[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 |
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[ce9dc9f] | 7 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 8 |
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[ce9dc9f] | 9 | #include "logger.hpp"
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[3b7d497] | 10 |
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[85b5fec] | 11 | #include "gui/imgui/button-imgui.hpp"
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| 12 |
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[3b7d497] | 13 | using namespace std;
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| 14 |
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[ce9dc9f] | 15 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 16 |
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[8b823e7] | 17 | static void check_imgui_vk_result(VkResult res) {
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| 18 | if (res == VK_SUCCESS) {
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[3b7d497] | 19 | return;
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[ce9dc9f] | 20 | }
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[8b823e7] | 21 |
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| 22 | ostringstream oss;
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| 23 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 24 | if (res < 0) {
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| 25 | throw runtime_error("Fatal: " + oss.str());
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| 26 | } else {
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| 27 | cerr << oss.str();
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[ce9dc9f] | 28 | }
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[3b7d497] | 29 | }
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| 30 |
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| 31 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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[737c26a] | 32 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 33 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 34 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 35 | void* pUserData) {
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[3b7d497] | 36 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 37 |
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[737c26a] | 38 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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[3b7d497] | 39 | return VK_FALSE;
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| 40 | }
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| 41 |
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[7865c5b] | 42 | VulkanGame::VulkanGame()
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| 43 | : swapChainImageCount(0)
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| 44 | , swapChainMinImageCount(0)
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| 45 | , swapChainSurfaceFormat({})
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| 46 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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| 47 | , swapChainExtent{ 0, 0 }
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| 48 | , swapChain(VK_NULL_HANDLE)
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| 49 | , vulkanSurface(VK_NULL_HANDLE)
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| 50 | , sdlVersion({ 0, 0, 0 })
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| 51 | , instance(VK_NULL_HANDLE)
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| 52 | , physicalDevice(VK_NULL_HANDLE)
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| 53 | , device(VK_NULL_HANDLE)
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| 54 | , debugMessenger(VK_NULL_HANDLE)
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| 55 | , resourceCommandPool(VK_NULL_HANDLE)
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| 56 | , renderPass(VK_NULL_HANDLE)
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| 57 | , graphicsQueue(VK_NULL_HANDLE)
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| 58 | , presentQueue(VK_NULL_HANDLE)
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| 59 | , depthImage({})
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| 60 | , shouldRecreateSwapChain(false)
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| 61 | , frameCount(0)
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| 62 | , currentFrame()
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| 63 | , imageIndex(0)
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| 64 | , fpsStartTime(0.0f)
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| 65 | , curTime(0.0f)
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| 66 | , done(false)
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| 67 | , currentRenderScreenFn(nullptr)
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| 68 | , descriptorPool(VK_NULL_HANDLE)
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| 69 | , gui(nullptr)
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| 70 | , window(nullptr)
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| 71 | , score(0)
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| 72 | , fps(0.0f) {
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[3b7d497] | 73 | }
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| 74 |
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| 75 | VulkanGame::~VulkanGame() {
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| 76 | }
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| 77 |
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| 78 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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[40eb092] | 79 | // TODO: Maybe call the init code in the constructor instead of in run()
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| 80 | // Research this
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[3b7d497] | 81 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 82 |
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| 83 | cout << "Vulkan Game" << endl;
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| 84 |
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[40eb092] | 85 | // TODO: Move IMGUI initialization in here
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[3b7d497] | 86 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 87 | return;
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| 88 | }
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| 89 |
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| 90 | initVulkan();
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| 91 |
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[6493e43] | 92 | // Create Descriptor Pool
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| 93 | {
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| 94 | VkDescriptorPoolSize pool_sizes[] =
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| 95 | {
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| 96 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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| 97 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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| 98 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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| 99 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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| 100 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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| 101 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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| 102 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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| 103 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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| 104 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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| 105 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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| 106 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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| 107 | };
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| 108 | VkDescriptorPoolCreateInfo pool_info = {};
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| 109 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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| 110 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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| 111 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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| 112 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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| 113 | pool_info.pPoolSizes = pool_sizes;
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[8b823e7] | 114 |
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| 115 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &descriptorPool),
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| 116 | "failed to create descriptor pool");
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[6493e43] | 117 | }
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[3b7d497] | 118 |
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[ce9dc9f] | 119 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
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[7865c5b] | 120 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
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[ce9dc9f] | 121 |
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[3b7d497] | 122 | // Setup Dear ImGui context
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| 123 | IMGUI_CHECKVERSION();
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| 124 | ImGui::CreateContext();
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[ce9dc9f] | 125 | ImGuiIO& io = ImGui::GetIO();
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[3b7d497] | 126 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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| 127 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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| 128 |
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| 129 | // Setup Dear ImGui style
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| 130 | ImGui::StyleColorsDark();
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| 131 | //ImGui::StyleColorsClassic();
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| 132 |
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| 133 | // Setup Platform/Renderer bindings
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| 134 | ImGui_ImplSDL2_InitForVulkan(window);
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| 135 | ImGui_ImplVulkan_InitInfo init_info = {};
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[ce9dc9f] | 136 | init_info.Instance = instance;
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| 137 | init_info.PhysicalDevice = physicalDevice;
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| 138 | init_info.Device = device;
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| 139 | init_info.QueueFamily = indices.graphicsFamily.value();
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| 140 | init_info.Queue = graphicsQueue;
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[6493e43] | 141 | init_info.DescriptorPool = descriptorPool;
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[ce9dc9f] | 142 | init_info.Allocator = nullptr;
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| 143 | init_info.MinImageCount = swapChainMinImageCount;
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| 144 | init_info.ImageCount = swapChainImageCount;
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[8b823e7] | 145 | init_info.CheckVkResultFn = check_imgui_vk_result;
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[ce9dc9f] | 146 | ImGui_ImplVulkan_Init(&init_info, renderPass);
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[3b7d497] | 147 |
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| 148 | // Load Fonts
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| 149 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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| 150 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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| 151 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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| 152 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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| 153 | // - Read 'docs/FONTS.md' for more instructions and details.
