feature/imgui-sdl
Last change
on this file since e1f88a9 was 0807aeb, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Spawn asteroids at a regular interval and make them move in the player's direction, change the movement of all game objects to depend on elapsed time and be framerate-independent, and switch from SDL2 timers to the C++ chrono library
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Property mode
set to
100644
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File size:
1.2 KB
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1 | #include "utils.hpp"
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2 |
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3 | #include <ctime>
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4 | #include <iostream>
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5 |
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6 | #include "compiler.hpp"
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7 |
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8 | #ifdef WINDOWS
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9 | #include <process.h>
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10 | #else
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11 | #include <unistd.h>
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12 | #endif
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13 |
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14 | // TODO: Use a more modern method of generating random numbers
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15 |
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16 | void seedRandomNums() {
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17 | #ifdef WINDOWS
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18 | srand(_getpid() ^ time(nullptr));
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19 | #else
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20 | srand(getpid() ^ time(nullptr));
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21 | #endif
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22 | }
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23 |
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24 | float getRandomNum(float low, float high) {
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25 | return low + ((float)rand() / RAND_MAX) * (high - low);
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26 | }
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27 |
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28 | void printVec3(string label, const vec3& v) {
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29 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << ")" << endl;
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30 | }
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31 |
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32 | void printVec4(string label, const vec4& v) {
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33 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << "," << v.w << ")" << endl;
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34 | }
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35 |
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36 | void printMat4(string label, const mat4& m) {
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37 | cout << label << ": " << endl;
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38 | cout << "[ " << m[0][0] << " " << m[1][0] << " " << m[2][0] << " " << m[3][0] << " ]" << endl;
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39 | cout << "[ " << m[0][1] << " " << m[1][1] << " " << m[2][1] << " " << m[3][1] << " ]" << endl;
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40 | cout << "[ " << m[0][2] << " " << m[1][2] << " " << m[2][2] << " " << m[3][2] << " ]" << endl;
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41 | cout << "[ " << m[0][3] << " " << m[1][3] << " " << m[2][3] << " " << m[3][3] << " ]" << endl;
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42 | }
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