source: opengl-game/shaders/overlay.vert@ e1f88a9

feature/imgui-sdl
Last change on this file since e1f88a9 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes

  • Property mode set to 100644
File size: 279 bytes
Line 
1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout(location = 0) in vec3 inPosition;
5layout(location = 1) in vec2 inTexCoord;
6
7layout(location = 0) out vec2 fragTexCoord;
8
9void main() {
10 fragTexCoord = inTexCoord;
11
12 gl_Position = vec4(inPosition, 1.0);
13}
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