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| 154 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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| 155 | //io.Fonts->AddFontDefault();
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| 156 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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| 157 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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| 158 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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| 159 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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| 160 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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[ce9dc9f] | 161 | //assert(font != NULL);
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[3b7d497] | 162 |
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| 163 | // Upload Fonts
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| 164 | {
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[ce9dc9f] | 165 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
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| 166 |
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| 167 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
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| 168 |
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| 169 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
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| 170 |
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[3b7d497] | 171 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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| 172 | }
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| 173 |
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[40eb092] | 174 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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[6053b24] | 175 |
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[40eb092] | 176 | initGuiValueLists(valueLists);
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[6053b24] | 177 |
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[40eb092] | 178 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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| 179 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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| 180 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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[3b7d497] | 181 |
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[40eb092] | 182 | renderLoop();
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[3b7d497] | 183 | cleanup();
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| 184 |
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| 185 | close_log();
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| 186 | }
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| 187 |
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| 188 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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| 189 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 190 |
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| 191 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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| 192 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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| 193 |
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| 194 | cout << "SDL " <<
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| 195 | to_string(sdlVersion.major) << "." <<
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| 196 | to_string(sdlVersion.minor) << "." <<
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| 197 | to_string(sdlVersion.patch) << endl;
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| 198 |
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| 199 | // TODO: Refactor the logger api to be more flexible,
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| 200 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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| 201 | restart_gl_log();
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| 202 | gl_log("starting SDL\n%s.%s.%s",
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| 203 | to_string(sdlVersion.major).c_str(),
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| 204 | to_string(sdlVersion.minor).c_str(),
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| 205 | to_string(sdlVersion.patch).c_str());
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| 206 |
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| 207 | // TODO: Use open_Log() and related functions instead of gl_log ones
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| 208 | // TODO: In addition, delete the gl_log functions
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| 209 | open_log();
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| 210 | get_log() << "starting SDL" << endl;
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| 211 | get_log() <<
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| 212 | (int)sdlVersion.major << "." <<
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| 213 | (int)sdlVersion.minor << "." <<
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| 214 | (int)sdlVersion.patch << endl;
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| 215 |
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| 216 | // TODO: Put all fonts, textures, and images in the assets folder
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| 217 | gui = new GameGui_SDL();
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| 218 |
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| 219 | if (gui->init() == RTWO_ERROR) {
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| 220 | // TODO: Also print these sorts of errors to the log
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| 221 | cout << "UI library could not be initialized!" << endl;
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| 222 | cout << gui->getError() << endl;
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| 223 | return RTWO_ERROR;
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| 224 | }
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| 225 |
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| 226 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 227 | if (window == nullptr) {
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| 228 | cout << "Window could not be created!" << endl;
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| 229 | cout << gui->getError() << endl;
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| 230 | return RTWO_ERROR;
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| 231 | }
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| 232 |
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| 233 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 234 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 235 |
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| 236 | return RTWO_SUCCESS;
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| 237 | }
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| 238 |
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| 239 | void VulkanGame::initVulkan() {
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| 240 | const vector<const char*> validationLayers = {
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| 241 | "VK_LAYER_KHRONOS_validation"
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| 242 | };
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| 243 | const vector<const char*> deviceExtensions = {
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| 244 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 245 | };
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| 246 |
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| 247 | createVulkanInstance(validationLayers);
