feature/imgui-sdl
points-test
Last change
on this file since 15104a8 was 0e09340, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In vulkangame, detect when the framebuffer is resized
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1 | TODO
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2 | -----------
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3 |
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4 | - Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
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5 | - Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
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6 | resize the vertex buffers as needed to be used with Vulkan
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7 | - Copy the UI overlay system from the Vulkan implementation to build the UI on top of
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8 | - Upgrade the UI from ImGui to SDL
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9 | - Could probably use the existing window / event system
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10 | - Create buttons with text and events in SDL
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11 | - Implement the ability to listen for mouse clicks and keystrokes
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12 | - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
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13 | - On mouse clicks, re-implement the ability to detect clicks on scene objects
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14 | - Implement the actual game functionality
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15 |
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16 | CONMPLETED
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17 | -----------
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18 |
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19 | - Add CrashLogger functionality
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20 |
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21 |
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22 | opengl-game TODO
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23 | --------------
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24 |
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25 | - Make sure new-game.cpp is updated with the TODO lines
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26 | - Implament the window resize callback and related functionality in opengl-game / game-gui-glfw
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