1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <numeric>
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6 | #include <set>
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7 | #include <stdexcept>
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8 |
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9 | #include "IMGUI/imgui_impl_sdl.h"
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10 |
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11 | #include "logger.hpp"
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12 |
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13 | #include "utils.hpp"
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14 |
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15 | #include "gui/main-screen.hpp"
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16 | #include "gui/game-screen.hpp"
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17 |
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18 | using namespace std;
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19 |
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20 | // TODO: Update all instances of the "... != VK_SUCCESS" check to something similar to
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21 | // the agp error checking function, which prints an appropriate error message based on the error code
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22 |
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23 | // TODO: Update all occurances of instance variables to use this-> (Actually, not sure if I really want to do this)
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24 |
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25 | /* TODO: Try doing the following tasks based on the Vulkan implementation of IMGUI (Also maybe looks at Sascha Willems' code to see how he does these things)
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26 | *
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27 | * - When recreating the swapchain, pass the old one in and destroy the old one after the new one is created
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28 | * - Recreate semaphores when recreating the swapchain
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29 | * - imgui uses one image acquired and one render complete sem and once fence per frame\
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30 | * - IMGUI creates one command pool per framebuffer
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31 | */
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32 |
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33 | /* NOTES WHEN ADDING IMGUI
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34 | *
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35 | * Possibly cleanup the imgui pipeline in cleanupSwapchain or call some imgui function that does this for me
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36 | * call ImGui_ImplVulkan_RenderDrawData, without passing in a pipeline, to do the rendering
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37 | */
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38 |
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39 | static void check_imgui_vk_result(VkResult res) {
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40 | if (res == VK_SUCCESS) {
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41 | return;
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42 | }
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43 |
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44 | ostringstream oss;
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45 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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46 | if (res < 0) {
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47 | throw runtime_error("Fatal: " + oss.str());
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48 | } else {
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49 | cerr << oss.str();
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50 | }
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51 | }
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52 |
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53 | VulkanGame::VulkanGame() {
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54 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
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55 | // Also, decide whether to use this-> for all instance variables, or only when necessary
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56 |
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57 | debugMessenger = VK_NULL_HANDLE;
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58 |
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59 | gui = nullptr;
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60 | window = nullptr;
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61 |
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62 | swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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63 | swapChainMinImageCount = 0;
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64 |
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65 | currentFrame = 0;
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66 | shouldRecreateSwapChain = false;
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67 |
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68 | object_VP_mats = {};
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69 | ship_VP_mats = {};
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70 | asteroid_VP_mats = {};
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71 | laser_VP_mats = {};
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72 | explosion_UBO = {};
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73 | }
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74 |
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75 | VulkanGame::~VulkanGame() {
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76 | }
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77 |
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78 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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79 | seedRandomNums();
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80 |
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81 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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82 |
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83 | cout << "Vulkan Game" << endl;
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84 |
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85 | this->score = 0;
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86 |
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87 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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88 | return;
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89 | }
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90 |
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91 | // TODO: Maybe make a struct of properties to share with each screen instead of passing
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92 | // in all of VulkanGame
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93 | screens[SCREEN_MAIN] = new MainScreen(*renderer, *this);
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94 | screens[SCREEN_GAME] = new GameScreen(*renderer, *this);
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95 |
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96 | currentScreen = screens[SCREEN_MAIN];
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97 |
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98 | initVulkan();
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99 | mainLoop();
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100 | cleanup();
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101 |
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102 | close_log();
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103 | }
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104 |
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105 | void VulkanGame::goToScreen(Screen* screen) {
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106 | currentScreen = screen;
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107 | currentScreen->init();
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108 |
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109 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
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110 | // to make sure there'd be no issues
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111 | recreateSwapChain();
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112 | }
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113 |
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114 | void VulkanGame::quitGame() {
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115 | done = true;
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116 | }
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117 |
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118 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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119 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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120 |
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121 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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122 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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123 |
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124 | cout << "SDL "<<
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125 | to_string(sdlVersion.major) << "." <<
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126 | to_string(sdlVersion.minor) << "." <<
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127 | to_string(sdlVersion.patch) << endl;
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128 |
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129 | // TODO: Refactor the logger api to be more flexible,
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130 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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131 | restart_gl_log();
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132 | gl_log("starting SDL\n%s.%s.%s",
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133 | to_string(sdlVersion.major).c_str(),
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134 | to_string(sdlVersion.minor).c_str(),
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135 | to_string(sdlVersion.patch).c_str());
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136 |
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137 | // TODO: Use open_Log() and related functions instead of gl_log ones
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138 | // TODO: In addition, delete the gl_log functions
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139 | open_log();
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140 | get_log() << "starting SDL" << endl;
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141 | get_log() <<
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142 | (int)sdlVersion.major << "." <<
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143 | (int)sdlVersion.minor << "." <<
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144 | (int)sdlVersion.patch << endl;
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145 |
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146 | // TODO: Put all fonts, textures, and images in the assets folder
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147 | gui = new GameGui_SDL();
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148 |
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149 | if (gui->init() == RTWO_ERROR) {
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150 | // TODO: Also print these sorts of errors to the log
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151 | cout << "UI library could not be initialized!" << endl;
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152 | cout << gui->getError() << endl;
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153 | return RTWO_ERROR;
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154 | }
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155 |
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156 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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157 | if (window == nullptr) {
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158 | cout << "Window could not be created!" << endl;
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159 | cout << gui->getError() << endl;
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160 | return RTWO_ERROR;
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161 | }
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162 |
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163 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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164 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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165 |
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166 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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167 | if (renderer == nullptr) {
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168 | cout << "Renderer could not be created!" << endl;
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169 | cout << gui->getError() << endl;
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170 | return RTWO_ERROR;
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171 | }
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172 |
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173 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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174 | gui->getWindowWidth(), gui->getWindowHeight());
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175 |
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176 | if (uiOverlay == nullptr) {
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177 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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178 | return RTWO_ERROR;
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179 | }
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180 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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181 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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182 | return RTWO_ERROR;
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183 | }
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184 |
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185 | SDL_SetRenderTarget(renderer, uiOverlay);
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186 |
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187 | // TODO: Print the filename of the font in the error message
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188 |
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189 | lazyFont = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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190 | if (lazyFont == nullptr) {
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191 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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192 | return RTWO_ERROR;
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193 | }
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194 |
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195 | proggyFont = TTF_OpenFont("assets/fonts/ProggyClean.ttf", 16);
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196 | if (proggyFont == nullptr) {
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197 | cout << "Failed to load proggy font! SDL_ttf Error: " << TTF_GetError() << endl;
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198 | return RTWO_ERROR;
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199 | }
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200 |
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201 | return RTWO_SUCCESS;
