Last change
on this file since ca188cc was 237cbec, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a pipeline and shaders to render multicolored lasers
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Property mode
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100644
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File size:
875 bytes
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[237cbec] | 1 | #version 450
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| 2 | #extension GL_ARB_separate_shader_objects : enable
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| 3 |
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| 4 | struct Object {
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| 5 | mat4 model;
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| 6 | vec3 color;
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| 7 | bool deleted;
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| 8 | };
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| 9 |
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| 10 | layout (binding = 0) uniform UniformBufferObject {
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| 11 | mat4 view;
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| 12 | mat4 proj;
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| 13 | } ubo;
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| 14 |
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| 15 | layout(binding = 1) readonly buffer StorageBufferObject {
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| 16 | Object objects[];
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| 17 | } sbo;
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| 18 |
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| 19 | layout(location = 0) in vec3 vertex_position;
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| 20 | layout(location = 1) in vec2 texcoords_vs;
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| 21 | layout(location = 2) in uint obj_index_vs;
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| 22 |
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| 23 | layout(location = 0) out vec2 texcoords_fs;
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| 24 | layout(location = 1) out uint obj_index_fs;
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| 25 |
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| 26 | void main() {
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| 27 | vec3 position_eye = vec3(ubo.view * sbo.objects[obj_index_vs].model * vec4(vertex_position, 1.0));
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| 28 |
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| 29 | texcoords_fs = texcoords_vs;
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| 30 | obj_index_fs = obj_index_vs;
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| 31 |
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| 32 | if (sbo.objects[obj_index_vs].deleted) {
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| 33 | gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
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| 34 | } else {
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| 35 | gl_Position = ubo.proj * vec4(position_eye, 1.0);
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| 36 | }
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| 37 | }
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