feature/imgui-sdl
points-test
Last change
on this file since aa00bf2 was 0e09340, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In vulkangame, detect when the framebuffer is resized
|
-
Property mode
set to
100644
|
File size:
1.0 KB
|
Line | |
---|
1 | TODO
|
---|
2 | -----------
|
---|
3 |
|
---|
4 | - Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
|
---|
5 | - Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
|
---|
6 | resize the vertex buffers as needed to be used with Vulkan
|
---|
7 | - Copy the UI overlay system from the Vulkan implementation to build the UI on top of
|
---|
8 | - Upgrade the UI from ImGui to SDL
|
---|
9 | - Could probably use the existing window / event system
|
---|
10 | - Create buttons with text and events in SDL
|
---|
11 | - Implement the ability to listen for mouse clicks and keystrokes
|
---|
12 | - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
|
---|
13 | - On mouse clicks, re-implement the ability to detect clicks on scene objects
|
---|
14 | - Implement the actual game functionality
|
---|
15 |
|
---|
16 | CONMPLETED
|
---|
17 | -----------
|
---|
18 |
|
---|
19 | - Add CrashLogger functionality
|
---|
20 |
|
---|
21 |
|
---|
22 | opengl-game TODO
|
---|
23 | --------------
|
---|
24 |
|
---|
25 | - Make sure new-game.cpp is updated with the TODO lines
|
---|
26 | - Implament the window resize callback and related functionality in opengl-game / game-gui-glfw
|
---|
Note:
See
TracBrowser
for help on using the repository browser.