1 | #include <vulkan/vulkan.h>
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2 |
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3 | #include <SDL2/SDL.h>
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4 | #include <SDL2/SDL_vulkan.h>
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5 |
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6 | //#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
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7 |
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8 | #define GLM_FORCE_RADIANS
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9 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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10 | #include <glm/vec4.hpp>
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11 | #include <glm/mat4x4.hpp>
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12 |
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13 | #include <iostream>
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14 | #include <vector>
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15 | #include <stdexcept>
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16 | #include <cstdlib>
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17 | #include <optional>
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18 |
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19 | #include "game-gui-sdl.hpp"
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20 |
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21 | using namespace std;
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22 | using namespace glm;
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23 |
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24 | const int SCREEN_WIDTH = 800;
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25 | const int SCREEN_HEIGHT = 600;
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26 |
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27 | const vector<const char*> validationLayers = {
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28 | "VK_LAYER_KHRONOS_validation"
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29 | };
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30 |
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31 | #ifdef NDEBUG
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32 | const bool enableValidationLayers = false;
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33 | #else
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34 | const bool enableValidationLayers = true;
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35 | #endif
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36 |
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37 | struct QueueFamilyIndices {
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38 | optional<uint32_t> graphicsFamily;
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39 |
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40 | bool isComplete() {
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41 | return graphicsFamily.has_value();
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42 | }
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43 | };
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44 |
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45 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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46 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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47 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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48 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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49 | void* pUserData) {
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50 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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51 |
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52 | return VK_FALSE;
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53 | }
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54 |
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55 | VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
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56 | const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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57 | const VkAllocationCallbacks* pAllocator,
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58 | VkDebugUtilsMessengerEXT* pDebugMessenger) {
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59 | auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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60 | instance, "vkCreateDebugUtilsMessengerEXT");
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61 |
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62 | if (func != nullptr) {
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63 | return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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64 | } else {
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65 | return VK_ERROR_EXTENSION_NOT_PRESENT;
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66 | }
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67 | }
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68 |
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69 | void DestroyDebugUtilsMessengerEXT(VkInstance instance,
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70 | VkDebugUtilsMessengerEXT debugMessenger,
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71 | const VkAllocationCallbacks* pAllocator) {
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72 | auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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73 | instance, "vkDestroyDebugUtilsMessengerEXT");
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74 |
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75 | if (func != nullptr) {
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76 | func(instance, debugMessenger, pAllocator);
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77 | }
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78 | }
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79 |
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80 | class VulkanGame {
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81 | public:
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82 | void run() {
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83 | if (initWindow() == RTWO_ERROR) {
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84 | return;
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85 | }
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86 | initVulkan();
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87 | mainLoop();
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88 | cleanup();
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89 | }
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90 | private:
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91 | GameGui_SDL gui;
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92 | SDL_Window* window = nullptr;
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93 |
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94 | VkInstance instance;
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95 | VkDebugUtilsMessengerEXT debugMessenger;
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96 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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97 | VkDevice device;
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98 | VkQueue graphicsQueue;
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99 |
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100 | // both SDL and GLFW create window functions return NULL on failure
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101 | bool initWindow() {
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102 | if (gui.Init() == RTWO_ERROR) {
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103 | cout << "UI library could not be initialized!" << endl;
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104 | return RTWO_ERROR;
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105 | } else {
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106 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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107 | // otherwise you will not receive a High DPI OpenGL canvas.
