feature/imgui-sdl
Last change
on this file since e1f88a9 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes
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Property mode
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100644
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File size:
279 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | layout(location = 0) in vec3 inPosition;
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5 | layout(location = 1) in vec2 inTexCoord;
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6 |
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7 | layout(location = 0) out vec2 fragTexCoord;
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8 |
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9 | void main() {
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10 | fragTexCoord = inTexCoord;
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11 |
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12 | gl_Position = vec4(inPosition, 1.0);
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13 | }
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