[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 | #include <stdexcept>
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| 7 |
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| 8 | #include <SDL2/SDL_vulkan.h>
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| 9 |
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[ce9dc9f] | 10 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 11 |
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[ce9dc9f] | 12 | #include "logger.hpp"
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[3b7d497] | 13 |
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| 14 | using namespace std;
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| 15 |
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[ce9dc9f] | 16 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 17 |
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[ce9dc9f] | 18 | static bool g_SwapChainRebuild = false;
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[3b7d497] | 19 |
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[8b823e7] | 20 | static void check_imgui_vk_result(VkResult res) {
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| 21 | if (res == VK_SUCCESS) {
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[3b7d497] | 22 | return;
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[ce9dc9f] | 23 | }
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[8b823e7] | 24 |
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| 25 | ostringstream oss;
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| 26 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 27 | if (res < 0) {
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| 28 | throw runtime_error("Fatal: " + oss.str());
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| 29 | } else {
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| 30 | cerr << oss.str();
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[ce9dc9f] | 31 | }
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[3b7d497] | 32 | }
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| 33 |
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[ce9dc9f] | 34 | void VulkanGame::FrameRender(ImDrawData* draw_data) {
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| 35 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
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| 36 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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[3b7d497] | 37 |
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[ce9dc9f] | 38 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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| 39 | g_SwapChainRebuild = true;
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| 40 | return;
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[8b823e7] | 41 | } else {
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| 42 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
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[ce9dc9f] | 43 | }
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[6493e43] | 44 |
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[8b823e7] | 45 | VKUTIL_CHECK_RESULT(vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
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| 46 | "failed waiting for fence!");
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| 47 |
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| 48 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
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| 49 | "failed to reset fence!");
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[3b7d497] | 50 |
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[ce9dc9f] | 51 | // START OF NEW CODE
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| 52 | // I don't have analogous code in vulkan-game right now because I record command buffers once
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| 53 | // before the render loop ever starts. I should change this
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[3b7d497] | 54 |
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[8b823e7] | 55 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
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| 56 | "failed to reset command pool!");
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| 57 |
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[ce9dc9f] | 58 | VkCommandBufferBeginInfo info = {};
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| 59 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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| 60 | info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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[8b823e7] | 61 |
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| 62 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &info),
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| 63 | "failed to begin recording command buffer!");
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[3b7d497] | 64 |
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[ce9dc9f] | 65 | VkRenderPassBeginInfo renderPassInfo = {};
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| 66 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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| 67 | renderPassInfo.renderPass = renderPass;
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| 68 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
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| 69 | renderPassInfo.renderArea.extent = swapChainExtent;
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[6493e43] | 70 |
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[ce9dc9f] | 71 | array<VkClearValue, 2> clearValues = {};
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| 72 | clearValues[0].color = { { 0.45f, 0.55f, 0.60f, 1.00f } };
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| 73 | clearValues[1].depthStencil = { 1.0f, 0 };
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[6493e43] | 74 |
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[ce9dc9f] | 75 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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| 76 | renderPassInfo.pClearValues = clearValues.data();
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[3b7d497] | 77 |
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[ce9dc9f] | 78 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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[3b7d497] | 79 |
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[ce9dc9f] | 80 | // Record dear imgui primitives into command buffer
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| 81 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
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[3b7d497] | 82 |
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[ce9dc9f] | 83 | // Submit command buffer
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| 84 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
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| 85 |
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[8b823e7] | 86 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
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| 87 | "failed to record command buffer!");
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[3b7d497] | 88 |
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[ce9dc9f] | 89 | // END OF NEW CODE
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[3b7d497] | 90 |
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[ce9dc9f] | 91 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
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| 92 | VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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| 93 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
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[3b7d497] | 94 |
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[ce9dc9f] | 95 | VkSubmitInfo submitInfo = {};
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| 96 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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| 97 | submitInfo.waitSemaphoreCount = 1;
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| 98 | submitInfo.pWaitSemaphores = waitSemaphores;
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| 99 | submitInfo.pWaitDstStageMask = &wait_stage;
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| 100 | submitInfo.commandBufferCount = 1;
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| 101 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
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| 102 | submitInfo.signalSemaphoreCount = 1;
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| 103 | submitInfo.pSignalSemaphores = signalSemaphores;
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[3b7d497] | 104 |
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[8b823e7] | 105 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
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| 106 | "failed to submit draw command buffer!");
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[3b7d497] | 107 | }
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| 108 |
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[ce9dc9f] | 109 | void VulkanGame::FramePresent() {
