[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 |
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[ce9dc9f] | 7 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 8 |
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[ce9dc9f] | 9 | #include "logger.hpp"
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[3b7d497] | 10 |
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[85b5fec] | 11 | #include "gui/imgui/button-imgui.hpp"
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| 12 |
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[3b7d497] | 13 | using namespace std;
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| 14 |
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[ce9dc9f] | 15 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 16 |
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[8b823e7] | 17 | static void check_imgui_vk_result(VkResult res) {
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| 18 | if (res == VK_SUCCESS) {
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[3b7d497] | 19 | return;
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[ce9dc9f] | 20 | }
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[8b823e7] | 21 |
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| 22 | ostringstream oss;
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| 23 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 24 | if (res < 0) {
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| 25 | throw runtime_error("Fatal: " + oss.str());
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| 26 | } else {
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| 27 | cerr << oss.str();
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[ce9dc9f] | 28 | }
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[3b7d497] | 29 | }
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| 30 |
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| 31 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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[737c26a] | 32 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 33 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 34 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 35 | void* pUserData) {
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[3b7d497] | 36 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 37 |
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[737c26a] | 38 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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[3b7d497] | 39 | return VK_FALSE;
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| 40 | }
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| 41 |
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[7865c5b] | 42 | VulkanGame::VulkanGame()
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| 43 | : swapChainImageCount(0)
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| 44 | , swapChainMinImageCount(0)
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| 45 | , swapChainSurfaceFormat({})
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| 46 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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| 47 | , swapChainExtent{ 0, 0 }
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| 48 | , swapChain(VK_NULL_HANDLE)
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| 49 | , vulkanSurface(VK_NULL_HANDLE)
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| 50 | , sdlVersion({ 0, 0, 0 })
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| 51 | , instance(VK_NULL_HANDLE)
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| 52 | , physicalDevice(VK_NULL_HANDLE)
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| 53 | , device(VK_NULL_HANDLE)
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| 54 | , debugMessenger(VK_NULL_HANDLE)
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| 55 | , resourceCommandPool(VK_NULL_HANDLE)
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| 56 | , renderPass(VK_NULL_HANDLE)
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| 57 | , graphicsQueue(VK_NULL_HANDLE)
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| 58 | , presentQueue(VK_NULL_HANDLE)
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| 59 | , depthImage({})
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| 60 | , shouldRecreateSwapChain(false)
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| 61 | , frameCount(0)
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[e469aed] | 62 | , currentFrame(0)
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[7865c5b] | 63 | , imageIndex(0)
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| 64 | , fpsStartTime(0.0f)
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| 65 | , curTime(0.0f)
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| 66 | , done(false)
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| 67 | , currentRenderScreenFn(nullptr)
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[e469aed] | 68 | , imguiDescriptorPool(VK_NULL_HANDLE)
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[7865c5b] | 69 | , gui(nullptr)
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| 70 | , window(nullptr)
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| 71 | , score(0)
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| 72 | , fps(0.0f) {
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[3b7d497] | 73 | }
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| 74 |
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| 75 | VulkanGame::~VulkanGame() {
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| 76 | }
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| 77 |
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| 78 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 79 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 80 |
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| 81 | cout << "Vulkan Game" << endl;
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| 82 |
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| 83 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 84 | return;
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| 85 | }
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| 86 |
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| 87 | initVulkan();
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| 88 |
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[e469aed] | 89 | initImGuiOverlay();
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[3b7d497] | 90 |
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[e469aed] | 91 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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[ce9dc9f] | 92 |
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| 93 | ImGuiIO& io = ImGui::GetIO();
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[6053b24] | 94 |
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[40eb092] | 95 | initGuiValueLists(valueLists);
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[6053b24] | 96 |
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[40eb092] | 97 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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| 98 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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| 99 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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[3b7d497] | 100 |
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[40eb092] | 101 | renderLoop();
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[3b7d497] | 102 | cleanup();
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| 103 |
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| 104 | close_log();
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| 105 | }
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| 106 |
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| 107 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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| 108 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 109 |
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| 110 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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| 111 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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| 112 |
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| 113 | cout << "SDL " <<
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| 114 | to_string(sdlVersion.major) << "." <<
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| 115 | to_string(sdlVersion.minor) << "." <<
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| 116 | to_string(sdlVersion.patch) << endl;
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| 117 |
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| 118 | // TODO: Refactor the logger api to be more flexible,
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| 119 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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| 120 | restart_gl_log();
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| 121 | gl_log("starting SDL\n%s.%s.%s",
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| 122 | to_string(sdlVersion.major).c_str(),
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| 123 | to_string(sdlVersion.minor).c_str(),
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| 124 | to_string(sdlVersion.patch).c_str());
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| 125 |
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| 126 | // TODO: Use open_Log() and related functions instead of gl_log ones
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| 127 | // TODO: In addition, delete the gl_log functions
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| 128 | open_log();
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| 129 | get_log() << "starting SDL" << endl;
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| 130 | get_log() <<
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| 131 | (int)sdlVersion.major << "." <<
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| 132 | (int)sdlVersion.minor << "." <<
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| 133 | (int)sdlVersion.patch << endl;
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| 134 |
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| 135 | // TODO: Put all fonts, textures, and images in the assets folder
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| 136 | gui = new GameGui_SDL();
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| 137 |
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| 138 | if (gui->init() == RTWO_ERROR) {
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| 139 | // TODO: Also print these sorts of errors to the log
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| 140 | cout << "UI library could not be initialized!" << endl;
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| 141 | cout << gui->getError() << endl;
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[e469aed] | 142 | // TODO: Rename RTWO_ERROR to something else
