#ifndef _SPACE_GAME_H #define _SPACE_GAME_H #include "game-gui-sdl.hpp" const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; class SpaceGame { public: SpaceGame(); ~SpaceGame(); void run(); private: GameGui* gui; SDL_Window* window; bool initWindow(); void initVulkan(); void mainLoop(); void cleanup(); }; #endif // _SPACE_GAME_H