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[3b7d497] | 110 | if (g_SwapChainRebuild)
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| 111 | return;
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[ce9dc9f] | 112 |
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| 113 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
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| 114 |
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| 115 | VkPresentInfoKHR presentInfo = {};
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| 116 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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| 117 | presentInfo.waitSemaphoreCount = 1;
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| 118 | presentInfo.pWaitSemaphores = signalSemaphores;
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| 119 | presentInfo.swapchainCount = 1;
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| 120 | presentInfo.pSwapchains = &swapChain;
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| 121 | presentInfo.pImageIndices = &imageIndex;
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| 122 | presentInfo.pResults = nullptr;
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| 123 |
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| 124 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
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| 125 |
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| 126 | // In vulkan-game, I also handle VK_SUBOPTIMAL_KHR and framebufferResized. g_SwapChainRebuild is kind of similar
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| 127 | // to framebufferResized, but not quite the same
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| 128 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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[3b7d497] | 129 | g_SwapChainRebuild = true;
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| 130 | return;
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[ce9dc9f] | 131 | } else if (result != VK_SUCCESS) {
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| 132 | throw runtime_error("failed to present swap chain image!");
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[3b7d497] | 133 | }
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[ce9dc9f] | 134 |
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| 135 | currentFrame = (currentFrame + 1) % swapChainImageCount;
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[3b7d497] | 136 | }
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| 137 |
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| 138 | /********************************************* START OF NEW CODE *********************************************/
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| 139 |
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| 140 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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| 141 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 142 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 143 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 144 | void* pUserData) {
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| 145 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 146 |
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| 147 | return VK_FALSE;
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| 148 | }
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| 149 |
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[ce9dc9f] | 150 | VulkanGame::VulkanGame() {
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| 151 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
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| 152 | // Also, decide whether to use this-> for all instance variables, or only when necessary
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| 153 |
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| 154 | this->debugMessenger = VK_NULL_HANDLE;
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| 155 |
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[3b7d497] | 156 | this->gui = nullptr;
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| 157 | this->window = nullptr;
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[ce9dc9f] | 158 |
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| 159 | this->swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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| 160 | this->swapChainMinImageCount = 0;
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[3b7d497] | 161 | }
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| 162 |
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| 163 | VulkanGame::~VulkanGame() {
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| 164 | }
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| 165 |
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| 166 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 167 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 168 |
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| 169 | cout << "Vulkan Game" << endl;
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| 170 |
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| 171 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 172 | return;
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| 173 | }
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| 174 |
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| 175 | initVulkan();
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| 176 |
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[6493e43] | 177 | // Create Descriptor Pool
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| 178 | {
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| 179 | VkDescriptorPoolSize pool_sizes[] =
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| 180 | {
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| 181 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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| 182 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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| 183 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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| 184 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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| 185 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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| 186 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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| 187 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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| 188 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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| 189 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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| 190 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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| 191 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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| 192 | };
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| 193 | VkDescriptorPoolCreateInfo pool_info = {};
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| 194 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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| 195 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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| 196 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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| 197 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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| 198 | pool_info.pPoolSizes = pool_sizes;
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[8b823e7] | 199 |
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| 200 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &descriptorPool),
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| 201 | "failed to create descriptor pool");
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[6493e43] | 202 | }
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[3b7d497] | 203 |
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[ce9dc9f] | 204 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
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| 205 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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| 206 |
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[3b7d497] | 207 | // Setup Dear ImGui context
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| 208 | IMGUI_CHECKVERSION();
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| 209 | ImGui::CreateContext();
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[ce9dc9f] | 210 | ImGuiIO& io = ImGui::GetIO();
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[3b7d497] | 211 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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| 212 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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| 213 |
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| 214 | // Setup Dear ImGui style
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| 215 | ImGui::StyleColorsDark();
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| 216 | //ImGui::StyleColorsClassic();
