[a3cefaa] | 1 | #ifndef _VULKAN_BUFFER_H
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| 2 | #define _VULKAN_BUFFER_H
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| 3 |
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| 4 | /*
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| 5 | * This class is intended to be used with Storage Buffers and Uniform Buffers.
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| 6 | */
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| 7 |
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| 8 | template<class T>
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| 9 | class VulkanBuffer {
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| 10 |
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| 11 | public:
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| 12 |
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[8dcbf62] | 13 | // TODO: Make these private (maybe make a getter for numObjects)
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| 14 | // Externally, they are only used in resizeBufferSet
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[a3cefaa] | 15 | size_t capacity;
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| 16 | size_t numObjects;
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| 17 |
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| 18 | VulkanBuffer();
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| 19 | VulkanBuffer(size_t capacity, size_t minOffsetAlignment);
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| 20 | ~VulkanBuffer();
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| 21 |
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| 22 | VulkanBuffer<T>& operator=(const VulkanBuffer<T>& other);
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| 23 |
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[8dcbf62] | 24 | void add(T obj);
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[a3cefaa] | 25 |
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[1abebc1] | 26 | // TODO: Add a resize function
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| 27 |
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[a3cefaa] | 28 | private:
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| 29 |
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[8dcbf62] | 30 | size_t alignment;
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| 31 |
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[a3cefaa] | 32 | T* srcData; // TODO: Rename this to something else probably and rename rawData to data
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| 33 | vector<T>* vData;
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| 34 |
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| 35 | // Remember that this is a pointer to the mapped video memory
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| 36 | // Maybe rename it to mappedData or something to make that clearer
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| 37 | void* rawData;
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| 38 | };
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| 39 |
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| 40 | // Currently, for SSBOs, I store the per-object values (usually just the model matrix), on each object, so they
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| 41 | // are not in their own array and therefore cannot be pushed to the GPU as one block. The updates must happen
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| 42 | // separately per object.
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| 43 |
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| 44 | // Since Sascha WIllems' dynamic UBO example works the same way (iirc), I can implement dynamic UBOs like that as well
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| 45 | // for now. Would be nice to plan for potentially storing the ubo data on the CPU in a contiguous block in the future,
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| 46 | // assuming that would make updates easier. Keep in mind that this only makes sense if all or most of the objects
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| 47 | // in the ubo get updated every frame.
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| 48 |
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| 49 | // ============================= TODO: Also, check when it makes sense to have a staging buffer for copying data to the GPU
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| 50 | // and see if I actually need to use it everywhere I currently am. I think this is mentioned in Sascha WIllems dubo example
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| 51 | // or some other Vulkan website I recently bookmarked
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| 52 |
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| 53 | template<class T>
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| 54 | VulkanBuffer<T>::VulkanBuffer()
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| 55 | : alignment(0)
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| 56 | , capacity(0)
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| 57 | , numObjects(0)
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| 58 | , srcData(nullptr)
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| 59 | , rawData(nullptr)
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| 60 | , vData(nullptr) {
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| 61 | }
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| 62 |
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| 63 | template<class T>
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| 64 | VulkanBuffer<T>::VulkanBuffer(size_t capacity, size_t minOffsetAlignment)
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| 65 | : alignment(sizeof(T))
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| 66 | , capacity(capacity)
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| 67 | , numObjects(0)
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| 68 | , srcData(nullptr)
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| 69 | , rawData(nullptr)
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| 70 | , vData(nullptr) {
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| 71 | if (minOffsetAlignment > 0) {
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| 72 | alignment = (alignment + minOffsetAlignment - 1) & ~(minOffsetAlignment - 1);
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| 73 | }
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| 74 |
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| 75 | srcData = (T*)malloc(capacity * alignment);
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| 76 | }
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| 77 |
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| 78 | template<class T>
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| 79 | VulkanBuffer<T>::~VulkanBuffer() {
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| 80 | if (srcData != nullptr) {
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| 81 | free(srcData);
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| 82 | }
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| 83 | }
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| 84 |
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| 85 | template<class T>
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| 86 | VulkanBuffer<T>& VulkanBuffer<T>::operator=(const VulkanBuffer<T>& other) {
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| 87 | if (this == &other) {
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| 88 | return *this;
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| 89 | }
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| 90 |
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| 91 | /*
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| 92 | // assume *this manages a reusable resource, such as a heap-allocated buffer mArray
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| 93 | if (size != other.size) { // resource in *this cannot be reused
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| 94 | delete[] mArray; // release resource in *this
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| 95 | mArray = nullptr;
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| 96 | size = 0; // preserve invariants in case next line throws
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| 97 | mArray = new int[other.size]; // allocate resource in *this
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| 98 | size = other.size;
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| 99 | }
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| 100 | */
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| 101 |
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| 102 | if (srcData != nullptr) {
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| 103 | free(srcData);
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| 104 | srcData = nullptr;
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| 105 | }
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| 106 |
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| 107 | alignment = other.alignment;
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| 108 | capacity = other.capacity;
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| 109 |
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| 110 | srcData = (T*)malloc(capacity * alignment);
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| 111 | // TODO: Check for failure
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| 112 |
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| 113 | memcpy(srcData, other.srcData, capacity * alignment);
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| 114 |
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| 115 | return *this;
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| 116 | }
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| 117 |
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| 118 | template<class T>
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[8dcbf62] | 119 | void VulkanBuffer<T>::add(T obj) {
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| 120 | numObjects++;
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[a3cefaa] | 121 | }
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| 122 |
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| 123 | #endif // _VULKAN_BUFFER_H
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