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[3b7d497] | 143 | return RTWO_ERROR;
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| 144 | }
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| 145 |
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| 146 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 147 | if (window == nullptr) {
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| 148 | cout << "Window could not be created!" << endl;
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| 149 | cout << gui->getError() << endl;
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| 150 | return RTWO_ERROR;
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| 151 | }
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| 152 |
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| 153 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 154 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 155 |
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| 156 | return RTWO_SUCCESS;
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| 157 | }
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| 158 |
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| 159 | void VulkanGame::initVulkan() {
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| 160 | const vector<const char*> validationLayers = {
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| 161 | "VK_LAYER_KHRONOS_validation"
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| 162 | };
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| 163 | const vector<const char*> deviceExtensions = {
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| 164 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 165 | };
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| 166 |
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| 167 | createVulkanInstance(validationLayers);
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| 168 | setupDebugMessenger();
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| 169 | createVulkanSurface();
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| 170 | pickPhysicalDevice(deviceExtensions);
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| 171 | createLogicalDevice(validationLayers, deviceExtensions);
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[ce9dc9f] | 172 | chooseSwapChainProperties();
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| 173 | createSwapChain();
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| 174 | createImageViews();
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| 175 |
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[737c26a] | 176 | createResourceCommandPool();
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[e469aed] | 177 | createImageResources();
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[ce9dc9f] | 178 |
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[e469aed] | 179 | createRenderPass();
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| 180 | createCommandPools();
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[ce9dc9f] | 181 | createFramebuffers();
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| 182 | createCommandBuffers();
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| 183 | createSyncObjects();
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[3b7d497] | 184 | }
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| 185 |
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[40eb092] | 186 | void VulkanGame::renderLoop() {
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[187b0f5] | 187 | startTime = steady_clock::now();
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| 188 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[40eb092] | 189 |
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| 190 | fpsStartTime = curTime;
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| 191 | frameCount = 0;
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| 192 |
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| 193 | ImGuiIO& io = ImGui::GetIO();
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| 194 |
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| 195 | done = false;
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| 196 | while (!done) {
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| 197 |
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[5081b9a] | 198 | prevTime = curTime;
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[187b0f5] | 199 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[5081b9a] | 200 | elapsedTime = curTime - prevTime;
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[40eb092] | 201 |
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| 202 | if (curTime - fpsStartTime >= 1.0f) {
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| 203 | fps = (float)frameCount / (curTime - fpsStartTime);
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| 204 |
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| 205 | frameCount = 0;
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| 206 | fpsStartTime = curTime;
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| 207 | }
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| 208 |
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| 209 | frameCount++;
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| 210 |
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| 211 | gui->processEvents();
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| 212 |
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| 213 | UIEvent uiEvent;
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| 214 | while (gui->pollEvent(&uiEvent)) {
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| 215 | GameEvent& e = uiEvent.event;
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| 216 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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| 217 |
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| 218 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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[5081b9a] | 219 | if ((e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN) &&
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| 220 | io.WantCaptureMouse) {
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| 221 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN ||
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| 222 | sdlEvent.type == SDL_MOUSEBUTTONUP) {
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[40eb092] | 223 | continue;
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| 224 | }
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| 225 | }
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[5081b9a] | 226 | if ((e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP) && io.WantCaptureKeyboard) {
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[40eb092] | 227 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
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| 228 | continue;
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| 229 | }
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| 230 | }
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| 231 | if (io.WantTextInput) {
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| 232 | // show onscreen keyboard if on mobile
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| 233 | }
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| 234 |
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| 235 | switch (e.type) {
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[5081b9a] | 236 | case UI_EVENT_QUIT:
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| 237 | cout << "Quit event detected" << endl;
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| 238 | done = true;
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| 239 | break;
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| 240 | case UI_EVENT_WINDOWRESIZE:
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| 241 | cout << "Window resize event detected" << endl;
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| 242 | shouldRecreateSwapChain = true;
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| 243 | break;
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| 244 | case UI_EVENT_KEYUP:
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| 245 | // START UNREVIEWED SECTION
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| 246 | // END UNREVIEWED SECTION
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| 247 | break;
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| 248 | case UI_EVENT_WINDOW:
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| 249 | case UI_EVENT_MOUSEBUTTONDOWN:
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| 250 | case UI_EVENT_MOUSEBUTTONUP:
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| 251 | case UI_EVENT_MOUSEMOTION:
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| 252 | break;
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| 253 | case UI_EVENT_UNHANDLED:
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| 254 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
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| 255 | break;
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| 256 | case UI_EVENT_UNKNOWN:
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| 257 | default:
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| 258 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
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| 259 | break;
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[40eb092] | 260 | }
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| 261 | }
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| 262 |
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| 263 | if (shouldRecreateSwapChain) {
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| 264 | gui->refreshWindowSize();
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| 265 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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| 266 |
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| 267 | if (!isMinimized) {
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| 268 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
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| 269 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
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| 270 | // during swapchain recreation to take advantage of this
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| 271 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
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| 272 |
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| 273 | recreateSwapChain();
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| 274 |
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| 275 | shouldRecreateSwapChain = false;
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| 276 | }
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| 277 | }
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| 278 |
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[e469aed] | 279 | // TODO: Move this into a renderImGuiOverlay() function
