#include "vulkan-game.hpp" #include #include "consts.hpp" #define GAMEGUI_INCLUDE_VULKAN #include "game-gui-sdl.hpp" using namespace std; VulkanGame::VulkanGame() { gui = nullptr; window = nullptr; } VulkanGame::~VulkanGame() { } void VulkanGame::run(int width, int height, unsigned char guiFlags) { if (initWindow(width, height, guiFlags) == RTWO_ERROR) { return; } initVulkan(); mainLoop(); cleanup(); } bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) { gui = new GameGui_SDL(); if (gui->init() == RTWO_ERROR) { cout << "UI library could not be initialized!" << endl; cout << gui->getError() << endl; return RTWO_ERROR; } window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN); if (window == nullptr) { cout << "Window could not be created!" << endl; cout << gui->getError() << endl; return RTWO_ERROR; } int actualWidth, actualHeight; gui->getWindowSize(&actualWidth, &actualHeight); cout << "Target window size: (" << width << ", " << height << ")" << endl; cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl; return RTWO_SUCCESS; } void VulkanGame::initVulkan() { } void VulkanGame::mainLoop() { SDL_Event e; bool quit = false; while (!quit) { while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { quit = true; } if (e.type == SDL_KEYDOWN) { quit = true; } if (e.type == SDL_MOUSEBUTTONDOWN) { quit = true; } } } } void VulkanGame::cleanup() { gui->destroyWindow(); gui->shutdown(); delete gui; }