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| 217 |
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| 218 | // Setup Platform/Renderer bindings
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| 219 | ImGui_ImplSDL2_InitForVulkan(window);
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| 220 | ImGui_ImplVulkan_InitInfo init_info = {};
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[ce9dc9f] | 221 | init_info.Instance = instance;
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| 222 | init_info.PhysicalDevice = physicalDevice;
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| 223 | init_info.Device = device;
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| 224 | init_info.QueueFamily = indices.graphicsFamily.value();
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| 225 | init_info.Queue = graphicsQueue;
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[6493e43] | 226 | init_info.DescriptorPool = descriptorPool;
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[ce9dc9f] | 227 | init_info.Allocator = nullptr;
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| 228 | init_info.MinImageCount = swapChainMinImageCount;
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| 229 | init_info.ImageCount = swapChainImageCount;
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[8b823e7] | 230 | init_info.CheckVkResultFn = check_imgui_vk_result;
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[ce9dc9f] | 231 | ImGui_ImplVulkan_Init(&init_info, renderPass);
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[3b7d497] | 232 |
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| 233 | // Load Fonts
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| 234 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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| 235 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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| 236 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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| 237 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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| 238 | // - Read 'docs/FONTS.md' for more instructions and details.
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| 239 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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| 240 | //io.Fonts->AddFontDefault();
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| 241 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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| 242 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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| 243 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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| 244 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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| 245 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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[ce9dc9f] | 246 | //assert(font != NULL);
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[3b7d497] | 247 |
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| 248 | // Upload Fonts
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| 249 | {
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[ce9dc9f] | 250 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
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| 251 |
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| 252 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
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| 253 |
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| 254 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
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| 255 |
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[3b7d497] | 256 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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| 257 | }
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| 258 |
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| 259 | // Our state
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| 260 | bool show_demo_window = true;
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| 261 | bool show_another_window = false;
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| 262 |
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| 263 | // Main loop
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| 264 | bool done = false;
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| 265 | while (!done) {
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| 266 | // Poll and handle events (inputs, window resize, etc.)
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| 267 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| 268 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| 269 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| 270 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 271 | SDL_Event event;
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| 272 | while (SDL_PollEvent(&event)) {
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| 273 | ImGui_ImplSDL2_ProcessEvent(&event);
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| 274 | if (event.type == SDL_QUIT)
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| 275 | done = true;
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| 276 | if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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| 277 | done = true;
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| 278 | }
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| 279 |
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| 280 | // Resize swap chain?
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| 281 | if (g_SwapChainRebuild) {
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| 282 | int width, height;
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| 283 | SDL_GetWindowSize(window, &width, &height);
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[ce9dc9f] | 284 | if (width > 0 && height > 0) {
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| 285 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
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| 286 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
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| 287 | // during swapchain recreation to take advantage of this
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| 288 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
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[6493e43] | 289 |
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[ce9dc9f] | 290 | recreateSwapChain();
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[6493e43] | 291 |
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[ce9dc9f] | 292 | imageIndex = 0;
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[3b7d497] | 293 | g_SwapChainRebuild = false;
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | // Start the Dear ImGui frame
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| 298 | ImGui_ImplVulkan_NewFrame();
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| 299 | ImGui_ImplSDL2_NewFrame(window);
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| 300 | ImGui::NewFrame();
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| 301 |
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| 302 | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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| 303 | if (show_demo_window)
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| 304 | ImGui::ShowDemoWindow(&show_demo_window);
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| 305 |
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| 306 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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| 307 | {
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| 308 | static int counter = 0;
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| 309 |
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| 310 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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| 311 |
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| 312 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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| 313 | ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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| 314 | ImGui::Checkbox("Another Window", &show_another_window);
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| 315 |
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| 316 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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| 317 | counter++;
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| 318 | ImGui::SameLine();
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| 319 | ImGui::Text("counter = %d", counter);
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| 320 |
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| 321 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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| 322 | ImGui::End();
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| 323 | }
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| 324 |
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| 325 | // 3. Show another simple window.