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| 248 | setupDebugMessenger();
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| 249 | createVulkanSurface();
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| 250 | pickPhysicalDevice(deviceExtensions);
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| 251 | createLogicalDevice(validationLayers, deviceExtensions);
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[ce9dc9f] | 252 | chooseSwapChainProperties();
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| 253 | createSwapChain();
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| 254 | createImageViews();
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| 255 | createRenderPass();
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| 256 |
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[737c26a] | 257 | createResourceCommandPool();
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[ce9dc9f] | 258 | createCommandPools();
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| 259 |
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| 260 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
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| 261 | depthImage, graphicsQueue);
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| 262 |
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| 263 | createFramebuffers();
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| 264 |
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| 265 | // TODO: Initialize pipelines here
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| 266 |
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| 267 | createCommandBuffers();
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| 268 |
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| 269 | createSyncObjects();
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[3b7d497] | 270 | }
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| 271 |
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[40eb092] | 272 | void VulkanGame::renderLoop() {
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[187b0f5] | 273 | startTime = steady_clock::now();
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| 274 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[40eb092] | 275 |
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| 276 | fpsStartTime = curTime;
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| 277 | frameCount = 0;
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| 278 |
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| 279 | ImGuiIO& io = ImGui::GetIO();
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| 280 |
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| 281 | done = false;
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| 282 | while (!done) {
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| 283 |
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[187b0f5] | 284 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[40eb092] | 285 |
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| 286 | if (curTime - fpsStartTime >= 1.0f) {
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| 287 | fps = (float)frameCount / (curTime - fpsStartTime);
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| 288 |
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| 289 | frameCount = 0;
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| 290 | fpsStartTime = curTime;
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| 291 | }
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| 292 |
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| 293 | frameCount++;
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| 294 |
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| 295 | gui->processEvents();
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| 296 |
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| 297 | UIEvent uiEvent;
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| 298 | while (gui->pollEvent(&uiEvent)) {
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| 299 | GameEvent& e = uiEvent.event;
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| 300 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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| 301 |
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| 302 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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| 303 | if (io.WantCaptureMouse &&
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| 304 | (e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN)) {
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| 305 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN || sdlEvent.type == SDL_MOUSEBUTTONUP) {
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| 306 | continue;
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| 307 | }
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| 308 | }
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| 309 | if (io.WantCaptureKeyboard &&
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| 310 | (e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP)) {
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| 311 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
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| 312 | continue;
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| 313 | }
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| 314 | }
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| 315 | if (io.WantTextInput) {
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| 316 | // show onscreen keyboard if on mobile
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| 317 | }
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| 318 |
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| 319 | switch (e.type) {
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| 320 | case UI_EVENT_MOUSEMOTION:
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| 321 | // Currently unused
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| 322 | break;
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| 323 | case UI_EVENT_WINDOW:
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| 324 | // Currently unused
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| 325 | break;
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| 326 | case UI_EVENT_QUIT:
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| 327 | cout << "Quit event detected" << endl;
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| 328 | done = true;
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| 329 | break;
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| 330 | case UI_EVENT_UNHANDLED:
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| 331 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
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| 332 | break;
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| 333 | case UI_EVENT_UNKNOWN:
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| 334 | default:
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| 335 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
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| 336 | break;
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| 337 | }
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| 338 | }
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| 339 |
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| 340 | if (shouldRecreateSwapChain) {
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| 341 | gui->refreshWindowSize();
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| 342 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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| 343 |
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| 344 | if (!isMinimized) {
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| 345 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
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| 346 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
