1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <numeric>
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6 | #include <set>
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7 |
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8 | #include "consts.hpp"
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9 | #include "logger.hpp"
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10 |
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11 | #include "utils.hpp"
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12 |
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13 | using namespace std;
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14 |
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15 | // TODO: Update all occurances of instance variables to use this->
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16 |
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17 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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18 | this->gui = nullptr;
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19 | this->window = nullptr;
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20 | this->font = nullptr;
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21 | this->fontSDLTexture = nullptr;
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22 | this->imageSDLTexture = nullptr;
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23 |
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24 | this->currentFrame = 0;
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25 | this->framebufferResized = false;
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26 |
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27 | this->object_VP_mats = {};
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28 | this->ship_VP_mats = {};
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29 | this->asteroid_VP_mats = {};
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30 | this->laser_VP_mats = {};
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31 | this->explosion_UBO = {};
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32 | }
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33 |
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34 | VulkanGame::~VulkanGame() {
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35 | }
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36 |
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37 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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38 | seedRandomNums();
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39 |
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40 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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41 |
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42 | cout << "Vulkan Game" << endl;
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43 |
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44 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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45 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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46 | SDL_GetVersion(&sdlVersion);
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47 |
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48 | // TODO: Refactor the logger api to be more flexible,
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49 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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50 | restart_gl_log();
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51 | gl_log("starting SDL\n%s.%s.%s",
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52 | to_string(sdlVersion.major).c_str(),
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53 | to_string(sdlVersion.minor).c_str(),
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54 | to_string(sdlVersion.patch).c_str());
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55 |
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56 | open_log();
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57 | get_log() << "starting SDL" << endl;
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58 | get_log() <<
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59 | (int)sdlVersion.major << "." <<
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60 | (int)sdlVersion.minor << "." <<
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61 | (int)sdlVersion.patch << endl;
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62 |
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63 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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64 | return;
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65 | }
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66 |
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67 | initVulkan();
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68 | mainLoop();
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69 | cleanup();
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70 |
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71 | close_log();
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72 | }
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73 |
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74 | // TODO: Make some more init functions, or call this initUI if the
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75 | // amount of things initialized here keeps growing
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76 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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77 | // TODO: Put all fonts, textures, and images in the assets folder
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78 | gui = new GameGui_SDL();
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79 |
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80 | if (gui->init() == RTWO_ERROR) {
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81 | // TODO: Also print these sorts of errors to the log
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82 | cout << "UI library could not be initialized!" << endl;
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83 | cout << gui->getError() << endl;
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84 | return RTWO_ERROR;
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85 | }
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86 |
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87 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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88 | if (window == nullptr) {
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89 | cout << "Window could not be created!" << endl;
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90 | cout << gui->getError() << endl;
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91 | return RTWO_ERROR;
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92 | }
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93 |
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94 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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95 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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96 |
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97 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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98 | if (renderer == nullptr) {
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99 | cout << "Renderer could not be created!" << endl;
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100 | cout << gui->getError() << endl;
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101 | return RTWO_ERROR;
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102 | }
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103 |
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104 | SDL_VERSION(&sdlVersion);
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105 |
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106 | cout << "SDL "<<
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107 | to_string(sdlVersion.major) << "." <<
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108 | to_string(sdlVersion.minor) << "." <<
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109 | to_string(sdlVersion.patch) << endl;
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110 |
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111 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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112 | if (font == nullptr) {
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113 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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114 | return RTWO_ERROR;
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115 | }
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116 |
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117 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
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118 | if (fontSDLSurface == nullptr) {
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119 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
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120 | return RTWO_ERROR;
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121 | }
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122 |
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123 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
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124 | if (fontSDLTexture == nullptr) {
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125 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
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126 | SDL_FreeSurface(fontSDLSurface);
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127 | return RTWO_ERROR;
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128 | }
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129 |
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130 | SDL_FreeSurface(fontSDLSurface);
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131 |
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132 | // TODO: Load a PNG instead
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133 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
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134 | if (imageSDLSurface == nullptr) {
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135 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
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136 | return RTWO_ERROR;
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137 | }
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138 |
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139 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
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140 | if (imageSDLTexture == nullptr) {
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141 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
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142 | SDL_FreeSurface(imageSDLSurface);
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143 | return RTWO_ERROR;
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144 | }
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145 |
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146 | SDL_FreeSurface(imageSDLSurface);
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147 |
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148 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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149 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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150 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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151 | // until the homebrew recipe is updated
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152 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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153 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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154 | gui->getWindowWidth(), gui->getWindowHeight());
