1 | #include "sdl-game.hpp"
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2 |
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3 | #include <iostream>
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4 | #include <set>
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5 | #include <stdexcept>
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6 |
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7 | #include "IMGUI/imgui_impl_sdl.h"
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8 |
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9 | #include <stdio.h> // printf, fprintf
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10 | #include <stdlib.h> // abort
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11 |
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12 | // dear imgui: standalone example application for SDL2 + Vulkan
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13 | // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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14 |
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15 | // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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16 | // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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17 | // You will use those if you want to use this rendering back-end in your engine/app.
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18 | // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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19 | // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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20 | // Read comments in imgui_impl_vulkan.h.
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21 |
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22 | #include <SDL2/SDL_vulkan.h>
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23 |
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24 | #include "logger.hpp"
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25 |
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26 | #include "vulkan-utils.hpp"
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27 |
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28 | using namespace std;
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29 |
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30 | //#define IMGUI_UNLIMITED_FRAME_RATE
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31 |
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32 | static VkAllocationCallbacks* g_Allocator = NULL;
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33 | static VkInstance g_Instance = VK_NULL_HANDLE;
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34 | static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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35 | static VkDevice g_Device = VK_NULL_HANDLE;
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36 | static VkQueue g_GraphicsQueue = VK_NULL_HANDLE;
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37 | static VkQueue g_PresentQueue = VK_NULL_HANDLE;
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38 | static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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39 |
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40 | static ImGui_ImplVulkanH_Window g_MainWindowData;
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41 | static uint32_t g_MinImageCount = 2;
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42 | static bool g_SwapChainRebuild = false;
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43 |
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44 | static void check_vk_result(VkResult err)
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45 | {
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46 | if (err == 0)
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47 | return;
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48 | fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
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49 | if (err < 0)
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50 | abort();
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51 | }
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52 |
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53 | // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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54 | // Your real engine/app may not use them.
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55 |
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56 | static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, SDL_Window* window) {
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57 | // TODO: SetupVulkanWIndow calls vkGetPhysicalDeviceSurfaceSupportKHR to get the present queue. In vulkan-game, I do this in findQueueFamilies.
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58 | int width, height;
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59 | SDL_GetWindowSize(window, &width, &height);
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60 |
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61 | wd->Surface = surface;
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62 |
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63 | // Select Surface Format
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64 | const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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65 | const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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66 | wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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67 |
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68 | // Select Present Mode
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69 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
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70 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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71 | #else
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72 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
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73 | #endif
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74 | wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
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75 | //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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76 |
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77 | // Create SwapChain, RenderPass, Framebuffer, etc.
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78 | IM_ASSERT(g_MinImageCount >= 2);
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79 |
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80 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
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81 |
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82 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, indices.graphicsFamily.value(),
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83 | g_Allocator, width, height, g_MinImageCount);
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84 | }
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85 |
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86 | static void CleanupVulkanWindow()
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87 | {
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88 | ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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89 | }
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90 |
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91 | static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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92 | {
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93 | VkResult err;
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94 |
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95 | VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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96 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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97 | err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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98 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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99 | {
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100 | g_SwapChainRebuild = true;
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101 | return;
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102 | }
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103 | check_vk_result(err);
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104 |
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105 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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106 | {
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107 | err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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108 | check_vk_result(err);
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109 |
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110 | err = vkResetFences(g_Device, 1, &fd->Fence);
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111 | check_vk_result(err);
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112 | }
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113 | {
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114 | err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
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115 | check_vk_result(err);
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116 | VkCommandBufferBeginInfo info = {};
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117 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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118 | info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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119 | err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
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120 | check_vk_result(err);
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121 | }
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122 | {
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123 | VkRenderPassBeginInfo info = {};
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124 | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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125 | info.renderPass = wd->RenderPass;
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126 | info.framebuffer = fd->Framebuffer;
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127 | info.renderArea.extent.width = wd->Width;
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128 | info.renderArea.extent.height = wd->Height;
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129 | info.clearValueCount = 1;
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130 | info.pClearValues = &wd->ClearValue;
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131 | vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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132 | }
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133 |
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134 | // Record dear imgui primitives into command buffer
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135 | ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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136 |
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137 | // Submit command buffer
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138 | vkCmdEndRenderPass(fd->CommandBuffer);
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139 | {
