[826df16] | 1 | #include <vulkan/vulkan.h>
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[03f4c64] | 2 |
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[826df16] | 3 | #include <SDL2/SDL.h>
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| 4 | #include <SDL2/SDL_vulkan.h>
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| 5 |
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| 6 | //#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
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[03f4c64] | 7 |
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| 8 | #define GLM_FORCE_RADIANS
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| 9 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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| 10 | #include <glm/vec4.hpp>
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| 11 | #include <glm/mat4x4.hpp>
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| 12 |
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| 13 | #include <iostream>
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[826df16] | 14 | #include <vector>
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[b3671b5] | 15 | #include <set>
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[826df16] | 16 | #include <stdexcept>
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| 17 | #include <cstdlib>
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[909b51a] | 18 | #include <optional>
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[826df16] | 19 |
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| 20 | #include "game-gui-sdl.hpp"
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[03f4c64] | 21 |
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| 22 | using namespace std;
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| 23 | using namespace glm;
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| 24 |
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[826df16] | 25 | const int SCREEN_WIDTH = 800;
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| 26 | const int SCREEN_HEIGHT = 600;
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| 27 |
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| 28 | const vector<const char*> validationLayers = {
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| 29 | "VK_LAYER_KHRONOS_validation"
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| 30 | };
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| 31 |
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| 32 | #ifdef NDEBUG
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| 33 | const bool enableValidationLayers = false;
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| 34 | #else
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| 35 | const bool enableValidationLayers = true;
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| 36 | #endif
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| 37 |
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[909b51a] | 38 | struct QueueFamilyIndices {
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| 39 | optional<uint32_t> graphicsFamily;
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[b3671b5] | 40 | optional<uint32_t> presentFamily;
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[909b51a] | 41 |
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| 42 | bool isComplete() {
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[b3671b5] | 43 | return graphicsFamily.has_value() && presentFamily.has_value();
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[909b51a] | 44 | }
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| 45 | };
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| 46 |
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[b6127d2] | 47 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 48 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 49 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 50 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 51 | void* pUserData) {
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| 52 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 53 |
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| 54 | return VK_FALSE;
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| 55 | }
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| 56 |
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| 57 | VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
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| 58 | const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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| 59 | const VkAllocationCallbacks* pAllocator,
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| 60 | VkDebugUtilsMessengerEXT* pDebugMessenger) {
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| 61 | auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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| 62 | instance, "vkCreateDebugUtilsMessengerEXT");
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| 63 |
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| 64 | if (func != nullptr) {
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| 65 | return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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| 66 | } else {
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| 67 | return VK_ERROR_EXTENSION_NOT_PRESENT;
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| 68 | }
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| 69 | }
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| 70 |
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[80de39d] | 71 | void DestroyDebugUtilsMessengerEXT(VkInstance instance,
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| 72 | VkDebugUtilsMessengerEXT debugMessenger,
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| 73 | const VkAllocationCallbacks* pAllocator) {
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| 74 | auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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| 75 | instance, "vkDestroyDebugUtilsMessengerEXT");
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| 76 |
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| 77 | if (func != nullptr) {
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| 78 | func(instance, debugMessenger, pAllocator);
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| 79 | }
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| 80 | }
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| 81 |
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[826df16] | 82 | class VulkanGame {
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| 83 | public:
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| 84 | void run() {
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| 85 | if (initWindow() == RTWO_ERROR) {
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| 86 | return;
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| 87 | }
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| 88 | initVulkan();
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| 89 | mainLoop();
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| 90 | cleanup();
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| 91 | }
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| 92 | private:
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| 93 | GameGui_SDL gui;
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[80de39d] | 94 | SDL_Window* window = nullptr;
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[826df16] | 95 |
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| 96 | VkInstance instance;
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[b6127d2] | 97 | VkDebugUtilsMessengerEXT debugMessenger;
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[b3671b5] | 98 | VkSurfaceKHR surface;
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| 99 |
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[909b51a] | 100 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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| 101 | VkDevice device;
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[b3671b5] | 102 |
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[909b51a] | 103 | VkQueue graphicsQueue;
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[b3671b5] | 104 | VkQueue presentQueue;
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[826df16] | 105 |
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| 106 | // both SDL and GLFW create window functions return NULL on failure
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| 107 | bool initWindow() {
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| 108 | if (gui.Init() == RTWO_ERROR) {
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| 109 | cout << "UI library could not be initialized!" << endl;
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| 110 | return RTWO_ERROR;
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| 111 | } else {
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| 112 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 113 | // otherwise you will not receive a High DPI OpenGL canvas.