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202 | }
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203 |
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204 | void VulkanGame::initVulkan() {
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205 | const vector<const char*> validationLayers = {
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206 | "VK_LAYER_KHRONOS_validation"
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207 | };
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208 | const vector<const char*> deviceExtensions = {
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209 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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210 | };
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211 |
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212 | createVulkanInstance(validationLayers);
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213 | setupDebugMessenger();
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214 | createVulkanSurface();
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215 | pickPhysicalDevice(deviceExtensions);
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216 | createLogicalDevice(validationLayers, deviceExtensions);
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217 | chooseSwapChainProperties();
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218 | createSwapChain();
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219 | createImageViews();
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220 | createRenderPass();
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221 |
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222 | createResourceCommandPool();
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223 | createCommandPools();
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224 |
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225 | createImageResources();
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226 | createFramebuffers();
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227 |
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228 | // TODO: I think I can start setting up IMGUI here
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229 | // ImGui_ImplVulkan_Init will create the Vulkan pipeline for ImGui for me
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230 | // imgui_impl_vulkan keeps track of the imgui pipeline internally
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231 | // TODO: Check how the example recreates the pipeline and what code I need
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232 | // to copy over to do that
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233 |
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234 | createImguiDescriptorPool();
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235 |
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236 | IMGUI_CHECKVERSION();
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237 | ImGui::CreateContext();
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238 | ImGuiIO& io = ImGui::GetIO(); (void)io;
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239 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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240 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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241 |
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242 | // Setup Dear ImGui style
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243 | ImGui::StyleColorsDark();
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244 | //ImGui::StyleColorsClassic();
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245 |
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246 | // TODO: Maybe call this once and save the results since it's also called when creating the logical device
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247 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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248 |
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249 | ImGui_ImplSDL2_InitForVulkan(window);
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250 | ImGui_ImplVulkan_InitInfo init_info = {};
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251 | init_info.Instance = this->instance;
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252 | init_info.PhysicalDevice = this->physicalDevice;
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253 | init_info.Device = this->device;
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254 | init_info.QueueFamily = indices.graphicsFamily.value();
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255 | init_info.Queue = graphicsQueue;
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256 | init_info.DescriptorPool = this->imguiDescriptorPool; // TODO: Create a descriptor pool for IMGUI
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257 | init_info.Allocator = nullptr;
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258 | init_info.MinImageCount = this->swapChainMinImageCount;
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259 | init_info.ImageCount = this->swapChainImageCount;
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260 | init_info.CheckVkResultFn = check_imgui_vk_result;
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261 | ImGui_ImplVulkan_Init(&init_info, this->renderPass);
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262 |
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263 | cout << "Got here" << endl;
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264 |
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265 | // TODO: I think I have code in VkUtil for creating VkImages, which uses command buffers
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266 | // Maybe check how that code works
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267 |
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268 | // Upload Fonts
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269 | {
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270 | VkCommandBuffer command_buffer;
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271 |
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272 | // Create the command buffer to load
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273 | VkCommandBufferAllocateInfo info = {};
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274 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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275 | info.commandPool = resourceCommandPool;
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276 | info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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277 | info.commandBufferCount = 1;
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278 |
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279 | VKUTIL_CHECK_RESULT(vkAllocateCommandBuffers(this->device, &info, &command_buffer),
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280 | "failed to allocate command buffers!");
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281 |
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282 | //err = vkResetCommandPool(this->device, command_pool, 0); // Probably not really needed here since the command pool is never used before this
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283 | //check_vk_result(err);
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284 | VkCommandBufferBeginInfo begin_info = {};
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285 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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286 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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287 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(command_buffer, &begin_info),
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288 | "failed to begin recording command buffer!");
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289 |
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290 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
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291 |
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292 | VkSubmitInfo end_info = {};
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293 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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294 | end_info.commandBufferCount = 1;
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295 | end_info.pCommandBuffers = &command_buffer;
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296 |
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297 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(command_buffer),
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298 | "failed to record command buffer!");
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299 |
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300 | VKUTIL_CHECK_RESULT(vkQueueSubmit(this->graphicsQueue, 1, &end_info, VK_NULL_HANDLE),
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301 | "failed to submit draw command buffer!");
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302 |
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303 | if (vkDeviceWaitIdle(this->device) != VK_SUCCESS) {
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304 | throw runtime_error("failed to wait for device!");
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305 | }
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306 |
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307 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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308 |
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309 | // This should make the command pool reusable for later
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310 | VKUTIL_CHECK_RESULT(vkResetCommandPool(this->device, resourceCommandPool, 0),
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311 | "failed to reset command pool!");
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312 | }
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313 |
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314 | cout << "And now here" << endl;
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315 |
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316 | initMatrices();
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317 |
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318 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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319 | // Maybe combine the ubo-related objects into a new class
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320 |
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321 | initGraphicsPipelines();
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322 |
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323 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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324 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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325 |
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326 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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327 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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328 |
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329 | addObject(overlayObjects, overlayPipeline,
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330 | {
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331 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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332 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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333 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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334 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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335 | }, {
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336 | 0, 1, 2, 2, 3, 0
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337 | }, {}, false);
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338 |
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339 | overlayPipeline.createDescriptorSetLayout();
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340 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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341 | overlayPipeline.createDescriptorPool(swapChainImages);
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342 | overlayPipeline.createDescriptorSets(swapChainImages);
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343 |
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344 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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345 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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346 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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347 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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348 |
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349 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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350 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
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351 |
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352 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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353 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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354 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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355 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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356 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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357 |
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358 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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359 |
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360 | texturedSquare = &addObject(modelObjects, modelPipeline,
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361 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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362 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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363 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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364 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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365 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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366 | }), {
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367 | 0, 1, 2, 2, 3, 0
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368 | }, {
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369 | mat4(1.0f)
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370 | }, false);
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371 |
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372 | texturedSquare->model_base =
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373 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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374 | texturedSquare->modified = true;
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375 |
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376 | texturedSquare = &addObject(modelObjects, modelPipeline,
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377 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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378 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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379 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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380 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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381 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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382 | }), {
