[99d44b2] | 1 | #include "vulkan-game.hpp"
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[850e84c] | 2 |
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[0df3c9a] | 3 | #include <iostream>
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| 4 |
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[5edbd58] | 5 | #include "consts.hpp"
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| 6 |
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[0df3c9a] | 7 | using namespace std;
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| 8 |
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[99d44b2] | 9 | VulkanGame::VulkanGame() {
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[0df3c9a] | 10 | gui = nullptr;
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| 11 | window = nullptr;
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| 12 | }
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| 13 |
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[99d44b2] | 14 | VulkanGame::~VulkanGame() {
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[0df3c9a] | 15 | }
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| 16 |
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[b6e60b4] | 17 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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[5edbd58] | 18 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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[0df3c9a] | 19 | return;
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| 20 | }
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[b6e60b4] | 21 |
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[27c40ce] | 22 | SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
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| 23 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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| 24 |
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| 25 | SDL_RenderClear(renderer);
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| 26 |
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| 27 | SDL_RenderPresent(renderer);
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| 28 |
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[0df3c9a] | 29 | initVulkan();
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| 30 | mainLoop();
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| 31 | cleanup();
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| 32 | }
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| 33 |
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[b6e60b4] | 34 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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[0df3c9a] | 35 | gui = new GameGui_SDL();
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| 36 |
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[b6e60b4] | 37 | if (gui->init() == RTWO_ERROR) {
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[0df3c9a] | 38 | cout << "UI library could not be initialized!" << endl;
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[b6e60b4] | 39 | cout << gui->getError() << endl;
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[0df3c9a] | 40 | return RTWO_ERROR;
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| 41 | }
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| 42 |
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[b6e60b4] | 43 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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[0df3c9a] | 44 | if (window == nullptr) {
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| 45 | cout << "Window could not be created!" << endl;
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[ed7c953] | 46 | cout << gui->getError() << endl;
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[0df3c9a] | 47 | return RTWO_ERROR;
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| 48 | }
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| 49 |
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[b6e60b4] | 50 | int actualWidth, actualHeight;
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| 51 | gui->getWindowSize(&actualWidth, &actualHeight);
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| 52 |
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| 53 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 54 | cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl;
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| 55 |
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[0df3c9a] | 56 | return RTWO_SUCCESS;
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| 57 | }
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| 58 |
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[99d44b2] | 59 | void VulkanGame::initVulkan() {
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[0df3c9a] | 60 | }
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| 61 |
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[99d44b2] | 62 | void VulkanGame::mainLoop() {
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[f6521fb] | 63 | UIEvent e;
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[0df3c9a] | 64 | bool quit = false;
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| 65 |
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| 66 | while (!quit) {
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[27c40ce] | 67 | gui->processEvents();
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| 68 |
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[f6521fb] | 69 | while (gui->pollEvent(&e)) {
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| 70 | switch(e.type) {
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| 71 | case UI_EVENT_QUIT:
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| 72 | cout << "Quit event detected" << endl;
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| 73 | quit = true;
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| 74 | break;
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| 75 | case UI_EVENT_WINDOW:
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| 76 | cout << "Window event detected" << endl;
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| 77 | // Currently unused
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| 78 | break;
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| 79 | case UI_EVENT_KEY:
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| 80 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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| 81 | quit = true;
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| 82 | } else {
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| 83 | cout << "Key event detected" << endl;
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| 84 | }
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| 85 | break;
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| 86 | case UI_EVENT_MOUSEBUTTONDOWN:
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| 87 | cout << "Mouse button down event detected" << endl;
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| 88 | break;
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| 89 | case UI_EVENT_MOUSEBUTTONUP:
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| 90 | cout << "Mouse button up event detected" << endl;
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| 91 | break;
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| 92 | case UI_EVENT_MOUSEMOTION:
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| 93 | break;
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[c61323a] | 94 | default:
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| 95 | cout << "Unhandled UI event: " << e.type << endl;
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[0df3c9a] | 96 | }
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| 97 | }
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| 98 | }
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| 99 | }
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| 100 |
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[99d44b2] | 101 | void VulkanGame::cleanup() {
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[b6e60b4] | 102 | gui->destroyWindow();
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| 103 | gui->shutdown();
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[0df3c9a] | 104 | delete gui;
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[850e84c] | 105 | } |
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