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155 | } else {
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156 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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157 | gui->getWindowWidth(), gui->getWindowHeight());
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158 | }
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159 |
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160 | if (uiOverlay == nullptr) {
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161 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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162 | return RTWO_ERROR;
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163 | }
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164 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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165 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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166 | return RTWO_ERROR;
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167 | }
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168 |
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169 | SDL_SetRenderTarget(renderer, uiOverlay);
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170 |
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171 | return RTWO_SUCCESS;
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172 | }
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173 |
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174 | void VulkanGame::initVulkan() {
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175 | const vector<const char*> validationLayers = {
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176 | "VK_LAYER_KHRONOS_validation"
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177 | };
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178 | const vector<const char*> deviceExtensions = {
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179 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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180 | };
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181 |
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182 | createVulkanInstance(validationLayers);
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183 | setupDebugMessenger();
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184 | createVulkanSurface();
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185 | pickPhysicalDevice(deviceExtensions);
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186 | createLogicalDevice(validationLayers, deviceExtensions);
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187 | createSwapChain();
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188 | createImageViews();
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189 | createRenderPass();
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190 | createCommandPool();
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191 |
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192 | createImageResources();
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193 | createFramebuffers();
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194 |
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195 | initMatrices();
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196 |
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197 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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198 | // Maybe combine the ubo-related objects into a new class
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199 |
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200 | initGraphicsPipelines();
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201 |
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202 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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203 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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204 |
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205 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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206 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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207 |
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208 | addObject(overlayObjects, overlayPipeline,
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209 | {
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210 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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211 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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212 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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213 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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214 | }, {
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215 | 0, 1, 2, 2, 3, 0
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216 | }, {}, false);
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217 |
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218 | overlayPipeline.createDescriptorSetLayout();
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219 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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220 | overlayPipeline.createDescriptorPool(swapChainImages);
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221 | overlayPipeline.createDescriptorSets(swapChainImages);
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222 |
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223 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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224 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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225 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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226 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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227 |
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228 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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229 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
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230 |
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231 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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232 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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233 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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234 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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235 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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236 |
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237 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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238 |
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239 | texturedSquare = &addObject(modelObjects, modelPipeline,
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240 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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241 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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242 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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243 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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244 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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245 | }), {
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246 | 0, 1, 2, 2, 3, 0
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247 | }, {
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248 | mat4(1.0f)
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249 | }, false);
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250 |
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251 | texturedSquare->model_base =
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252 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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253 | texturedSquare->modified = true;
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254 |
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255 | texturedSquare = &addObject(modelObjects, modelPipeline,
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256 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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257 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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258 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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259 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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260 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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261 | }), {
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262 | 0, 1, 2, 2, 3, 0
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263 | }, {
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264 | mat4(1.0f)
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265 | }, false);
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266 |
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267 | texturedSquare->model_base =
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268 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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269 | texturedSquare->modified = true;
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270 |
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271 | modelPipeline.createDescriptorSetLayout();
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272 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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273 | modelPipeline.createDescriptorPool(swapChainImages);
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274 | modelPipeline.createDescriptorSets(swapChainImages);
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275 |
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276 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
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277 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
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278 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
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279 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
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280 |
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281 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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282 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
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283 |
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284 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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285 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
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286 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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287 |
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288 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
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289 | // the same data. Add an option to make some pipelines not use indexing
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290 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
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291 | addObjectIndex<ShipVertex>(shipObjects.size(),