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140 | VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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141 | VkSubmitInfo info = {};
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142 | info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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143 | info.waitSemaphoreCount = 1;
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144 | info.pWaitSemaphores = &image_acquired_semaphore;
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145 | info.pWaitDstStageMask = &wait_stage;
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146 | info.commandBufferCount = 1;
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147 | info.pCommandBuffers = &fd->CommandBuffer;
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148 | info.signalSemaphoreCount = 1;
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149 | info.pSignalSemaphores = &render_complete_semaphore;
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150 |
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151 | err = vkEndCommandBuffer(fd->CommandBuffer);
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152 | check_vk_result(err);
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153 | err = vkQueueSubmit(g_GraphicsQueue, 1, &info, fd->Fence);
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154 | check_vk_result(err);
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155 | }
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156 | }
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157 |
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158 | static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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159 | {
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160 | if (g_SwapChainRebuild)
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161 | return;
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162 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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163 | VkPresentInfoKHR info = {};
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164 | info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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165 | info.waitSemaphoreCount = 1;
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166 | info.pWaitSemaphores = &render_complete_semaphore;
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167 | info.swapchainCount = 1;
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168 | info.pSwapchains = &wd->Swapchain;
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169 | info.pImageIndices = &wd->FrameIndex;
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170 | VkResult err = vkQueuePresentKHR(g_PresentQueue, &info);
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171 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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172 | {
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173 | g_SwapChainRebuild = true;
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174 | return;
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175 | }
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176 | check_vk_result(err);
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177 | wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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178 | }
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179 |
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180 | /********************************************* START OF NEW CODE *********************************************/
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181 |
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182 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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183 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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184 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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185 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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186 | void* pUserData) {
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187 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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188 |
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189 | return VK_FALSE;
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190 | }
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191 |
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192 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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193 | this->gui = nullptr;
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194 | this->window = nullptr;
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195 | }
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196 |
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197 | VulkanGame::~VulkanGame() {
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198 | }
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199 |
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200 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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201 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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202 |
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203 | cout << "Vulkan Game" << endl;
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204 |
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205 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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206 | return;
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207 | }
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208 |
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209 | initVulkan();
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210 |
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211 | VkResult err;
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212 |
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213 | // Create Framebuffers
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214 | ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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215 | SetupVulkanWindow(wd, surface, window);
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216 |
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217 | // Create Descriptor Pool
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218 | {
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219 | VkDescriptorPoolSize pool_sizes[] =
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220 | {
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221 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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222 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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223 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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224 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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225 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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226 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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227 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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228 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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229 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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230 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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231 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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232 | };
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233 | VkDescriptorPoolCreateInfo pool_info = {};
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234 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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235 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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236 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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237 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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238 | pool_info.pPoolSizes = pool_sizes;
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239 | err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &descriptorPool);
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240 | check_vk_result(err);
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241 | }
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242 |
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243 | // Setup Dear ImGui context
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244 | IMGUI_CHECKVERSION();
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245 | ImGui::CreateContext();
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246 | ImGuiIO& io = ImGui::GetIO(); (void)io;
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247 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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248 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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249 |
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250 | // Setup Dear ImGui style
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251 | ImGui::StyleColorsDark();
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252 | //ImGui::StyleColorsClassic();
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253 |
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254 | // Setup Platform/Renderer bindings
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255 | ImGui_ImplSDL2_InitForVulkan(window);
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256 | ImGui_ImplVulkan_InitInfo init_info = {};
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257 | init_info.Instance = g_Instance;
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258 | init_info.PhysicalDevice = g_PhysicalDevice;
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259 | init_info.Device = g_Device;
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260 | init_info.PipelineCache = g_PipelineCache;
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261 | init_info.DescriptorPool = descriptorPool;
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262 | init_info.Allocator = g_Allocator;
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263 | init_info.MinImageCount = g_MinImageCount;
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264 | init_info.ImageCount = wd->ImageCount;
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265 | init_info.CheckVkResultFn = check_vk_result;
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266 | ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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267 |
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268 | // Load Fonts
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269 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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270 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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271 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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272 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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273 | // - Read 'docs/FONTS.md' for more instructions and details.