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108 |
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109 | // TODO: Move this into some generic method in game-gui-sdl
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110 | window = SDL_CreateWindow("Vulkan Game",
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111 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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112 | SCREEN_WIDTH, SCREEN_HEIGHT,
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113 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
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114 |
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115 | if (window == nullptr) {
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116 | cout << "Window could not be created!" << endl;
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117 | return RTWO_ERROR;
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118 | } else {
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119 | return RTWO_SUCCESS;
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120 | }
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121 | }
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122 | }
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123 |
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124 | void initVulkan() {
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125 | createInstance();
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126 | setupDebugMessenger();
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127 | pickPhysicalDevice();
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128 | createLogicalDevice();
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129 | }
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130 |
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131 | void createInstance() {
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132 | if (enableValidationLayers && !checkValidationLayerSupport()) {
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133 | throw runtime_error("validation layers requested, but not available!");
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134 | }
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135 |
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136 | VkApplicationInfo appInfo = {};
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137 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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138 | appInfo.pApplicationName = "Vulkan Game";
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139 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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140 | appInfo.pEngineName = "No Engine";
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141 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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142 | appInfo.apiVersion = VK_API_VERSION_1_0;
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143 |
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144 | VkInstanceCreateInfo createInfo = {};
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145 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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146 | createInfo.pApplicationInfo = &appInfo;
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147 |
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148 | vector<const char*> extensions = getRequiredExtensions();
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149 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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150 | createInfo.ppEnabledExtensionNames = extensions.data();
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151 |
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152 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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153 | if (enableValidationLayers) {
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154 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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155 | createInfo.ppEnabledLayerNames = validationLayers.data();
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156 |
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157 | populateDebugMessengerCreateInfo(debugCreateInfo);
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158 | createInfo.pNext = &debugCreateInfo;
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159 | } else {
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160 | createInfo.enabledLayerCount = 0;
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161 |
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162 | createInfo.pNext = nullptr;
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163 | }
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164 |
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165 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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166 | throw runtime_error("failed to create instance!");
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167 | }
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168 | }
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169 |
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170 | void setupDebugMessenger() {
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171 | if (!enableValidationLayers) return;
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172 |
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173 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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174 | populateDebugMessengerCreateInfo(createInfo);
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175 |
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176 | if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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177 | throw runtime_error("failed to setup debug messenger!");
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178 | }
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179 | }
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180 |
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181 | void pickPhysicalDevice() {
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182 | uint32_t deviceCount = 0;
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183 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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184 |
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185 | if (deviceCount == 0) {
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186 | throw runtime_error("failed to find GPUs with Vulkan support!");
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187 | }
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188 |
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189 | vector<VkPhysicalDevice> devices(deviceCount);
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190 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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191 |
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192 | cout << endl << "Graphics cards:" << endl;
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193 | for (const VkPhysicalDevice& device : devices) {
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194 | if (isDeviceSuitable(device)) {
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195 | physicalDevice = device;
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196 | break;
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197 | }
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198 | }
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199 | cout << endl;
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200 |
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201 | if (physicalDevice == VK_NULL_HANDLE) {
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202 | throw runtime_error("failed to find a suitable GPU!");
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203 | }
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204 | }
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205 |
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206 | bool isDeviceSuitable(VkPhysicalDevice device) {
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207 | VkPhysicalDeviceProperties deviceProperties;
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208 | VkPhysicalDeviceFeatures deviceFeatures;
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209 |
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210 | vkGetPhysicalDeviceProperties(device, &deviceProperties);
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211 | vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
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212 |
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213 | cout << "Device: " << deviceProperties.deviceName << endl;
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214 |
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215 | QueueFamilyIndices indices = findQueueFamilies(device);
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216 |
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217 | return indices.isComplete();
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218 | }
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219 |
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220 | void createLogicalDevice() {
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221 | QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
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222 |
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223 | VkDeviceQueueCreateInfo queueCreateInfo = {};
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224 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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225 | queueCreateInfo.queueFamilyIndex = indices.graphicsFamily.value();
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226 | queueCreateInfo.queueCount = 1;
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227 |
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228 | float queuePriority = 1.0f;
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229 | queueCreateInfo.pQueuePriorities = &queuePriority;
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230 |
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231 | VkPhysicalDeviceFeatures deviceFeatures = {};
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232 |
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233 | VkDeviceCreateInfo createInfo = {};
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234 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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235 |
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236 | createInfo.pQueueCreateInfos = &queueCreateInfo;
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237 | createInfo.queueCreateInfoCount = 1;
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238 |
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239 | createInfo.pEnabledFeatures = &deviceFeatures;
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240 |
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241 | createInfo.enabledExtensionCount = 0;
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242 |
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243 | // These fields are ignored by up-to-date Vulkan implementations,
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244 | // but it's a good idea to set them for backwards compatibility
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245 | if (enableValidationLayers) {
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246 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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247 | createInfo.ppEnabledLayerNames = validationLayers.data();
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248 | } else {
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249 | createInfo.enabledLayerCount = 0;
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250 | }
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251 |
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252 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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253 | throw runtime_error("failed to create logical device!");