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| 114 |
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| 115 | // TODO: Move this into some generic method in game-gui-sdl
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| 116 | window = SDL_CreateWindow("Vulkan Game",
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| 117 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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| 118 | SCREEN_WIDTH, SCREEN_HEIGHT,
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| 119 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
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| 120 |
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[80de39d] | 121 | if (window == nullptr) {
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[826df16] | 122 | cout << "Window could not be created!" << endl;
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| 123 | return RTWO_ERROR;
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| 124 | } else {
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| 125 | return RTWO_SUCCESS;
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| 126 | }
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | void initVulkan() {
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| 131 | createInstance();
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[7dcd925] | 132 | setupDebugMessenger();
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[b3671b5] | 133 | createSurface();
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[909b51a] | 134 | pickPhysicalDevice();
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| 135 | createLogicalDevice();
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[826df16] | 136 | }
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| 137 |
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| 138 | void createInstance() {
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[b6127d2] | 139 | if (enableValidationLayers && !checkValidationLayerSupport()) {
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| 140 | throw runtime_error("validation layers requested, but not available!");
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| 141 | }
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| 142 |
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[826df16] | 143 | VkApplicationInfo appInfo = {};
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| 144 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 145 | appInfo.pApplicationName = "Vulkan Game";
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| 146 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 147 | appInfo.pEngineName = "No Engine";
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| 148 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 149 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 150 |
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| 151 | VkInstanceCreateInfo createInfo = {};
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| 152 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 153 | createInfo.pApplicationInfo = &appInfo;
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| 154 |
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[a8f0577] | 155 | vector<const char*> extensions = getRequiredExtensions();
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[b6127d2] | 156 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 157 | createInfo.ppEnabledExtensionNames = extensions.data();
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[826df16] | 158 |
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[b3671b5] | 159 | cout << endl << "SDL extensions:" << endl;
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| 160 | for (const char* extensionName : extensions) {
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| 161 | cout << extensionName << endl;
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| 162 | }
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| 163 | cout << endl;
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| 164 |
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[80de39d] | 165 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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[b6127d2] | 166 | if (enableValidationLayers) {
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| 167 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 168 | createInfo.ppEnabledLayerNames = validationLayers.data();
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[80de39d] | 169 |
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| 170 | populateDebugMessengerCreateInfo(debugCreateInfo);
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| 171 | createInfo.pNext = &debugCreateInfo;
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[b6127d2] | 172 | } else {
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| 173 | createInfo.enabledLayerCount = 0;
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[80de39d] | 174 |
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| 175 | createInfo.pNext = nullptr;
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[b6127d2] | 176 | }
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[826df16] | 177 |
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| 178 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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| 179 | throw runtime_error("failed to create instance!");
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| 180 | }
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| 181 | }
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| 182 |
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[80de39d] | 183 | void setupDebugMessenger() {
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| 184 | if (!enableValidationLayers) return;
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| 185 |
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| 186 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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| 187 | populateDebugMessengerCreateInfo(createInfo);
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[b6127d2] | 188 |
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| 189 | if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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| 190 | throw runtime_error("failed to setup debug messenger!");
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| 191 | }
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| 192 | }
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| 193 |
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[b3671b5] | 194 | void createSurface() {
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| 195 | //SDL_Surface* screenSurface = nullptr;
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| 196 |
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| 197 | if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
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| 198 | throw runtime_error("failed to create window surface!");
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| 199 | }
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| 200 |
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| 201 | /*
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| 202 | if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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| 203 | throw runtime_error("failed to create window surface!");
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| 204 | }
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| 205 | */
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| 206 | }
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| 207 |
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[909b51a] | 208 | void pickPhysicalDevice() {
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| 209 | uint32_t deviceCount = 0;
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| 210 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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| 211 |
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| 212 | if (deviceCount == 0) {
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| 213 | throw runtime_error("failed to find GPUs with Vulkan support!");
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| 214 | }
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| 215 |
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| 216 | vector<VkPhysicalDevice> devices(deviceCount);
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| 217 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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| 218 |
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| 219 | cout << endl << "Graphics cards:" << endl;
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| 220 | for (const VkPhysicalDevice& device : devices) {
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| 221 | if (isDeviceSuitable(device)) {
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| 222 | physicalDevice = device;
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| 223 | break;
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| 224 | }
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| 225 | }
