[826df16] | 1 | #include <vulkan/vulkan.h>
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[03f4c64] | 2 |
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[826df16] | 3 | #include <SDL2/SDL.h>
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| 4 | #include <SDL2/SDL_vulkan.h>
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| 5 |
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| 6 | //#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
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[03f4c64] | 7 |
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| 8 | #define GLM_FORCE_RADIANS
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| 9 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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| 10 | #include <glm/vec4.hpp>
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| 11 | #include <glm/mat4x4.hpp>
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| 12 |
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| 13 | #include <iostream>
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[826df16] | 14 | #include <vector>
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| 15 | #include <stdexcept>
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| 16 | #include <cstdlib>
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[909b51a] | 17 | #include <optional>
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[826df16] | 18 |
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| 19 | #include "game-gui-sdl.hpp"
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[03f4c64] | 20 |
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| 21 | using namespace std;
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| 22 | using namespace glm;
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| 23 |
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[826df16] | 24 | const int SCREEN_WIDTH = 800;
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| 25 | const int SCREEN_HEIGHT = 600;
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| 26 |
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| 27 | const vector<const char*> validationLayers = {
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| 28 | "VK_LAYER_KHRONOS_validation"
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| 29 | };
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| 30 |
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| 31 | #ifdef NDEBUG
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| 32 | const bool enableValidationLayers = false;
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| 33 | #else
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| 34 | const bool enableValidationLayers = true;
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| 35 | #endif
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| 36 |
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[909b51a] | 37 | struct QueueFamilyIndices {
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| 38 | optional<uint32_t> graphicsFamily;
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| 39 |
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| 40 | bool isComplete() {
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| 41 | return graphicsFamily.has_value();
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| 42 | }
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| 43 | };
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| 44 |
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[b6127d2] | 45 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 46 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 47 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 48 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 49 | void* pUserData) {
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| 50 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 51 |
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| 52 | return VK_FALSE;
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| 53 | }
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| 54 |
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| 55 | VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
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| 56 | const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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| 57 | const VkAllocationCallbacks* pAllocator,
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| 58 | VkDebugUtilsMessengerEXT* pDebugMessenger) {
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| 59 | auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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| 60 | instance, "vkCreateDebugUtilsMessengerEXT");
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| 61 |
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| 62 | if (func != nullptr) {
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| 63 | return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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| 64 | } else {
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| 65 | return VK_ERROR_EXTENSION_NOT_PRESENT;
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| 66 | }
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| 67 | }
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| 68 |
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[80de39d] | 69 | void DestroyDebugUtilsMessengerEXT(VkInstance instance,
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| 70 | VkDebugUtilsMessengerEXT debugMessenger,
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| 71 | const VkAllocationCallbacks* pAllocator) {
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| 72 | auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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| 73 | instance, "vkDestroyDebugUtilsMessengerEXT");
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| 74 |
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| 75 | if (func != nullptr) {
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| 76 | func(instance, debugMessenger, pAllocator);
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| 77 | }
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| 78 | }
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| 79 |
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[826df16] | 80 | class VulkanGame {
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| 81 | public:
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| 82 | void run() {
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| 83 | if (initWindow() == RTWO_ERROR) {
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| 84 | return;
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| 85 | }
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| 86 | initVulkan();
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| 87 | mainLoop();
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| 88 | cleanup();
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| 89 | }
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| 90 | private:
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| 91 | GameGui_SDL gui;
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[80de39d] | 92 | SDL_Window* window = nullptr;
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[826df16] | 93 |
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| 94 | VkInstance instance;
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[b6127d2] | 95 | VkDebugUtilsMessengerEXT debugMessenger;
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[909b51a] | 96 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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| 97 | VkDevice device;
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| 98 | VkQueue graphicsQueue;
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[826df16] | 99 |
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| 100 | // both SDL and GLFW create window functions return NULL on failure
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| 101 | bool initWindow() {
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| 102 | if (gui.Init() == RTWO_ERROR) {
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| 103 | cout << "UI library could not be initialized!" << endl;
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| 104 | return RTWO_ERROR;
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| 105 | } else {
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| 106 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 107 | // otherwise you will not receive a High DPI OpenGL canvas.