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| 326 | if (show_another_window)
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| 327 | {
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| 328 | ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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| 329 | ImGui::Text("Hello from another window!");
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| 330 | if (ImGui::Button("Close Me"))
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| 331 | show_another_window = false;
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| 332 | ImGui::End();
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| 333 | }
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| 334 |
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| 335 | // Rendering
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| 336 | ImGui::Render();
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| 337 | ImDrawData* draw_data = ImGui::GetDrawData();
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| 338 | const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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[ce9dc9f] | 339 | if (!is_minimized) {
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| 340 | FrameRender(draw_data);
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| 341 | FramePresent();
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[3b7d497] | 342 | }
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| 343 | }
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| 344 |
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| 345 | cleanup();
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| 346 |
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| 347 | close_log();
|
---|
| 348 | }
|
---|
| 349 |
|
---|
| 350 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
| 351 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
| 352 |
|
---|
| 353 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
| 354 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
| 355 |
|
---|
| 356 | cout << "SDL " <<
|
---|
| 357 | to_string(sdlVersion.major) << "." <<
|
---|
| 358 | to_string(sdlVersion.minor) << "." <<
|
---|
| 359 | to_string(sdlVersion.patch) << endl;
|
---|
| 360 |
|
---|
| 361 | // TODO: Refactor the logger api to be more flexible,
|
---|
| 362 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
| 363 | restart_gl_log();
|
---|
| 364 | gl_log("starting SDL\n%s.%s.%s",
|
---|
| 365 | to_string(sdlVersion.major).c_str(),
|
---|
| 366 | to_string(sdlVersion.minor).c_str(),
|
---|
| 367 | to_string(sdlVersion.patch).c_str());
|
---|
| 368 |
|
---|
| 369 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
| 370 | // TODO: In addition, delete the gl_log functions
|
---|
| 371 | open_log();
|
---|
| 372 | get_log() << "starting SDL" << endl;
|
---|
| 373 | get_log() <<
|
---|
| 374 | (int)sdlVersion.major << "." <<
|
---|
| 375 | (int)sdlVersion.minor << "." <<
|
---|
| 376 | (int)sdlVersion.patch << endl;
|
---|
| 377 |
|
---|
| 378 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
| 379 | gui = new GameGui_SDL();
|
---|
| 380 |
|
---|
| 381 | if (gui->init() == RTWO_ERROR) {
|
---|
| 382 | // TODO: Also print these sorts of errors to the log
|
---|
| 383 | cout << "UI library could not be initialized!" << endl;
|
---|
| 384 | cout << gui->getError() << endl;
|
---|
| 385 | return RTWO_ERROR;
|
---|
| 386 | }
|
---|
| 387 |
|
---|
| 388 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
| 389 | if (window == nullptr) {
|
---|
| 390 | cout << "Window could not be created!" << endl;
|
---|
| 391 | cout << gui->getError() << endl;
|
---|
| 392 | return RTWO_ERROR;
|
---|
| 393 | }
|
---|
| 394 |
|
---|
| 395 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
| 396 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
| 397 |
|
---|
| 398 | return RTWO_SUCCESS;
|
---|
| 399 | }
|
---|
| 400 |
|
---|
| 401 | void VulkanGame::initVulkan() {
|
---|
| 402 | const vector<const char*> validationLayers = {
|
---|
| 403 | "VK_LAYER_KHRONOS_validation"
|
---|
| 404 | };
|
---|
| 405 | const vector<const char*> deviceExtensions = {
|
---|
| 406 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
| 407 | };
|
---|
| 408 |
|
---|
| 409 | createVulkanInstance(validationLayers);
|
---|
| 410 | setupDebugMessenger();
|
---|
| 411 | createVulkanSurface();
|
---|
| 412 | pickPhysicalDevice(deviceExtensions);
|
---|
| 413 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
[ce9dc9f] | 414 | chooseSwapChainProperties();
|
---|
| 415 | createSwapChain();
|
---|
| 416 | createImageViews();
|
---|
| 417 | createRenderPass();
|
---|
| 418 | createResourceCommandPool();
|
---|
| 419 |
|
---|
| 420 | createCommandPools();
|
---|
| 421 |
|
---|
| 422 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 423 | depthImage, graphicsQueue);
|
---|
| 424 |
|
---|
| 425 | createFramebuffers();
|
---|
| 426 |
|
---|
| 427 | // TODO: Initialize pipelines here
|
---|
| 428 |
|
---|
| 429 | createCommandBuffers();
|
---|
| 430 |
|
---|
| 431 | createSyncObjects();
|
---|
[3b7d497] | 432 | }
|
---|
| 433 |
|
---|
| 434 | void VulkanGame::cleanup() {
|
---|
[ce9dc9f] | 435 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
---|
| 436 | //vkQueueWaitIdle(g_Queue);
|
---|
| 437 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 438 | throw runtime_error("failed to wait for device!");
|
---|
| 439 | }
|
---|
| 440 |
|
---|
| 441 | ImGui_ImplVulkan_Shutdown();
|
---|
| 442 | ImGui_ImplSDL2_Shutdown();
|
---|
| 443 | ImGui::DestroyContext();