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383 | 0, 1, 2, 2, 3, 0
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384 | }, {
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385 | mat4(1.0f)
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386 | }, false);
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387 |
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388 | texturedSquare->model_base =
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389 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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390 | texturedSquare->modified = true;
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391 |
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392 | modelPipeline.createDescriptorSetLayout();
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393 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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394 | modelPipeline.createDescriptorPool(swapChainImages);
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395 | modelPipeline.createDescriptorSets(swapChainImages);
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396 |
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397 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
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398 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
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399 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
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400 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
|
---|
401 |
|
---|
402 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
403 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
404 |
|
---|
405 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
406 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
|
---|
407 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
408 |
|
---|
409 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
|
---|
410 | // the same data. Add an option to make some pipelines not use indexing
|
---|
411 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
|
---|
412 | addObjectIndex<ShipVertex>(shipObjects.size(),
|
---|
413 | addVertexNormals<ShipVertex>({
|
---|
414 |
|
---|
415 | //back
|
---|
416 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
417 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
418 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
419 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
420 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
421 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
422 |
|
---|
423 | // left back
|
---|
424 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
425 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
426 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
427 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
428 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
429 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
430 |
|
---|
431 | // right back
|
---|
432 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
433 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
434 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
435 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
436 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
437 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
438 |
|
---|
439 | // left mid
|
---|
440 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
441 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
442 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
443 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
444 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
445 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
446 |
|
---|
447 | // right mid
|
---|
448 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
449 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
450 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
451 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
452 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
453 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
454 |
|
---|
455 | // left front
|
---|
456 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
457 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
458 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
459 |
|
---|
460 | // right front
|
---|
461 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
462 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
463 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
464 |
|
---|
465 | // top back
|
---|
466 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
467 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
468 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
469 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
470 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
471 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
472 |
|
---|
473 | // bottom back
|
---|
474 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
475 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
476 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
477 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
478 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
479 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
480 |
|
---|
481 | // top mid
|
---|
482 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
483 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
484 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
485 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
486 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
487 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
488 |
|
---|
489 | // bottom mid
|
---|
490 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
491 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
492 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
493 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
494 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
495 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
496 |
|
---|
497 | // top front
|
---|
498 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
499 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
500 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
501 |
|
---|
502 | // bottom front
|
---|
503 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
504 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
505 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
506 |
|
---|
507 | // left wing start back
|
---|
508 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
509 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
510 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
511 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
512 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
513 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
514 |
|
---|
515 | // left wing start top
|
---|
516 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
517 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
518 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
519 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
520 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
521 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
522 |
|
---|
523 | // left wing start front
|
---|
524 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
525 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
526 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
527 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
528 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
529 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
530 |
|
---|
531 | // left wing start bottom
|
---|
532 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
533 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
534 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
535 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
536 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
537 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
538 |
|
---|
539 | // left wing end outside
|
---|
540 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
541 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
542 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
543 |
|
---|
544 | // left wing end top
|
---|
545 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
546 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
547 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
548 |
|
---|
549 | // left wing end front
|
---|
550 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
551 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
552 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
553 |
|
---|
554 | // left wing end bottom
|
---|
555 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
556 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
557 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
558 |
|
---|
559 | // right wing start back
|
---|
560 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
561 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
562 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
563 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
564 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
565 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
566 |
|
---|
567 | // right wing start top
|
---|
568 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
569 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
570 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
571 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
572 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
573 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
574 |
|
---|
575 | // right wing start front
|
---|
576 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
577 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
578 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
579 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
580 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
581 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
582 |
|
---|
583 | // right wing start bottom
|
---|
584 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
585 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
586 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
587 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
588 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
589 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
590 |
|
---|
591 | // right wing end outside
|
---|
592 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
593 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
594 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
595 |
|
---|
596 | // right wing end top
|
---|
597 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
598 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
599 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
600 |
|
---|
601 | // right wing end front
|
---|
602 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
603 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
604 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
605 |
|
---|
606 | // right wing end bottom
|
---|
607 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
608 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
609 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
610 | })), {
|
---|
611 | 0, 1, 2, 3, 4, 5,
|
---|
612 | 6, 7, 8, 9, 10, 11,
|
---|
613 | 12, 13, 14, 15, 16, 17,
|
---|
614 | 18, 19, 20, 21, 22, 23,
|
---|
615 | 24, 25, 26, 27, 28, 29,
|
---|
616 | 30, 31, 32,
|
---|
617 | 33, 34, 35,
|
---|
618 | 36, 37, 38, 39, 40, 41,
|
---|
619 | 42, 43, 44, 45, 46, 47,
|
---|
620 | 48, 49, 50, 51, 52, 53,
|
---|
621 | 54, 55, 56, 57, 58, 59,
|
---|
622 | 60, 61, 62,
|
---|
623 | 63, 64, 65,
|
---|
624 | 66, 67, 68, 69, 70, 71,
|
---|
625 | 72, 73, 74, 75, 76, 77,
|
---|
626 | 78, 79, 80, 81, 82, 83,
|
---|
627 | 84, 85, 86, 87, 88, 89,
|
---|
628 | 90, 91, 92,
|
---|
629 | 93, 94, 95,
|
---|
630 | 96, 97, 98,
|
---|
631 | 99, 100, 101,
|
---|
632 | 102, 103, 104, 105, 106, 107,
|
---|
633 | 108, 109, 110, 111, 112, 113,
|
---|
634 | 114, 115, 116, 117, 118, 119,
|
---|
635 | 120, 121, 122, 123, 124, 125,
|
---|
636 | 126, 127, 128,
|
---|
637 | 129, 130, 131,
|
---|
638 | 132, 133, 134,
|
---|
639 | 135, 136, 137,
|
---|
640 | }, {
|
---|
641 | mat4(1.0f)
|
---|
642 | }, false);
|
---|
643 |
|
---|
644 | ship.model_base =
|
---|
645 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
646 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
647 | ship.modified = true;
|
---|
648 |
|
---|
649 | shipPipeline.createDescriptorSetLayout();
|
---|
650 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
651 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
652 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
653 |
|
---|
654 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
655 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
656 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
657 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
658 |
|
---|
659 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
660 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
661 |
|
---|
662 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
663 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
664 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
665 |
|
---|
666 | asteroidPipeline.createDescriptorSetLayout();
|
---|
667 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
668 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
669 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
670 |
|
---|
671 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
672 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
673 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
674 |
|
---|
675 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
676 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
677 |
|
---|
678 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
679 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
680 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
681 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
682 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
683 |
|
---|
684 | laserPipeline.createDescriptorSetLayout();
|
---|
685 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
686 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
687 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
688 |
|
---|
689 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
690 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
691 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
692 |
|
---|
693 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
694 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
695 |
|
---|
696 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
697 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
698 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
699 |
|
---|
700 | explosionPipeline.createDescriptorSetLayout();
|
---|
701 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
702 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
703 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
704 |
|
---|
705 | cout << "Created all the graphics pipelines" << endl;
|
---|
706 |
|
---|
707 | createCommandBuffers();
|
---|
708 |
|
---|
709 | createSyncObjects();
|
---|
710 |
|
---|
711 | cout << "Finished init function" << endl;
|
---|
712 | }
|
---|
713 |
|
---|
714 | void VulkanGame::initGraphicsPipelines() {
|
---|
715 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex, void*>(
|
---|
716 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
717 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 4, 6, 0);
|
---|
718 |
|
---|
719 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
720 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
721 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
722 |
|
---|
723 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(
|
---|
724 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
725 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
726 |
|
---|
727 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(
|
---|
728 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
729 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