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[40eb092] | 280 | ImGui_ImplVulkan_NewFrame();
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| 281 | ImGui_ImplSDL2_NewFrame(window);
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| 282 | ImGui::NewFrame();
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| 283 |
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[85b5fec] | 284 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
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[40eb092] | 285 |
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| 286 | ImGui::Render();
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| 287 |
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| 288 | gui->refreshWindowSize();
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| 289 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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| 290 |
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| 291 | if (!isMinimized) {
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| 292 | renderFrame(ImGui::GetDrawData());
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| 293 | presentFrame();
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| 294 | }
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| 295 | }
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| 296 | }
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| 297 |
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[3b7d497] | 298 | void VulkanGame::cleanup() {
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[ce9dc9f] | 299 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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| 300 | //vkQueueWaitIdle(g_Queue);
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[880cfc2] | 301 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
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[ce9dc9f] | 302 |
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[e469aed] | 303 | cleanupImGuiOverlay();
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[ce9dc9f] | 304 |
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| 305 | cleanupSwapChain();
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| 306 |
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| 307 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
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| 308 |
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| 309 | vkDestroyDevice(device, nullptr);
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[7865c5b] | 310 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
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[3b7d497] | 311 |
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| 312 | if (ENABLE_VALIDATION_LAYERS) {
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[ce9dc9f] | 313 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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[3b7d497] | 314 | }
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| 315 |
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[ce9dc9f] | 316 | vkDestroyInstance(instance, nullptr);
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[3b7d497] | 317 |
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| 318 | gui->destroyWindow();
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| 319 | gui->shutdown();
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| 320 | delete gui;
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| 321 | }
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| 322 |
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| 323 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
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| 324 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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| 325 | throw runtime_error("validation layers requested, but not available!");
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| 326 | }
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| 327 |
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| 328 | VkApplicationInfo appInfo = {};
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| 329 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 330 | appInfo.pApplicationName = "Vulkan Game";
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| 331 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 332 | appInfo.pEngineName = "No Engine";
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| 333 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 334 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 335 |
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| 336 | VkInstanceCreateInfo createInfo = {};
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| 337 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 338 | createInfo.pApplicationInfo = &appInfo;
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| 339 |
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| 340 | vector<const char*> extensions = gui->getRequiredExtensions();
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| 341 | if (ENABLE_VALIDATION_LAYERS) {
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| 342 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 343 | }
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| 344 |
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| 345 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 346 | createInfo.ppEnabledExtensionNames = extensions.data();
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| 347 |
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| 348 | cout << endl << "Extensions:" << endl;
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| 349 | for (const char* extensionName : extensions) {
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| 350 | cout << extensionName << endl;
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| 351 | }
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| 352 | cout << endl;
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| 353 |
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| 354 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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| 355 | if (ENABLE_VALIDATION_LAYERS) {
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| 356 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 357 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 358 |
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| 359 | populateDebugMessengerCreateInfo(debugCreateInfo);
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| 360 | createInfo.pNext = &debugCreateInfo;
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[ce9dc9f] | 361 | }
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| 362 | else {
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[3b7d497] | 363 | createInfo.enabledLayerCount = 0;
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| 364 |
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| 365 | createInfo.pNext = nullptr;
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| 366 | }
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| 367 |
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[ce9dc9f] | 368 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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[3b7d497] | 369 | throw runtime_error("failed to create instance!");
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| 370 | }
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| 371 | }
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| 372 |
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| 373 | void VulkanGame::setupDebugMessenger() {
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| 374 | if (!ENABLE_VALIDATION_LAYERS) {
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| 375 | return;
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| 376 | }
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| 377 |
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| 378 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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| 379 | populateDebugMessengerCreateInfo(createInfo);
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| 380 |
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[ce9dc9f] | 381 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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[3b7d497] | 382 | throw runtime_error("failed to set up debug messenger!");
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| 383 | }
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| 384 | }
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| 385 |
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| 386 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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| 387 | createInfo = {};
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| 388 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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| 389 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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| 390 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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| 391 | createInfo.pfnUserCallback = debugCallback;
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| 392 | }
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| 393 |
|
---|
| 394 | void VulkanGame::createVulkanSurface() {
|
---|
[7865c5b] | 395 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
[3b7d497] | 396 | throw runtime_error("failed to create window surface!");
|
---|
| 397 | }
|
---|
| 398 | }
|
---|
| 399 |
|
---|
| 400 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 401 | uint32_t deviceCount = 0;
|
---|
| 402 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 403 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 404 |
|
---|
| 405 | if (deviceCount == 0) {
|
---|
| 406 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 407 | }
|
---|
| 408 |
|
---|
| 409 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 410 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 411 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 412 |
|
---|
| 413 | cout << endl << "Graphics cards:" << endl;
|
---|
| 414 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 415 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 416 | physicalDevice = device;
|
---|
[3b7d497] | 417 | break;
|
---|
| 418 | }
|
---|
| 419 | }
|
---|
| 420 | cout << endl;
|
---|
| 421 |
|
---|
[ce9dc9f] | 422 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 423 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 424 | }
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 428 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 429 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 430 |
|
---|
| 431 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 432 |
|
---|
[187b0f5] | 433 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
| 434 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
| 435 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
| 436 | // to check.