|
---|
| 444 |
|
---|
| 445 | cleanupSwapChain();
|
---|
| 446 |
|
---|
| 447 | // this would actually be destroyed in the pipeline class
|
---|
| 448 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
---|
| 449 |
|
---|
| 450 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
| 451 |
|
---|
| 452 | vkDestroyDevice(device, nullptr);
|
---|
| 453 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
[3b7d497] | 454 |
|
---|
| 455 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
[ce9dc9f] | 456 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
[3b7d497] | 457 | }
|
---|
| 458 |
|
---|
[ce9dc9f] | 459 | vkDestroyInstance(instance, nullptr);
|
---|
[3b7d497] | 460 |
|
---|
| 461 | gui->destroyWindow();
|
---|
| 462 | gui->shutdown();
|
---|
| 463 | delete gui;
|
---|
| 464 | }
|
---|
| 465 |
|
---|
| 466 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 467 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 468 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 469 | }
|
---|
| 470 |
|
---|
| 471 | VkApplicationInfo appInfo = {};
|
---|
| 472 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 473 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 474 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 475 | appInfo.pEngineName = "No Engine";
|
---|
| 476 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 477 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 478 |
|
---|
| 479 | VkInstanceCreateInfo createInfo = {};
|
---|
| 480 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 481 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 482 |
|
---|
| 483 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 484 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 485 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 489 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 490 |
|
---|
| 491 | cout << endl << "Extensions:" << endl;
|
---|
| 492 | for (const char* extensionName : extensions) {
|
---|
| 493 | cout << extensionName << endl;
|
---|
| 494 | }
|
---|
| 495 | cout << endl;
|
---|
| 496 |
|
---|
| 497 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 498 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 499 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 500 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 501 |
|
---|
| 502 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 503 | createInfo.pNext = &debugCreateInfo;
|
---|
[ce9dc9f] | 504 | }
|
---|
| 505 | else {
|
---|
[3b7d497] | 506 | createInfo.enabledLayerCount = 0;
|
---|
| 507 |
|
---|
| 508 | createInfo.pNext = nullptr;
|
---|
| 509 | }
|
---|
| 510 |
|
---|
[ce9dc9f] | 511 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
[3b7d497] | 512 | throw runtime_error("failed to create instance!");
|
---|
| 513 | }
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | void VulkanGame::setupDebugMessenger() {
|
---|
| 517 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 518 | return;
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 522 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 523 |
|
---|
[ce9dc9f] | 524 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
[3b7d497] | 525 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 526 | }
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 530 | createInfo = {};
|
---|
| 531 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 532 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 533 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 534 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 535 | }
|
---|
| 536 |
|
---|
| 537 | void VulkanGame::createVulkanSurface() {
|
---|
[ce9dc9f] | 538 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
[3b7d497] | 539 | throw runtime_error("failed to create window surface!");
|
---|
| 540 | }
|
---|
| 541 | }
|
---|
| 542 |
|
---|
| 543 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 544 | uint32_t deviceCount = 0;
|
---|
| 545 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 546 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 547 |
|
---|
| 548 | if (deviceCount == 0) {
|
---|
| 549 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 553 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 554 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 555 |
|
---|
| 556 | cout << endl << "Graphics cards:" << endl;
|
---|
| 557 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 558 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 559 | physicalDevice = device;
|
---|
[3b7d497] | 560 | break;
|
---|
| 561 | }
|
---|
| 562 | }
|
---|
| 563 | cout << endl;
|
---|
| 564 |
|
---|
[ce9dc9f] | 565 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 566 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 567 | }
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 571 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 572 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 573 |
|
---|
| 574 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 575 |
|
---|
| 576 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 577 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 578 | bool swapChainAdequate = false;
|
---|
| 579 |
|
---|
| 580 | if (extensionsSupported) {
|
---|
[ce9dc9f] | 581 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
| 582 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
| 583 |
|
---|
| 584 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 585 | }
|
---|
| 586 |
|
---|
| 587 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 588 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 589 |