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274 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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275 | //io.Fonts->AddFontDefault();
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276 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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277 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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278 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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279 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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280 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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281 | //IM_ASSERT(font != NULL);
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282 |
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283 | // Upload Fonts
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284 | {
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285 | // Use any command queue
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286 | VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
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287 | VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
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288 |
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289 | err = vkResetCommandPool(g_Device, command_pool, 0);
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290 | check_vk_result(err);
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291 | VkCommandBufferBeginInfo begin_info = {};
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292 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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293 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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294 | err = vkBeginCommandBuffer(command_buffer, &begin_info);
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295 | check_vk_result(err);
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296 |
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297 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
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298 |
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299 | VkSubmitInfo end_info = {};
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300 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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301 | end_info.commandBufferCount = 1;
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302 | end_info.pCommandBuffers = &command_buffer;
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303 | err = vkEndCommandBuffer(command_buffer);
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304 | check_vk_result(err);
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305 | err = vkQueueSubmit(graphicsQueue, 1, &end_info, VK_NULL_HANDLE);
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306 | check_vk_result(err);
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307 |
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308 | err = vkDeviceWaitIdle(g_Device);
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309 | check_vk_result(err);
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310 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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311 | }
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312 |
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313 | // Our state
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314 | bool show_demo_window = true;
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315 | bool show_another_window = false;
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316 | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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317 |
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318 | // Main loop
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319 | bool done = false;
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320 | while (!done) {
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321 | // Poll and handle events (inputs, window resize, etc.)
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322 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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323 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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324 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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325 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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326 | SDL_Event event;
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327 | while (SDL_PollEvent(&event)) {
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328 | ImGui_ImplSDL2_ProcessEvent(&event);
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329 | if (event.type == SDL_QUIT)
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330 | done = true;
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331 | if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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332 | done = true;
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333 | }
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334 |
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335 | // Resize swap chain?
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336 | if (g_SwapChainRebuild) {
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337 | int width, height;
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338 | SDL_GetWindowSize(window, &width, &height);
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339 | if (width > 0 && height > 0)
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340 | {
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341 | ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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342 |
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343 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
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344 |
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345 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData,
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346 | indices.graphicsFamily.value(), g_Allocator, width, height, g_MinImageCount);
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347 | g_MainWindowData.FrameIndex = 0;
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348 | g_SwapChainRebuild = false;
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349 | }
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350 | }
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351 |
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352 | // Start the Dear ImGui frame
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353 | ImGui_ImplVulkan_NewFrame();
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354 | ImGui_ImplSDL2_NewFrame(window);
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355 | ImGui::NewFrame();
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356 |
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357 | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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358 | if (show_demo_window)
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359 | ImGui::ShowDemoWindow(&show_demo_window);
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360 |
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361 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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362 | {
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363 | static float f = 0.0f;
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364 | static int counter = 0;
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365 |
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366 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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367 |
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368 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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369 | ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
---|
370 | ImGui::Checkbox("Another Window", &show_another_window);
|
---|
371 |
|
---|
372 | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
---|
373 | ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
---|
374 |
|
---|
375 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
---|
376 | counter++;
|
---|
377 | ImGui::SameLine();
|
---|
378 | ImGui::Text("counter = %d", counter);
|
---|
379 |
|
---|
380 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
---|
381 | ImGui::End();
|
---|
382 | }
|
---|
383 |
|
---|
384 | // 3. Show another simple window.