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| 226 | cout << endl;
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| 227 |
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| 228 | if (physicalDevice == VK_NULL_HANDLE) {
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| 229 | throw runtime_error("failed to find a suitable GPU!");
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| 230 | }
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| 231 | }
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| 232 |
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| 233 | bool isDeviceSuitable(VkPhysicalDevice device) {
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| 234 | VkPhysicalDeviceProperties deviceProperties;
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| 235 | VkPhysicalDeviceFeatures deviceFeatures;
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| 236 |
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| 237 | vkGetPhysicalDeviceProperties(device, &deviceProperties);
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| 238 | vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
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| 239 |
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| 240 | cout << "Device: " << deviceProperties.deviceName << endl;
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| 241 |
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| 242 | QueueFamilyIndices indices = findQueueFamilies(device);
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| 243 |
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| 244 | return indices.isComplete();
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| 245 | }
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| 246 |
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| 247 | void createLogicalDevice() {
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| 248 | QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
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| 249 |
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[b3671b5] | 250 | vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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| 251 | set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()};
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[909b51a] | 252 |
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| 253 | float queuePriority = 1.0f;
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[b3671b5] | 254 | for (uint32_t queueFamily : uniqueQueueFamilies) {
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| 255 | VkDeviceQueueCreateInfo queueCreateInfo = {};
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| 256 |
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| 257 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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| 258 | queueCreateInfo.queueFamilyIndex = queueFamily;
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| 259 | queueCreateInfo.queueCount = 1;
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| 260 | queueCreateInfo.pQueuePriorities = &queuePriority;
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| 261 |
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| 262 | queueCreateInfos.push_back(queueCreateInfo);
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| 263 | }
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[909b51a] | 264 |
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| 265 | VkPhysicalDeviceFeatures deviceFeatures = {};
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| 266 |
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| 267 | VkDeviceCreateInfo createInfo = {};
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| 268 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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| 269 |
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[b3671b5] | 270 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());;
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| 271 | createInfo.pQueueCreateInfos = queueCreateInfos.data();
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[909b51a] | 272 |
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| 273 | createInfo.pEnabledFeatures = &deviceFeatures;
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| 274 |
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| 275 | createInfo.enabledExtensionCount = 0;
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| 276 |
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| 277 | // These fields are ignored by up-to-date Vulkan implementations,
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| 278 | // but it's a good idea to set them for backwards compatibility
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| 279 | if (enableValidationLayers) {
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| 280 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 281 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 282 | } else {
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| 283 | createInfo.enabledLayerCount = 0;
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| 284 | }
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| 285 |
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| 286 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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| 287 | throw runtime_error("failed to create logical device!");
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| 288 | }
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| 289 |
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| 290 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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[b3671b5] | 291 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
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[909b51a] | 292 | }
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| 293 |
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[a8f0577] | 294 | bool checkValidationLayerSupport() {
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| 295 | uint32_t layerCount;
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| 296 | vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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| 297 |
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| 298 | vector<VkLayerProperties> availableLayers(layerCount);
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| 299 | vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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| 300 |
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| 301 | for (const char* layerName : validationLayers) {
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| 302 | bool layerFound = false;
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| 303 |
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| 304 | for (const auto& layerProperties : availableLayers) {
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| 305 | if (strcmp(layerName, layerProperties.layerName) == 0) {
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| 306 | layerFound = true;
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| 307 | break;
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| 308 | }
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| 309 | }
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| 310 |
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| 311 | if (!layerFound) {
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| 312 | return false;
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| 313 | }
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| 314 | }
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| 315 |
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| 316 | return true;
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| 317 | }
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| 318 |
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[909b51a] | 319 | QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
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| 320 | QueueFamilyIndices indices;
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| 321 |
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| 322 | uint32_t queueFamilyCount = 0;
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| 323 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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| 324 |
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| 325 | vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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| 326 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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| 327 |
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| 328 | int i = 0;
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| 329 | for (const auto& queueFamily : queueFamilies) {
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| 330 | if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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| 331 | indices.graphicsFamily = i;
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| 332 | }
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| 333 |
