source:
opengl-game/shaders/scene.frag@
e5d4aca
Last change on this file since e5d4aca was c8c6da8, checked in by , 5 years ago | |
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File size: 528 bytes |
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[4befb76] | 1 | #version 450 |
2 | #extension GL_ARB_separate_shader_objects : enable | |
3 | ||
[fba08f2] | 4 | layout(binding = 1) uniform sampler2D texSampler; |
[69dccfe] | 5 | layout(binding = 2) uniform sampler2D uiTexSampler; |
[fba08f2] | 6 | |
[4befb76] | 7 | layout(location = 0) in vec3 fragColor; |
[fba08f2] | 8 | layout(location = 1) in vec2 fragTexCoord; |
[69dccfe] | 9 | layout(location = 2) flat in uint isOverlay; |
[4befb76] | 10 | |
11 | layout(location = 0) out vec4 outColor; | |
12 | ||
13 | void main() { | |
[69dccfe] | 14 | if (isOverlay == 1) { |
[5936c58] | 15 | outColor = texture(uiTexSampler, fragTexCoord); |
[69dccfe] | 16 | } else { |
17 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0); | |
18 | } | |
[4befb76] | 19 | } |
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