1 | #include "vulkan-game.hpp"
|
---|
2 |
|
---|
3 | #include <array>
|
---|
4 | #include <chrono>
|
---|
5 | #include <iostream>
|
---|
6 | #include <set>
|
---|
7 |
|
---|
8 | #include "consts.hpp"
|
---|
9 | #include "logger.hpp"
|
---|
10 |
|
---|
11 | #include "utils.hpp"
|
---|
12 |
|
---|
13 | using namespace std;
|
---|
14 |
|
---|
15 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
|
---|
16 | gui = nullptr;
|
---|
17 | window = nullptr;
|
---|
18 | font = nullptr;
|
---|
19 | fontSDLTexture = nullptr;
|
---|
20 | imageSDLTexture = nullptr;
|
---|
21 |
|
---|
22 | currentFrame = 0;
|
---|
23 | framebufferResized = false;
|
---|
24 |
|
---|
25 | object_VP_mats = {};
|
---|
26 | ship_VP_mats = {};
|
---|
27 | asteroid_VP_mats = {};
|
---|
28 | }
|
---|
29 |
|
---|
30 | VulkanGame::~VulkanGame() {
|
---|
31 | }
|
---|
32 |
|
---|
33 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
|
---|
34 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
|
---|
35 |
|
---|
36 | cout << "Vulkan Game" << endl;
|
---|
37 |
|
---|
38 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
|
---|
39 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
40 | SDL_GetVersion(&sdlVersion);
|
---|
41 |
|
---|
42 | // TODO: Refactor the logger api to be more flexible,
|
---|
43 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
|
---|
44 | restart_gl_log();
|
---|
45 | gl_log("starting SDL\n%s.%s.%s",
|
---|
46 | to_string(sdlVersion.major).c_str(),
|
---|
47 | to_string(sdlVersion.minor).c_str(),
|
---|
48 | to_string(sdlVersion.patch).c_str());
|
---|
49 |
|
---|
50 | open_log();
|
---|
51 | get_log() << "starting SDL" << endl;
|
---|
52 | get_log() <<
|
---|
53 | (int)sdlVersion.major << "." <<
|
---|
54 | (int)sdlVersion.minor << "." <<
|
---|
55 | (int)sdlVersion.patch << endl;
|
---|
56 |
|
---|
57 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
|
---|
58 | return;
|
---|
59 | }
|
---|
60 |
|
---|
61 | initVulkan();
|
---|
62 | mainLoop();
|
---|
63 | cleanup();
|
---|
64 |
|
---|
65 | close_log();
|
---|
66 | }
|
---|
67 |
|
---|
68 | // TODO: Make some more init functions, or call this initUI if the
|
---|
69 | // amount of things initialized here keeps growing
|
---|
70 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
|
---|
71 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
72 | gui = new GameGui_SDL();
|
---|
73 |
|
---|
74 | if (gui->init() == RTWO_ERROR) {
|
---|
75 | // TODO: Also print these sorts of errors to the log
|
---|
76 | cout << "UI library could not be initialized!" << endl;
|
---|
77 | cout << gui->getError() << endl;
|
---|
78 | return RTWO_ERROR;
|
---|
79 | }
|
---|
80 |
|
---|
81 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
82 | if (window == nullptr) {
|
---|
83 | cout << "Window could not be created!" << endl;
|
---|
84 | cout << gui->getError() << endl;
|
---|
85 | return RTWO_ERROR;
|
---|
86 | }
|
---|
87 |
|
---|
88 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
89 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
90 |
|
---|
91 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
---|
92 | if (renderer == nullptr) {
|
---|
93 | cout << "Renderer could not be created!" << endl;
|
---|
94 | cout << gui->getError() << endl;
|
---|
95 | return RTWO_ERROR;
|
---|
96 | }
|
---|
97 |
|
---|
98 | SDL_VERSION(&sdlVersion);
|
---|
99 |
|
---|
100 | cout << "SDL "<<
|
---|
101 | to_string(sdlVersion.major) << "." <<
|
---|
102 | to_string(sdlVersion.minor) << "." <<
|
---|
103 | to_string(sdlVersion.patch) << endl;
|
---|
104 |
|
---|
105 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
|
---|
106 | if (font == nullptr) {
|
---|
107 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
|
---|
108 | return RTWO_ERROR;
|
---|
109 | }
|
---|
110 |
|
---|
111 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
|
---|
112 | if (fontSDLSurface == nullptr) {
|
---|
113 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
|
---|
114 | return RTWO_ERROR;
|
---|
115 | }
|
---|
116 |
|
---|
117 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
|
---|
118 | if (fontSDLTexture == nullptr) {
|
---|
119 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
|
---|
120 | SDL_FreeSurface(fontSDLSurface);
|
---|
121 | return RTWO_ERROR;
|
---|
122 | }
|
---|
123 |
|
---|
124 | SDL_FreeSurface(fontSDLSurface);
|
---|
125 |
|
---|
126 | // TODO: Load a PNG instead
|
---|
127 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
|
---|
128 | if (imageSDLSurface == nullptr) {
|
---|
129 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
|
---|
130 | return RTWO_ERROR;
|
---|
131 | }
|
---|
132 |
|
---|
133 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
|
---|
134 | if (imageSDLTexture == nullptr) {
|
---|
135 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
|
---|
136 | SDL_FreeSurface(imageSDLSurface);
|
---|
137 | return RTWO_ERROR;
|
---|
138 | }
|
---|
139 |
|
---|
140 | SDL_FreeSurface(imageSDLSurface);
|
---|
141 |
|
---|
142 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
|
---|
143 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
|
---|
144 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
|
---|
145 | // until the homebrew recipe is updated
|
---|
146 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
|
---|
147 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
|
---|
148 | gui->getWindowWidth(), gui->getWindowHeight());
|
---|
149 | } else {
|
---|
150 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
|
---|
151 | gui->getWindowWidth(), gui->getWindowHeight());
|
---|
152 | }
|
---|