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292 | addVertexNormals<ShipVertex>({
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293 |
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294 | //back
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295 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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296 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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297 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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298 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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299 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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300 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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301 |
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302 | // left back
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303 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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304 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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305 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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306 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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307 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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308 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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309 |
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310 | // right back
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311 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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312 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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313 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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314 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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315 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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316 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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317 |
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318 | // left mid
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319 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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320 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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321 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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322 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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323 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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324 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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325 |
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326 | // right mid
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327 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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328 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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329 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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330 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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331 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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332 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
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333 |
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334 | // left front
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335 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
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336 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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337 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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338 |
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339 | // right front
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340 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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341 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
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342 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
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343 |
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344 | // top back
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345 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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346 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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347 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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348 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
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349 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
350 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
351 |
|
---|
352 | // bottom back
|
---|
353 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
354 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
355 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
356 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
357 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
358 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
359 |
|
---|
360 | // top mid
|
---|
361 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
362 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
363 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
364 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
365 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
366 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
367 |
|
---|
368 | // bottom mid
|
---|
369 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
370 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
371 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
372 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
373 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
374 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
375 |
|
---|
376 | // top front
|
---|
377 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
378 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
379 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
380 |
|
---|
381 | // bottom front
|
---|
382 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
383 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
384 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
385 |
|
---|
386 | // left wing start back
|
---|
387 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
388 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
389 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
390 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
391 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
392 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
393 |
|
---|
394 | // left wing start top
|
---|
395 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
396 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
397 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
398 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
399 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
400 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
401 |
|
---|
402 | // left wing start front
|
---|
403 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
404 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
405 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
406 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
407 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
408 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
409 |
|
---|
410 | // left wing start bottom
|
---|
411 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
412 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
413 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
414 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
415 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
416 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
417 |
|
---|
418 | // left wing end outside
|
---|
419 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
420 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
421 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
422 |
|
---|
423 | // left wing end top
|
---|
424 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
425 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
426 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
427 |
|
---|
428 | // left wing end front
|
---|
429 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
430 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
431 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
432 |
|
---|
433 | // left wing end bottom
|
---|
434 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
435 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
436 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
437 |
|
---|
438 | // right wing start back
|
---|
439 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
440 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
441 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
442 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
443 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
444 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
445 |
|
---|
446 | // right wing start top
|
---|
447 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
448 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
449 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
450 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
451 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
452 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
453 |
|
---|
454 | // right wing start front
|
---|
455 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
456 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
457 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
458 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
459 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
460 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
461 |
|
---|
462 | // right wing start bottom
|
---|
463 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
464 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
465 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
466 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
467 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
468 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
469 |
|
---|
470 | // right wing end outside
|
---|
471 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
472 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
473 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
474 |
|
---|
475 | // right wing end top
|
---|
476 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
477 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
478 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
479 |
|
---|
480 | // right wing end front
|
---|
481 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
482 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
483 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
484 |
|
---|
485 | // right wing end bottom
|
---|
486 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
487 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
488 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
489 | })), {
|
---|
490 | 0, 1, 2, 3, 4, 5,
|
---|
491 | 6, 7, 8, 9, 10, 11,
|
---|
492 | 12, 13, 14, 15, 16, 17,
|
