feature/imgui-sdl
points-test
Last change
on this file since 87c8f1a was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes
|
-
Property mode
set to
100644
|
File size:
519 bytes
|
Line | |
---|
1 | #version 450
|
---|
2 | #extension GL_ARB_separate_shader_objects : enable
|
---|
3 |
|
---|
4 | layout (binding = 0) uniform UniformBufferObject {
|
---|
5 | mat4 model;
|
---|
6 | mat4 view;
|
---|
7 | mat4 proj;
|
---|
8 | } ubo;
|
---|
9 |
|
---|
10 | layout(location = 0) in vec3 inPosition;
|
---|
11 | layout(location = 1) in vec3 inColor;
|
---|
12 | layout(location = 2) in vec2 inTexCoord;
|
---|
13 |
|
---|
14 | layout(location = 0) out vec3 fragColor;
|
---|
15 | layout(location = 1) out vec2 fragTexCoord;
|
---|
16 |
|
---|
17 | void main() {
|
---|
18 | fragColor = inColor;
|
---|
19 | fragTexCoord = inTexCoord;
|
---|
20 |
|
---|
21 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
|
---|
22 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.