|
---|
| 437 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
| 438 | return false;
|
---|
| 439 | }
|
---|
| 440 |
|
---|
[7865c5b] | 441 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[3b7d497] | 442 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 443 | bool swapChainAdequate = false;
|
---|
| 444 |
|
---|
| 445 | if (extensionsSupported) {
|
---|
[7865c5b] | 446 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 447 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 448 |
|
---|
| 449 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 450 | }
|
---|
| 451 |
|
---|
| 452 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 453 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 454 |
|
---|
| 455 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 456 | }
|
---|
| 457 |
|
---|
| 458 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 459 | const vector<const char*>& deviceExtensions) {
|
---|
[7865c5b] | 460 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[6493e43] | 461 |
|
---|
| 462 | if (!indices.isComplete()) {
|
---|
| 463 | throw runtime_error("failed to find required queue families!");
|
---|
| 464 | }
|
---|
| 465 |
|
---|
| 466 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 467 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 468 |
|
---|
| 469 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 470 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 471 |
|
---|
| 472 | float queuePriority = 1.0f;
|
---|
| 473 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 474 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 475 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 476 | queueCreateInfo.queueCount = 1;
|
---|
| 477 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 478 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 479 |
|
---|
| 480 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 484 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 485 |
|
---|
| 486 | VkDeviceCreateInfo createInfo = {};
|
---|
| 487 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 488 |
|
---|
| 489 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 490 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 491 |
|
---|
| 492 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 493 |
|
---|
| 494 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 495 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 496 |
|
---|
| 497 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 498 | // but it's a good idea to set them for backwards compatibility
|
---|
| 499 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 500 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 501 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 502 | }
|
---|
| 503 | else {
|
---|
[3b7d497] | 504 | createInfo.enabledLayerCount = 0;
|
---|
| 505 | }
|
---|
| 506 |
|
---|
[ce9dc9f] | 507 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 508 | throw runtime_error("failed to create logical device!");
|
---|
| 509 | }
|
---|
| 510 |
|
---|
[ce9dc9f] | 511 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 512 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | void VulkanGame::chooseSwapChainProperties() {
|
---|
[7865c5b] | 516 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 517 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 518 |
|
---|
| 519 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 520 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 521 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 522 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 523 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 524 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 525 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 526 |
|
---|
| 527 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 528 | vector<VkPresentModeKHR> presentModes{
|
---|
| 529 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 530 | };
|
---|
| 531 | #else
|
---|
| 532 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 533 | #endif
|
---|
| 534 |
|
---|
| 535 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 536 |
|
---|
| 537 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 538 |
|
---|
[7865c5b] | 539 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 540 |
|
---|
| 541 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 542 | if (swapChainMinImageCount == 0) {
|
---|
| 543 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 544 | swapChainMinImageCount = 3;
|
---|
| 545 | }
|
---|
| 546 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 547 | swapChainMinImageCount = 2;
|
---|
| 548 | }
|
---|
| 549 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 550 | swapChainMinImageCount = 1;
|
---|
| 551 | }
|
---|
| 552 | else {
|
---|
| 553 | throw runtime_error("unexpected present mode!");
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 558 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 559 | }
|
---|
| 560 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 561 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 562 | }
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | void VulkanGame::createSwapChain() {
|
---|
[7865c5b] | 566 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 567 |
|
---|
| 568 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 569 |
|
---|
| 570 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 571 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
[7865c5b] | 572 | createInfo.surface = vulkanSurface;
|
---|
[ce9dc9f] | 573 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 574 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 575 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 576 | createInfo.imageExtent = swapChainExtent;
|
---|
| 577 | createInfo.imageArrayLayers = 1;
|
---|
| 578 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 579 |
|
---|
| 580 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
[7865c5b] | 581 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 582 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 583 |
|
---|