---|
493 | 18, 19, 20, 21, 22, 23,
|
---|
494 | 24, 25, 26, 27, 28, 29,
|
---|
495 | 30, 31, 32,
|
---|
496 | 33, 34, 35,
|
---|
497 | 36, 37, 38, 39, 40, 41,
|
---|
498 | 42, 43, 44, 45, 46, 47,
|
---|
499 | 48, 49, 50, 51, 52, 53,
|
---|
500 | 54, 55, 56, 57, 58, 59,
|
---|
501 | 60, 61, 62,
|
---|
502 | 63, 64, 65,
|
---|
503 | 66, 67, 68, 69, 70, 71,
|
---|
504 | 72, 73, 74, 75, 76, 77,
|
---|
505 | 78, 79, 80, 81, 82, 83,
|
---|
506 | 84, 85, 86, 87, 88, 89,
|
---|
507 | 90, 91, 92,
|
---|
508 | 93, 94, 95,
|
---|
509 | 96, 97, 98,
|
---|
510 | 99, 100, 101,
|
---|
511 | 102, 103, 104, 105, 106, 107,
|
---|
512 | 108, 109, 110, 111, 112, 113,
|
---|
513 | 114, 115, 116, 117, 118, 119,
|
---|
514 | 120, 121, 122, 123, 124, 125,
|
---|
515 | 126, 127, 128,
|
---|
516 | 129, 130, 131,
|
---|
517 | 132, 133, 134,
|
---|
518 | 135, 136, 137,
|
---|
519 | }, {
|
---|
520 | mat4(1.0f)
|
---|
521 | }, false);
|
---|
522 |
|
---|
523 | ship.model_base =
|
---|
524 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
525 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
526 | ship.modified = true;
|
---|
527 |
|
---|
528 | shipPipeline.createDescriptorSetLayout();
|
---|
529 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
530 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
531 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
532 |
|
---|
533 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
534 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
535 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
536 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
537 |
|
---|
538 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
539 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
540 |
|
---|
541 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
542 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
543 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
544 |
|
---|
545 | asteroidPipeline.createDescriptorSetLayout();
|
---|
546 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
547 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
548 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
549 |
|
---|
550 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
551 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
552 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
553 |
|
---|
554 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
555 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
556 |
|
---|
557 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
558 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
559 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
560 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
561 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
562 |
|
---|
563 | laserPipeline.createDescriptorSetLayout();
|
---|
564 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
565 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
566 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
567 |
|
---|
568 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
569 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
570 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
571 |
|
---|
572 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
573 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
574 |
|
---|
575 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
576 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
577 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
578 |
|
---|
579 | explosionPipeline.createDescriptorSetLayout();
|
---|
580 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
581 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
582 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
583 |
|
---|
584 | cout << "Created all the graphics pipelines" << endl;
|
---|
585 |
|
---|
586 | createCommandBuffers();
|
---|
587 |
|
---|
588 | createSyncObjects();
|
---|
589 | }
|
---|
590 |
|
---|
591 | void VulkanGame::initGraphicsPipelines() {
|
---|
592 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex, void*>(
|
---|
593 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
594 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 4, 6, 0);
|
---|
595 |
|
---|
596 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
597 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
598 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
599 |
|
---|
600 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(
|
---|
601 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
602 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
603 |
|
---|
604 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(
|
---|
605 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
606 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
607 |
|
---|
608 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
609 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
610 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
611 |
|
---|
612 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
613 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
614 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
615 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
616 | }
|
---|
617 |
|
---|
618 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
619 | void VulkanGame::initMatrices() {
|
---|
620 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
621 |
|
---|
622 | float cam_yaw = 0.0f;
|
---|
623 | float cam_pitch = -50.0f;
|
---|
624 |
|
---|
625 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
626 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
627 |
|
---|
628 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
629 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
630 | viewMat = R_view * T_view;
|
---|
631 |
|
---|
632 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
633 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
634 |
|
---|
635 | object_VP_mats.view = viewMat;
|
---|
636 | object_VP_mats.proj = projMat;
|
---|
637 |
|
---|
638 | ship_VP_mats.view = viewMat;
|
---|
639 | ship_VP_mats.proj = projMat;
|
---|
640 |
|
---|
641 | asteroid_VP_mats.view = viewMat;
|
---|
642 | asteroid_VP_mats.proj = projMat;
|
---|
643 |
|
---|
644 | laser_VP_mats.view = viewMat;
|
---|
645 | laser_VP_mats.proj = projMat;
|
---|
646 |
|
---|
647 | explosion_UBO.view = viewMat;
|
---|
648 | explosion_UBO.proj = projMat;
|
---|
649 | }
|
---|
650 |
|
---|
651 | void VulkanGame::mainLoop() {
|
---|
652 | UIEvent e;
|
---|
653 | bool quit = false;
|
---|
654 |
|
---|
655 | this->startTime = high_resolution_clock::now();
|
---|
656 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
657 |
|
---|
658 | lastSpawn_asteroid = curTime;
|
---|
659 |
|
---|
660 | while (!quit) {
|
---|
661 |
|
---|
662 | this->prevTime = curTime;
|
---|
663 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
664 | this->elapsedTime = curTime - this->prevTime;
|
---|
665 |
|
---|
666 | gui->processEvents();
|
---|
667 |
|
---|
668 | while (gui->pollEvent(&e)) {
|
---|
669 | switch(e.type) {
|
---|
670 | case UI_EVENT_QUIT:
|
---|
671 | cout << "Quit event detected" << endl;
|
---|
672 | quit = true;
|
---|
673 | break;
|
---|
674 | case UI_EVENT_WINDOW:
|
---|
675 | cout << "Window event detected" << endl;
|
---|
676 | // Currently unused
|
---|
677 | break;
|
---|
678 | case UI_EVENT_WINDOWRESIZE:
|
---|
679 | cout << "Window resize event detected" << endl;
|
---|
680 | framebufferResized = true;
|
---|
681 | break;
|
---|
682 | case UI_EVENT_KEYDOWN:
|
---|
683 | if (e.key.repeat) {
|
---|
684 | break;
|
---|
685 | }
|
---|
686 |
|
---|
687 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
688 | quit = true;
|
---|
689 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
690 | cout << "Adding a plane" << endl;
|
---|
691 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
692 |
|
---|
693 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
694 | addObject(modelObjects, modelPipeline,
|
---|
695 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
696 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
697 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
698 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
699 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
700 | }), {
|
---|
701 | 0, 1, 2, 2, 3, 0
|
---|
702 | }, {
|
---|
703 | mat4(1.0f)
|
---|
704 | }, true);
|
---|
705 |
|
---|
706 | texturedSquare.model_base =
|
---|
707 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
708 | texturedSquare.modified = true;
|
---|
709 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
710 | // TODO: When I start actually removing objects from the object vectors,
|
---|
711 | // I will need to update the indices since they might become incorrect
|
---|
712 | // or invalid as objects get moved around
|
---|
713 |
|
---|
714 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
715 |
|
---|
716 | addLaser(
|
---|
717 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
718 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
719 | vec3(1.0f, 0.0f, 0.0f), 0.03f);
|
---|
720 |
|
---|
721 | leftLaserIdx = laserObjects.size() - 1;
|
---|
722 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
723 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
724 |
|
---|
725 | addLaser(
|
---|
726 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
727 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
728 | vec3(0.0f, 1.0f, 0.0f), 0.03f);
|
---|
729 |
|
---|
730 | rightLaserIdx = laserObjects.size() - 1;
|
---|
731 | } else {
|
---|
732 | cout << "Key event detected" << endl;
|
---|
733 | }
|
---|
734 | break;
|
---|
735 | case UI_EVENT_KEYUP:
|
---|
736 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
737 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
738 | laserObjects[leftLaserIdx].modified = true;
|
---|
739 | leftLaserIdx = -1;
|
---|
740 |
|
---|
741 | if (leftLaserEffect != nullptr) {
|
---|
742 | leftLaserEffect->deleted = true;
|
---|
743 | leftLaserEffect = nullptr;
|
---|
744 | }
|
---|
745 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
746 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
747 | laserObjects[rightLaserIdx].modified = true;
|
---|
748 | rightLaserIdx = -1;
|
---|
749 |
|
---|
750 | if (rightLaserEffect != nullptr) {
|
---|
751 | rightLaserEffect->deleted = true;
|
---|
752 | rightLaserEffect = nullptr;
|
---|
753 | }
|
---|
754 | }
|
---|
755 | break;
|
---|
756 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
757 | cout << "Mouse button down event detected" << endl;
|
---|
758 | break;
|
---|
759 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
760 | cout << "Mouse button up event detected" << endl;
|
---|
761 | break;
|
---|
762 | case UI_EVENT_MOUSEMOTION:
|
---|
763 | break;
|
---|
764 | case UI_EVENT_UNKNOWN:
|
---|
765 | //cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
766 | break;
|
---|
767 | default:
|
---|
768 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
769 | }
|
---|
770 | }
|
---|
771 |
|
---|
772 | // Check which keys are held down
|
---|
773 |
|
---|
774 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
775 |
|
---|
776 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
777 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
778 |
|
---|
779 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
780 | * shipObjects[0].model_transform;
|
---|
781 | ship.modified = true;
|
---|
782 |
|
---|
783 | if (leftLaserIdx != -1) {
|
---|
784 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
785 | }
|
---|
786 | if (rightLaserIdx != -1) {
|
---|
787 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
788 | }
|
---|
789 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
790 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
791 |
|
---|
792 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
793 | * shipObjects[0].model_transform;
|
---|
794 | ship.modified = true;
|
---|
795 |
|
---|
796 | if (leftLaserIdx != -1) {
|
---|
797 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
798 | }
|
---|
799 | if (rightLaserIdx != -1) {
|
---|
800 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
801 | }
|
---|
802 | }
|
---|
803 |
|
---|
804 | renderUI();
|
---|
805 | renderScene();
|
---|
806 | }
|
---|
807 |
|
---|
808 | vkDeviceWaitIdle(device);
|
---|
809 | }