730 |
|
---|
731 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
732 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
733 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
734 |
|
---|
735 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
736 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
737 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
738 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
739 | }
|
---|
740 |
|
---|
741 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
742 | void VulkanGame::initMatrices() {
|
---|
743 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
744 |
|
---|
745 | float cam_yaw = 0.0f;
|
---|
746 | float cam_pitch = -50.0f;
|
---|
747 |
|
---|
748 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
749 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
750 |
|
---|
751 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
752 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
753 | viewMat = R_view * T_view;
|
---|
754 |
|
---|
755 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
756 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
757 |
|
---|
758 | object_VP_mats.view = viewMat;
|
---|
759 | object_VP_mats.proj = projMat;
|
---|
760 |
|
---|
761 | ship_VP_mats.view = viewMat;
|
---|
762 | ship_VP_mats.proj = projMat;
|
---|
763 |
|
---|
764 | asteroid_VP_mats.view = viewMat;
|
---|
765 | asteroid_VP_mats.proj = projMat;
|
---|
766 |
|
---|
767 | laser_VP_mats.view = viewMat;
|
---|
768 | laser_VP_mats.proj = projMat;
|
---|
769 |
|
---|
770 | explosion_UBO.view = viewMat;
|
---|
771 | explosion_UBO.proj = projMat;
|
---|
772 | }
|
---|
773 |
|
---|
774 | void VulkanGame::mainLoop() {
|
---|
775 | this->startTime = high_resolution_clock::now();
|
---|
776 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
777 |
|
---|
778 | this->fpsStartTime = curTime;
|
---|
779 | this->frameCount = 0;
|
---|
780 |
|
---|
781 | lastSpawn_asteroid = curTime;
|
---|
782 |
|
---|
783 | ImGuiIO& io = ImGui::GetIO();
|
---|
784 |
|
---|
785 | done = false;
|
---|
786 | while (!done) {
|
---|
787 |
|
---|
788 | this->prevTime = curTime;
|
---|
789 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
790 | this->elapsedTime = curTime - this->prevTime;
|
---|
791 |
|
---|
792 | if (curTime - this->fpsStartTime >= 1.0f) {
|
---|
793 | this->fps = (float)frameCount / (curTime - this->fpsStartTime);
|
---|
794 |
|
---|
795 | this->frameCount = 0;
|
---|
796 | this->fpsStartTime = curTime;
|
---|
797 | }
|
---|
798 |
|
---|
799 | this->frameCount++;
|
---|
800 |
|
---|
801 | gui->processEvents();
|
---|
802 |
|
---|
803 | UIEvent uiEvent;
|
---|
804 | while (gui->pollEvent(&uiEvent)) {
|
---|
805 | GameEvent& e = uiEvent.event;
|
---|
806 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
|
---|
807 |
|
---|
808 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
|
---|
809 | if (io.WantCaptureMouse &&
|
---|
810 | (e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN)) {
|
---|
811 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN || sdlEvent.type == SDL_MOUSEBUTTONUP) {
|
---|
812 | continue;
|
---|
813 | }
|
---|
814 | }
|
---|
815 | if (io.WantCaptureKeyboard &&
|
---|
816 | (e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP)) {
|
---|
817 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
|
---|
818 | continue;
|
---|
819 | }
|
---|
820 | }
|
---|
821 | if (io.WantTextInput) {
|
---|
822 | // show onscreen keyboard if on mobile
|
---|
823 | }
|
---|
824 |
|
---|
825 | switch (e.type) {
|
---|
826 | case UI_EVENT_QUIT:
|
---|
827 | cout << "Quit event detected" << endl;
|
---|
828 | done = true;
|
---|
829 | break;
|
---|
830 | case UI_EVENT_WINDOW:
|
---|
831 | cout << "Window event detected" << endl;
|
---|
832 | // Currently unused
|
---|
833 | break;
|
---|
834 | case UI_EVENT_WINDOWRESIZE:
|
---|
835 | cout << "Window resize event detected" << endl;
|
---|
836 | shouldRecreateSwapChain = true;
|
---|
837 | break;
|
---|
838 | case UI_EVENT_KEYDOWN:
|
---|
839 | if (e.key.repeat) {
|
---|
840 | break;
|
---|
841 | }
|
---|
842 |
|
---|
843 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
844 | done = true;
|
---|
845 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
846 | cout << "Adding a plane" << endl;
|
---|
847 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
848 |
|
---|
849 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
850 | addObject(modelObjects, modelPipeline,
|
---|
851 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
852 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
853 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
854 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
855 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
856 | }), {
|
---|
857 | 0, 1, 2, 2, 3, 0
|
---|
858 | }, {
|
---|
859 | mat4(1.0f)
|
---|
860 | }, true);
|
---|
861 |
|
---|
862 | texturedSquare.model_base =
|
---|
863 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
864 | texturedSquare.modified = true;
|
---|
865 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
866 | // TODO: When I start actually removing objects from the object vectors,
|
---|
867 | // I will need to update the indices since they might become incorrect
|
---|
868 | // or invalid as objects get moved around
|
---|
869 |
|
---|
870 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
871 |
|
---|
872 | addLaser(
|
---|
873 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
874 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
875 | LASER_COLOR, 0.03f);
|
---|
876 |
|
---|
877 | leftLaserIdx = laserObjects.size() - 1;
|
---|
878 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
879 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
880 |
|
---|
881 | addLaser(
|
---|
882 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
883 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
884 | LASER_COLOR, 0.03f);
|
---|
885 |
|
---|
886 | rightLaserIdx = laserObjects.size() - 1;
|
---|
887 | } else {
|
---|
888 | cout << "Key event detected" << endl;
|
---|
889 | }
|
---|
890 | break;
|
---|
891 | case UI_EVENT_KEYUP:
|
---|
892 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
893 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
894 | laserObjects[leftLaserIdx].modified = true;
|
---|
895 | leftLaserIdx = -1;
|
---|
896 |
|
---|
897 | if (leftLaserEffect != nullptr) {
|
---|
898 | leftLaserEffect->deleted = true;
|
---|
899 | leftLaserEffect = nullptr;
|
---|
900 | }
|
---|
901 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
902 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
903 | laserObjects[rightLaserIdx].modified = true;
|
---|
904 | rightLaserIdx = -1;
|
---|
905 |
|
---|
906 | if (rightLaserEffect != nullptr) {
|
---|
907 | rightLaserEffect->deleted = true;
|
---|
908 | rightLaserEffect = nullptr;
|
---|
909 | }
|
---|
910 | }
|
---|
911 | break;
|
---|
912 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
913 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
914 | case UI_EVENT_MOUSEMOTION:
|
---|
915 | break;
|
---|
916 | case UI_EVENT_UNKNOWN:
|
---|
917 | //cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
918 | break;
|
---|
919 | default:
|
---|
920 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
921 | }
|
---|
922 |
|
---|
923 | currentScreen->handleEvent(e);
|
---|
924 | }
|
---|
925 |
|
---|
926 | // Check which keys are held down
|
---|
927 |
|
---|
928 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
929 |
|
---|
930 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
931 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
932 |
|
---|
933 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
934 | * shipObjects[0].model_transform;
|
---|
935 | ship.modified = true;
|
---|
936 |
|
---|
937 | if (leftLaserIdx != -1) {
|
---|
938 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
939 | }
|
---|
940 | if (rightLaserIdx != -1) {
|
---|
941 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
942 | }
|
---|
943 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
944 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
945 |
|
---|
946 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
947 | * shipObjects[0].model_transform;
|
---|
948 | ship.modified = true;
|
---|
949 |
|
---|
950 | if (leftLaserIdx != -1) {
|
---|
951 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
952 | }
|
---|
953 | if (rightLaserIdx != -1) {
|
---|
954 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
955 | }
|
---|
956 | }
|
---|
957 |
|
---|
958 | if (shouldRecreateSwapChain) {
|
---|
959 | gui->refreshWindowSize();
|
---|
960 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
961 |
|
---|
962 | if (!isMinimized) {
|
---|
963 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
964 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
965 | // during swapchain recreation to take advantage of this
|
---|
966 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
967 |
|
---|
968 | recreateSwapChain();
|
---|
969 |
|
---|
970 | imageIndex = 0;
|
---|
971 | shouldRecreateSwapChain = false;
|
---|
972 | }
|
---|
973 | }
|
---|
974 |
|
---|
975 | currentScreen->renderUI();
|
---|
976 |
|
---|
977 | // Copy the UI image to a vulkan texture
|
---|
978 | // TODO: I'm pretty sure this severely slows down the pipeline since this functions waits for the copy to be
|
---|
979 | // complete before continuing. See if I can find a more efficient method.
|
---|
980 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, resourceCommandPool, uiOverlay, renderer,
|
---|
981 | sdlOverlayImage, graphicsQueue);
|
---|
982 |
|
---|
983 | updateScene();
|
---|
984 |
|
---|
985 | ImGui_ImplVulkan_NewFrame();
|
---|
986 | ImGui_ImplSDL2_NewFrame(window);
|
---|
987 | ImGui::NewFrame();
|
---|
988 |
|
---|
989 | {
|
---|
990 | ImGui::SetNextWindowSize(ImVec2(250, 35), ImGuiCond_Once);
|
---|
991 | ImGui::SetNextWindowPos(ImVec2(380, 10), ImGuiCond_Once);
|
---|
992 | ImGui::Begin("WndMenubar", NULL,
|
---|
993 | ImGuiWindowFlags_NoTitleBar |
|
---|
994 | ImGuiWindowFlags_NoResize |
|
---|
995 | ImGuiWindowFlags_NoMove);
|
---|
996 | ImGui::InvisibleButton("", ImVec2(155, 18));
|
---|
997 | ImGui::SameLine();
|
---|
998 | if (ImGui::Button("Main Menu")) {
|
---|
999 | cout << "Clicked on the main button" << endl;
|
---|
1000 | //events.push(Event::GO_TO_MAIN_MENU);
|
---|
1001 | }
|
---|
1002 | ImGui::End();
|
---|
1003 | }
|
---|
1004 |
|
---|
1005 | ImGui::Render();
|
---|
1006 |
|
---|
1007 | // There is already code in renderFrame to render screen-specific things
|
---|
1008 | // The imgui code above should be moved to the renderUI function of the particular screen it's needed in
|
---|
1009 | // and currentScreen->renderUI should be called in renderFrame.
|
---|
1010 | // Since I am no longer drawing the UI to an sdl texture and then rendering that, I don't have to worry
|
---|
1011 | // about calling populateVulkanImageFromSDLTexture at all.
|
---|
1012 | // If I do ever want to do that again, I can still actually do it inside renderFrame
|
---|
1013 |
|
---|
1014 | gui->refreshWindowSize();
|
---|
1015 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
1016 |
|
---|
1017 | if (!isMinimized) {
|
---|
1018 | renderFrame(ImGui::GetDrawData());
|
---|
1019 | presentFrame();
|
---|
1020 | }
|
---|
1021 | }
|
---|
1022 | }
|
---|
1023 |
|
---|
1024 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
1025 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
1026 | // where it will run just once per frame
|
---|
1027 | void VulkanGame::updateScene() {
|
---|
1028 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
1029 | model.model_transform =
|
---|
1030 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
1031 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
1032 | model.modified = true;
|
---|
1033 | }
|
---|
1034 |
|
---|
1035 | if (leftLaserIdx != -1) {
|
---|
1036 | updateLaserTarget(leftLaserIdx);
|
---|
1037 | }
|
---|
1038 | if (rightLaserIdx != -1) {
|
---|
1039 | updateLaserTarget(rightLaserIdx);
|
---|
1040 | }
|
---|
1041 |
|
---|
1042 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
1043 | if ((*it)->deleted) {
|
---|
1044 | delete *it;
|
---|
1045 | it = effects.erase(it);
|
---|
1046 | } else {
|
---|
1047 | BaseEffectOverTime* eot = *it;
|
---|
1048 |
|
---|
1049 | eot->applyEffect(curTime);
|
---|
1050 |
|
---|
1051 | it++;
|
---|
1052 | }
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | for (SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
1056 | if (!asteroid.ssbo.deleted) {
|
---|
1057 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
1058 |
|
---|
1059 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
1060 | asteroid.ssbo.deleted = true;
|
---|
1061 |
|
---|
1062 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
1063 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
1064 | float cam_pitch = -50.0f;
|
---|
1065 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
1066 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
1067 |
|
---|
1068 | addExplosion(model_mat, 0.5f, curTime);
|
---|
1069 |
|
---|
1070 | this->score++;
|
---|
1071 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
1072 | asteroid.ssbo.deleted = true;
|
---|
1073 | } else {
|
---|
1074 | asteroid.model_transform =
|
---|
1075 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
1076 | asteroid.model_transform;
|
---|
1077 | }
|
---|
1078 |
|
---|
1079 | asteroid.modified = true;
|
---|
1080 | }
|
---|
1081 | }
|
---|
1082 |
|
---|
1083 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
1084 | this->lastSpawn_asteroid = curTime;
|
---|
1085 |
|
---|
1086 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
1087 | asteroidObjects, asteroidPipeline,
|
---|
1088 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
1089 | addVertexNormals<AsteroidVertex>({
|
---|
1090 |
|
---|
1091 | // front
|
---|
1092 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1093 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1094 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1095 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1096 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1097 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1098 |
|
---|
1099 | // top
|
---|
1100 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1101 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1102 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1103 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1104 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1105 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1106 |
|
---|
1107 | // bottom
|
---|
1108 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1109 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1110 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1111 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1112 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1113 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
1114 |
|
---|
1115 | // back
|
---|
1116 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1117 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1118 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1119 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1120 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1121 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1122 |
|
---|
1123 | // right
|
---|
1124 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1125 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1126 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1127 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1128 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1129 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1130 |
|
---|
1131 | // left
|
---|
1132 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1133 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1134 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1135 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1136 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1137 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1138 | })), {
|
---|
1139 | 0, 1, 2, 3, 4, 5,
|
---|
1140 | 6, 7, 8, 9, 10, 11,
|
---|
1141 | 12, 13, 14, 15, 16, 17,
|
---|
1142 | 18, 19, 20, 21, 22, 23,
|
---|
1143 | 24, 25, 26, 27, 28, 29,
|
---|
1144 | 30, 31, 32, 33, 34, 35,
|
---|
1145 | }, {
|
---|
1146 | mat4(1.0f),
|
---|
1147 | 10.0f,
|
---|
1148 | false
|
---|
1149 | }, true);
|
---|
1150 |
|
---|
1151 | // This accounts for the scaling in model_base.