|
---|
385 | if (show_another_window)
|
---|
386 | {
|
---|
387 | ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
---|
388 | ImGui::Text("Hello from another window!");
|
---|
389 | if (ImGui::Button("Close Me"))
|
---|
390 | show_another_window = false;
|
---|
391 | ImGui::End();
|
---|
392 | }
|
---|
393 |
|
---|
394 | // Rendering
|
---|
395 | ImGui::Render();
|
---|
396 | ImDrawData* draw_data = ImGui::GetDrawData();
|
---|
397 | const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
---|
398 | if (!is_minimized)
|
---|
399 | {
|
---|
400 | memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
---|
401 | FrameRender(wd, draw_data);
|
---|
402 | FramePresent(wd);
|
---|
403 | }
|
---|
404 | }
|
---|
405 |
|
---|
406 | // Cleanup
|
---|
407 | err = vkDeviceWaitIdle(g_Device);
|
---|
408 | check_vk_result(err);
|
---|
409 | ImGui_ImplVulkan_Shutdown();
|
---|
410 | ImGui_ImplSDL2_Shutdown();
|
---|
411 | ImGui::DestroyContext();
|
---|
412 |
|
---|
413 | CleanupVulkanWindow();
|
---|
414 | cleanup();
|
---|
415 |
|
---|
416 | close_log();
|
---|
417 | }
|
---|
418 |
|
---|
419 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
420 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
421 |
|
---|
422 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
423 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
424 |
|
---|
425 | cout << "SDL " <<
|
---|
426 | to_string(sdlVersion.major) << "." <<
|
---|
427 | to_string(sdlVersion.minor) << "." <<
|
---|
428 | to_string(sdlVersion.patch) << endl;
|
---|
429 |
|
---|
430 | // TODO: Refactor the logger api to be more flexible,
|
---|
431 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
432 | restart_gl_log();
|
---|
433 | gl_log("starting SDL\n%s.%s.%s",
|
---|
434 | to_string(sdlVersion.major).c_str(),
|
---|
435 | to_string(sdlVersion.minor).c_str(),
|
---|
436 | to_string(sdlVersion.patch).c_str());
|
---|
437 |
|
---|
438 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
439 | // TODO: In addition, delete the gl_log functions
|
---|
440 | open_log();
|
---|
441 | get_log() << "starting SDL" << endl;
|
---|
442 | get_log() <<
|
---|
443 | (int)sdlVersion.major << "." <<
|
---|
444 | (int)sdlVersion.minor << "." <<
|
---|
445 | (int)sdlVersion.patch << endl;
|
---|
446 |
|
---|
447 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
448 | gui = new GameGui_SDL();
|
---|
449 |
|
---|
450 | if (gui->init() == RTWO_ERROR) {
|
---|
451 | // TODO: Also print these sorts of errors to the log
|
---|
452 | cout << "UI library could not be initialized!" << endl;
|
---|
453 | cout << gui->getError() << endl;
|
---|
454 | return RTWO_ERROR;
|
---|
455 | }
|
---|
456 |
|
---|
457 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
458 | if (window == nullptr) {
|
---|
459 | cout << "Window could not be created!" << endl;
|
---|
460 | cout << gui->getError() << endl;
|
---|
461 | return RTWO_ERROR;
|
---|
462 | }
|
---|
463 |
|
---|
464 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
465 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
466 |
|
---|
467 | return RTWO_SUCCESS;
|
---|
468 | }
|
---|
469 |
|
---|
470 | void VulkanGame::initVulkan() {
|
---|
471 | const vector<const char*> validationLayers = {
|
---|
472 | "VK_LAYER_KHRONOS_validation"
|
---|
473 | };
|
---|
474 | const vector<const char*> deviceExtensions = {
|
---|
475 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
476 | };
|
---|
477 |
|
---|
478 | createVulkanInstance(validationLayers);
|
---|
479 | setupDebugMessenger();
|
---|
480 | createVulkanSurface();
|
---|
481 | pickPhysicalDevice(deviceExtensions);
|
---|
482 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
483 | }
|
---|
484 |
|
---|
485 | void VulkanGame::cleanup() {
|
---|
486 | vkDestroyDescriptorPool(g_Device, descriptorPool, g_Allocator);
|
---|
487 |
|
---|
488 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
489 | VulkanUtils::destroyDebugUtilsMessengerEXT(g_Instance, debugMessenger, nullptr);
|
---|
490 | }
|
---|
491 |
|
---|
492 | vkDestroyDevice(g_Device, g_Allocator);
|
---|
493 | vkDestroyInstance(g_Instance, g_Allocator);
|
---|
494 |
|
---|
495 | gui->destroyWindow();
|
---|
496 | gui->shutdown();
|
---|
497 | delete gui;
|
---|
498 | }
|
---|
499 |
|
---|
500 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
501 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
502 | throw runtime_error("validation layers requested, but not available!");
|
---|
503 | }
|
---|
504 |
|
---|
505 | VkApplicationInfo appInfo = {};
|
---|
506 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
507 | appInfo.pApplicationName = "Vulkan Game";
|
---|
508 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
509 | appInfo.pEngineName = "No Engine";
|
---|
510 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
511 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
512 |
|
---|
513 | VkInstanceCreateInfo createInfo = {};
|
---|
514 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
515 | createInfo.pApplicationInfo = &appInfo;
|
---|
516 |
|
---|
517 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
518 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
519 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
