source: opengl-game/texture.vert@ baa5848

feature/imgui-sdl points-test
Last change on this file since baa5848 was 1a530df, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Design an algorithm for rendering objects using colors or shaders and try to use a ubo for storing model matrices

  • Property mode set to 100644
File size: 321 bytes
RevLine 
[ec4456b]1#version 410
2
[1a530df]3layout (std140) uniform model_block {
4 mat4 M;
5};
6
[7ee66ea]7uniform mat4 model, view, proj;
[93baa0e]8
[d0b9596]9layout(location = 0) in vec3 vertex_position;
[485424b]10layout(location = 1) in vec2 vt;
[8b7cfcf]11
[485424b]12out vec2 texture_coordinates;
[ec4456b]13
14void main() {
[485424b]15 texture_coordinates = vt;
[7ee66ea]16 gl_Position = proj * view * model * vec4(vertex_position, 1.0);
[ec4456b]17}
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