153 |
|
---|
154 | if (uiOverlay == nullptr) {
|
---|
155 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
|
---|
156 | return RTWO_ERROR;
|
---|
157 | }
|
---|
158 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
|
---|
159 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
|
---|
160 | return RTWO_ERROR;
|
---|
161 | }
|
---|
162 |
|
---|
163 | SDL_SetRenderTarget(renderer, uiOverlay);
|
---|
164 |
|
---|
165 | return RTWO_SUCCESS;
|
---|
166 | }
|
---|
167 |
|
---|
168 | void VulkanGame::initVulkan() {
|
---|
169 | const vector<const char*> validationLayers = {
|
---|
170 | "VK_LAYER_KHRONOS_validation"
|
---|
171 | };
|
---|
172 | const vector<const char*> deviceExtensions = {
|
---|
173 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
174 | };
|
---|
175 |
|
---|
176 | createVulkanInstance(validationLayers);
|
---|
177 | setupDebugMessenger();
|
---|
178 | createVulkanSurface();
|
---|
179 | pickPhysicalDevice(deviceExtensions);
|
---|
180 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
181 | createSwapChain();
|
---|
182 | createImageViews();
|
---|
183 | createRenderPass();
|
---|
184 | createCommandPool();
|
---|
185 |
|
---|
186 | createImageResources();
|
---|
187 | createFramebuffers();
|
---|
188 |
|
---|
189 | initMatrices();
|
---|
190 |
|
---|
191 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
|
---|
192 | // Maybe combine the ubo-related objects into a new class
|
---|
193 |
|
---|
194 | initGraphicsPipelines();
|
---|
195 |
|
---|
196 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
|
---|
197 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
|
---|
198 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
|
---|
199 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
|
---|
200 |
|
---|
201 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
202 | uniformBuffers_scenePipeline, uniformBuffersMemory_scenePipeline, uniformBufferInfoList_scenePipeline);
|
---|
203 | // TODO: Calculate the size of this buffer (and all the other SSBOs) based on the number of objects
|
---|
204 | createBufferSet(10 * sizeof(SBO_SceneObject), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
205 | storageBuffers_scenePipeline, storageBuffersMemory_scenePipeline, storageBufferInfoList_scenePipeline);
|
---|
206 |
|
---|
207 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
208 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_scenePipeline);
|
---|
209 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
---|
210 | VK_SHADER_STAGE_VERTEX_BIT, &storageBufferInfoList_scenePipeline);
|
---|
211 |
|
---|
212 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
213 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
|
---|
214 |
|
---|
215 | addObject(modelObjects, modelPipeline,
|
---|
216 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
217 | {{-0.5f, -0.5f, -2.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
218 | {{ 0.5f, -0.5f, -2.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
219 | {{ 0.5f, 0.5f, -2.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
220 | {{-0.5f, 0.5f, -2.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
221 | }), {
|
---|
222 | 0, 1, 2, 2, 3, 0
|
---|
223 | });
|
---|
224 |
|
---|
225 | addObject(modelObjects, modelPipeline,
|
---|
226 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
227 | {{-0.5f, -0.5f, -1.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
228 | {{ 0.5f, -0.5f, -1.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
229 | {{ 0.5f, 0.5f, -1.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
230 | {{-0.5f, 0.5f, -1.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
231 | }), {
|
---|
232 | 0, 1, 2, 2, 3, 0
|
---|
233 | });
|
---|
234 |
|
---|
235 | modelPipeline.createDescriptorSetLayout();
|
---|
236 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
237 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
238 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
239 |
|
---|
240 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
|
---|
241 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
|
---|
242 |
|
---|
243 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
244 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
|
---|
245 |
|
---|
246 | addObject(overlayObjects, overlayPipeline,
|
---|
247 | {
|
---|
248 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
249 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
250 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
|
---|
251 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
|
---|
252 | }, {
|
---|
253 | 0, 1, 2, 2, 3, 0
|
---|
254 | });
|
---|
255 |
|
---|
256 | overlayPipeline.createDescriptorSetLayout();
|
---|
257 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
258 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
259 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
260 |
|
---|
261 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
|
---|
262 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
|
---|
263 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
|
---|
264 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
|
---|
265 |
|
---|
266 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
267 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
268 | createBufferSet(10 * sizeof(SBO_SceneObject), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
269 | storageBuffers_shipPipeline, storageBuffersMemory_shipPipeline, storageBufferInfoList_shipPipeline);
|
---|
270 |
|
---|
271 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