|
---|
1152 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
1153 | // under-calculates the true value.
|
---|
1154 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
1155 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
1156 | asteroid.radius /= 8.0f;
|
---|
1157 |
|
---|
1158 | asteroid.model_base =
|
---|
1159 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
1160 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
1161 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
1162 | asteroid.modified = true;
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | for (SceneObject<ExplosionVertex, SSBO_Explosion>& explosion : this->explosionObjects) {
|
---|
1166 | if (!explosion.ssbo.deleted) {
|
---|
1167 | if (curTime > (explosion.ssbo.explosionStartTime + explosion.ssbo.explosionDuration)) {
|
---|
1168 | explosion.ssbo.deleted = true;
|
---|
1169 | explosion.modified = true;
|
---|
1170 | }
|
---|
1171 | }
|
---|
1172 | }
|
---|
1173 |
|
---|
1174 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
1175 | if (shipObjects[i].modified) {
|
---|
1176 | updateObject(shipObjects, shipPipeline, i);
|
---|
1177 | }
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
1181 | if (modelObjects[i].modified) {
|
---|
1182 | updateObject(modelObjects, modelPipeline, i);
|
---|
1183 | }
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
1187 | if (asteroidObjects[i].modified) {
|
---|
1188 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
1189 | }
|
---|
1190 | }
|
---|
1191 |
|
---|
1192 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
1193 | if (laserObjects[i].modified) {
|
---|
1194 | updateObject(laserObjects, laserPipeline, i);
|
---|
1195 | }
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
1199 | if (explosionObjects[i].modified) {
|
---|
1200 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
1201 | }
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 | explosion_UBO.cur_time = curTime;
|
---|
1205 |
|
---|
1206 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats);
|
---|
1207 |
|
---|
1208 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[imageIndex], 0, ship_VP_mats);
|
---|
1209 |
|
---|
1210 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[imageIndex], 0, asteroid_VP_mats);
|
---|
1211 |
|
---|
1212 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[imageIndex], 0, laser_VP_mats);
|
---|
1213 |
|
---|
1214 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[imageIndex], 0, explosion_UBO);
|
---|
1215 | }
|
---|
1216 |
|
---|
1217 | void VulkanGame::cleanup() {
|
---|
1218 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
1219 |
|
---|
1220 | ImGui_ImplVulkan_Shutdown();
|
---|
1221 | ImGui_ImplSDL2_Shutdown();
|
---|
1222 | ImGui::DestroyContext();
|
---|
1223 |
|
---|
1224 | // TODO: Probably move this into cleanupSwapChain once I finish the integration
|
---|
1225 | destroyImguiDescriptorPool();
|
---|
1226 |
|
---|
1227 | cleanupSwapChain();
|
---|
1228 |
|
---|
1229 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
1230 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
1231 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
1232 |
|
---|
1233 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
1234 |
|
---|
1235 | modelPipeline.cleanupBuffers();
|
---|
1236 | overlayPipeline.cleanupBuffers();
|
---|
1237 | shipPipeline.cleanupBuffers();
|
---|
1238 | asteroidPipeline.cleanupBuffers();
|
---|
1239 | laserPipeline.cleanupBuffers();
|
---|
1240 | explosionPipeline.cleanupBuffers();
|
---|
1241 |
|
---|
1242 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
1243 |
|
---|
1244 | vkDestroyDevice(device, nullptr);
|
---|
1245 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
1246 |
|
---|
1247 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1248 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
1249 | }
|
---|
1250 |
|
---|
1251 | vkDestroyInstance(instance, nullptr);
|
---|
1252 |
|
---|
1253 | delete screens[SCREEN_MAIN];
|
---|
1254 | delete screens[SCREEN_GAME];
|
---|
1255 |
|
---|
1256 | if (lazyFont != nullptr) {
|
---|
1257 | TTF_CloseFont(lazyFont);
|
---|
1258 | lazyFont = nullptr;
|
---|
1259 | }
|
---|
1260 |
|
---|
1261 | if (proggyFont != nullptr) {
|
---|
1262 | TTF_CloseFont(proggyFont);
|
---|
1263 | proggyFont = nullptr;
|
---|
1264 | }
|
---|
1265 |
|
---|
1266 | if (uiOverlay != nullptr) {
|
---|
1267 | SDL_DestroyTexture(uiOverlay);
|
---|
1268 | uiOverlay = nullptr;
|
---|
1269 | }
|
---|
1270 |
|
---|
1271 | SDL_DestroyRenderer(renderer);
|
---|
1272 | renderer = nullptr;
|
---|
1273 |
|
---|
1274 | gui->destroyWindow();
|
---|
1275 | gui->shutdown();
|
---|
1276 | delete gui;
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
1280 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
1281 | throw runtime_error("validation layers requested, but not available!");
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | VkApplicationInfo appInfo = {};
|
---|
1285 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
1286 | appInfo.pApplicationName = "Vulkan Game";
|
---|
1287 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1288 | appInfo.pEngineName = "No Engine";
|
---|
1289 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1290 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
1291 |
|
---|
1292 | VkInstanceCreateInfo createInfo = {};
|
---|
1293 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
1294 | createInfo.pApplicationInfo = &appInfo;
|
---|
1295 |
|
---|
1296 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
1297 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1298 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
1299 | }
|
---|
1300 |
|
---|
1301 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
1302 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
1303 |
|
---|
1304 | cout << endl << "Extensions:" << endl;
|
---|
1305 | for (const char* extensionName : extensions) {
|
---|
1306 | cout << extensionName << endl;
|
---|
1307 | }
|
---|
1308 | cout << endl;
|
---|
1309 |
|
---|
1310 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
1311 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1312 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1313 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1314 |
|
---|
1315 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
1316 | createInfo.pNext = &debugCreateInfo;
|
---|
1317 | } else {
|
---|
1318 | createInfo.enabledLayerCount = 0;
|
---|
1319 |
|
---|
1320 | createInfo.pNext = nullptr;
|
---|
1321 | }
|
---|
1322 |
|
---|
1323 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
1324 | throw runtime_error("failed to create instance!");
|
---|
1325 | }
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 | void VulkanGame::setupDebugMessenger() {
|
---|
1329 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
1330 | return;
|
---|
1331 | }
|
---|
1332 |
|
---|
1333 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
1334 | populateDebugMessengerCreateInfo(createInfo);
|
---|
1335 |
|
---|
1336 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
1337 | throw runtime_error("failed to set up debug messenger!");
|
---|
1338 | }
|
---|
1339 | }
|
---|
1340 |
|
---|
1341 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
1342 | createInfo = {};
|
---|
1343 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
1344 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
1345 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
1346 | createInfo.pfnUserCallback = debugCallback;
|
---|
1347 | }
|
---|
1348 |
|
---|
1349 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
1350 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
1351 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
1352 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
1353 | void* pUserData) {
|
---|
1354 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
1355 |
|
---|
1356 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
|
---|
1357 | return VK_FALSE;
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 | void VulkanGame::createVulkanSurface() {
|
---|
1361 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
1362 | throw runtime_error("failed to create window surface!");
|
---|
1363 | }
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
1367 | uint32_t deviceCount = 0;
|
---|
1368 | // TODO: Check VkResult
|
---|
1369 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
1370 |
|
---|
1371 | if (deviceCount == 0) {
|
---|
1372 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
1373 | }
|
---|
1374 |
|
---|
1375 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
1376 | // TODO: Check VkResult
|
---|
1377 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
1378 |
|
---|
1379 | cout << endl << "Graphics cards:" << endl;
|
---|
1380 | for (const VkPhysicalDevice& device : devices) {
|
---|
1381 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
1382 | physicalDevice = device;
|
---|
1383 | break;
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 | cout << endl;
|
---|
1387 |
|
---|
1388 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
1389 | throw runtime_error("failed to find a suitable GPU!");
|
---|
1390 | }
|
---|
1391 | }
|
---|
1392 |
|
---|
1393 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
1394 | VkPhysicalDeviceProperties deviceProperties;
|
---|
1395 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
1396 |
|
---|
1397 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
1398 |
|
---|
1399 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1400 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
1401 | bool swapChainAdequate = false;
|
---|
1402 |
|
---|
1403 | if (extensionsSupported) {
|
---|
1404 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1405 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1406 |
|
---|
1407 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
1408 | }
|
---|
1409 |
|
---|
1410 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
1411 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
1412 |
|
---|
1413 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
1417 | const vector<const char*>& deviceExtensions) {
|
---|
1418 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1419 |
|
---|
1420 | if (!indices.isComplete()) {
|
---|
1421 | throw runtime_error("failed to find required queue families!");
|
---|
1422 | }
|
---|
1423 |
|
---|
1424 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
1425 | // using them correctly to get the most benefit out of separate queues
|
---|
1426 |
|
---|
1427 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
1428 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1429 |
|
---|
1430 | float queuePriority = 1.0f;
|
---|
1431 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
1432 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
1433 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
1434 | queueCreateInfo.queueCount = 1;
|
---|
1435 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
1436 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
1437 |
|
---|
1438 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
1442 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
1443 |
|
---|
1444 | VkDeviceCreateInfo createInfo = {};
|
---|
1445 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
1446 |
|
---|
1447 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
1448 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
1449 |
|
---|
1450 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
1451 |
|
---|
1452 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
1453 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
1454 |
|
---|
1455 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
1456 | // but it's a good idea to set them for backwards compatibility
|
---|
1457 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1458 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1459 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1460 | } else {
|
---|
