source:
opengl-game/shaders@
cd1cb0f
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
overlay.frag | 269 bytes | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | |
overlay.vert | 279 bytes | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | |
scene.frag | 332 bytes | 055750a | 5 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
scene.vert | 638 bytes | 055750a | 5 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
ship.frag | 1.9 KB | 60578ce | 5 years | In VulkanGame, make lighting work correctly in the ship shader with … | |
ship.vert | 1.4 KB | a79be34 | 5 years | Finish copying the ship pipeline to VulkanGame |
|
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