272 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
|
---|
273 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
---|
274 | VK_SHADER_STAGE_VERTEX_BIT, &storageBufferInfoList_shipPipeline);
|
---|
275 |
|
---|
276 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
|
---|
277 | // the same data. Add an option to make some pipelines not use indexing
|
---|
278 | addObject(shipObjects, shipPipeline,
|
---|
279 | centerObject<ShipVertex>(
|
---|
280 | addObjectIndex<ShipVertex>(shipObjects.size(),
|
---|
281 | addVertexNormals<ShipVertex>({
|
---|
282 |
|
---|
283 | //back
|
---|
284 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
285 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
286 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
287 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
288 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
289 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
290 |
|
---|
291 | // left back
|
---|
292 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
293 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
294 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
295 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
296 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
297 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
298 |
|
---|
299 | // right back
|
---|
300 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
301 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
302 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
303 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
304 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
305 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
306 |
|
---|
307 | // left mid
|
---|
308 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
309 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
310 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
311 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
312 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
313 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
314 |
|
---|
315 | // right mid
|
---|
316 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
317 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
318 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
319 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
320 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
321 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
322 |
|
---|
323 | // left front
|
---|
324 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
325 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
326 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
327 |
|
---|
328 | // right front
|
---|
329 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
330 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
331 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
332 |
|
---|
333 | // top back
|
---|
334 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
335 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
336 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
337 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
338 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
339 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
340 |
|
---|
341 | // bottom back
|
---|
342 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
343 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
344 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
345 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
346 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
347 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
348 |
|
---|
349 | // top mid
|
---|
350 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
351 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
352 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
353 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
354 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
355 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
356 |
|
---|
357 | // bottom mid
|
---|
358 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
359 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
360 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
361 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
362 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
363 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
364 |
|
---|
365 | // top front
|
---|
366 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
367 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
368 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
369 |
|
---|
370 | // bottom front
|
---|
371 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
372 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
373 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
374 |
|
---|
375 | // left wing start back
|
---|
376 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
377 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
378 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
379 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
380 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
381 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
382 |
|
---|
383 | // left wing start top
|
---|
384 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
385 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
386 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
387 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