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| 347 | // during swapchain recreation to take advantage of this
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| 348 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
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| 349 |
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| 350 | recreateSwapChain();
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| 351 |
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| 352 | shouldRecreateSwapChain = false;
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| 353 | }
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| 354 | }
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| 355 |
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| 356 | // Start the Dear ImGui frame
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| 357 | ImGui_ImplVulkan_NewFrame();
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| 358 | ImGui_ImplSDL2_NewFrame(window);
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| 359 | ImGui::NewFrame();
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| 360 |
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[85b5fec] | 361 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
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[40eb092] | 362 |
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| 363 | ImGui::Render();
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| 364 |
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| 365 | gui->refreshWindowSize();
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| 366 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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| 367 |
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| 368 | if (!isMinimized) {
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| 369 | renderFrame(ImGui::GetDrawData());
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| 370 | presentFrame();
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| 371 | }
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| 372 | }
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| 373 | }
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| 374 |
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[3b7d497] | 375 | void VulkanGame::cleanup() {
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[ce9dc9f] | 376 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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| 377 | //vkQueueWaitIdle(g_Queue);
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[880cfc2] | 378 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
[ce9dc9f] | 379 |
|
---|
| 380 | ImGui_ImplVulkan_Shutdown();
|
---|
| 381 | ImGui_ImplSDL2_Shutdown();
|
---|
| 382 | ImGui::DestroyContext();
|
---|
| 383 |
|
---|
| 384 | cleanupSwapChain();
|
---|
| 385 |
|
---|
| 386 | // this would actually be destroyed in the pipeline class
|
---|
| 387 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
---|
| 388 |
|
---|
| 389 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
| 390 |
|
---|
| 391 | vkDestroyDevice(device, nullptr);
|
---|
[7865c5b] | 392 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
|
---|
[3b7d497] | 393 |
|
---|
| 394 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
[ce9dc9f] | 395 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
[3b7d497] | 396 | }
|
---|
| 397 |
|
---|
[ce9dc9f] | 398 | vkDestroyInstance(instance, nullptr);
|
---|
[3b7d497] | 399 |
|
---|
| 400 | gui->destroyWindow();
|
---|
| 401 | gui->shutdown();
|
---|
| 402 | delete gui;
|
---|
| 403 | }
|
---|
| 404 |
|
---|
| 405 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 406 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 407 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 408 | }
|
---|
| 409 |
|
---|
| 410 | VkApplicationInfo appInfo = {};
|
---|
| 411 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 412 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 413 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 414 | appInfo.pEngineName = "No Engine";
|
---|
| 415 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 416 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 417 |
|
---|
| 418 | VkInstanceCreateInfo createInfo = {};
|
---|
| 419 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 420 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 421 |
|
---|
| 422 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 423 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 424 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 428 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 429 |
|
---|
| 430 | cout << endl << "Extensions:" << endl;
|
---|
| 431 | for (const char* extensionName : extensions) {
|
---|
| 432 | cout << extensionName << endl;
|
---|
| 433 | }
|
---|
| 434 | cout << endl;
|
---|
| 435 |
|
---|
| 436 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 437 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 438 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 439 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 440 |
|
---|
| 441 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 442 | createInfo.pNext = &debugCreateInfo;
|
---|
[ce9dc9f] | 443 | }
|
---|
| 444 | else {
|
---|
[3b7d497] | 445 | createInfo.enabledLayerCount = 0;
|
---|
| 446 |
|
---|
| 447 | createInfo.pNext = nullptr;
|
---|
| 448 | }
|
---|
| 449 |
|
---|
[ce9dc9f] | 450 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
[3b7d497] | 451 | throw runtime_error("failed to create instance!");
|
---|
| 452 | }
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | void VulkanGame::setupDebugMessenger() {
|
---|
| 456 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 457 | return;
|
---|
| 458 | }
|
---|
| 459 |
|
---|
| 460 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 461 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 462 |
|
---|
[ce9dc9f] | 463 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
[3b7d497] | 464 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 465 | }
|
---|
| 466 | }
|
---|
| 467 |
|
---|
| 468 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 469 | createInfo = {};
|
---|
| 470 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 471 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 472 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 473 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 | void VulkanGame::createVulkanSurface() {
|
---|
[7865c5b] | 477 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
[3b7d497] | 478 | throw runtime_error("failed to create window surface!");
|
---|
| 479 | }
|
---|
| 480 | }
|
---|
| 481 |
|
---|
| 482 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 483 | uint32_t deviceCount = 0;
|
---|
| 484 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 485 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 486 |
|
---|
| 487 | if (deviceCount == 0) {
|
---|
| 488 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 492 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 493 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 494 |
|
---|
| 495 | cout << endl << "Graphics cards:" << endl;
|
---|
| 496 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 497 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 498 | physicalDevice = device;
|
---|
[3b7d497] | 499 | break;
|
---|
| 500 | }
|
---|
| 501 | }
|
---|
| 502 | cout << endl;
|
---|
| 503 |
|
---|
[ce9dc9f] | 504 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 505 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 |
|
---|
| 509 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 510 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 511 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 512 |
|
---|
| 513 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 514 |
|
---|
[187b0f5] | 515 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
| 516 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
| 517 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
| 518 | // to check.
