feature/imgui-sdl
points-test
Last change
on this file since 0df3c9a was 0df3c9a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a basic SDL window
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Property mode
set to
100644
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File size:
1.3 KB
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1 | #include "space-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "game-gui-sdl.hpp"
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6 |
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7 | using namespace std;
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8 |
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9 | SpaceGame::SpaceGame() {
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10 | gui = nullptr;
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11 | window = nullptr;
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12 | }
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13 |
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14 | SpaceGame::~SpaceGame() {
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15 | }
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16 |
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17 | void SpaceGame::run() {
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18 | if (initWindow() == RTWO_ERROR) {
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19 | return;
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20 | }
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21 | initVulkan();
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22 | mainLoop();
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23 | cleanup();
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24 | }
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25 |
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26 | bool SpaceGame::initWindow() {
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27 | gui = new GameGui_SDL();
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28 |
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29 | if (gui->Init() == RTWO_ERROR) {
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30 | cout << "UI library could not be initialized!" << endl;
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31 | cout << SDL_GetError() << endl;
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32 | return RTWO_ERROR;
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33 | }
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34 | cout << "GUI init succeeded" << endl;
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35 |
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36 | window = (SDL_Window*) gui->CreateWindow("Vulkan Game", SCREEN_WIDTH, SCREEN_HEIGHT);
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37 | if (window == nullptr) {
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38 | cout << "Window could not be created!" << endl;
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39 | return RTWO_ERROR;
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40 | }
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41 |
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42 | return RTWO_SUCCESS;
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43 | }
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44 |
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45 | void SpaceGame::initVulkan() {
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46 | }
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47 |
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48 | void SpaceGame::mainLoop() {
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49 | SDL_Event e;
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50 | bool quit = false;
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51 |
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52 | while (!quit) {
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53 | while (SDL_PollEvent(&e)) {
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54 | if (e.type == SDL_QUIT) {
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55 | quit = true;
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56 | }
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57 | if (e.type == SDL_KEYDOWN) {
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58 | quit = true;
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59 | }
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60 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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61 | quit = true;
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62 | }
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63 | }
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64 | }
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65 | }
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66 |
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67 | void SpaceGame::cleanup() {
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68 | gui->DestroyWindow();
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69 | gui->Shutdown();
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70 | delete gui;
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71 | } |
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