feature/imgui-sdl
points-test
Last change
on this file since d53ef6a was e5d4aca, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create separate descriptor pools and descriptor sets for each shader group and start removing unnecessary elements from the overlay shaders
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Property mode
set to
100644
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File size:
532 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | layout(binding = 0) uniform sampler2D uiTexSampler;
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5 |
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6 | layout(location = 0) in vec3 fragColor;
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7 | layout(location = 1) in vec2 fragTexCoord;
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8 | layout(location = 2) flat in uint isOverlay;
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9 |
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10 | layout(location = 0) out vec4 outColor;
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11 |
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12 | void main() {
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13 | outColor = texture(uiTexSampler, fragTexCoord);
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14 |
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15 | if (isOverlay == 1) {
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16 | outColor = texture(uiTexSampler, fragTexCoord);
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17 | } else {
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18 | outColor = vec4(fragColor * texture(uiTexSampler, fragTexCoord).rgb, 1.0);
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19 | }
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20 | } |
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