520 | }
|
---|
521 |
|
---|
522 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
523 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
524 |
|
---|
525 | cout << endl << "Extensions:" << endl;
|
---|
526 | for (const char* extensionName : extensions) {
|
---|
527 | cout << extensionName << endl;
|
---|
528 | }
|
---|
529 | cout << endl;
|
---|
530 |
|
---|
531 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
532 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
533 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
534 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
535 |
|
---|
536 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
537 | createInfo.pNext = &debugCreateInfo;
|
---|
538 | } else {
|
---|
539 | createInfo.enabledLayerCount = 0;
|
---|
540 |
|
---|
541 | createInfo.pNext = nullptr;
|
---|
542 | }
|
---|
543 |
|
---|
544 | if (vkCreateInstance(&createInfo, nullptr, &g_Instance) != VK_SUCCESS) {
|
---|
545 | throw runtime_error("failed to create instance!");
|
---|
546 | }
|
---|
547 | }
|
---|
548 |
|
---|
549 | void VulkanGame::setupDebugMessenger() {
|
---|
550 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
551 | return;
|
---|
552 | }
|
---|
553 |
|
---|
554 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
555 | populateDebugMessengerCreateInfo(createInfo);
|
---|
556 |
|
---|
557 | if (VulkanUtils::createDebugUtilsMessengerEXT(g_Instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
558 | throw runtime_error("failed to set up debug messenger!");
|
---|
559 | }
|
---|
560 | }
|
---|
561 |
|
---|
562 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
563 | createInfo = {};
|
---|
564 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
565 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
566 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
567 | createInfo.pfnUserCallback = debugCallback;
|
---|
568 | }
|
---|
569 |
|
---|
570 | void VulkanGame::createVulkanSurface() {
|
---|
571 | if (gui->createVulkanSurface(g_Instance, &surface) == RTWO_ERROR) {
|
---|
572 | throw runtime_error("failed to create window surface!");
|
---|
573 | }
|
---|
574 | }
|
---|
575 |
|
---|
576 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
577 | uint32_t deviceCount = 0;
|
---|
578 | // TODO: Check VkResult
|
---|
579 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, nullptr);
|
---|
580 |
|
---|
581 | if (deviceCount == 0) {
|
---|
582 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
583 | }
|
---|
584 |
|
---|
585 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
586 | // TODO: Check VkResult
|
---|
587 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, devices.data());
|
---|
588 |
|
---|
589 | cout << endl << "Graphics cards:" << endl;
|
---|
590 | for (const VkPhysicalDevice& device : devices) {
|
---|
591 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
592 | g_PhysicalDevice = device;
|
---|
593 | break;
|
---|
594 | }
|
---|
595 | }
|
---|
596 | cout << endl;
|
---|
597 |
|
---|
598 | if (g_PhysicalDevice == VK_NULL_HANDLE) {
|
---|
599 | throw runtime_error("failed to find a suitable GPU!");
|
---|
600 | }
|
---|
601 | }
|
---|
602 |
|
---|
603 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
604 | VkPhysicalDeviceProperties deviceProperties;
|
---|
605 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
606 |
|
---|
607 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
608 |
|
---|
609 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
610 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
611 | bool swapChainAdequate = false;
|
---|
612 |
|
---|
613 | if (extensionsSupported) {
|
---|
614 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
615 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
616 | }
|
---|
617 |
|
---|
618 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
619 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
620 |
|
---|
621 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
622 | }
|
---|
623 |
|
---|
624 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
625 | const vector<const char*>& deviceExtensions) {
|
---|
626 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
|
---|
627 |
|
---|
628 | if (!indices.isComplete()) {
|
---|
629 | throw runtime_error("failed to find required queue families!");
|
---|
630 | }
|
---|
631 |
|
---|
632 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
633 | // using them correctly to get the most benefit out of separate queues
|
---|
634 |
|
---|
635 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
636 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
637 |
|
---|
638 | float queuePriority = 1.0f;
|
---|
639 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
640 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
641 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
642 | queueCreateInfo.queueCount = 1;
|
---|
643 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
644 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
645 |
|
---|
646 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
647 | }
|
---|
648 |
|
---|
649 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