[ce9dc9f] | 584 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 585 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 586 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 587 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 588 | }
|
---|
| 589 | else {
|
---|
| 590 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 591 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 592 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 596 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 597 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 598 | createInfo.clipped = VK_TRUE;
|
---|
| 599 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 600 |
|
---|
| 601 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 602 | throw runtime_error("failed to create swap chain!");
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 606 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 607 | }
|
---|
| 608 |
|
---|
| 609 | swapChainImages.resize(swapChainImageCount);
|
---|
| 610 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 611 | throw runtime_error("failed to get swap chain images!");
|
---|
| 612 | }
|
---|
[3b7d497] | 613 | }
|
---|
| 614 |
|
---|
[ce9dc9f] | 615 | void VulkanGame::createImageViews() {
|
---|
| 616 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 617 |
|
---|
[ce9dc9f] | 618 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 619 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 620 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 621 | }
|
---|
[6493e43] | 622 | }
|
---|
| 623 |
|
---|
[e469aed] | 624 | void VulkanGame::createResourceCommandPool() {
|
---|
| 625 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 626 |
|
---|
| 627 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 628 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 629 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 630 | poolInfo.flags = 0;
|
---|
| 631 |
|
---|
| 632 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 633 | throw runtime_error("failed to create resource command pool!");
|
---|
| 634 | }
|
---|
| 635 | }
|
---|
| 636 |
|
---|
| 637 | void VulkanGame::createImageResources() {
|
---|
| 638 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 639 | depthImage, graphicsQueue);
|
---|
| 640 | }
|
---|
| 641 |
|
---|
| 642 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 643 | return VulkanUtils::findSupportedFormat(
|
---|
| 644 | physicalDevice,
|
---|
| 645 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 646 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 647 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 648 | );
|
---|
| 649 | }
|
---|
| 650 |
|
---|
[ce9dc9f] | 651 | void VulkanGame::createRenderPass() {
|
---|
| 652 | VkAttachmentDescription colorAttachment = {};
|
---|
| 653 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 654 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 655 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 656 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 657 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 658 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 659 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 660 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 661 |
|
---|
| 662 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 663 | colorAttachmentRef.attachment = 0;
|
---|
| 664 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 665 |
|
---|
| 666 | VkAttachmentDescription depthAttachment = {};
|
---|
| 667 | depthAttachment.format = findDepthFormat();
|
---|
| 668 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 669 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 670 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 671 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 672 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 673 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 674 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 675 |
|
---|
| 676 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 677 | depthAttachmentRef.attachment = 1;
|
---|
| 678 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 679 |
|
---|
| 680 | VkSubpassDescription subpass = {};
|
---|
| 681 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 682 | subpass.colorAttachmentCount = 1;
|
---|
| 683 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 684 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 685 |
|
---|
| 686 | VkSubpassDependency dependency = {};
|
---|
| 687 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 688 | dependency.dstSubpass = 0;
|
---|
| 689 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 690 | dependency.srcAccessMask = 0;
|
---|
| 691 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 692 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 693 |
|
---|
| 694 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 695 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 696 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 697 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 698 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 699 | renderPassInfo.subpassCount = 1;
|
---|
| 700 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 701 | renderPassInfo.dependencyCount = 1;
|
---|
| 702 | renderPassInfo.pDependencies = &dependency;
|
---|
| 703 |
|
---|
| 704 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 705 | throw runtime_error("failed to create render pass!");
|
---|
| 706 | }
|
---|
| 707 |
|
---|
| 708 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 709 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 710 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 711 | }
|
---|
| 712 |
|
---|
| 713 | void VulkanGame::createCommandPools() {
|
---|
| 714 | commandPools.resize(swapChainImageCount);
|
---|
| 715 |
|
---|
[7865c5b] | 716 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 717 |
|
---|
| 718 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 719 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 720 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 721 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 722 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[880cfc2] | 723 |
|
---|