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254 | }
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255 |
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256 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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257 | }
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258 |
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259 | bool checkValidationLayerSupport() {
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260 | uint32_t layerCount;
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261 | vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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262 |
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263 | vector<VkLayerProperties> availableLayers(layerCount);
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264 | vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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265 |
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266 | for (const char* layerName : validationLayers) {
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267 | bool layerFound = false;
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268 |
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269 | for (const auto& layerProperties : availableLayers) {
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270 | if (strcmp(layerName, layerProperties.layerName) == 0) {
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271 | layerFound = true;
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272 | break;
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273 | }
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274 | }
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275 |
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276 | if (!layerFound) {
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277 | return false;
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278 | }
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279 | }
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280 |
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281 | return true;
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282 | }
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283 |
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284 | QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
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285 | QueueFamilyIndices indices;
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286 |
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287 | uint32_t queueFamilyCount = 0;
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288 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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289 |
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290 | vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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291 | vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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292 |
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293 | int i = 0;
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294 | for (const auto& queueFamily : queueFamilies) {
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295 | if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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296 | indices.graphicsFamily = i;
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297 | }
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298 |
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299 | if (indices.isComplete()) {
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300 | break;
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301 | }
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302 |
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303 | i++;
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304 | }
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305 |
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306 | return indices;
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307 | }
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308 |
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309 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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310 | createInfo = {};
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311 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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312 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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313 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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314 | createInfo.pfnUserCallback = debugCallback;
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315 | }
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316 |
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317 | vector<const char*> getRequiredExtensions() {
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318 | uint32_t extensionCount = 0;
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319 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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320 |
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321 | vector<const char*> extensions(extensionCount);
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322 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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323 |
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324 | if (enableValidationLayers) {
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325 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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326 | }
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327 |
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328 | return extensions;
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329 | }
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330 |
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331 | void mainLoop() {
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332 | // TODO: Create some generic event-handling functions in game-gui-*
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333 | SDL_Event e;
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334 | bool quit = false;
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335 |
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336 | /*
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337 | SDL_Surface* screenSurface = nullptr;
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338 | VkSurfaceKHR surface;
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339 |
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340 | if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
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341 | cout << "Couild not create Vulkan surface" << endl;
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342 | }
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343 |
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344 | screenSurface = SDL_GetWindowSurface(window);
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345 | cout << "Got here" << endl;
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346 | cout << (screenSurface == nullptr ? "true" : "false") << endl;
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347 |
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348 | SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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349 | cout << "Filled" << endl;
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350 |
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351 | SDL_UpdateWindowSurface(window);
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352 | cout << "Updated" << endl;
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353 | */
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354 |
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355 | while (!quit) {
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356 | while (SDL_PollEvent(&e)) {
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357 | if (e.type == SDL_QUIT) {
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358 | quit = true;
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359 | }
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360 | if (e.type == SDL_KEYDOWN) {
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361 | quit = true;
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362 | }
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363 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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364 | quit = true;
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365 | }
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366 | }
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367 | }
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368 | }
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369 |
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370 | void cleanup() {
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371 | vkDestroyDevice(device, nullptr);
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372 |
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373 | if (enableValidationLayers) {
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374 | DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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375 | }
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376 |
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377 | vkDestroyInstance(instance, nullptr);
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378 |
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379 | // TODO: Move this into some generic method in game-gui-sdl
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380 | SDL_DestroyWindow(window);
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381 |
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382 | gui.Shutdown();
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383 | }
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384 | };
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385 |
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386 | int main() {
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387 |
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388 | #ifdef NDEBUG
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389 | cout << "DEBUGGING IS OFF" << endl;
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390 | #else
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391 | cout << "DEBUGGING IS ON" << endl;
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392 | #endif
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393 |
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394 | /*
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395 | mat4 matrix;
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396 | vec4 vec;
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397 | vec4 test = matrix * vec;
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398 | */
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399 |
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400 | cout << "Starting Vulkan game..." << endl;
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401 |
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402 | VulkanGame game;
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403 |
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404 | try {
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405 | game.run();
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406 | } catch (const exception& e) {
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407 | cerr << e.what() << endl;
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408 | return EXIT_FAILURE;
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409 | }
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410 |
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411 | cout << "Finished running the game" << endl;
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412 |
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413 | return EXIT_SUCCESS;
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414 | }
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