1461 | createInfo.enabledLayerCount = 0;
|
---|
1462 | }
|
---|
1463 |
|
---|
1464 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
1465 | throw runtime_error("failed to create logical device!");
|
---|
1466 | }
|
---|
1467 |
|
---|
1468 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
1469 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
1470 | }
|
---|
1471 |
|
---|
1472 | void VulkanGame::chooseSwapChainProperties() {
|
---|
1473 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1474 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1475 |
|
---|
1476 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
1477 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
1478 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
1479 |
|
---|
1480 | vector<VkPresentModeKHR> presentModes{
|
---|
1481 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
1482 | };
|
---|
1483 | //vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
1484 |
|
---|
1485 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
1486 |
|
---|
1487 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
1488 |
|
---|
1489 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1490 |
|
---|
1491 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
1492 | swapChainMinImageCount = 3;
|
---|
1493 | } else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
1494 | swapChainMinImageCount = 2;
|
---|
1495 | } else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
1496 | swapChainMinImageCount = 1;
|
---|
1497 | } else {
|
---|
1498 | throw runtime_error("unexpected present mode!");
|
---|
1499 | }
|
---|
1500 |
|
---|
1501 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
1502 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
1503 | } else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
1504 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
1505 | }
|
---|
1506 | }
|
---|
1507 |
|
---|
1508 | void VulkanGame::createSwapChain() {
|
---|
1509 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1510 |
|
---|
1511 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
1512 |
|
---|
1513 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
1514 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
1515 | createInfo.surface = surface;
|
---|
1516 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
1517 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
1518 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
1519 | createInfo.imageExtent = swapChainExtent;
|
---|
1520 | createInfo.imageArrayLayers = 1;
|
---|
1521 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
1522 |
|
---|
1523 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
1524 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1525 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1526 |
|
---|
1527 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
1528 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
1529 | createInfo.queueFamilyIndexCount = 2;
|
---|
1530 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
1531 | } else {
|
---|
1532 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
1533 | createInfo.queueFamilyIndexCount = 0;
|
---|
1534 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
1535 | }
|
---|
1536 |
|
---|
1537 | createInfo.preTransform = capabilities.currentTransform;
|
---|
1538 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
1539 | createInfo.presentMode = swapChainPresentMode;
|
---|
1540 | createInfo.clipped = VK_TRUE;
|
---|
1541 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
1542 |
|
---|
1543 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
1544 | throw runtime_error("failed to create swap chain!");
|
---|
1545 | }
|
---|
1546 |
|
---|
1547 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
1548 | throw runtime_error("failed to get swap chain image count!");
|
---|
1549 | }
|
---|
1550 |
|
---|
1551 | swapChainImages.resize(swapChainImageCount);
|
---|
1552 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
1553 | throw runtime_error("failed to get swap chain images!");
|
---|
1554 | }
|
---|
1555 | }
|
---|
1556 |
|
---|
1557 | void VulkanGame::createImageViews() {
|
---|
1558 | swapChainImageViews.resize(swapChainImageCount);
|
---|
1559 |
|
---|
1560 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1561 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
1562 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
1563 | }
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | void VulkanGame::createRenderPass() {
|
---|
1567 | VkAttachmentDescription colorAttachment = {};
|
---|
1568 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
1569 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1570 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1571 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
1572 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1573 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1574 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1575 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
1576 |
|
---|
1577 | VkAttachmentReference colorAttachmentRef = {};
|
---|
1578 | colorAttachmentRef.attachment = 0;
|
---|
1579 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
1580 |
|
---|
1581 | VkAttachmentDescription depthAttachment = {};
|
---|
1582 | depthAttachment.format = findDepthFormat();
|
---|
1583 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1584 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1585 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1586 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1587 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1588 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1589 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1590 |
|
---|
1591 | VkAttachmentReference depthAttachmentRef = {};
|
---|
1592 | depthAttachmentRef.attachment = 1;
|
---|
1593 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1594 |
|
---|
1595 | VkSubpassDescription subpass = {};
|
---|
1596 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
1597 | subpass.colorAttachmentCount = 1;
|
---|
1598 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
1599 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
1600 |
|
---|
1601 | VkSubpassDependency dependency = {};
|
---|
1602 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
1603 | dependency.dstSubpass = 0;
|
---|
1604 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1605 | dependency.srcAccessMask = 0;
|
---|
1606 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1607 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
1608 |
|
---|
1609 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
1610 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
1611 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
1612 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1613 | renderPassInfo.pAttachments = attachments.data();
|
---|
1614 | renderPassInfo.subpassCount = 1;
|
---|
1615 | renderPassInfo.pSubpasses = &subpass;
|
---|
1616 | renderPassInfo.dependencyCount = 1;
|
---|
1617 | renderPassInfo.pDependencies = &dependency;
|
---|
1618 |
|
---|
1619 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
1620 | throw runtime_error("failed to create render pass!");
|
---|
1621 | }
|
---|
1622 | }
|
---|
1623 |
|
---|
1624 | VkFormat VulkanGame::findDepthFormat() {
|
---|
1625 | return VulkanUtils::findSupportedFormat(
|
---|
1626 | physicalDevice,
|
---|
1627 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
1628 | VK_IMAGE_TILING_OPTIMAL,
|
---|
1629 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
1630 | );
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 | void VulkanGame::createResourceCommandPool() {
|
---|
1634 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1635 |
|
---|
1636 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1637 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1638 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
1639 | poolInfo.flags = 0;
|
---|
1640 |
|
---|
1641 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
1642 | throw runtime_error("failed to create resource command pool!");
|
---|
1643 | }
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 | void VulkanGame::createCommandPools() {
|
---|
1647 | commandPools.resize(swapChainImageCount);
|
---|
1648 |
|
---|
1649 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1650 |
|
---|
1651 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1652 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1653 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1654 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
1655 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
1656 |
|
---|
1657 | VKUTIL_CHECK_RESULT(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]),
|
---|
1658 | "failed to create graphics command pool!");
|
---|
1659 | }
|
---|
1660 | }
|
---|
1661 |
|
---|
1662 | void VulkanGame::createImageResources() {
|
---|
1663 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
1664 | depthImage, graphicsQueue);
|
---|
1665 |
|
---|
1666 | createTextureSampler();
|
---|
1667 |
|
---|
1668 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
1669 |
|
---|
1670 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
1671 |
|
---|
1672 | sdlOverlayImageDescriptor = {};
|
---|
1673 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1674 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
1675 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
1676 |
|
---|
1677 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
1678 | floorTextureImage, graphicsQueue);
|
---|
1679 |
|
---|
1680 | floorTextureImageDescriptor = {};
|
---|
1681 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1682 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
1683 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
1684 |
|
---|
1685 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/laser.png",
|
---|
1686 | laserTextureImage, graphicsQueue);
|
---|
1687 |
|
---|
1688 | laserTextureImageDescriptor = {};
|
---|
1689 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1690 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
1691 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
1692 | }
|
---|
1693 |
|
---|
1694 | void VulkanGame::createTextureSampler() {
|
---|
1695 | VkSamplerCreateInfo samplerInfo = {};
|
---|
1696 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
1697 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
1698 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
1699 |
|
---|
1700 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1701 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1702 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1703 |
|
---|
1704 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
1705 | samplerInfo.maxAnisotropy = 16;
|
---|
1706 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
1707 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
1708 | samplerInfo.compareEnable = VK_FALSE;
|
---|
1709 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
1710 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
1711 | samplerInfo.mipLodBias = 0.0f;
|
---|
1712 | samplerInfo.minLod = 0.0f;
|
---|
1713 | samplerInfo.maxLod = 0.0f;
|
---|
1714 |
|
---|
1715 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
1716 | throw runtime_error("failed to create texture sampler!");
|
---|
1717 | }
|
---|
1718 | }
|
---|
1719 |
|
---|
1720 | void VulkanGame::createFramebuffers() {
|
---|
1721 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
1722 |
|
---|
1723 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
1724 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
1725 | framebufferInfo.renderPass = renderPass;
|
---|
1726 | framebufferInfo.width = swapChainExtent.width;
|
---|
1727 | framebufferInfo.height = swapChainExtent.height;
|
---|
1728 | framebufferInfo.layers = 1;
|
---|
1729 |
|
---|
1730 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