|
---|
810 |
|
---|
811 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
812 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
813 | // where it will run just once per frame
|
---|
814 | void VulkanGame::updateScene(uint32_t currentImage) {
|
---|
815 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
816 | model.model_transform =
|
---|
817 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
818 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
819 | model.modified = true;
|
---|
820 | }
|
---|
821 |
|
---|
822 | if (leftLaserIdx != -1) {
|
---|
823 | updateLaserTarget(leftLaserIdx);
|
---|
824 | }
|
---|
825 | if (rightLaserIdx != -1) {
|
---|
826 | updateLaserTarget(rightLaserIdx);
|
---|
827 | }
|
---|
828 |
|
---|
829 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
830 | if ((*it)->deleted) {
|
---|
831 | delete *it;
|
---|
832 | it = effects.erase(it);
|
---|
833 | } else {
|
---|
834 | BaseEffectOverTime* eot = *it;
|
---|
835 |
|
---|
836 | eot->applyEffect();
|
---|
837 |
|
---|
838 | it++;
|
---|
839 | }
|
---|
840 | }
|
---|
841 |
|
---|
842 | for (SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
843 | if (!asteroid.ssbo.deleted) {
|
---|
844 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
845 |
|
---|
846 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
847 | asteroid.ssbo.deleted = true;
|
---|
848 |
|
---|
849 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
850 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
851 | float cam_pitch = -50.0f;
|
---|
852 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
853 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
854 |
|
---|
855 | addExplosion(model_mat, 0.5f, curTime);
|
---|
856 |
|
---|
857 | // TODO: Increment player's score here
|
---|
858 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
859 | asteroid.ssbo.deleted = true;
|
---|
860 | } else {
|
---|
861 | asteroid.model_transform =
|
---|
862 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
863 | asteroid.model_transform;
|
---|
864 | }
|
---|
865 |
|
---|
866 | asteroid.modified = true;
|
---|
867 | }
|
---|
868 | }
|
---|
869 |
|
---|
870 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
871 | this->lastSpawn_asteroid = curTime;
|
---|
872 |
|
---|
873 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
874 | asteroidObjects, asteroidPipeline,
|
---|
875 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
876 | addVertexNormals<AsteroidVertex>({
|
---|
877 |
|
---|
878 | // front
|
---|
879 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
880 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
881 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
882 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
883 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
884 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
885 |
|
---|
886 | // top
|
---|
887 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
888 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
889 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
890 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
891 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
892 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
893 |
|
---|
894 | // bottom
|
---|
895 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
896 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
897 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
898 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
899 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
900 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
901 |
|
---|
902 | // back
|
---|
903 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
904 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
905 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
906 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
907 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
908 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
909 |
|
---|
910 | // right
|
---|
911 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
912 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
913 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
914 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
915 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
916 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
917 |
|
---|
918 | // left
|
---|
919 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
920 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
921 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
922 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
923 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
924 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
925 | })), {
|
---|
926 | 0, 1, 2, 3, 4, 5,
|
---|
927 | 6, 7, 8, 9, 10, 11,
|
---|
928 | 12, 13, 14, 15, 16, 17,
|
---|
929 | 18, 19, 20, 21, 22, 23,
|
---|
930 | 24, 25, 26, 27, 28, 29,
|
---|
931 | 30, 31, 32, 33, 34, 35,
|
---|
932 | }, {
|
---|
933 | mat4(1.0f),
|
---|
934 | 10.0f,
|
---|
935 | false
|
---|
936 | }, true);
|
---|
937 |
|
---|
938 | // This accounts for the scaling in model_base.
|
---|
939 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
940 | // under-calculates the true value.
|
---|
941 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
942 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
943 | asteroid.radius /= 8.0f;
|
---|
944 |
|
---|
945 | asteroid.model_base =
|
---|
946 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
947 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
948 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
949 | asteroid.modified = true;
|
---|
950 | }
|
---|
951 |
|
---|
952 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
953 | if (shipObjects[i].modified) {
|
---|
954 | updateObject(shipObjects, shipPipeline, i);
|
---|
955 | }
|
---|
956 | }
|
---|
957 |
|
---|
958 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
959 | if (modelObjects[i].modified) {
|
---|
960 | updateObject(modelObjects, modelPipeline, i);
|
---|
961 | }
|
---|
962 | }
|
---|
963 |
|
---|
964 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
965 | if (asteroidObjects[i].modified) {
|
---|
966 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
967 | }
|
---|
968 | }
|
---|
969 |
|
---|
970 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
971 | if (laserObjects[i].modified) {
|
---|
972 | updateObject(laserObjects, laserPipeline, i);
|
---|
973 | }
|
---|
974 | }
|
---|
975 |
|
---|
976 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
977 | if (explosionObjects[i].modified) {
|
---|
978 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
979 | }
|
---|
980 | }
|
---|
981 |
|
---|
982 | explosion_UBO.cur_time = curTime;
|
---|
983 |
|
---|
984 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[currentImage], 0, object_VP_mats);
|
---|
985 |
|
---|
986 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[currentImage], 0, ship_VP_mats);
|
---|
987 |
|
---|
988 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[currentImage], 0, asteroid_VP_mats);
|
---|
989 |
|
---|
990 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[currentImage], 0, laser_VP_mats);
|
---|
991 |
|
---|
992 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[currentImage], 0, explosion_UBO);
|
---|
993 | }
|
---|
994 |
|
---|
995 | void VulkanGame::renderUI() {
|
---|
996 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
|
---|
997 | SDL_RenderClear(renderer);
|
---|
998 |
|
---|
999 | SDL_Rect rect = {280, 220, 100, 100};
|
---|
1000 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
---|
1001 | SDL_RenderFillRect(renderer, &rect);
|
---|
1002 |
|
---|
1003 | rect = {10, 10, 0, 0};
|
---|
1004 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
1005 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
|
---|
1006 |
|
---|
1007 | rect = {10, 80, 0, 0};
|
---|
1008 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
1009 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
|
---|
1010 |
|
---|
1011 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
---|
1012 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
|
---|
1013 |
|
---|
1014 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
|
---|
1015 | sdlOverlayImage, graphicsQueue);
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | void VulkanGame::renderScene() {
|
---|
1019 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
|
---|
1020 |
|
---|
1021 | uint32_t imageIndex;
|
---|
1022 |
|
---|
1023 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
1024 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
1025 |
|
---|
1026 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1027 | recreateSwapChain();
|
---|
1028 | return;
|
---|
1029 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
---|
1030 | throw runtime_error("failed to acquire swap chain image!");
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | // TODO: Figure out a more elegant way to only do updates and render the UI once per scene render
|
---|
1034 | // Probably move some of the renderScene() code into a higher function that updates the UI, and renders
|
---|
1035 | // the UI and scene
|
---|
1036 | updateScene(imageIndex);
|
---|
1037 |
|
---|
1038 | VkSubmitInfo submitInfo = {};
|
---|
1039 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
1040 |
|
---|
1041 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
|
---|
1042 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
1043 |
|
---|
1044 | submitInfo.waitSemaphoreCount = 1;
|
---|
1045 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
1046 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
1047 | submitInfo.commandBufferCount = 1;
|
---|
1048 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
1049 |
|
---|
1050 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
|
---|
1051 |
|
---|
1052 | submitInfo.signalSemaphoreCount = 1;
|
---|
1053 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
1054 |
|
---|
1055 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
---|
1056 |
|
---|
1057 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
1058 | throw runtime_error("failed to submit draw command buffer!");
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | VkPresentInfoKHR presentInfo = {};
|
---|
1062 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
1063 | presentInfo.waitSemaphoreCount = 1;
|
---|
1064 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
1065 |
|
---|
1066 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
1067 | presentInfo.swapchainCount = 1;
|
---|
1068 | presentInfo.pSwapchains = swapChains;
|
---|
1069 | presentInfo.pImageIndices = &imageIndex;
|
---|
1070 | presentInfo.pResults = nullptr;
|
---|
1071 |
|
---|
1072 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
1073 |
|
---|
1074 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
1075 | framebufferResized = false;
|
---|
1076 | recreateSwapChain();
|
---|
1077 | } else if (result != VK_SUCCESS) {
|
---|
1078 | throw runtime_error("failed to present swap chain image!");
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
1082 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | void VulkanGame::cleanup() {
|
---|
1086 | cleanupSwapChain();
|
---|
1087 |
|
---|
1088 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
1089 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
1090 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
1091 |
|
---|
1092 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
1093 |
|
---|
1094 | modelPipeline.cleanupBuffers();
|
---|
1095 | overlayPipeline.cleanupBuffers();
|
---|
1096 | shipPipeline.cleanupBuffers();
|
---|
1097 | asteroidPipeline.cleanupBuffers();
|
---|
1098 | laserPipeline.cleanupBuffers();
|
---|
1099 | explosionPipeline.cleanupBuffers();
|
---|
1100 |
|
---|
1101 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
1102 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
1103 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
1104 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
1108 | vkDestroyDevice(device, nullptr);
|
---|
1109 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
1110 |
|
---|
1111 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1112 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 | vkDestroyInstance(instance, nullptr);