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[b3671b5] | 334 | VkBool32 presentSupport = false;
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| 335 | vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
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| 336 |
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| 337 | if (queueFamily.queueCount > 0 && presentSupport) {
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| 338 | indices.presentFamily = i;
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| 339 | }
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| 340 |
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[909b51a] | 341 | if (indices.isComplete()) {
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| 342 | break;
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| 343 | }
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| 344 |
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| 345 | i++;
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| 346 | }
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| 347 |
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| 348 | return indices;
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| 349 | }
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| 350 |
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| 351 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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| 352 | createInfo = {};
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| 353 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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| 354 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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| 355 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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| 356 | createInfo.pfnUserCallback = debugCallback;
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| 357 | }
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| 358 |
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[a8f0577] | 359 | vector<const char*> getRequiredExtensions() {
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| 360 | uint32_t extensionCount = 0;
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| 361 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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| 362 |
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| 363 | vector<const char*> extensions(extensionCount);
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| 364 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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| 365 |
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| 366 | if (enableValidationLayers) {
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| 367 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 368 | }
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| 369 |
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| 370 | return extensions;
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| 371 | }
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| 372 |
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[826df16] | 373 | void mainLoop() {
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| 374 | // TODO: Create some generic event-handling functions in game-gui-*
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| 375 | SDL_Event e;
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| 376 | bool quit = false;
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| 377 |
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| 378 | /*
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| 379 | screenSurface = SDL_GetWindowSurface(window);
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| 380 | cout << "Got here" << endl;
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| 381 | cout << (screenSurface == nullptr ? "true" : "false") << endl;
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[03f4c64] | 382 |
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[826df16] | 383 | SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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| 384 | cout << "Filled" << endl;
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| 385 |
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| 386 | SDL_UpdateWindowSurface(window);
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| 387 | cout << "Updated" << endl;
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| 388 | */
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| 389 |
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[7dcd925] | 390 | while (!quit) {
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[826df16] | 391 | while (SDL_PollEvent(&e)) {
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| 392 | if (e.type == SDL_QUIT) {
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| 393 | quit = true;
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| 394 | }
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| 395 | if (e.type == SDL_KEYDOWN) {
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| 396 | quit = true;
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| 397 | }
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| 398 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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| 399 | quit = true;
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| 400 | }
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| 401 | }
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| 402 | }
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| 403 | }
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| 404 |
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| 405 | void cleanup() {
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[909b51a] | 406 | vkDestroyDevice(device, nullptr);
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| 407 |
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[80de39d] | 408 | if (enableValidationLayers) {
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| 409 | DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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| 410 | }
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| 411 |
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[b3671b5] | 412 | vkDestroySurfaceKHR(instance, surface, nullptr);
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[826df16] | 413 | vkDestroyInstance(instance, nullptr);
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| 414 |
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| 415 | // TODO: Move this into some generic method in game-gui-sdl
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| 416 | SDL_DestroyWindow(window);
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| 417 |
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| 418 | gui.Shutdown();
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| 419 | }
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| 420 | };
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| 421 |
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[1c6cd5e] | 422 | int main(int argc, char* argv[]) {
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[826df16] | 423 |
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[b6127d2] | 424 | #ifdef NDEBUG
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| 425 | cout << "DEBUGGING IS OFF" << endl;
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| 426 | #else
|
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| 427 | cout << "DEBUGGING IS ON" << endl;
|
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| 428 | #endif
|
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[a8f0577] | 429 |
|
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[826df16] | 430 | mat4 matrix;
|
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| 431 | vec4 vec;
|
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| 432 | vec4 test = matrix * vec;
|
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| 433 |
|
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| 434 | cout << "Starting Vulkan game..." << endl;
|
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| 435 |
|
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| 436 | VulkanGame game;
|
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| 437 |
|
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| 438 | try {
|
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| 439 | game.run();
|
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| 440 | } catch (const exception& e) {
|
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| 441 | cerr << e.what() << endl;
|
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| 442 | return EXIT_FAILURE;
|
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| 443 | }
|
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[03f4c64] | 444 |
|
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[826df16] | 445 | cout << "Finished running the game" << endl;
|
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[03f4c64] | 446 |
|
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[826df16] | 447 | return EXIT_SUCCESS;
|
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[03f4c64] | 448 | }
|
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