|
---|
| 519 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
| 520 | return false;
|
---|
| 521 | }
|
---|
| 522 |
|
---|
[7865c5b] | 523 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[3b7d497] | 524 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 525 | bool swapChainAdequate = false;
|
---|
| 526 |
|
---|
| 527 | if (extensionsSupported) {
|
---|
[7865c5b] | 528 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 529 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 530 |
|
---|
| 531 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 532 | }
|
---|
| 533 |
|
---|
| 534 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 535 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 536 |
|
---|
| 537 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 538 | }
|
---|
| 539 |
|
---|
| 540 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 541 | const vector<const char*>& deviceExtensions) {
|
---|
[7865c5b] | 542 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[6493e43] | 543 |
|
---|
| 544 | if (!indices.isComplete()) {
|
---|
| 545 | throw runtime_error("failed to find required queue families!");
|
---|
| 546 | }
|
---|
| 547 |
|
---|
| 548 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 549 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 550 |
|
---|
| 551 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 552 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 553 |
|
---|
| 554 | float queuePriority = 1.0f;
|
---|
| 555 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 556 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 557 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 558 | queueCreateInfo.queueCount = 1;
|
---|
| 559 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 560 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 561 |
|
---|
| 562 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 566 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 567 |
|
---|
| 568 | VkDeviceCreateInfo createInfo = {};
|
---|
| 569 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 570 |
|
---|
| 571 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 572 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 573 |
|
---|
| 574 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 575 |
|
---|
| 576 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 577 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 578 |
|
---|
| 579 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 580 | // but it's a good idea to set them for backwards compatibility
|
---|
| 581 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 582 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 583 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 584 | }
|
---|
| 585 | else {
|
---|
[3b7d497] | 586 | createInfo.enabledLayerCount = 0;
|
---|
| 587 | }
|
---|
| 588 |
|
---|
[ce9dc9f] | 589 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 590 | throw runtime_error("failed to create logical device!");
|
---|
| 591 | }
|
---|
| 592 |
|
---|
[ce9dc9f] | 593 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 594 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 595 | }
|
---|
| 596 |
|
---|
| 597 | void VulkanGame::chooseSwapChainProperties() {
|
---|
[7865c5b] | 598 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 599 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 600 |
|
---|
| 601 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 602 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 603 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 604 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 605 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 606 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 607 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 608 |
|
---|
| 609 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 610 | vector<VkPresentModeKHR> presentModes{
|
---|
| 611 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 612 | };
|
---|
| 613 | #else
|
---|
| 614 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 615 | #endif
|
---|
| 616 |
|
---|
| 617 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 618 |
|
---|
| 619 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 620 |
|
---|
[7865c5b] | 621 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 622 |
|
---|
| 623 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 624 | if (swapChainMinImageCount == 0) {
|
---|
| 625 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 626 | swapChainMinImageCount = 3;
|
---|
| 627 | }
|
---|
| 628 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 629 | swapChainMinImageCount = 2;
|
---|
| 630 | }
|
---|
| 631 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 632 | swapChainMinImageCount = 1;
|
---|
| 633 | }
|
---|
| 634 | else {
|
---|
| 635 | throw runtime_error("unexpected present mode!");
|
---|
| 636 | }
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 640 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 641 | }
|
---|
| 642 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 643 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 644 | }
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | void VulkanGame::createSwapChain() {
|
---|
[7865c5b] | 648 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 649 |
|
---|
| 650 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 651 |
|
---|
| 652 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 653 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
[7865c5b] | 654 | createInfo.surface = vulkanSurface;
|
---|
[ce9dc9f] | 655 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 656 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 657 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 658 | createInfo.imageExtent = swapChainExtent;
|
---|
| 659 | createInfo.imageArrayLayers = 1;
|
---|
| 660 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 661 |
|
---|
| 662 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
[7865c5b] | 663 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 664 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 665 |
|
---|
[ce9dc9f] | 666 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 667 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 668 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 669 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 670 | }
|
---|
| 671 | else {
|
---|
| 672 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 673 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 674 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 675 | }
|
---|
| 676 |
|
---|
