source: opengl-game/upgrade-TODO.txt@ 055750a

feature/imgui-sdl points-test
Last change on this file since 055750a was 0e09340, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, detect when the framebuffer is resized

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1TODO
2-----------
3
4- Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
5- Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
6 resize the vertex buffers as needed to be used with Vulkan
7- Copy the UI overlay system from the Vulkan implementation to build the UI on top of
8- Upgrade the UI from ImGui to SDL
9 - Could probably use the existing window / event system
10 - Create buttons with text and events in SDL
11- Implement the ability to listen for mouse clicks and keystrokes
12 - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
13 - On mouse clicks, re-implement the ability to detect clicks on scene objects
14- Implement the actual game functionality
15
16CONMPLETED
17-----------
18
19- Add CrashLogger functionality
20
21
22opengl-game TODO
23--------------
24
25- Make sure new-game.cpp is updated with the TODO lines
26- Implament the window resize callback and related functionality in opengl-game / game-gui-glfw
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