feature/imgui-sdl
Last change
on this file was 67527a5, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Switch all per-object buffers to be dynamic uniform buffers instead of shader storage buffers
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Property mode
set to
100644
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File size:
626 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | struct Object {
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5 | mat4 model;
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6 | vec3 color;
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7 | bool deleted;
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8 | };
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9 |
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10 | layout(binding = 1) uniform ubo_block {
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11 | Object objects[1024];
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12 | } ubo;
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13 |
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14 | layout(binding = 2) uniform sampler2D laser_texture;
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15 |
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16 | layout(location = 0) in vec2 texcoords_fs;
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17 | layout(location = 1) flat in uint obj_index_fs;
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18 |
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19 | layout(location = 0) out vec4 frag_color;
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20 |
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21 | void main() {
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22 | vec4 texel = texture(laser_texture, texcoords_fs);
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23 | vec3 laser_color = ubo.objects[obj_index_fs].color;
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24 |
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25 | frag_color = vec4(texel.r * laser_color.r, texel.g * laser_color.g, texel.b * laser_color.b, texel.a);
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26 | }
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