388 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
389 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
390 |
|
---|
391 | // left wing start front
|
---|
392 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
393 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
394 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
395 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
396 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
397 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
398 |
|
---|
399 | // left wing start bottom
|
---|
400 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
401 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
402 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
403 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
404 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
405 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
406 |
|
---|
407 | // left wing end outside
|
---|
408 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
409 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
410 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
411 |
|
---|
412 | // left wing end top
|
---|
413 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
414 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
415 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
416 |
|
---|
417 | // left wing end front
|
---|
418 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
419 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
420 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
421 |
|
---|
422 | // left wing end bottom
|
---|
423 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
424 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
425 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
426 |
|
---|
427 | // right wing start back
|
---|
428 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
429 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
430 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
431 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
432 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
433 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
434 |
|
---|
435 | // right wing start top
|
---|
436 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
437 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
438 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
439 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
440 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
441 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
442 |
|
---|
443 | // right wing start front
|
---|
444 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
445 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
446 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
447 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
448 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
449 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
450 |
|
---|
451 | // right wing start bottom
|
---|
452 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
453 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
454 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
455 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
456 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
457 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
458 |
|
---|
459 | // right wing end outside
|
---|
460 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
461 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
462 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
463 |
|
---|
464 | // right wing end top
|
---|
465 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
466 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
467 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
468 |
|
---|
469 | // right wing end front
|
---|
470 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
471 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
472 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
473 |
|
---|
474 | // right wing end bottom
|
---|
475 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
476 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
477 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
478 | }))), {
|
---|
479 | 0, 1, 2, 3, 4, 5,
|
---|
480 | 6, 7, 8, 9, 10, 11,
|
---|
481 | 12, 13, 14, 15, 16, 17,
|
---|
482 | 18, 19, 20, 21, 22, 23,
|
---|
483 | 24, 25, 26, 27, 28, 29,
|
---|
484 | 30, 31, 32,
|
---|
485 | 33, 34, 35,
|
---|
486 | 36, 37, 38, 39, 40, 41,
|
---|
487 | 42, 43, 44, 45, 46, 47,
|
---|
488 | 48, 49, 50, 51, 52, 53,
|
---|
489 | 54, 55, 56, 57, 58, 59,
|
---|
490 | 60, 61, 62,
|
---|
491 | 63, 64, 65,
|
---|
492 | 66, 67, 68, 69, 70, 71,
|
---|
493 | 72, 73, 74, 75, 76, 77,
|
---|
494 | 78, 79, 80, 81, 82, 83,
|
---|
495 | 84, 85, 86, 87, 88, 89,
|
---|
496 | 90, 91, 92,
|
---|
497 | 93, 94, 95,
|
---|
498 | 96, 97, 98,
|
---|
499 | 99, 100, 101,
|
---|
500 | 102, 103, 104, 105, 106, 107,
|
---|
501 | 108, 109, 110, 111, 112, 113,
|
---|
502 | 114, 115, 116, 117, 118, 119,
|
---|
503 | 120, 121, 122, 123, 124, 125,
|
---|
504 | 126, 127, 128,
|
---|
505 | 129, 130, 131,
|
---|
506 | 132, 133, 134,
|
---|
507 | 135, 136, 137,
|
---|
508 | });
|
---|
509 |
|
---|
510 | shipPipeline.createDescriptorSetLayout();
|
---|
511 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
512 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
513 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
514 |
|
---|
515 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
