feature/imgui-sdl
points-test
Last change
on this file since 0df3c9a was 0df3c9a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a basic SDL window
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Property mode
set to
100644
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File size:
1.3 KB
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[e8ebc76] | 1 | #include "space-game.hpp"
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[850e84c] | 2 |
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[0df3c9a] | 3 | #include <iostream>
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| 4 |
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| 5 | #include "game-gui-sdl.hpp"
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| 6 |
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| 7 | using namespace std;
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| 8 |
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| 9 | SpaceGame::SpaceGame() {
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| 10 | gui = nullptr;
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| 11 | window = nullptr;
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| 12 | }
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| 13 |
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| 14 | SpaceGame::~SpaceGame() {
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| 15 | }
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| 16 |
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[e8ebc76] | 17 | void SpaceGame::run() {
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[0df3c9a] | 18 | if (initWindow() == RTWO_ERROR) {
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| 19 | return;
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| 20 | }
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| 21 | initVulkan();
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| 22 | mainLoop();
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| 23 | cleanup();
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| 24 | }
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| 25 |
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| 26 | bool SpaceGame::initWindow() {
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| 27 | gui = new GameGui_SDL();
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| 28 |
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| 29 | if (gui->Init() == RTWO_ERROR) {
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| 30 | cout << "UI library could not be initialized!" << endl;
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| 31 | cout << SDL_GetError() << endl;
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| 32 | return RTWO_ERROR;
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| 33 | }
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| 34 | cout << "GUI init succeeded" << endl;
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| 35 |
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| 36 | window = (SDL_Window*) gui->CreateWindow("Vulkan Game", SCREEN_WIDTH, SCREEN_HEIGHT);
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| 37 | if (window == nullptr) {
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| 38 | cout << "Window could not be created!" << endl;
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| 39 | return RTWO_ERROR;
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| 40 | }
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| 41 |
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| 42 | return RTWO_SUCCESS;
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| 43 | }
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| 44 |
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| 45 | void SpaceGame::initVulkan() {
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| 46 | }
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| 47 |
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| 48 | void SpaceGame::mainLoop() {
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| 49 | SDL_Event e;
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| 50 | bool quit = false;
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| 51 |
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| 52 | while (!quit) {
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| 53 | while (SDL_PollEvent(&e)) {
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| 54 | if (e.type == SDL_QUIT) {
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| 55 | quit = true;
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| 56 | }
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| 57 | if (e.type == SDL_KEYDOWN) {
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| 58 | quit = true;
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| 59 | }
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| 60 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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| 61 | quit = true;
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| 62 | }
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 |
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| 67 | void SpaceGame::cleanup() {
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| 68 | gui->DestroyWindow();
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| 69 | gui->Shutdown();
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| 70 | delete gui;
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[850e84c] | 71 | } |
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