650 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
651 |
|
---|
652 | VkDeviceCreateInfo createInfo = {};
|
---|
653 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
654 |
|
---|
655 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
656 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
657 |
|
---|
658 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
659 |
|
---|
660 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
661 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
662 |
|
---|
663 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
664 | // but it's a good idea to set them for backwards compatibility
|
---|
665 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
666 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
667 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
668 | } else {
|
---|
669 | createInfo.enabledLayerCount = 0;
|
---|
670 | }
|
---|
671 |
|
---|
672 | if (vkCreateDevice(g_PhysicalDevice, &createInfo, nullptr, &g_Device) != VK_SUCCESS) {
|
---|
673 | throw runtime_error("failed to create logical device!");
|
---|
674 | }
|
---|
675 |
|
---|
676 | vkGetDeviceQueue(g_Device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
677 | vkGetDeviceQueue(g_Device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
678 |
|
---|
679 | g_GraphicsQueue = graphicsQueue;
|
---|
680 | g_PresentQueue = presentQueue;
|
---|
681 | }
|
---|
682 |
|
---|
683 | /********************************************** END OF NEW CODE **********************************************/
|
---|
684 |
|
---|
685 | /********************************************** START TEMP HELPER GUNVTIONS **********************************/
|
---|
686 |
|
---|
687 | // Forward Declarations
|
---|
688 | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd,
|
---|
689 | const VkAllocationCallbacks* allocator);
|
---|
690 | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd,
|
---|
691 | const VkAllocationCallbacks* allocator);
|
---|
692 | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device,
|
---|
693 | ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
|
---|
694 |
|
---|
695 | // Create or resize window
|
---|
696 | void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device,
|
---|
697 | ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width,
|
---|
698 | int height, uint32_t min_image_count) {
|
---|
699 | (void)instance;
|
---|
700 | ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
---|
701 | ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
---|
702 | }
|
---|
703 |
|
---|
704 | // Also destroy old swap chain and in-flight frames data, if any.
|
---|
705 | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device,
|
---|
706 | ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) {
|
---|
707 | VkResult err;
|
---|
708 | VkSwapchainKHR old_swapchain = wd->Swapchain;
|
---|
709 | wd->Swapchain = NULL;
|
---|
710 | err = vkDeviceWaitIdle(device);
|
---|
711 | check_vk_result(err);
|
---|
712 |
|
---|
713 | // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
---|
714 | // Destroy old Framebuffer
|
---|
715 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
716 | ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
---|
717 | ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
---|
718 | }
|
---|
719 | IM_FREE(wd->Frames);
|
---|
720 | IM_FREE(wd->FrameSemaphores);
|
---|
721 | wd->Frames = NULL;
|
---|
722 | wd->FrameSemaphores = NULL;
|
---|
723 | wd->ImageCount = 0;
|
---|
724 | if (wd->RenderPass) {
|
---|
725 | vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
---|
726 | }
|
---|
727 | if (wd->Pipeline) {
|
---|
728 | vkDestroyPipeline(device, wd->Pipeline, allocator);
|
---|
729 | }
|
---|
730 |
|
---|
731 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
732 | if (min_image_count == 0) {
|
---|
733 | min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
---|
734 | }
|
---|
735 |
|
---|
736 | // Create Swapchain
|
---|
737 | {
|
---|
738 | VkSwapchainCreateInfoKHR info = {};
|
---|
739 | info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
740 | info.surface = wd->Surface;
|
---|
741 | info.minImageCount = min_image_count;
|
---|
742 | info.imageFormat = wd->SurfaceFormat.format;
|
---|
743 | info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
---|
744 | info.imageArrayLayers = 1;
|
---|
745 | info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
746 | info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
---|
747 | info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
---|
748 | info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
749 | info.presentMode = wd->PresentMode;
|
---|
750 | info.clipped = VK_TRUE;
|
---|
751 | info.oldSwapchain = old_swapchain;
|
---|
752 | VkSurfaceCapabilitiesKHR cap;
|
---|
753 | err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
---|
754 | check_vk_result(err);
|
---|
755 | if (info.minImageCount < cap.minImageCount) {
|
---|
756 | info.minImageCount = cap.minImageCount;
|
---|
757 | } else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) {
|
---|
758 | info.minImageCount = cap.maxImageCount;
|
---|
759 | }
|
---|
760 |
|
---|
761 | if (cap.currentExtent.width == 0xffffffff) {
|
---|