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| 108 |
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| 109 | // TODO: Move this into some generic method in game-gui-sdl
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| 110 | window = SDL_CreateWindow("Vulkan Game",
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| 111 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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| 112 | SCREEN_WIDTH, SCREEN_HEIGHT,
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| 113 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
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| 114 |
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[80de39d] | 115 | if (window == nullptr) {
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[826df16] | 116 | cout << "Window could not be created!" << endl;
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| 117 | return RTWO_ERROR;
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| 118 | } else {
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| 119 | return RTWO_SUCCESS;
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| 120 | }
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | void initVulkan() {
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| 125 | createInstance();
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[7dcd925] | 126 | setupDebugMessenger();
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[909b51a] | 127 | pickPhysicalDevice();
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| 128 | createLogicalDevice();
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[826df16] | 129 | }
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| 130 |
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| 131 | void createInstance() {
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[b6127d2] | 132 | if (enableValidationLayers && !checkValidationLayerSupport()) {
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| 133 | throw runtime_error("validation layers requested, but not available!");
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| 134 | }
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| 135 |
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[826df16] | 136 | VkApplicationInfo appInfo = {};
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| 137 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 138 | appInfo.pApplicationName = "Vulkan Game";
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| 139 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 140 | appInfo.pEngineName = "No Engine";
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| 141 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 142 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 143 |
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| 144 | VkInstanceCreateInfo createInfo = {};
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| 145 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 146 | createInfo.pApplicationInfo = &appInfo;
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| 147 |
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[a8f0577] | 148 | vector<const char*> extensions = getRequiredExtensions();
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[b6127d2] | 149 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 150 | createInfo.ppEnabledExtensionNames = extensions.data();
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[826df16] | 151 |
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[80de39d] | 152 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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[b6127d2] | 153 | if (enableValidationLayers) {
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| 154 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 155 | createInfo.ppEnabledLayerNames = validationLayers.data();
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[80de39d] | 156 |
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| 157 | populateDebugMessengerCreateInfo(debugCreateInfo);
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| 158 | createInfo.pNext = &debugCreateInfo;
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[b6127d2] | 159 | } else {
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| 160 | createInfo.enabledLayerCount = 0;
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[80de39d] | 161 |
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| 162 | createInfo.pNext = nullptr;
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[b6127d2] | 163 | }
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[826df16] | 164 |
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| 165 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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| 166 | throw runtime_error("failed to create instance!");
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| 167 | }
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| 168 | }
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| 169 |
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[80de39d] | 170 | void setupDebugMessenger() {
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| 171 | if (!enableValidationLayers) return;
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| 172 |
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| 173 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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| 174 | populateDebugMessengerCreateInfo(createInfo);
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[b6127d2] | 175 |
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| 176 | if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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| 177 | throw runtime_error("failed to setup debug messenger!");
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| 178 | }
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| 179 | }
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| 180 |
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[909b51a] | 181 | void pickPhysicalDevice() {
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| 182 | uint32_t deviceCount = 0;
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| 183 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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| 184 |
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| 185 | if (deviceCount == 0) {
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| 186 | throw runtime_error("failed to find GPUs with Vulkan support!");
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| 187 | }
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| 188 |
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| 189 | vector<VkPhysicalDevice> devices(deviceCount);
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| 190 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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| 191 |
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| 192 | cout << endl << "Graphics cards:" << endl;
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| 193 | for (const VkPhysicalDevice& device : devices) {
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| 194 | if (isDeviceSuitable(device)) {
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| 195 | physicalDevice = device;
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| 196 | break;
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| 197 | }
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| 198 | }
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| 199 | cout << endl;
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| 200 |
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| 201 | if (physicalDevice == VK_NULL_HANDLE) {
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| 202 | throw runtime_error("failed to find a suitable GPU!");
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | bool isDeviceSuitable(VkPhysicalDevice device) {
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| 207 | VkPhysicalDeviceProperties deviceProperties;
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| 208 | VkPhysicalDeviceFeatures deviceFeatures;
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| 209 |
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| 210 | vkGetPhysicalDeviceProperties(device, &deviceProperties);
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| 211 | vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
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| 212 |
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| 213 | cout << "Device: " << deviceProperties.deviceName << endl;
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| 214 |
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| 215 | QueueFamilyIndices indices = findQueueFamilies(device);
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| 216 |
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| 217 | return indices.isComplete();
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| 218 | }
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| 219 |
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| 220 | void createLogicalDevice() {
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| 221 | QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
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| 222 |
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| 223 | VkDeviceQueueCreateInfo queueCreateInfo = {};
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| 224 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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| 225 | queueCreateInfo.queueFamilyIndex = indices.graphicsFamily.value();
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| 226 | queueCreateInfo.queueCount = 1;
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| 227 |
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| 228 | float queuePriority = 1.0f;
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| 229 | queueCreateInfo.pQueuePriorities = &queuePriority;
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| 230 |
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| 231 | VkPhysicalDeviceFeatures deviceFeatures = {};
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| 232 |
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| 233 | VkDeviceCreateInfo createInfo = {};
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| 234 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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| 235 |
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| 236 | createInfo.pQueueCreateInfos = &queueCreateInfo;
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| 237 | createInfo.queueCreateInfoCount = 1;
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| 238 |
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| 239 | createInfo.pEnabledFeatures = &deviceFeatures;
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| 240 |
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| 241 | createInfo.enabledExtensionCount = 0;
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| 242 |
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| 243 | // These fields are ignored by up-to-date Vulkan implementations,
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| 244 | // but it's a good idea to set them for backwards compatibility
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| 245 | if (enableValidationLayers) {
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| 246 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 247 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 248 | } else {
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| 249 | createInfo.enabledLayerCount = 0;
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| 250 | }
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| 251 |
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| 252 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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| 253 | throw runtime_error("failed to create logical device!");
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| 254 | }
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| 255 |
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| 256 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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| 257 | }
