source:
opengl-game/shaders/shader.vert@
621664a
Last change on this file since 621664a was de32fda, checked in by , 5 years ago | |
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File size: 407 bytes |
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[4befb76] | 1 | #version 450 |
[de32fda] | 2 | #extension GL_ARB_separate_shader_objects : enable |
3 | ||
4 | layout (binding = 0) uniform UniformBufferObject { | |
5 | mat4 model; | |
6 | mat4 view; | |
7 | mat4 proj; | |
8 | } ubo; | |
[4befb76] | 9 | |
[80edd70] | 10 | layout(location = 0) in vec2 inPosition; |
11 | layout(location = 1) in vec3 inColor; | |
[4befb76] | 12 | |
[80edd70] | 13 | layout(location = 0) out vec3 fragColor; |
[4befb76] | 14 | |
15 | void main() { | |
[de32fda] | 16 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); |
[80edd70] | 17 | fragColor = inColor; |
[4befb76] | 18 | } |
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