|
---|
1116 |
|
---|
1117 | // TODO: Check if any of these functions accept null parameters
|
---|
1118 | // If they do, I don't need to check for that
|
---|
1119 |
|
---|
1120 | if (uiOverlay != nullptr) {
|
---|
1121 | SDL_DestroyTexture(uiOverlay);
|
---|
1122 | uiOverlay = nullptr;
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | if (fontSDLTexture != nullptr) {
|
---|
1126 | SDL_DestroyTexture(fontSDLTexture);
|
---|
1127 | fontSDLTexture = nullptr;
|
---|
1128 | }
|
---|
1129 |
|
---|
1130 | if (imageSDLTexture != nullptr) {
|
---|
1131 | SDL_DestroyTexture(imageSDLTexture);
|
---|
1132 | imageSDLTexture = nullptr;
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 | TTF_CloseFont(font);
|
---|
1136 | font = nullptr;
|
---|
1137 |
|
---|
1138 | SDL_DestroyRenderer(renderer);
|
---|
1139 | renderer = nullptr;
|
---|
1140 |
|
---|
1141 | gui->destroyWindow();
|
---|
1142 | gui->shutdown();
|
---|
1143 | delete gui;
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
1147 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
1148 | throw runtime_error("validation layers requested, but not available!");
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | VkApplicationInfo appInfo = {};
|
---|
1152 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
1153 | appInfo.pApplicationName = "Vulkan Game";
|
---|
1154 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1155 | appInfo.pEngineName = "No Engine";
|
---|
1156 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1157 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
1158 |
|
---|
1159 | VkInstanceCreateInfo createInfo = {};
|
---|
1160 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
1161 | createInfo.pApplicationInfo = &appInfo;
|
---|
1162 |
|
---|
1163 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
1164 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1165 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
1166 | }
|
---|
1167 |
|
---|
1168 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
1169 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
1170 |
|
---|
1171 | cout << endl << "Extensions:" << endl;
|
---|
1172 | for (const char* extensionName : extensions) {
|
---|
1173 | cout << extensionName << endl;
|
---|
1174 | }
|
---|
1175 | cout << endl;
|
---|
1176 |
|
---|
1177 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
1178 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1179 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1180 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1181 |
|
---|
1182 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
1183 | createInfo.pNext = &debugCreateInfo;
|
---|
1184 | } else {
|
---|
1185 | createInfo.enabledLayerCount = 0;
|
---|
1186 |
|
---|
1187 | createInfo.pNext = nullptr;
|
---|
1188 | }
|
---|
1189 |
|
---|
1190 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
1191 | throw runtime_error("failed to create instance!");
|
---|
1192 | }
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 | void VulkanGame::setupDebugMessenger() {
|
---|
1196 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
1197 |
|
---|
1198 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
1199 | populateDebugMessengerCreateInfo(createInfo);
|
---|
1200 |
|
---|
1201 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
1202 | throw runtime_error("failed to set up debug messenger!");
|
---|
1203 | }
|
---|
1204 | }
|
---|
1205 |
|
---|
1206 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
1207 | createInfo = {};
|
---|
1208 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
1209 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
1210 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
1211 | createInfo.pfnUserCallback = debugCallback;
|
---|
1212 | }
|
---|
1213 |
|
---|
1214 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
1215 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
1216 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
1217 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
1218 | void* pUserData) {
|
---|
1219 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
1220 |
|
---|
1221 | return VK_FALSE;
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 | void VulkanGame::createVulkanSurface() {
|
---|
1225 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
1226 | throw runtime_error("failed to create window surface!");
|
---|
1227 | }
|
---|
1228 | }
|
---|
1229 |
|
---|
1230 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
1231 | uint32_t deviceCount = 0;
|
---|
1232 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
1233 |
|
---|
1234 | if (deviceCount == 0) {
|
---|
1235 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
1236 | }
|
---|
1237 |
|
---|
1238 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
1239 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
1240 |
|
---|
1241 | cout << endl << "Graphics cards:" << endl;
|
---|
1242 | for (const VkPhysicalDevice& device : devices) {
|
---|
1243 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
1244 | physicalDevice = device;
|
---|
1245 | break;
|
---|
1246 | }
|
---|
1247 | }
|
---|
1248 | cout << endl;
|
---|
1249 |
|
---|
1250 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
1251 | throw runtime_error("failed to find a suitable GPU!");
|
---|
1252 | }
|
---|
1253 | }
|
---|
1254 |
|
---|
1255 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
1256 | const vector<const char*>& deviceExtensions) {
|
---|
1257 | VkPhysicalDeviceProperties deviceProperties;
|
---|
1258 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
1259 |
|
---|
1260 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
1261 |
|
---|
1262 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1263 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
1264 | bool swapChainAdequate = false;
|
---|
1265 |
|
---|
1266 | if (extensionsSupported) {
|
---|
1267 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
1268 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
1269 | }
|
---|
1270 |
|
---|
1271 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
1272 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
1273 |
|
---|
1274 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
1275 | }
|
---|
1276 |
|
---|
1277 | void VulkanGame::createLogicalDevice(
|
---|
1278 | const vector<const char*> validationLayers, const vector<const char*>& deviceExtensions) {
|
---|
1279 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1280 |
|
---|
1281 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
1282 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1283 |
|
---|
1284 | float queuePriority = 1.0f;
|
---|
1285 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
1286 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
1287 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
1288 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
1289 | queueCreateInfo.queueCount = 1;
|
---|
1290 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
1291 |
|
---|
1292 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
1296 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
1297 |
|
---|
1298 | VkDeviceCreateInfo createInfo = {};
|
---|
1299 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
1300 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
1301 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
1302 |
|
---|
1303 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
1304 |
|
---|
1305 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
1306 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
1307 |
|
---|
1308 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
1309 | // but it's a good idea to set them for backwards compatibility
|
---|
1310 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1311 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1312 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1313 | } else {
|
---|
1314 | createInfo.enabledLayerCount = 0;
|
---|
1315 | }
|
---|
1316 |
|
---|
1317 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
1318 | throw runtime_error("failed to create logical device!");
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
1322 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 | void VulkanGame::createSwapChain() {
|
---|
1326 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
1327 |
|
---|
1328 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
1329 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
1330 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
1331 |
|
---|
1332 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
1333 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
1334 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
1335 | }
|
---|
1336 |
|
---|
1337 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
1338 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
1339 | createInfo.surface = surface;
|
---|
1340 | createInfo.minImageCount = imageCount;
|
---|
1341 | createInfo.imageFormat = surfaceFormat.format;
|
---|
1342 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
1343 | createInfo.imageExtent = extent;
|
---|
1344 | createInfo.imageArrayLayers = 1;
|
---|
1345 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
1346 |
|
---|
1347 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1348 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1349 |
|
---|
1350 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
1351 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
1352 | createInfo.queueFamilyIndexCount = 2;
|
---|
1353 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
1354 | } else {
|
---|
1355 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
1356 | createInfo.queueFamilyIndexCount = 0;
|
---|
1357 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
1361 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
1362 | createInfo.presentMode = presentMode;
|
---|
1363 | createInfo.clipped = VK_TRUE;
|
---|
1364 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
1365 |
|
---|
1366 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
1367 | throw runtime_error("failed to create swap chain!");
|
---|
1368 | }
|
---|
1369 |
|
---|
1370 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
1371 | swapChainImages.resize(imageCount);
|
---|
1372 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
1373 |
|
---|
1374 | swapChainImageFormat = surfaceFormat.format;
|
---|
1375 | swapChainExtent = extent;
|
---|
1376 | }
|
---|
1377 |
|
---|
1378 | void VulkanGame::createImageViews() {
|
---|
1379 | swapChainImageViews.resize(swapChainImages.size());
|
---|
1380 |
|
---|
1381 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
1382 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
1383 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | void VulkanGame::createRenderPass() {
|
---|
1388 | VkAttachmentDescription colorAttachment = {};
|
---|
1389 | colorAttachment.format = swapChainImageFormat;
|
---|
1390 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1391 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1392 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
1393 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1394 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1395 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1396 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
1397 |
|
---|
1398 | VkAttachmentReference colorAttachmentRef = {};
|
---|
1399 | colorAttachmentRef.attachment = 0;
|
---|
1400 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
1401 |
|
---|
1402 | VkAttachmentDescription depthAttachment = {};
|
---|
1403 | depthAttachment.format = findDepthFormat();
|
---|
1404 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1405 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1406 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1407 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1408 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1409 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1410 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1411 |
|
---|
1412 | VkAttachmentReference depthAttachmentRef = {};
|
---|
1413 | depthAttachmentRef.attachment = 1;
|
---|
1414 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1415 |
|
---|
1416 | VkSubpassDescription subpass = {};
|
---|