1731 | array<VkImageView, 2> attachments = {
|
---|
1732 | swapChainImageViews[i],
|
---|
1733 | depthImage.imageView
|
---|
1734 | };
|
---|
1735 |
|
---|
1736 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1737 | framebufferInfo.pAttachments = attachments.data();
|
---|
1738 |
|
---|
1739 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
1740 | throw runtime_error("failed to create framebuffer!");
|
---|
1741 | }
|
---|
1742 | }
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | void VulkanGame::createCommandBuffers() {
|
---|
1746 | commandBuffers.resize(swapChainImageCount);
|
---|
1747 |
|
---|
1748 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1749 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
1750 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
1751 | allocInfo.commandPool = commandPools[i];
|
---|
1752 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
1753 | allocInfo.commandBufferCount = 1;
|
---|
1754 |
|
---|
1755 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
1756 | throw runtime_error("failed to allocate command buffer!");
|
---|
1757 | }
|
---|
1758 | }
|
---|
1759 | }
|
---|
1760 |
|
---|
1761 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
1762 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
1763 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
1764 |
|
---|
1765 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1766 | shouldRecreateSwapChain = true;
|
---|
1767 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1768 | shouldRecreateSwapChain = true;
|
---|
1769 | return;
|
---|
1770 | } else {
|
---|
1771 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
1772 | }
|
---|
1773 |
|
---|
1774 | VKUTIL_CHECK_RESULT(
|
---|
1775 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
1776 | "failed waiting for fence!");
|
---|
1777 |
|
---|
1778 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
1779 | "failed to reset fence!");
|
---|
1780 |
|
---|
1781 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
1782 | "failed to reset command pool!");
|
---|
1783 |
|
---|
1784 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1785 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1786 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
1787 |
|
---|
1788 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
1789 | "failed to begin recording command buffer!");
|
---|
1790 |
|
---|
1791 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1792 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1793 | renderPassInfo.renderPass = renderPass;
|
---|
1794 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
1795 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1796 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1797 |
|
---|
1798 | array<VkClearValue, 2> clearValues = {};
|
---|
1799 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
1800 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1801 |
|
---|
1802 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1803 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1804 |
|
---|
1805 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1806 |
|
---|
1807 | currentScreen->createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1808 |
|
---|
1809 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
1810 |
|
---|
1811 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
1812 |
|
---|
1813 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
1814 | "failed to record command buffer!");
|
---|
1815 |
|
---|
1816 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
1817 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
1818 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1819 |
|
---|
1820 | VkSubmitInfo submitInfo = {};
|
---|
1821 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
1822 | submitInfo.waitSemaphoreCount = 1;
|
---|
1823 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
1824 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
1825 | submitInfo.commandBufferCount = 1;
|
---|
1826 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
1827 | submitInfo.signalSemaphoreCount = 1;
|
---|
1828 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
1829 |
|
---|
1830 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
1831 | "failed to submit draw command buffer!");
|
---|
1832 | }
|
---|
1833 |
|
---|
1834 | void VulkanGame::presentFrame() {
|
---|
1835 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1836 |
|
---|
1837 | VkPresentInfoKHR presentInfo = {};
|
---|
1838 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
1839 | presentInfo.waitSemaphoreCount = 1;
|
---|
1840 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
1841 | presentInfo.swapchainCount = 1;
|
---|
1842 | presentInfo.pSwapchains = &swapChain;
|
---|
1843 | presentInfo.pImageIndices = &imageIndex;
|
---|
1844 | presentInfo.pResults = nullptr;
|
---|
1845 |
|
---|
1846 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
1847 |
|
---|
1848 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1849 | shouldRecreateSwapChain = true;
|
---|
1850 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1851 | shouldRecreateSwapChain = true;
|
---|
1852 | return;
|
---|
1853 | } else {
|
---|
1854 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
1855 | }
|
---|
1856 |
|
---|
1857 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
1858 | }
|
---|
1859 |
|
---|
1860 | void VulkanGame::createSyncObjects() {
|
---|
1861 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
1862 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
1863 | inFlightFences.resize(swapChainImageCount);
|
---|
1864 |
|
---|
1865 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1866 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1867 |
|
---|
1868 | VkFenceCreateInfo fenceInfo = {};
|
---|
1869 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1870 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1871 |
|
---|
1872 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1873 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
1874 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
1875 | }
|
---|
1876 |
|
---|
1877 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
1878 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
1879 | }
|
---|
1880 |
|
---|
1881 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
1882 | throw runtime_error("failed to create fence for a frame!");
|
---|
1883 | }
|
---|
1884 | }
|
---|
1885 | }
|
---|
1886 |
|
---|
1887 | void VulkanGame::createImguiDescriptorPool() {
|
---|
1888 | vector<VkDescriptorPoolSize> pool_sizes{
|
---|
1889 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
1890 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
1891 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
1892 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
1893 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
1894 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
1895 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
1896 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
1897 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
1898 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
1899 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
1900 | };
|
---|
1901 |
|
---|
1902 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
1903 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
1904 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
1905 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
1906 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
1907 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
1908 | if (vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool) != VK_SUCCESS) {
|
---|
1909 | throw runtime_error("failed to create IMGUI descriptor pool!");
|
---|
1910 | }
|
---|
1911 | }
|
---|
1912 |
|
---|
1913 | void VulkanGame::destroyImguiDescriptorPool() {
|
---|
1914 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
1915 | }
|
---|
1916 |
|
---|
1917 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
1918 | vec3 ray = end - start;
|
---|
1919 | float length = glm::length(ray);
|
---|
1920 |
|
---|
1921 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
1922 | laserObjects, laserPipeline,
|
---|
1923 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
1924 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
1925 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
1926 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
1927 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
1928 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
1929 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
1930 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
1931 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
1932 | }), {
|
---|
1933 | 0, 1, 2, 0, 2, 3,
|
---|
1934 | 4, 5, 1, 4, 1, 0,
|
---|
1935 | 6, 7, 5, 6, 5, 4
|
---|
1936 | }, {
|
---|
1937 | mat4(1.0f),
|
---|
1938 | color,
|
---|
1939 | false
|
---|
1940 | }, true);
|
---|
1941 |
|
---|
1942 | float xAxisRotation = asin(ray.y / length);
|
---|
1943 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1944 |
|
---|
1945 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1946 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1947 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1948 |
|
---|
1949 | // To project point P onto line AB:
|
---|
1950 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1951 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
1952 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
1953 |
|
---|
1954 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1955 |
|
---|
1956 | laser.targetAsteroid = nullptr;
|
---|
1957 |
|
---|
1958 | laser.model_base =
|
---|
1959 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1960 |
|
---|
1961 | laser.model_transform =
|
---|
1962 | translate(mat4(1.0f), start) *
|
---|
1963 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1964 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
1965 |
|
---|
1966 | laser.modified = true;
|
---|
1967 | }
|
---|
1968 |
|
---|
1969 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
1970 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1971 |
|
---|
1972 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1973 | // and then re-used here
|
---|
1974 |
|
---|
1975 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1976 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1977 |
|
---|
1978 | vec3 ray = end - start;
|
---|
1979 | float length = glm::length(ray);
|
---|
1980 |
|
---|
1981 | float xAxisRotation = asin(ray.y / length);
|
---|
1982 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1983 |
|
---|
1984 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1985 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1986 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1987 |
|
---|
1988 | // To project point P onto line AB:
|
---|
1989 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1990 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
1991 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
1992 |
|
---|
1993 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1994 |
|
---|
1995 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1996 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
1997 |
|
---|
1998 | laser.modified = true;
|
---|
1999 | }
|
---|
2000 |
|
---|
2001 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
2002 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
2003 |
|
---|
2004 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
2005 | // and then re-used here
|
---|
2006 |
|
---|
2007 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
2008 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
2009 |
|
---|
2010 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
2011 | SceneObject<AsteroidVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
2012 | unsigned int closestAsteroidIndex = -1;
|
---|
2013 |
|
---|
2014 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