[ce9dc9f] | 724 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 725 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 726 | }
|
---|
[6493e43] | 727 | }
|
---|
[ce9dc9f] | 728 | }
|
---|
[6493e43] | 729 |
|
---|
[ce9dc9f] | 730 | void VulkanGame::createFramebuffers() {
|
---|
| 731 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 732 |
|
---|
| 733 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 734 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 735 | framebufferInfo.renderPass = renderPass;
|
---|
| 736 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 737 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 738 | framebufferInfo.layers = 1;
|
---|
| 739 |
|
---|
| 740 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 741 | array<VkImageView, 2> attachments = {
|
---|
| 742 | swapChainImageViews[i],
|
---|
| 743 | depthImage.imageView
|
---|
| 744 | };
|
---|
| 745 |
|
---|
| 746 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 747 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 748 |
|
---|
| 749 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 750 | throw runtime_error("failed to create framebuffer!");
|
---|
| 751 | }
|
---|
| 752 | }
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | void VulkanGame::createCommandBuffers() {
|
---|
| 756 | commandBuffers.resize(swapChainImageCount);
|
---|
| 757 |
|
---|
| 758 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 759 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 760 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 761 | allocInfo.commandPool = commandPools[i];
|
---|
| 762 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 763 | allocInfo.commandBufferCount = 1;
|
---|
| 764 |
|
---|
| 765 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
[880cfc2] | 766 | throw runtime_error("failed to allocate command buffer!");
|
---|
[6493e43] | 767 | }
|
---|
[ce9dc9f] | 768 | }
|
---|
| 769 | }
|
---|
| 770 |
|
---|
| 771 | void VulkanGame::createSyncObjects() {
|
---|
| 772 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 773 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 774 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 775 |
|
---|
[ce9dc9f] | 776 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 777 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 778 |
|
---|
| 779 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 780 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 781 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 782 |
|
---|
| 783 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[e469aed] | 784 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]),
|
---|
| 785 | "failed to create image acquired sempahore for a frame!");
|
---|
[ce9dc9f] | 786 |
|
---|
[e469aed] | 787 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]),
|
---|
| 788 | "failed to create render complete sempahore for a frame!");
|
---|
[ce9dc9f] | 789 |
|
---|
[e469aed] | 790 | VKUTIL_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]),
|
---|
| 791 | "failed to create fence for a frame!");
|
---|
[6493e43] | 792 | }
|
---|
[ce9dc9f] | 793 | }
|
---|
| 794 |
|
---|
[e469aed] | 795 | void VulkanGame::initImGuiOverlay() {
|
---|
| 796 | vector<VkDescriptorPoolSize> pool_sizes {
|
---|
| 797 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
| 798 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
| 799 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
| 800 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
| 801 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
| 802 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
| 803 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
| 804 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
| 805 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
| 806 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
| 807 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
| 808 | };
|
---|
| 809 |
|
---|
| 810 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
| 811 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
| 812 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
| 813 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
| 814 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
| 815 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
| 816 |
|
---|
| 817 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool),
|
---|
| 818 | "failed to create IMGUI descriptor pool!");
|
---|
| 819 |
|
---|
| 820 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
|
---|
| 821 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 822 |
|
---|
| 823 | // Setup Dear ImGui context
|
---|
| 824 | IMGUI_CHECKVERSION();
|
---|
| 825 | ImGui::CreateContext();
|
---|
| 826 | ImGuiIO& io = ImGui::GetIO();
|
---|
| 827 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
| 828 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
| 829 |
|
---|
| 830 | // Setup Dear ImGui style
|
---|
| 831 | ImGui::StyleColorsDark();
|
---|
| 832 | //ImGui::StyleColorsClassic();
|
---|
| 833 |
|
---|
| 834 | // Setup Platform/Renderer bindings
|
---|
| 835 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
| 836 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
| 837 | init_info.Instance = instance;
|
---|
| 838 | init_info.PhysicalDevice = physicalDevice;
|
---|
| 839 | init_info.Device = device;
|
---|
| 840 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
| 841 | init_info.Queue = graphicsQueue;
|
---|
| 842 | init_info.DescriptorPool = imguiDescriptorPool;
|
---|
| 843 | init_info.Allocator = nullptr;
|
---|
| 844 | init_info.MinImageCount = swapChainMinImageCount;
|
---|
| 845 | init_info.ImageCount = swapChainImageCount;
|
---|
| 846 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
| 847 | ImGui_ImplVulkan_Init(&init_info, renderPass);
|
---|
| 848 |
|
---|
| 849 | // Load Fonts
|
---|
| 850 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
---|
| 851 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
---|
| 852 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
---|
| 853 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
---|
| 854 | // - Read 'docs/FONTS.md' for more instructions and details.