|
---|
| 590 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 591 | }
|
---|
| 592 |
|
---|
| 593 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 594 | const vector<const char*>& deviceExtensions) {
|
---|
| 595 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
[6493e43] | 596 |
|
---|
| 597 | if (!indices.isComplete()) {
|
---|
| 598 | throw runtime_error("failed to find required queue families!");
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 602 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 603 |
|
---|
| 604 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 605 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 606 |
|
---|
| 607 | float queuePriority = 1.0f;
|
---|
| 608 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 609 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 610 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 611 | queueCreateInfo.queueCount = 1;
|
---|
| 612 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 613 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 614 |
|
---|
| 615 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 616 | }
|
---|
| 617 |
|
---|
| 618 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 619 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 620 |
|
---|
| 621 | VkDeviceCreateInfo createInfo = {};
|
---|
| 622 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 623 |
|
---|
| 624 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 625 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 626 |
|
---|
| 627 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 628 |
|
---|
| 629 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 630 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 631 |
|
---|
| 632 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 633 | // but it's a good idea to set them for backwards compatibility
|
---|
| 634 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 635 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 636 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 637 | }
|
---|
| 638 | else {
|
---|
[3b7d497] | 639 | createInfo.enabledLayerCount = 0;
|
---|
| 640 | }
|
---|
| 641 |
|
---|
[ce9dc9f] | 642 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 643 | throw runtime_error("failed to create logical device!");
|
---|
| 644 | }
|
---|
| 645 |
|
---|
[ce9dc9f] | 646 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 647 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 648 | }
|
---|
| 649 |
|
---|
| 650 | void VulkanGame::chooseSwapChainProperties() {
|
---|
| 651 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
| 652 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
| 653 |
|
---|
| 654 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 655 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 656 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 657 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 658 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 659 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 660 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 661 |
|
---|
| 662 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 663 | vector<VkPresentModeKHR> presentModes{
|
---|
| 664 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 665 | };
|
---|
| 666 | #else
|
---|
| 667 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 668 | #endif
|
---|
| 669 |
|
---|
| 670 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 671 |
|
---|
| 672 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 673 |
|
---|
| 674 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
| 675 |
|
---|
| 676 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 677 | if (swapChainMinImageCount == 0) {
|
---|
| 678 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 679 | swapChainMinImageCount = 3;
|
---|
| 680 | }
|
---|
| 681 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 682 | swapChainMinImageCount = 2;
|
---|
| 683 | }
|
---|
| 684 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 685 | swapChainMinImageCount = 1;
|
---|
| 686 | }
|
---|
| 687 | else {
|
---|
| 688 | throw runtime_error("unexpected present mode!");
|
---|
| 689 | }
|
---|
| 690 | }
|
---|
| 691 |
|
---|
| 692 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 693 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 694 | }
|
---|
| 695 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 696 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 697 | }
|
---|
| 698 | }
|
---|
| 699 |
|
---|
| 700 | void VulkanGame::createSwapChain() {
|
---|
| 701 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
| 702 |
|
---|
| 703 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 704 |
|
---|
| 705 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 706 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 707 | createInfo.surface = surface;
|
---|
| 708 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 709 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 710 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 711 | createInfo.imageExtent = swapChainExtent;
|
---|
| 712 | createInfo.imageArrayLayers = 1;
|
---|
| 713 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 714 |
|
---|
| 715 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
| 716 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 717 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 718 |
|
---|
[ce9dc9f] | 719 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 720 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 721 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 722 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 723 | }
