Last change
on this file since ca188cc was 6385d0f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Change all shaders to have 3-space indentation
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Property mode
set to
100644
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File size:
685 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | struct Object {
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5 | mat4 model;
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6 | };
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7 |
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8 | layout (binding = 0) uniform UniformBufferObject {
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9 | mat4 view;
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10 | mat4 proj;
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11 | } ubo;
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12 |
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13 | layout(binding = 1) readonly buffer StorageBufferObject {
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14 | Object objects[];
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15 | } sbo;
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16 |
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17 | layout(location = 0) in vec3 inPosition;
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18 | layout(location = 1) in vec3 inColor;
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19 | layout(location = 2) in vec2 inTexCoord;
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20 | layout(location = 3) in uint obj_index;
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21 |
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22 | layout(location = 0) out vec3 fragColor;
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23 | layout(location = 1) out vec2 fragTexCoord;
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24 |
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25 | void main() {
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26 | fragColor = inColor;
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27 | fragTexCoord = inTexCoord;
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28 |
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29 | gl_Position = ubo.proj * ubo.view * sbo.objects[obj_index].model * vec4(inPosition, 1.0);
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30 | }
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