|
---|
| 855 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
---|
| 856 | //io.Fonts->AddFontDefault();
|
---|
| 857 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
---|
| 858 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
---|
| 859 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
---|
| 860 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
---|
| 861 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
---|
| 862 | //assert(font != NULL);
|
---|
| 863 |
|
---|
| 864 | // Upload Fonts
|
---|
| 865 |
|
---|
| 866 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
|
---|
| 867 |
|
---|
| 868 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
---|
| 869 |
|
---|
| 870 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
|
---|
| 871 |
|
---|
| 872 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | void VulkanGame::cleanupImGuiOverlay() {
|
---|
| 876 | ImGui_ImplVulkan_Shutdown();
|
---|
| 877 | ImGui_ImplSDL2_Shutdown();
|
---|
| 878 | ImGui::DestroyContext();
|
---|
| 879 |
|
---|
| 880 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
| 881 | }
|
---|
| 882 |
|
---|
[4e2c709] | 883 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
| 884 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 885 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 886 |
|
---|
[880cfc2] | 887 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 888 | shouldRecreateSwapChain = true;
|
---|
| 889 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 890 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 891 | return;
|
---|
[28ea92f] | 892 | } else {
|
---|
[4e2c709] | 893 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
| 894 | }
|
---|
| 895 |
|
---|
[880cfc2] | 896 | VKUTIL_CHECK_RESULT(
|
---|
| 897 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
[4e2c709] | 898 | "failed waiting for fence!");
|
---|
| 899 |
|
---|
| 900 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 901 | "failed to reset fence!");
|
---|
| 902 |
|
---|
| 903 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 904 | "failed to reset command pool!");
|
---|
| 905 |
|
---|
[880cfc2] | 906 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 907 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
[e469aed] | 908 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[4e2c709] | 909 |
|
---|
[880cfc2] | 910 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
[4e2c709] | 911 | "failed to begin recording command buffer!");
|
---|
| 912 |
|
---|
| 913 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 914 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 915 | renderPassInfo.renderPass = renderPass;
|
---|
| 916 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
[e469aed] | 917 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
[4e2c709] | 918 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 919 |
|
---|
| 920 | array<VkClearValue, 2> clearValues = {};
|
---|
[e469aed] | 921 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
[4e2c709] | 922 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 923 |
|
---|
| 924 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 925 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 926 |
|
---|
| 927 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 928 |
|
---|
| 929 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
| 930 |
|
---|
| 931 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 932 |
|
---|
| 933 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 934 | "failed to record command buffer!");
|
---|
| 935 |
|
---|
| 936 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
[880cfc2] | 937 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
[4e2c709] | 938 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 939 |
|
---|
| 940 | VkSubmitInfo submitInfo = {};
|
---|
| 941 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 942 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 943 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
[880cfc2] | 944 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
[4e2c709] | 945 | submitInfo.commandBufferCount = 1;
|
---|
| 946 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 947 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 948 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 949 |
|
---|
| 950 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 951 | "failed to submit draw command buffer!");
|
---|
| 952 | }
|
---|
| 953 |
|
---|
| 954 | void VulkanGame::presentFrame() {
|
---|
| 955 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 956 |
|
---|
| 957 | VkPresentInfoKHR presentInfo = {};
|
---|
| 958 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 959 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 960 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 961 | presentInfo.swapchainCount = 1;
|
---|
| 962 | presentInfo.pSwapchains = &swapChain;
|
---|
| 963 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 964 | presentInfo.pResults = nullptr;
|
---|
| 965 |
|
---|
| 966 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 967 |
|
---|
[880cfc2] | 968 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 969 | shouldRecreateSwapChain = true;
|
---|
| 970 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 971 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 972 | return;
|
---|
[880cfc2] | 973 | } else {
|
---|
| 974 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 975 | }
|
---|
| 976 |
|
---|
| 977 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 978 | }
|
---|
| 979 |
|
---|
[ce9dc9f] | 980 | void VulkanGame::recreateSwapChain() {
|
---|
| 981 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 982 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 983 | }
|
---|
| 984 |
|
---|
[ce9dc9f] | 985 | cleanupSwapChain();
|
---|
| 986 |
|
---|
| 987 | createSwapChain();
|
---|
| 988 | createImageViews();
|
---|
| 989 |
|
---|
| 990 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 991 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 992 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 993 | depthImage, graphicsQueue);
|
---|
| 994 |
|
---|
[e469aed] | 995 | createRenderPass();
|
---|
| 996 | createCommandPools();
|
---|
[ce9dc9f] | 997 | createFramebuffers();
|
---|
| 998 | createCommandBuffers();
|
---|
| 999 | createSyncObjects();
|
---|
[187b0f5] | 1000 |
|
---|
