source: opengl-game/utils.hpp@ e1f88a9

feature/imgui-sdl
Last change on this file since e1f88a9 was 0807aeb, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Spawn asteroids at a regular interval and make them move in the player's direction, change the movement of all game objects to depend on elapsed time and be framerate-independent, and switch from SDL2 timers to the C++ chrono library

  • Property mode set to 100644
File size: 938 bytes
Line 
1#ifndef __UTILS_H__
2#define __UTILS_H__
3
4#include <string>
5
6#include <glm/mat4x4.hpp>
7#include <glm/gtc/type_ptr.hpp>
8
9using namespace std;
10using namespace glm;
11
12void seedRandomNums();
13float getRandomNum(float low, float high);
14
15void printVec3(string label, const vec3& v);
16void printVec4(string label, const vec4& v);
17void printMat4(string label, const mat4& m);
18
19// Code for offset_of function from https://gist.github.com/graphitemaster/494f21190bb2c63c5516
20
21template <typename T1, typename T2>
22struct offset_of_impl {
23 static T2 object;
24 static constexpr size_t offset(T1 T2::*member) {
25 return size_t(&(offset_of_impl<T1, T2>::object.*member)) -
26 size_t(&offset_of_impl<T1, T2>::object);
27 }
28};
29template <typename T1, typename T2>
30T2 offset_of_impl<T1, T2>::object;
31
32template <typename T1, typename T2>
33inline constexpr size_t offset_of(T1 T2::*member) {
34 return offset_of_impl<T1, T2>::offset(member);
35}
36
37#endif
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