|
---|
| 724 | else {
|
---|
| 725 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 726 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 727 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 731 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 732 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 733 | createInfo.clipped = VK_TRUE;
|
---|
| 734 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 735 |
|
---|
| 736 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 737 | throw runtime_error("failed to create swap chain!");
|
---|
| 738 | }
|
---|
| 739 |
|
---|
| 740 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 741 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | swapChainImages.resize(swapChainImageCount);
|
---|
| 745 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 746 | throw runtime_error("failed to get swap chain images!");
|
---|
| 747 | }
|
---|
[3b7d497] | 748 | }
|
---|
| 749 |
|
---|
[ce9dc9f] | 750 | void VulkanGame::createImageViews() {
|
---|
| 751 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 752 |
|
---|
[ce9dc9f] | 753 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 754 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 755 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 756 | }
|
---|
[6493e43] | 757 | }
|
---|
| 758 |
|
---|
[ce9dc9f] | 759 | void VulkanGame::createRenderPass() {
|
---|
| 760 | VkAttachmentDescription colorAttachment = {};
|
---|
| 761 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 762 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 763 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 764 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 765 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 766 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 767 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 768 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 769 |
|
---|
| 770 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 771 | colorAttachmentRef.attachment = 0;
|
---|
| 772 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 773 |
|
---|
| 774 | VkAttachmentDescription depthAttachment = {};
|
---|
| 775 | depthAttachment.format = findDepthFormat();
|
---|
| 776 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 777 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 778 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 779 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 780 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 781 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 782 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 783 |
|
---|
| 784 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 785 | depthAttachmentRef.attachment = 1;
|
---|
| 786 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 787 |
|
---|
| 788 | VkSubpassDescription subpass = {};
|
---|
| 789 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 790 | subpass.colorAttachmentCount = 1;
|
---|
| 791 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 792 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 793 |
|
---|
| 794 | VkSubpassDependency dependency = {};
|
---|
| 795 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 796 | dependency.dstSubpass = 0;
|
---|
| 797 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 798 | dependency.srcAccessMask = 0;
|
---|
| 799 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 800 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 801 |
|
---|
| 802 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 803 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 804 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 805 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 806 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 807 | renderPassInfo.subpassCount = 1;
|
---|
| 808 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 809 | renderPassInfo.dependencyCount = 1;
|
---|
| 810 | renderPassInfo.pDependencies = &dependency;
|
---|
| 811 |
|
---|
| 812 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 813 | throw runtime_error("failed to create render pass!");
|
---|
| 814 | }
|
---|
| 815 |
|
---|
| 816 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 817 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 818 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 819 | }
|
---|
| 820 |
|
---|
| 821 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 822 | return VulkanUtils::findSupportedFormat(
|
---|
| 823 | physicalDevice,
|
---|
| 824 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 825 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 826 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 827 | );
|
---|
| 828 | }
|
---|
| 829 |
|
---|
| 830 | void VulkanGame::createResourceCommandPool() {
|
---|
| 831 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 832 |
|
---|
| 833 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 834 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 835 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 836 | poolInfo.flags = 0;
|
---|
| 837 |
|
---|
| 838 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 839 | throw runtime_error("failed to create resource command pool!");
|
---|
[6493e43] | 840 | }
|
---|
[ce9dc9f] | 841 | }
|
---|
[6493e43] | 842 |
|
---|
[ce9dc9f] | 843 | void VulkanGame::createCommandPools() {
|
---|
| 844 | commandPools.resize(swapChainImageCount);
|
---|
| 845 |
|