[e469aed] | 1001 | // TODO: Update pipelines here
|
---|
| 1002 |
|
---|
[187b0f5] | 1003 | imageIndex = 0;
|
---|
[ce9dc9f] | 1004 | }
|
---|
| 1005 |
|
---|
| 1006 | void VulkanGame::cleanupSwapChain() {
|
---|
| 1007 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1008 |
|
---|
| 1009 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 1010 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 1011 | }
|
---|
| 1012 |
|
---|
[ce9dc9f] | 1013 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1014 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 1015 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 1016 | }
|
---|
| 1017 |
|
---|
| 1018 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1019 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 1020 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 1021 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 1022 | }
|
---|
[ce9dc9f] | 1023 |
|
---|
| 1024 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 1025 |
|
---|
| 1026 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 1027 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 1028 | }
|
---|
| 1029 |
|
---|
| 1030 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 1031 | }
|
---|
[40eb092] | 1032 |
|
---|
[85b5fec] | 1033 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
[40eb092] | 1034 | {
|
---|
| 1035 | int padding = 4;
|
---|
[85b5fec] | 1036 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
| 1037 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
[40eb092] | 1038 | ImGui::Begin("WndMain", nullptr,
|
---|
| 1039 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1040 | ImGuiWindowFlags_NoResize |
|
---|
| 1041 | ImGuiWindowFlags_NoMove);
|
---|
| 1042 |
|
---|
[85b5fec] | 1043 | ButtonImGui btn("New Game");
|
---|
| 1044 |
|
---|
| 1045 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
| 1046 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
[40eb092] | 1047 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
| 1048 | }
|
---|
| 1049 |
|
---|
[85b5fec] | 1050 | ButtonImGui btn2("Quit");
|
---|
| 1051 |
|
---|
| 1052 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
| 1053 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
[40eb092] | 1054 | quitGame();
|
---|
| 1055 | }
|
---|
| 1056 |
|
---|
| 1057 | ImGui::End();
|
---|
| 1058 | }
|
---|
| 1059 | }
|
---|
| 1060 |
|
---|
[85b5fec] | 1061 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
[40eb092] | 1062 | {
|
---|
[85b5fec] | 1063 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
| 1064 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
[40eb092] | 1065 | ImGui::Begin("WndStats", nullptr,
|
---|
| 1066 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1067 | ImGuiWindowFlags_NoResize |
|
---|
| 1068 | ImGuiWindowFlags_NoMove);
|
---|
| 1069 |
|
---|
| 1070 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
| 1071 | renderGuiValueList(valueLists["stats value list"]);
|
---|
| 1072 |
|
---|
| 1073 | ImGui::End();
|
---|
| 1074 | }
|
---|
| 1075 |
|
---|
| 1076 | {
|
---|
[85b5fec] | 1077 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
| 1078 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
[40eb092] | 1079 | ImGui::Begin("WndMenubar", nullptr,
|
---|
| 1080 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1081 | ImGuiWindowFlags_NoResize |
|
---|
| 1082 | ImGuiWindowFlags_NoMove);
|
---|
[85b5fec] | 1083 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
[40eb092] | 1084 | ImGui::SameLine();
|
---|
| 1085 | if (ImGui::Button("Main Menu")) {
|
---|
| 1086 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
| 1087 | }
|
---|
| 1088 | ImGui::End();
|
---|
| 1089 | }
|
---|
| 1090 |
|
---|
| 1091 | {
|
---|
[85b5fec] | 1092 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
| 1093 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
[40eb092] | 1094 | ImGui::Begin("WndDebug", nullptr,
|
---|
| 1095 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1096 | ImGuiWindowFlags_NoResize |
|
---|
| 1097 | ImGuiWindowFlags_NoMove);
|
---|
| 1098 |
|
---|
| 1099 | renderGuiValueList(valueLists["debug value list"]);
|
---|
| 1100 |
|
---|
| 1101 | ImGui::End();
|
---|
| 1102 | }
|
---|
| 1103 | }
|
---|
| 1104 |
|
---|
| 1105 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
| 1106 | valueLists["stats value list"] = vector<UIValue>();
|
---|
| 1107 | valueLists["debug value list"] = vector<UIValue>();
|
---|
| 1108 | }
|
---|
| 1109 |
|
---|
[85b5fec] | 1110 | // TODO: Probably turn this into a UI widget class
|
---|
[40eb092] | 1111 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
| 1112 | float maxWidth = 0.0f;
|
---|
| 1113 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
| 1114 |
|
---|
| 1115 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1116 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1117 |
|
---|
| 1118 | if (maxWidth < textWidth)
|
---|
| 1119 | maxWidth = textWidth;
|
---|
| 1120 | }
|
---|
| 1121 |
|
---|
| 1122 | stringstream ss;
|
---|
| 1123 |
|
---|
| 1124 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
| 1125 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
| 1126 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
| 1127 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1128 | ss.str("");
|
---|
| 1129 | ss.clear();
|
---|
| 1130 |
|
---|
| 1131 | switch (it->type) {
|
---|
| 1132 | case UIVALUE_INT:
|
---|
| 1133 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
| 1134 | break;
|
---|
| 1135 | case UIVALUE_DOUBLE:
|
---|
| 1136 | ss << it->label << ": " << *(double*)it->value;
|
---|
| 1137 | break;
|
---|
| 1138 | }
|
---|
| 1139 |
|
---|
| 1140 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1141 |
|
---|
| 1142 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
| 1143 | //ImGui::Text("%s", ss.str().c_str());
|
---|
| 1144 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
| 1145 | }
|
---|
| 1146 | }
|
---|
| 1147 |
|
---|
[85b5fec] | 1148 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
[40eb092] | 1149 | currentRenderScreenFn = renderScreenFn;
|
---|
[85b5fec] | 1150 |
|
---|
| 1151 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
| 1152 | // to make sure there'd be no issues
|
---|
| 1153 | //recreateSwapChain();
|
---|
[40eb092] | 1154 | }
|
---|
| 1155 |
|
---|
| 1156 | void VulkanGame::quitGame() {
|
---|
| 1157 | done = true;
|
---|
| 1158 | }
|
---|