1417 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
1418 | subpass.colorAttachmentCount = 1;
|
---|
1419 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
1420 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
1421 |
|
---|
1422 | VkSubpassDependency dependency = {};
|
---|
1423 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
1424 | dependency.dstSubpass = 0;
|
---|
1425 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1426 | dependency.srcAccessMask = 0;
|
---|
1427 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1428 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
1429 |
|
---|
1430 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
1431 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
1432 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
1433 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1434 | renderPassInfo.pAttachments = attachments.data();
|
---|
1435 | renderPassInfo.subpassCount = 1;
|
---|
1436 | renderPassInfo.pSubpasses = &subpass;
|
---|
1437 | renderPassInfo.dependencyCount = 1;
|
---|
1438 | renderPassInfo.pDependencies = &dependency;
|
---|
1439 |
|
---|
1440 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
1441 | throw runtime_error("failed to create render pass!");
|
---|
1442 | }
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | VkFormat VulkanGame::findDepthFormat() {
|
---|
1446 | return VulkanUtils::findSupportedFormat(
|
---|
1447 | physicalDevice,
|
---|
1448 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
1449 | VK_IMAGE_TILING_OPTIMAL,
|
---|
1450 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
1451 | );
|
---|
1452 | }
|
---|
1453 |
|
---|
1454 | void VulkanGame::createCommandPool() {
|
---|
1455 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
1456 |
|
---|
1457 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1458 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1459 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
1460 | poolInfo.flags = 0;
|
---|
1461 |
|
---|
1462 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
1463 | throw runtime_error("failed to create graphics command pool!");
|
---|
1464 | }
|
---|
1465 | }
|
---|
1466 |
|
---|
1467 | void VulkanGame::createImageResources() {
|
---|
1468 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
1469 | depthImage, graphicsQueue);
|
---|
1470 |
|
---|
1471 | createTextureSampler();
|
---|
1472 |
|
---|
1473 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
1474 |
|
---|
1475 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
1476 |
|
---|
1477 | sdlOverlayImageDescriptor = {};
|
---|
1478 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1479 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
1480 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
1481 |
|
---|
1482 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
1483 | floorTextureImage, graphicsQueue);
|
---|
1484 |
|
---|
1485 | floorTextureImageDescriptor = {};
|
---|
1486 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1487 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
1488 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
1489 |
|
---|
1490 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/laser.png",
|
---|
1491 | laserTextureImage, graphicsQueue);
|
---|
1492 |
|
---|
1493 | laserTextureImageDescriptor = {};
|
---|
1494 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1495 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
1496 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
1497 | }
|
---|
1498 |
|
---|
1499 | void VulkanGame::createTextureSampler() {
|
---|
1500 | VkSamplerCreateInfo samplerInfo = {};
|
---|
1501 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
1502 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
1503 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
1504 |
|
---|
1505 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1506 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1507 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1508 |
|
---|
1509 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
1510 | samplerInfo.maxAnisotropy = 16;
|
---|
1511 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
1512 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
1513 | samplerInfo.compareEnable = VK_FALSE;
|
---|
1514 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
1515 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
1516 | samplerInfo.mipLodBias = 0.0f;
|
---|
1517 | samplerInfo.minLod = 0.0f;
|
---|
1518 | samplerInfo.maxLod = 0.0f;
|
---|
1519 |
|
---|
1520 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
1521 | throw runtime_error("failed to create texture sampler!");
|
---|
1522 | }
|
---|
1523 | }
|
---|
1524 |
|
---|
1525 | void VulkanGame::createFramebuffers() {
|
---|
1526 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
1527 |
|
---|
1528 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
1529 | array<VkImageView, 2> attachments = {
|
---|
1530 | swapChainImageViews[i],
|
---|
1531 | depthImage.imageView
|
---|
1532 | };
|
---|
1533 |
|
---|
1534 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
1535 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
1536 | framebufferInfo.renderPass = renderPass;
|
---|
1537 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1538 | framebufferInfo.pAttachments = attachments.data();
|
---|
1539 | framebufferInfo.width = swapChainExtent.width;
|
---|
1540 | framebufferInfo.height = swapChainExtent.height;
|
---|
1541 | framebufferInfo.layers = 1;
|
---|
1542 |
|
---|
1543 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
1544 | throw runtime_error("failed to create framebuffer!");
|
---|
1545 | }
|
---|
1546 | }
|
---|
1547 | }
|
---|
1548 |
|
---|
1549 | void VulkanGame::createCommandBuffers() {
|
---|
1550 | commandBuffers.resize(swapChainImages.size());
|
---|
1551 |
|
---|
1552 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
1553 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
1554 | allocInfo.commandPool = commandPool;
|
---|
1555 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
1556 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
1557 |
|
---|
1558 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
1559 | throw runtime_error("failed to allocate command buffers!");
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
1563 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1564 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1565 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
1566 | beginInfo.pInheritanceInfo = nullptr;
|
---|
1567 |
|
---|
1568 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
1569 | throw runtime_error("failed to begin recording command buffer!");
|
---|
1570 | }
|
---|
1571 |
|
---|
1572 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1573 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1574 | renderPassInfo.renderPass = renderPass;
|
---|
1575 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
1576 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1577 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1578 |
|
---|
1579 | array<VkClearValue, 2> clearValues = {};
|
---|
1580 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
1581 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1582 |
|
---|
1583 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1584 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1585 |
|
---|
1586 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1587 |
|
---|
1588 | modelPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1589 | shipPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1590 | asteroidPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1591 | laserPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1592 | explosionPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1593 |
|
---|
1594 | // Always render this pipeline last
|
---|
1595 | overlayPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1596 |
|
---|
1597 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
1598 |
|
---|
1599 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
1600 | throw runtime_error("failed to record command buffer!");
|
---|
1601 | }
|
---|
1602 | }
|
---|
1603 | }
|
---|
1604 |
|
---|
1605 | void VulkanGame::createSyncObjects() {
|
---|
1606 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1607 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1608 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1609 |
|
---|
1610 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1611 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1612 |
|
---|
1613 | VkFenceCreateInfo fenceInfo = {};
|
---|
1614 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1615 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1616 |
|
---|
1617 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
1618 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
1619 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
1620 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
1621 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
1622 | }
|
---|
1623 | }
|
---|
1624 | }
|
---|
1625 |
|
---|
1626 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
1627 | vec3 ray = end - start;
|
---|
1628 | float length = glm::length(ray);
|
---|
1629 |
|
---|
1630 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
1631 | laserObjects, laserPipeline,
|
---|
1632 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
1633 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
1634 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
1635 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
1636 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
1637 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
1638 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
1639 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
1640 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
1641 | }), {
|
---|
1642 | 0, 1, 2, 0, 2, 3,
|
---|
1643 | 4, 5, 1, 4, 1, 0,
|
---|
1644 | 6, 7, 5, 6, 5, 4
|
---|
1645 | }, {
|
---|
1646 | mat4(1.0f),
|
---|
1647 | color,
|
---|
1648 | false
|
---|
1649 | }, true);
|
---|
1650 |
|
---|
1651 | float xAxisRotation = asin(ray.y / length);
|
---|
1652 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1653 |
|
---|
1654 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1655 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1656 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1657 |
|
---|
1658 | // To project point P onto line AB:
|
---|
1659 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1660 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
1661 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
1662 |
|
---|
1663 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1664 |
|
---|
1665 | laser.targetAsteroid = nullptr;
|
---|
1666 |
|
---|
1667 | laser.model_base =
|
---|
1668 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1669 |
|
---|
1670 | laser.model_transform =
|
---|
1671 | translate(mat4(1.0f), start) *
|
---|
1672 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1673 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
1674 |
|
---|
1675 | laser.modified = true;
|
---|
1676 | }
|
---|
1677 |
|
---|
1678 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
1679 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1680 |
|
---|
1681 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1682 | // and then re-used here
|
---|
1683 |
|
---|
1684 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1685 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1686 |
|
---|
1687 | vec3 ray = end - start;
|
---|
1688 | float length = glm::length(ray);
|
---|
1689 |
|
---|
1690 | float xAxisRotation = asin(ray.y / length);
|
---|
1691 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1692 |
|
---|
1693 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1694 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1695 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1696 |
|
---|
1697 | // To project point P onto line AB:
|
---|
1698 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1699 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
1700 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
1701 |
|
---|
1702 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1703 |
|
---|