| 677 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 678 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 679 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 680 | createInfo.clipped = VK_TRUE;
|
---|
| 681 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 682 |
|
---|
| 683 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 684 | throw runtime_error("failed to create swap chain!");
|
---|
| 685 | }
|
---|
| 686 |
|
---|
| 687 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 688 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | swapChainImages.resize(swapChainImageCount);
|
---|
| 692 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 693 | throw runtime_error("failed to get swap chain images!");
|
---|
| 694 | }
|
---|
[3b7d497] | 695 | }
|
---|
| 696 |
|
---|
[ce9dc9f] | 697 | void VulkanGame::createImageViews() {
|
---|
| 698 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 699 |
|
---|
[ce9dc9f] | 700 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 701 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 702 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 703 | }
|
---|
[6493e43] | 704 | }
|
---|
| 705 |
|
---|
[ce9dc9f] | 706 | void VulkanGame::createRenderPass() {
|
---|
| 707 | VkAttachmentDescription colorAttachment = {};
|
---|
| 708 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 709 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 710 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 711 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 712 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 713 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 714 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 715 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 716 |
|
---|
| 717 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 718 | colorAttachmentRef.attachment = 0;
|
---|
| 719 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 720 |
|
---|
| 721 | VkAttachmentDescription depthAttachment = {};
|
---|
| 722 | depthAttachment.format = findDepthFormat();
|
---|
| 723 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 724 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 725 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 726 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 727 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 728 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 729 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 730 |
|
---|
| 731 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 732 | depthAttachmentRef.attachment = 1;
|
---|
| 733 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 734 |
|
---|
| 735 | VkSubpassDescription subpass = {};
|
---|
| 736 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 737 | subpass.colorAttachmentCount = 1;
|
---|
| 738 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 739 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 740 |
|
---|
| 741 | VkSubpassDependency dependency = {};
|
---|
| 742 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 743 | dependency.dstSubpass = 0;
|
---|
| 744 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 745 | dependency.srcAccessMask = 0;
|
---|
| 746 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 747 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 748 |
|
---|
| 749 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 750 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 751 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 752 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 753 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 754 | renderPassInfo.subpassCount = 1;
|
---|
| 755 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 756 | renderPassInfo.dependencyCount = 1;
|
---|
| 757 | renderPassInfo.pDependencies = &dependency;
|
---|
| 758 |
|
---|
| 759 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 760 | throw runtime_error("failed to create render pass!");
|
---|
| 761 | }
|
---|
| 762 |
|
---|
| 763 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 764 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 765 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 769 | return VulkanUtils::findSupportedFormat(
|
---|
| 770 | physicalDevice,
|
---|
| 771 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 772 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 773 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 774 | );
|
---|
| 775 | }
|
---|
| 776 |
|
---|
| 777 | void VulkanGame::createResourceCommandPool() {
|
---|
[7865c5b] | 778 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 779 |
|
---|
| 780 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 781 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 782 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 783 | poolInfo.flags = 0;
|
---|
| 784 |
|
---|
| 785 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 786 | throw runtime_error("failed to create resource command pool!");
|
---|
[6493e43] | 787 | }
|
---|
[ce9dc9f] | 788 | }
|
---|
[6493e43] | 789 |
|
---|
[ce9dc9f] | 790 | void VulkanGame::createCommandPools() {
|
---|
| 791 | commandPools.resize(swapChainImageCount);
|
---|
| 792 |
|
---|
[7865c5b] | 793 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 794 |
|
---|
| 795 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 796 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 797 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 798 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 799 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[880cfc2] | 800 |
|
---|
[ce9dc9f] | 801 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 802 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 803 | }
|
---|
[6493e43] | 804 | }
|
---|
[ce9dc9f] | 805 | }
|
---|
[6493e43] | 806 |
|
---|
[ce9dc9f] | 807 | void VulkanGame::createFramebuffers() {
|
---|
| 808 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 809 |
|
---|
| 810 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 811 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 812 | framebufferInfo.renderPass = renderPass;
|
---|
| 813 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 814 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 815 | framebufferInfo.layers = 1;
|
---|
| 816 |
|
---|
| 817 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 818 | array<VkImageView, 2> attachments = {
|
---|
| 819 | swapChainImageViews[i],
|
---|
| 820 | depthImage.imageView
|
---|
| 821 | };
|
---|
| 822 |
|
---|
| 823 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 824 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 825 |
|
---|
| 826 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 827 | throw runtime_error("failed to create framebuffer!");
|
---|
