feature/imgui-sdl
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | layout(binding = 2) uniform sampler2D texSampler;
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5 |
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6 | layout(location = 0) in vec3 fragColor;
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7 | layout(location = 1) in vec2 fragTexCoord;
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8 | layout(location = 2) in vec3 normal_eye;
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9 |
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10 | layout(location = 0) out vec4 outColor;
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11 |
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12 | void main() {
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13 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0) + vec4(normal_eye, 0.0) - vec4(normal_eye, 0.0);
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14 | } |
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