1704 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1705 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
1706 |
|
---|
1707 | laser.modified = true;
|
---|
1708 | }
|
---|
1709 |
|
---|
1710 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
1711 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1712 |
|
---|
1713 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1714 | // and then re-used here
|
---|
1715 |
|
---|
1716 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1717 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1718 |
|
---|
1719 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
1720 | SceneObject<AsteroidVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
1721 | unsigned int closestAsteroidIndex = -1;
|
---|
1722 |
|
---|
1723 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
1724 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
1725 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
1726 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
1727 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
1728 | // regardless of which way -Z is pointing
|
---|
1729 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
1730 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
1731 | closestAsteroid = &asteroidObjects[i];
|
---|
1732 | closestIntersection = intersection;
|
---|
1733 | closestAsteroidIndex = i;
|
---|
1734 | }
|
---|
1735 | }
|
---|
1736 | }
|
---|
1737 |
|
---|
1738 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
1739 |
|
---|
1740 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
1741 | if (laser.targetAsteroid != nullptr) {
|
---|
1742 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
1743 | leftLaserEffect->deleted = true;
|
---|
1744 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
1745 | rightLaserEffect->deleted = true;
|
---|
1746 | }
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 | EffectOverTime<AsteroidVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
1750 |
|
---|
1751 | if (closestAsteroid != nullptr) {
|
---|
1752 | // TODO: Use some sort of smart pointer instead
|
---|
1753 | eot = new EffectOverTime(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
1754 | offset_of(&SSBO_Asteroid::hp), -20.0f);
|
---|
1755 | effects.push_back(eot);
|
---|
1756 | }
|
---|
1757 |
|
---|
1758 | if (index == leftLaserIdx) {
|
---|
1759 | leftLaserEffect = eot;
|
---|
1760 | } else if (index == rightLaserIdx) {
|
---|
1761 | rightLaserEffect = eot;
|
---|
1762 | }
|
---|
1763 |
|
---|
1764 | laser.targetAsteroid = closestAsteroid;
|
---|
1765 | }
|
---|
1766 |
|
---|
1767 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
1768 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
1769 |
|
---|
1770 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
1771 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
1772 | laser.vertices[6].pos.z = -length;
|
---|
1773 | laser.vertices[7].pos.z = -length;
|
---|
1774 |
|
---|
1775 | // TODO: Consider if I want to set a flag and do this update in in updateScene() instead
|
---|
1776 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
1777 | }
|
---|
1778 |
|
---|
1779 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
1780 | // Probably use const reference
|
---|
1781 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid,
|
---|
1782 | vec3& start, vec3& end, vec3& intersection) {
|
---|
1783 | /*
|
---|
1784 | ### LINE EQUATIONS ###
|
---|
1785 | x = x1 + u * (x2 - x1)
|
---|
1786 | y = y1 + u * (y2 - y1)
|
---|
1787 | z = z1 + u * (z2 - z1)
|
---|
1788 |
|
---|
1789 | ### SPHERE EQUATION ###
|
---|
1790 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
1791 |
|
---|
1792 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
1793 | a*u^2 + b*u + c = 0
|
---|
1794 | WHERE THE CONSTANTS ARE
|
---|
1795 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
1796 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
1797 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
1798 |
|
---|
1799 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
1800 |
|
---|
1801 | If the value under the root is >= 0, we got an intersection
|
---|
1802 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
1803 | one closer to the laser start point
|
---|
1804 | */
|
---|
1805 |
|
---|
1806 | vec3& center = asteroid.center;
|
---|
1807 |
|
---|
1808 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
1809 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
1810 | (end.z - start.z) * (start.z - center.z));
|
---|
1811 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
1812 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
1813 | pow(asteroid.radius, 2);
|
---|
1814 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
1815 |
|
---|
1816 | if (discriminant >= 0.0f) {
|
---|
1817 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
1818 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
1819 |
|
---|
1820 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
1821 | if (0.0f <= u && u <= 1.0f) {
|
---|
1822 | intersection = start + u * (end - start);
|
---|
1823 | return true;
|
---|
1824 | }
|
---|
1825 | }
|
---|
1826 |
|
---|
1827 | return false;
|
---|
1828 | }
|
---|
1829 |
|
---|
1830 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
1831 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
1832 | buffers.resize(swapChainImages.size());
|
---|
1833 | buffersMemory.resize(swapChainImages.size());
|
---|
1834 | bufferInfoList.resize(swapChainImages.size());
|
---|
1835 |
|
---|
1836 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
1837 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
1838 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
1839 | buffers[i], buffersMemory[i]);
|
---|
1840 |
|
---|
1841 | bufferInfoList[i].buffer = buffers[i];
|
---|
1842 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
1843 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
1844 | }
|
---|
1845 | }
|
---|
1846 |
|
---|
1847 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
1848 | cout << "Adding explosion..." << endl;
|
---|
1849 |
|
---|
1850 | vector<ExplosionVertex> vertices;
|
---|
1851 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
1852 |
|
---|
1853 | float particlestart_time = 0.0f;
|
---|
1854 |
|
---|
1855 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
1856 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
1857 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
1858 |
|
---|
1859 | vertices.push_back({ vec3(randx, randy, 0.0f), particlestart_time});
|
---|
1860 |
|
---|
1861 | particlestart_time += 0.01f;
|
---|
1862 | }
|
---|
1863 |
|
---|
1864 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
1865 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
1866 | iota(indices.begin(), indices.end(), 0);
|
---|
1867 |
|
---|
1868 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
1869 | explosionObjects, explosionPipeline,
|
---|
1870 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
1871 | indices, {
|
---|
1872 | mat4(1.0f),
|
---|
1873 | cur_time,
|
---|
1874 | duration,
|
---|
1875 | false
|
---|
1876 | }, true);
|
---|
1877 |
|
---|
1878 | explosion.model_base = model_mat;
|
---|
1879 | explosion.model_transform = mat4(1.0f);
|
---|
1880 |
|
---|
1881 | explosion.modified = true;
|
---|
1882 | }
|
---|
1883 |
|
---|
1884 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
1885 | void VulkanGame::recreateSwapChain() {
|
---|
1886 | cout << "Recreating swap chain" << endl;
|
---|
1887 | gui->refreshWindowSize();
|
---|
1888 |
|
---|
1889 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
1890 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
1891 | SDL_WaitEvent(nullptr);
|
---|
1892 | gui->refreshWindowSize();
|
---|
1893 | }
|
---|
1894 |
|
---|
1895 | vkDeviceWaitIdle(device);
|
---|
1896 |
|
---|
1897 | cleanupSwapChain();
|
---|
1898 |
|
---|
1899 | createSwapChain();
|
---|
1900 | createImageViews();
|
---|
1901 | createRenderPass();
|
---|
1902 |
|
---|
1903 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
1904 | depthImage, graphicsQueue);
|
---|
1905 | createFramebuffers();
|
---|
1906 |
|
---|
1907 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
1908 |
|
---|
1909 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1910 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
1911 |
|
---|
1912 | modelPipeline.updateRenderPass(renderPass);
|
---|
1913 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
1914 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
1915 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
1916 |
|
---|
1917 | overlayPipeline.updateRenderPass(renderPass);
|
---|
1918 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
1919 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
1920 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
1921 |
|
---|
1922 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1923 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
1924 |
|
---|
1925 | shipPipeline.updateRenderPass(renderPass);
|
---|
1926 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
1927 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
1928 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
1929 |
|
---|
1930 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1931 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
1932 |
|
---|
1933 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
1934 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
1935 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
1936 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
1937 |
|
---|
1938 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1939 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
1940 |
|
---|
1941 | laserPipeline.updateRenderPass(renderPass);
|
---|
1942 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
1943 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
1944 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
1945 |
|
---|
1946 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1947 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
1948 |
|
---|
1949 | explosionPipeline.updateRenderPass(renderPass);
|
---|
1950 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
1951 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
1952 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
1953 |
|
---|
1954 | createCommandBuffers();
|
---|
1955 | }
|
---|
1956 |
|
---|
1957 | void VulkanGame::cleanupSwapChain() {
|
---|
1958 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
1959 |
|
---|
1960 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
1961 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
1962 | }
|
---|
1963 |
|
---|
1964 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
1965 |
|
---|
1966 | overlayPipeline.cleanup();
|
---|
1967 | modelPipeline.cleanup();
|
---|
1968 | shipPipeline.cleanup();
|
---|
1969 | asteroidPipeline.cleanup();
|
---|
1970 | laserPipeline.cleanup();
|
---|
1971 | explosionPipeline.cleanup();
|
---|
1972 |
|
---|
1973 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
1974 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
1975 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
1976 | }
|
---|
1977 |
|
---|
1978 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
1979 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
1980 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
1981 | }
|
---|
1982 |
|
---|
1983 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
1984 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
1985 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
1986 | }
|
---|
1987 |
|
---|
1988 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
1989 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
1990 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
1991 | }
|
---|
1992 |
|
---|
1993 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
1994 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
1995 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
1996 | }
|
---|
1997 |
|
---|
1998 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
1999 |
|
---|
2000 | for (VkImageView imageView : swapChainImageViews) {
|
---|
2001 | vkDestroyImageView(device, imageView, nullptr);
|
---|
2002 | }
|
---|
2003 |
|
---|
2004 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
2005 | }
|
---|