| 828 | }
|
---|
| 829 | }
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | void VulkanGame::createCommandBuffers() {
|
---|
| 833 | commandBuffers.resize(swapChainImageCount);
|
---|
| 834 |
|
---|
| 835 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 836 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 837 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 838 | allocInfo.commandPool = commandPools[i];
|
---|
| 839 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 840 | allocInfo.commandBufferCount = 1;
|
---|
| 841 |
|
---|
| 842 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
[880cfc2] | 843 | throw runtime_error("failed to allocate command buffer!");
|
---|
[6493e43] | 844 | }
|
---|
[ce9dc9f] | 845 | }
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 | void VulkanGame::createSyncObjects() {
|
---|
| 849 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 850 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 851 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 852 |
|
---|
[ce9dc9f] | 853 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 854 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 855 |
|
---|
| 856 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 857 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 858 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 859 |
|
---|
| 860 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 861 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
| 862 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
[6493e43] | 863 | }
|
---|
[ce9dc9f] | 864 |
|
---|
| 865 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
| 866 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
| 867 | }
|
---|
| 868 |
|
---|
| 869 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
| 870 | throw runtime_error("failed to create fence for a frame!");
|
---|
[6493e43] | 871 | }
|
---|
| 872 | }
|
---|
[ce9dc9f] | 873 | }
|
---|
| 874 |
|
---|
[4e2c709] | 875 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
| 876 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 877 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 878 |
|
---|
[880cfc2] | 879 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 880 | shouldRecreateSwapChain = true;
|
---|
| 881 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 882 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 883 | return;
|
---|
[28ea92f] | 884 | } else {
|
---|
[4e2c709] | 885 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
| 886 | }
|
---|
| 887 |
|
---|
[880cfc2] | 888 | VKUTIL_CHECK_RESULT(
|
---|
| 889 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
[4e2c709] | 890 | "failed waiting for fence!");
|
---|
| 891 |
|
---|
| 892 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 893 | "failed to reset fence!");
|
---|
| 894 |
|
---|
| 895 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 896 | "failed to reset command pool!");
|
---|
| 897 |
|
---|
[880cfc2] | 898 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 899 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
| 900 | beginInfo.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[4e2c709] | 901 |
|
---|
[880cfc2] | 902 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
[4e2c709] | 903 | "failed to begin recording command buffer!");
|
---|
| 904 |
|
---|
| 905 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 906 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 907 | renderPassInfo.renderPass = renderPass;
|
---|
| 908 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
| 909 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 910 |
|
---|
| 911 | array<VkClearValue, 2> clearValues = {};
|
---|
| 912 | clearValues[0].color = { { 0.45f, 0.55f, 0.60f, 1.00f } };
|
---|
| 913 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 914 |
|
---|
| 915 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 916 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 917 |
|
---|
| 918 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 919 |
|
---|
| 920 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
| 921 |
|
---|
| 922 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 923 |
|
---|
| 924 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 925 | "failed to record command buffer!");
|
---|
| 926 |
|
---|
| 927 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
[880cfc2] | 928 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
[4e2c709] | 929 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 930 |
|
---|
| 931 | VkSubmitInfo submitInfo = {};
|
---|
| 932 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 933 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 934 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
[880cfc2] | 935 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
[4e2c709] | 936 | submitInfo.commandBufferCount = 1;
|
---|
| 937 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 938 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 939 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 940 |
|
---|
| 941 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 942 | "failed to submit draw command buffer!");
|
---|
| 943 | }
|
---|
| 944 |
|
---|
| 945 | void VulkanGame::presentFrame() {
|
---|
| 946 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 947 |
|
---|
| 948 | VkPresentInfoKHR presentInfo = {};
|
---|
| 949 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 950 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 951 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 952 | presentInfo.swapchainCount = 1;
|
---|
| 953 | presentInfo.pSwapchains = &swapChain;
|
---|
| 954 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 955 | presentInfo.pResults = nullptr;
|
---|
| 956 |
|
---|
| 957 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 958 |
|
---|
[880cfc2] | 959 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 960 | shouldRecreateSwapChain = true;
|
---|
| 961 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 962 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 963 | return;
|
---|
[880cfc2] | 964 | } else {
|
---|
| 965 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 966 | }
|
---|
| 967 |
|
---|
| 968 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 969 | }
|
---|
| 970 |
|
---|
[ce9dc9f] | 971 | void VulkanGame::recreateSwapChain() {
|
---|
| 972 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 973 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 974 | }
|
---|
| 975 |
|
---|
[ce9dc9f] | 976 | cleanupSwapChain();
|
---|
| 977 |
|
---|
| 978 | createSwapChain();
|
---|
| 979 | createImageViews();
|
---|
| 980 | createRenderPass();
|
---|
| 981 |
|
---|