762 | info.imageExtent.width = wd->Width = w;
|
---|
763 | info.imageExtent.height = wd->Height = h;
|
---|
764 | } else {
|
---|
765 | info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
---|
766 | info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
---|
767 | }
|
---|
768 | err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
---|
769 | check_vk_result(err);
|
---|
770 | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
|
---|
771 | check_vk_result(err);
|
---|
772 | VkImage backbuffers[16] = {};
|
---|
773 | IM_ASSERT(wd->ImageCount >= min_image_count);
|
---|
774 | IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
|
---|
775 | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
---|
776 | check_vk_result(err);
|
---|
777 |
|
---|
778 | IM_ASSERT(wd->Frames == NULL);
|
---|
779 | wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
---|
780 | wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
---|
781 | memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
---|
782 | memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
---|
783 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
784 | wd->Frames[i].Backbuffer = backbuffers[i];
|
---|
785 | }
|
---|
786 | }
|
---|
787 | if (old_swapchain) {
|
---|
788 | vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
---|
789 | }
|
---|
790 |
|
---|
791 | // Create the Render Pass
|
---|
792 | {
|
---|
793 | VkAttachmentDescription attachment = {};
|
---|
794 | attachment.format = wd->SurfaceFormat.format;
|
---|
795 | attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
796 | attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
797 | attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
798 | attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
799 | attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
800 | attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
801 | attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
802 | VkAttachmentReference color_attachment = {};
|
---|
803 | color_attachment.attachment = 0;
|
---|
804 | color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
805 | VkSubpassDescription subpass = {};
|
---|
806 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
807 | subpass.colorAttachmentCount = 1;
|
---|
808 | subpass.pColorAttachments = &color_attachment;
|
---|
809 | VkSubpassDependency dependency = {};
|
---|
810 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
811 | dependency.dstSubpass = 0;
|
---|
812 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
813 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
814 | dependency.srcAccessMask = 0;
|
---|
815 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
816 | VkRenderPassCreateInfo info = {};
|
---|
817 | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
818 | info.attachmentCount = 1;
|
---|
819 | info.pAttachments = &attachment;
|
---|
820 | info.subpassCount = 1;
|
---|
821 | info.pSubpasses = &subpass;
|
---|
822 | info.dependencyCount = 1;
|
---|
823 | info.pDependencies = &dependency;
|
---|
824 | err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
---|
825 | check_vk_result(err);
|
---|
826 |
|
---|
827 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
828 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
829 | //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
---|
830 | }
|
---|
831 |
|
---|
832 | // Create The Image Views
|
---|
833 | {
|
---|
834 | VkImageViewCreateInfo info = {};
|
---|
835 | info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
---|
836 | info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
---|
837 | info.format = wd->SurfaceFormat.format;
|
---|
838 | info.components.r = VK_COMPONENT_SWIZZLE_R;
|
---|
839 | info.components.g = VK_COMPONENT_SWIZZLE_G;
|
---|
840 | info.components.b = VK_COMPONENT_SWIZZLE_B;
|
---|
841 | info.components.a = VK_COMPONENT_SWIZZLE_A;
|
---|
842 | VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
---|
843 | info.subresourceRange = image_range;
|
---|
844 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
845 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
---|
846 | info.image = fd->Backbuffer;
|
---|
847 | err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
---|
848 | check_vk_result(err);
|
---|
849 | }
|
---|
850 | }
|
---|
851 |
|
---|
852 | // Create Framebuffer
|
---|
853 | {
|
---|
854 | VkImageView attachment[1];
|
---|
855 | VkFramebufferCreateInfo info = {};
|
---|
856 | info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
857 | info.renderPass = wd->RenderPass;
|
---|
858 | info.attachmentCount = 1;
|
---|
859 | info.pAttachments = attachment;
|
---|
860 | info.width = wd->Width;
|
---|
861 | info.height = wd->Height;
|
---|
862 | info.layers = 1;
|
---|
863 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
864 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
---|
865 | attachment[0] = fd->BackbufferView;
|
---|
866 | err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
---|
867 | check_vk_result(err);
|
---|
868 | }
|
---|
869 | }
|
---|
870 | }
|
---|
871 |
|
---|
872 | /*********************************************** END TEMP HELPER GUNVTIONS ***********************************/
|
---|