2015 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
2016 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
2017 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
2018 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
2019 | // regardless of which way -Z is pointing
|
---|
2020 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
2021 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
2022 | closestAsteroid = &asteroidObjects[i];
|
---|
2023 | closestIntersection = intersection;
|
---|
2024 | closestAsteroidIndex = i;
|
---|
2025 | }
|
---|
2026 | }
|
---|
2027 | }
|
---|
2028 |
|
---|
2029 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
2030 |
|
---|
2031 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
2032 | if (laser.targetAsteroid != nullptr) {
|
---|
2033 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
2034 | leftLaserEffect->deleted = true;
|
---|
2035 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
2036 | rightLaserEffect->deleted = true;
|
---|
2037 | }
|
---|
2038 | }
|
---|
2039 |
|
---|
2040 | EffectOverTime<AsteroidVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
2041 |
|
---|
2042 | if (closestAsteroid != nullptr) {
|
---|
2043 | // TODO: Use some sort of smart pointer instead
|
---|
2044 | eot = new EffectOverTime<AsteroidVertex, SSBO_Asteroid>(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
2045 | offset_of(&SSBO_Asteroid::hp), curTime, -20.0f);
|
---|
2046 | effects.push_back(eot);
|
---|
2047 | }
|
---|
2048 |
|
---|
2049 | if (index == leftLaserIdx) {
|
---|
2050 | leftLaserEffect = eot;
|
---|
2051 | } else if (index == rightLaserIdx) {
|
---|
2052 | rightLaserEffect = eot;
|
---|
2053 | }
|
---|
2054 |
|
---|
2055 | laser.targetAsteroid = closestAsteroid;
|
---|
2056 | }
|
---|
2057 |
|
---|
2058 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
2059 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
2060 |
|
---|
2061 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
2062 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
2063 | laser.vertices[6].pos.z = -length;
|
---|
2064 | laser.vertices[7].pos.z = -length;
|
---|
2065 |
|
---|
2066 | // TODO: Consider if I want to set a flag and do this update in updateScene() instead
|
---|
2067 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
2068 | }
|
---|
2069 |
|
---|
2070 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
2071 | // Probably use const reference
|
---|
2072 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid,
|
---|
2073 | vec3& start, vec3& end, vec3& intersection) {
|
---|
2074 | /*
|
---|
2075 | ### LINE EQUATIONS ###
|
---|
2076 | x = x1 + u * (x2 - x1)
|
---|
2077 | y = y1 + u * (y2 - y1)
|
---|
2078 | z = z1 + u * (z2 - z1)
|
---|
2079 |
|
---|
2080 | ### SPHERE EQUATION ###
|
---|
2081 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
2082 |
|
---|
2083 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
2084 | a*u^2 + b*u + c = 0
|
---|
2085 | WHERE THE CONSTANTS ARE
|
---|
2086 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
2087 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
2088 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
2089 |
|
---|
2090 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
2091 |
|
---|
2092 | If the value under the root is >= 0, we got an intersection
|
---|
2093 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
2094 | one closer to the laser start point
|
---|
2095 | */
|
---|
2096 |
|
---|
2097 | vec3& center = asteroid.center;
|
---|
2098 |
|
---|
2099 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
2100 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
2101 | (end.z - start.z) * (start.z - center.z));
|
---|
2102 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
2103 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
2104 | pow(asteroid.radius, 2);
|
---|
2105 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
2106 |
|
---|
2107 | if (discriminant >= 0.0f) {
|
---|
2108 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
2109 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
2110 |
|
---|
2111 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
2112 | if (0.0f <= u && u <= 1.0f) {
|
---|
2113 | intersection = start + u * (end - start);
|
---|
2114 | return true;
|
---|
2115 | }
|
---|
2116 | }
|
---|
2117 |
|
---|
2118 | return false;
|
---|
2119 | }
|
---|
2120 |
|
---|
2121 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
2122 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
2123 | buffers.resize(swapChainImageCount);
|
---|
2124 | buffersMemory.resize(swapChainImageCount);
|
---|
2125 | bufferInfoList.resize(swapChainImageCount);
|
---|
2126 |
|
---|
2127 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2128 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
2129 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
2130 | buffers[i], buffersMemory[i]);
|
---|
2131 |
|
---|
2132 | bufferInfoList[i].buffer = buffers[i];
|
---|
2133 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
2134 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
2135 | }
|
---|
2136 | }
|
---|
2137 |
|
---|
2138 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
2139 | vector<ExplosionVertex> vertices;
|
---|
2140 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
2141 |
|
---|
2142 | float particle_start_time = 0.0f;
|
---|
2143 |
|
---|
2144 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
2145 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2146 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2147 |
|
---|
2148 | vertices.push_back({ vec3(randx, randy, 0.0f), particle_start_time});
|
---|
2149 |
|
---|
2150 | particle_start_time += .01f;
|
---|
2151 | // TODO: Get this working
|
---|
2152 | // particle_start_time += 1.0f * EXPLOSION_PARTICLE_COUNT / duration
|
---|
2153 | }
|
---|
2154 |
|
---|
2155 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
2156 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
2157 | iota(indices.begin(), indices.end(), 0);
|
---|
2158 |
|
---|
2159 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
2160 | explosionObjects, explosionPipeline,
|
---|
2161 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
2162 | indices, {
|
---|
2163 | mat4(1.0f),
|
---|
2164 | cur_time,
|
---|
2165 | duration,
|
---|
2166 | false
|
---|
2167 | }, true);
|
---|
2168 |
|
---|
2169 | explosion.model_base = model_mat;
|
---|
2170 | explosion.model_transform = mat4(1.0f);
|
---|
2171 |
|
---|
2172 | explosion.modified = true;
|
---|
2173 | }
|
---|
2174 |
|
---|
2175 | void VulkanGame::recreateSwapChain() {
|
---|
2176 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
2177 | throw runtime_error("failed to wait for device!");
|
---|
2178 | }
|
---|
2179 |
|
---|
2180 | cleanupSwapChain();
|
---|
2181 |
|
---|
2182 | createSwapChain();
|
---|
2183 | createImageViews();
|
---|
2184 | createRenderPass();
|
---|
2185 |
|
---|
2186 | createCommandPools();
|
---|
2187 |
|
---|
2188 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
2189 | // and resizing the window is a common reason to recreate the swapchain
|
---|
2190 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
2191 | depthImage, graphicsQueue);
|
---|
2192 | createFramebuffers();
|
---|
2193 |
|
---|
2194 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
2195 |
|
---|
2196 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2197 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
2198 |
|
---|
2199 | modelPipeline.updateRenderPass(renderPass);
|
---|
2200 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
2201 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
2202 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
2203 |
|
---|
2204 | overlayPipeline.updateRenderPass(renderPass);
|
---|
2205 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
2206 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
2207 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
2208 |
|
---|
2209 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2210 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
2211 |
|
---|
2212 | shipPipeline.updateRenderPass(renderPass);
|
---|
2213 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
2214 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
2215 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
2216 |
|
---|
2217 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2218 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
2219 |
|
---|
2220 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
2221 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
2222 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
2223 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
2224 |
|
---|
2225 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2226 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
2227 |
|
---|
2228 | laserPipeline.updateRenderPass(renderPass);
|
---|
2229 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
2230 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
2231 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
2232 |
|
---|
2233 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2234 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
2235 |
|
---|
2236 | explosionPipeline.updateRenderPass(renderPass);
|
---|
2237 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
2238 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
2239 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
2240 |
|
---|
2241 | createCommandBuffers();
|
---|
2242 |
|
---|
2243 | createSyncObjects();
|
---|
2244 |
|
---|
2245 | imageIndex = 0;
|
---|
2246 | }
|
---|
2247 |
|
---|
2248 | void VulkanGame::cleanupSwapChain() {
|
---|
2249 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
2250 |
|
---|
2251 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
2252 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
2253 | }
|
---|
2254 |
|
---|
2255 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
2256 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
2257 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
2258 | }
|
---|
2259 |
|
---|
2260 | overlayPipeline.cleanup();
|
---|
2261 | modelPipeline.cleanup();
|
---|
2262 | shipPipeline.cleanup();
|
---|
2263 | asteroidPipeline.cleanup();
|
---|
2264 | laserPipeline.cleanup();
|
---|
2265 | explosionPipeline.cleanup();
|
---|
2266 |
|
---|
2267 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
2268 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
2269 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
2270 | }
|
---|
2271 |
|
---|
2272 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
2273 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
2274 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
2275 | }
|
---|
2276 |
|
---|
2277 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
2278 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
2279 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
2280 | }
|
---|
2281 |
|
---|
2282 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
2283 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
2284 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
2285 | }
|
---|
2286 |
|
---|
2287 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
2288 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
2289 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
2290 | }
|
---|
2291 |
|
---|
2292 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2293 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
2294 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
2295 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
2296 | }
|
---|
2297 |
|
---|
2298 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
2299 |
|
---|
2300 | for (VkImageView imageView : swapChainImageViews) {
|
---|
2301 | vkDestroyImageView(device, imageView, nullptr);
|
---|
2302 | }
|
---|
2303 |
|
---|
2304 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
2305 | }
|
---|