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| 258 |
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[a8f0577] | 259 | bool checkValidationLayerSupport() {
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| 260 | uint32_t layerCount;
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| 261 | vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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| 262 |
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| 263 | vector<VkLayerProperties> availableLayers(layerCount);
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| 264 | vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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| 265 |
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| 266 | for (const char* layerName : validationLayers) {
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| 267 | bool layerFound = false;
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| 268 |
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| 269 | for (const auto& layerProperties : availableLayers) {
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| 270 | if (strcmp(layerName, layerProperties.layerName) == 0) {
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| 271 | layerFound = true;
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| 272 | break;
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| 273 | }
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| 274 | }
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| 275 |
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| 276 | if (!layerFound) {
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| 277 | return false;
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | return true;
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| 282 | }
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| 283 |
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[909b51a] | 284 | QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
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| 285 | QueueFamilyIndices indices;
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| 286 |
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| 287 | uint32_t queueFamilyCount = 0;
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| 288 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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| 289 |
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| 290 | vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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| 291 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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| 292 |
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| 293 | int i = 0;
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| 294 | for (const auto& queueFamily : queueFamilies) {
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| 295 | if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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| 296 | indices.graphicsFamily = i;
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| 297 | }
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| 298 |
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| 299 | if (indices.isComplete()) {
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| 300 | break;
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| 301 | }
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| 302 |
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| 303 | i++;
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| 304 | }
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| 305 |
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| 306 | return indices;
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| 307 | }
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| 308 |
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| 309 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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| 310 | createInfo = {};
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| 311 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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| 312 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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| 313 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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| 314 | createInfo.pfnUserCallback = debugCallback;
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| 315 | }
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| 316 |
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[a8f0577] | 317 | vector<const char*> getRequiredExtensions() {
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| 318 | uint32_t extensionCount = 0;
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| 319 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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| 320 |
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| 321 | vector<const char*> extensions(extensionCount);
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| 322 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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| 323 |
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| 324 | if (enableValidationLayers) {
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| 325 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 326 | }
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| 327 |
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| 328 | return extensions;
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| 329 | }
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| 330 |
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[826df16] | 331 | void mainLoop() {
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| 332 | // TODO: Create some generic event-handling functions in game-gui-*
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| 333 | SDL_Event e;
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| 334 | bool quit = false;
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| 335 |
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| 336 | /*
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| 337 | SDL_Surface* screenSurface = nullptr;
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| 338 | VkSurfaceKHR surface;
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| 339 |
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| 340 | if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
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| 341 | cout << "Couild not create Vulkan surface" << endl;
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| 342 | }
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| 343 |
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| 344 | screenSurface = SDL_GetWindowSurface(window);
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| 345 | cout << "Got here" << endl;
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| 346 | cout << (screenSurface == nullptr ? "true" : "false") << endl;
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[03f4c64] | 347 |
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[826df16] | 348 | SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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| 349 | cout << "Filled" << endl;
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| 350 |
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| 351 | SDL_UpdateWindowSurface(window);
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| 352 | cout << "Updated" << endl;
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| 353 | */
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| 354 |
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[7dcd925] | 355 | while (!quit) {
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[826df16] | 356 | while (SDL_PollEvent(&e)) {
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| 357 | if (e.type == SDL_QUIT) {
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| 358 | quit = true;
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| 359 | }
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| 360 | if (e.type == SDL_KEYDOWN) {
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| 361 | quit = true;
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| 362 | }
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| 363 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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| 364 | quit = true;
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| 365 | }
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| 366 | }
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| 367 | }
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| 368 | }
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| 369 |
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| 370 | void cleanup() {
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[909b51a] | 371 | vkDestroyDevice(device, nullptr);
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| 372 |
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[80de39d] | 373 | if (enableValidationLayers) {
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| 374 | DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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| 375 | }
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| 376 |
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[826df16] | 377 | vkDestroyInstance(instance, nullptr);
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| 378 |
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| 379 | // TODO: Move this into some generic method in game-gui-sdl
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| 380 | SDL_DestroyWindow(window);
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| 381 |
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| 382 | gui.Shutdown();
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| 383 | }
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| 384 | };
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| 385 |
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[b6127d2] | 386 | int main() {
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[826df16] | 387 |
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[b6127d2] | 388 | #ifdef NDEBUG
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| 389 | cout << "DEBUGGING IS OFF" << endl;
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| 390 | #else
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| 391 | cout << "DEBUGGING IS ON" << endl;
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| 392 | #endif
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[a8f0577] | 393 |
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[826df16] | 394 | /*
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| 395 | mat4 matrix;
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| 396 | vec4 vec;
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| 397 | vec4 test = matrix * vec;
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| 398 | */
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| 399 |
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| 400 | cout << "Starting Vulkan game..." << endl;
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| 401 |
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| 402 | VulkanGame game;
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| 403 |
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| 404 | try {
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| 405 | game.run();
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| 406 | } catch (const exception& e) {
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| 407 | cerr << e.what() << endl;
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| 408 | return EXIT_FAILURE;
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| 409 | }
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[03f4c64] | 410 |
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[826df16] | 411 | cout << "Finished running the game" << endl;
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[03f4c64] | 412 |
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[826df16] | 413 | return EXIT_SUCCESS;
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[03f4c64] | 414 | }
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