---|
| 846 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 847 |
|
---|
| 848 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 849 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 850 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 851 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 852 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
| 853 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 854 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 855 | }
|
---|
[6493e43] | 856 | }
|
---|
[ce9dc9f] | 857 | }
|
---|
[6493e43] | 858 |
|
---|
[ce9dc9f] | 859 | void VulkanGame::createFramebuffers() {
|
---|
| 860 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 861 |
|
---|
| 862 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 863 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 864 | framebufferInfo.renderPass = renderPass;
|
---|
| 865 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 866 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 867 | framebufferInfo.layers = 1;
|
---|
| 868 |
|
---|
| 869 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 870 | array<VkImageView, 2> attachments = {
|
---|
| 871 | swapChainImageViews[i],
|
---|
| 872 | depthImage.imageView
|
---|
| 873 | };
|
---|
| 874 |
|
---|
| 875 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 876 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 877 |
|
---|
| 878 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 879 | throw runtime_error("failed to create framebuffer!");
|
---|
| 880 | }
|
---|
| 881 | }
|
---|
| 882 | }
|
---|
| 883 |
|
---|
| 884 | void VulkanGame::createCommandBuffers() {
|
---|
| 885 | commandBuffers.resize(swapChainImageCount);
|
---|
| 886 |
|
---|
| 887 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 888 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 889 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 890 | allocInfo.commandPool = commandPools[i];
|
---|
| 891 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 892 | allocInfo.commandBufferCount = 1;
|
---|
| 893 |
|
---|
| 894 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
| 895 | throw runtime_error("failed to allocate command buffers!");
|
---|
[6493e43] | 896 | }
|
---|
[ce9dc9f] | 897 | }
|
---|
| 898 | }
|
---|
| 899 |
|
---|
| 900 | void VulkanGame::createSyncObjects() {
|
---|
| 901 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 902 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 903 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 904 |
|
---|
[ce9dc9f] | 905 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 906 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 907 |
|
---|
| 908 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 909 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 910 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 911 |
|
---|
| 912 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 913 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
| 914 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
[6493e43] | 915 | }
|
---|
[ce9dc9f] | 916 |
|
---|
| 917 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
| 918 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
| 919 | }
|
---|
| 920 |
|
---|
| 921 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
| 922 | throw runtime_error("failed to create fence for a frame!");
|
---|
[6493e43] | 923 | }
|
---|
| 924 | }
|
---|
[ce9dc9f] | 925 | }
|
---|
| 926 |
|
---|
| 927 | void VulkanGame::recreateSwapChain() {
|
---|
| 928 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 929 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 930 | }
|
---|
| 931 |
|
---|
[ce9dc9f] | 932 | cleanupSwapChain();
|
---|
| 933 |
|
---|
| 934 | createSwapChain();
|
---|
| 935 | createImageViews();
|
---|
| 936 | createRenderPass();
|
---|
| 937 |
|
---|
| 938 | createCommandPools();
|
---|
| 939 |
|
---|
| 940 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 941 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 942 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 943 | depthImage, graphicsQueue);
|
---|
| 944 |
|
---|
| 945 | createFramebuffers();
|
---|
| 946 |
|
---|
| 947 | // TODO: Update pipelines here
|
---|
| 948 |
|
---|
| 949 | createCommandBuffers();
|
---|
| 950 |
|
---|
| 951 | createSyncObjects();
|
---|
| 952 | }
|
---|
| 953 |
|
---|
| 954 | void VulkanGame::cleanupSwapChain() {
|
---|
| 955 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 956 |
|
---|
| 957 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 958 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 959 | }
|
---|
| 960 |
|
---|
[ce9dc9f] | 961 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 962 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 963 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 964 | }
|
---|
| 965 |
|
---|
| 966 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 967 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 968 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 969 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 970 | }
|
---|
[ce9dc9f] | 971 |
|
---|
| 972 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 973 |
|
---|
| 974 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 975 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 976 | }
|
---|
| 977 |
|
---|
| 978 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 979 | }
|
---|
| 980 |
|
---|
[ce9dc9f] | 981 | /********************************************** END OF NEW CODE **********************************************/
|
---|