feature/imgui-sdl
points-test
Last change
on this file since c8c6da8 was c8c6da8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create the overlay texture using different flags based on the SDL version (2.0.9 vs 2.0.10) and change compile.sh to compile all .vert and .frag files inside the shaders folder
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Property mode
set to
100644
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File size:
735 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | layout (binding = 0) uniform UniformBufferObject {
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5 | mat4 model;
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6 | mat4 view;
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7 | mat4 proj;
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8 | } ubo;
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9 |
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10 | layout(location = 0) in vec3 inPosition;
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11 | layout(location = 1) in vec3 inColor;
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12 | layout(location = 2) in vec2 inTexCoord;
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13 |
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14 | layout(location = 0) out vec3 fragColor;
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15 | layout(location = 1) out vec2 fragTexCoord;
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16 | layout(location = 2) out uint isOverlay;
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17 |
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18 | void main() {
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19 | if (gl_VertexIndex < 8) {
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20 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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21 | fragColor = inColor;
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22 | isOverlay = 0;
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23 | } else {
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24 | gl_Position = vec4(inPosition, 1.0);
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25 | fragColor = vec3(1.0, 1.0, 1.0);
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26 | isOverlay = 1;
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27 | }
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28 |
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29 | fragTexCoord = inTexCoord;
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30 | }
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