feature/imgui-sdl
Last change
on this file since 670c09a was 0807aeb, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Spawn asteroids at a regular interval and make them move in the player's direction, change the movement of all game objects to depend on elapsed time and be framerate-independent, and switch from SDL2 timers to the C++ chrono library
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Property mode
set to
100644
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File size:
938 bytes
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1 | #ifndef __UTILS_H__
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2 | #define __UTILS_H__
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3 |
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4 | #include <string>
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5 |
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6 | #include <glm/mat4x4.hpp>
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7 | #include <glm/gtc/type_ptr.hpp>
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8 |
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9 | using namespace std;
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10 | using namespace glm;
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11 |
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12 | void seedRandomNums();
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13 | float getRandomNum(float low, float high);
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14 |
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15 | void printVec3(string label, const vec3& v);
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16 | void printVec4(string label, const vec4& v);
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17 | void printMat4(string label, const mat4& m);
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18 |
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19 | // Code for offset_of function from https://gist.github.com/graphitemaster/494f21190bb2c63c5516
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20 |
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21 | template <typename T1, typename T2>
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22 | struct offset_of_impl {
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23 | static T2 object;
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24 | static constexpr size_t offset(T1 T2::*member) {
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25 | return size_t(&(offset_of_impl<T1, T2>::object.*member)) -
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26 | size_t(&offset_of_impl<T1, T2>::object);
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27 | }
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28 | };
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29 | template <typename T1, typename T2>
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30 | T2 offset_of_impl<T1, T2>::object;
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31 |
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32 | template <typename T1, typename T2>
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33 | inline constexpr size_t offset_of(T1 T2::*member) {
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34 | return offset_of_impl<T1, T2>::offset(member);
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35 | }
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36 |
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37 | #endif
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