| 982 | createCommandPools();
|
---|
| 983 |
|
---|
| 984 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 985 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 986 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 987 | depthImage, graphicsQueue);
|
---|
| 988 |
|
---|
| 989 | createFramebuffers();
|
---|
| 990 |
|
---|
| 991 | // TODO: Update pipelines here
|
---|
| 992 |
|
---|
| 993 | createCommandBuffers();
|
---|
| 994 |
|
---|
| 995 | createSyncObjects();
|
---|
[187b0f5] | 996 |
|
---|
| 997 | imageIndex = 0;
|
---|
[ce9dc9f] | 998 | }
|
---|
| 999 |
|
---|
| 1000 | void VulkanGame::cleanupSwapChain() {
|
---|
| 1001 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1002 |
|
---|
| 1003 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 1004 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 1005 | }
|
---|
| 1006 |
|
---|
[ce9dc9f] | 1007 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1008 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 1009 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1013 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 1014 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 1015 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 1016 | }
|
---|
[ce9dc9f] | 1017 |
|
---|
| 1018 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 1019 |
|
---|
| 1020 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 1021 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 1022 | }
|
---|
| 1023 |
|
---|
| 1024 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 1025 | }
|
---|
[40eb092] | 1026 |
|
---|
[85b5fec] | 1027 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
[40eb092] | 1028 | {
|
---|
| 1029 | int padding = 4;
|
---|
[85b5fec] | 1030 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
| 1031 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
[40eb092] | 1032 | ImGui::Begin("WndMain", nullptr,
|
---|
| 1033 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1034 | ImGuiWindowFlags_NoResize |
|
---|
| 1035 | ImGuiWindowFlags_NoMove);
|
---|
| 1036 |
|
---|
[85b5fec] | 1037 | ButtonImGui btn("New Game");
|
---|
| 1038 |
|
---|
| 1039 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
| 1040 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
[40eb092] | 1041 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
| 1042 | }
|
---|
| 1043 |
|
---|
[85b5fec] | 1044 | ButtonImGui btn2("Quit");
|
---|
| 1045 |
|
---|
| 1046 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
| 1047 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
[40eb092] | 1048 | quitGame();
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 | ImGui::End();
|
---|
| 1052 | }
|
---|
| 1053 | }
|
---|
| 1054 |
|
---|
[85b5fec] | 1055 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
[40eb092] | 1056 | {
|
---|
[85b5fec] | 1057 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
| 1058 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
[40eb092] | 1059 | ImGui::Begin("WndStats", nullptr,
|
---|
| 1060 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1061 | ImGuiWindowFlags_NoResize |
|
---|
| 1062 | ImGuiWindowFlags_NoMove);
|
---|
| 1063 |
|
---|
| 1064 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
| 1065 | renderGuiValueList(valueLists["stats value list"]);
|
---|
| 1066 |
|
---|
| 1067 | ImGui::End();
|
---|
| 1068 | }
|
---|
| 1069 |
|
---|
| 1070 | {
|
---|
[85b5fec] | 1071 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
| 1072 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
[40eb092] | 1073 | ImGui::Begin("WndMenubar", nullptr,
|
---|
| 1074 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1075 | ImGuiWindowFlags_NoResize |
|
---|
| 1076 | ImGuiWindowFlags_NoMove);
|
---|
[85b5fec] | 1077 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
[40eb092] | 1078 | ImGui::SameLine();
|
---|
| 1079 | if (ImGui::Button("Main Menu")) {
|
---|
| 1080 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
| 1081 | }
|
---|
| 1082 | ImGui::End();
|
---|
| 1083 | }
|
---|
| 1084 |
|
---|
| 1085 | {
|
---|
[85b5fec] | 1086 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
| 1087 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
[40eb092] | 1088 | ImGui::Begin("WndDebug", nullptr,
|
---|
| 1089 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1090 | ImGuiWindowFlags_NoResize |
|
---|
| 1091 | ImGuiWindowFlags_NoMove);
|
---|
| 1092 |
|
---|
| 1093 | renderGuiValueList(valueLists["debug value list"]);
|
---|
| 1094 |
|
---|
| 1095 | ImGui::End();
|
---|
| 1096 | }
|
---|
| 1097 | }
|
---|
| 1098 |
|
---|
| 1099 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
| 1100 | valueLists["stats value list"] = vector<UIValue>();
|
---|
| 1101 | valueLists["debug value list"] = vector<UIValue>();
|
---|
| 1102 | }
|
---|
| 1103 |
|
---|
[85b5fec] | 1104 | // TODO: Probably turn this into a UI widget class
|
---|
[40eb092] | 1105 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
| 1106 | float maxWidth = 0.0f;
|
---|
| 1107 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
| 1108 |
|
---|
| 1109 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1110 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1111 |
|
---|
| 1112 | if (maxWidth < textWidth)
|
---|
| 1113 | maxWidth = textWidth;
|
---|
| 1114 | }
|
---|
| 1115 |
|
---|
| 1116 | stringstream ss;
|
---|
| 1117 |
|
---|
| 1118 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
| 1119 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
| 1120 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
| 1121 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1122 | ss.str("");
|
---|
| 1123 | ss.clear();
|
---|
| 1124 |
|
---|
| 1125 | switch (it->type) {
|
---|
| 1126 | case UIVALUE_INT:
|
---|
| 1127 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
| 1128 | break;
|
---|
| 1129 | case UIVALUE_DOUBLE:
|
---|
| 1130 | ss << it->label << ": " << *(double*)it->value;
|
---|
| 1131 | break;
|
---|
| 1132 | }
|
---|
| 1133 |
|
---|
| 1134 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1135 |
|
---|
| 1136 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
| 1137 | //ImGui::Text("%s", ss.str().c_str());
|
---|
| 1138 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
| 1139 | }
|
---|
| 1140 | }
|
---|
| 1141 |
|
---|
[85b5fec] | 1142 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
[40eb092] | 1143 | currentRenderScreenFn = renderScreenFn;
|
---|
[85b5fec] | 1144 |
|
---|
| 1145 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
| 1146 | // to make sure there'd be no issues
|
---|
| 1147 | //recreateSwapChain();
|
---|
[40eb092] | 1148 | }
|
---|
| 1149 |
|
---|
| 1150 | void VulkanGame::quitGame() {
|
---|
| 1151 | done = true;
|
---|
| 1152 | }
|
---|