feature/imgui-sdl
points-test
Last change
on this file since 721e8be was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes
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Property mode
set to
100644
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File size:
332 bytes
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[4befb76] | 1 | #version 450
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| 2 | #extension GL_ARB_separate_shader_objects : enable
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| 3 |
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[fba08f2] | 4 | layout(binding = 1) uniform sampler2D texSampler;
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| 5 |
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[4befb76] | 6 | layout(location = 0) in vec3 fragColor;
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[fba08f2] | 7 | layout(location = 1) in vec2 fragTexCoord;
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[4befb76] | 8 |
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| 9 | layout(location = 0) out vec4 outColor;
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| 10 |
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| 11 | void main() {
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[f00ee54] | 12 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
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[4befb76] | 13 | } |
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