516 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
517 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
518 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
519 |
|
---|
520 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
521 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
522 | createBufferSet(10 * sizeof(SBO_Asteroid), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
523 | storageBuffers_asteroidPipeline, storageBuffersMemory_asteroidPipeline, storageBufferInfoList_asteroidPipeline);
|
---|
524 |
|
---|
525 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
526 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
527 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
---|
528 | VK_SHADER_STAGE_VERTEX_BIT, &storageBufferInfoList_asteroidPipeline);
|
---|
529 |
|
---|
530 | addObject(asteroidObjects, asteroidPipeline,
|
---|
531 | centerObject<AsteroidVertex>(
|
---|
532 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
533 | addVertexNormals<AsteroidVertex>({
|
---|
534 |
|
---|
535 | // front
|
---|
536 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
537 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
538 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
539 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
540 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
541 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
542 |
|
---|
543 | // top
|
---|
544 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
545 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
546 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
547 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
548 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
549 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
550 |
|
---|
551 | // bottom
|
---|
552 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
553 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
554 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
555 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
556 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
557 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
558 |
|
---|
559 | // back
|
---|
560 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
561 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
562 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
563 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
564 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
565 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
566 |
|
---|
567 | // right
|
---|
568 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
569 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
570 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
571 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
572 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
573 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
574 |
|
---|
575 | // left
|
---|
576 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
577 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
578 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
579 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
580 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
581 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
582 | }))), {
|
---|
583 | 0, 1, 2, 3, 4, 5,
|
---|
584 | 6, 7, 8, 9, 10, 11,
|
---|
585 | 12, 13, 14, 15, 16, 17,
|
---|
586 | 18, 19, 20, 21, 22, 23,
|
---|
587 | 24, 25, 26, 27, 28, 29,
|
---|
588 | 30, 31, 32, 33, 34, 35,
|
---|
589 | });
|
---|
590 |
|
---|
591 | asteroidPipeline.createDescriptorSetLayout();
|
---|
592 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
593 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
594 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
595 |
|
---|
596 | cout << "Created all the graphics pipelines" << endl;
|
---|
597 |
|
---|
598 | createCommandBuffers();
|
---|
599 |
|
---|
600 | createSyncObjects();
|
---|
601 |
|
---|
602 | shipObjects[0].model_base =
|
---|
603 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
604 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
605 |
|
---|
606 | // vec3 pos = vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f));
|
---|
607 | // vec3 pos = vec3(getRandomNum(-1.3f, 1.3f), -1.2f, -2.0f);
|
---|
608 | // vec3 pos = vec3(1.0f, -1.2f, -1.0f);
|
---|
609 | vec3 pos = vec3(0.0504826f, -1.2f, 1.0f);
|
---|
610 |
|
---|
611 | asteroidObjects[0].model_base =
|
---|
612 | translate(mat4(1.0f), pos) *
|
---|
613 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
614 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
615 | asteroidObjects[0].model_transform = mat4(1.0); // Might not be needed
|
---|
616 |
|
---|
617 | so_Asteroid.hp = 10.0f;
|
---|
618 | so_Asteroid.deleted = 0;
|
---|
619 | }
|
---|
620 |
|
---|
621 | void VulkanGame::initGraphicsPipelines() {
|
---|
622 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex>(physicalDevice, device, renderPass,
|
---|
623 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, 16, 24);
|
---|
624 |
|
---|
625 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex>(physicalDevice, device, renderPass,
|
---|
626 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, 4, 6);
|
---|
627 |
|
---|
628 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex>(physicalDevice, device, renderPass,
|
---|
629 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, 138, 138);
|
---|
630 |
|
---|
631 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex>(physicalDevice, device, renderPass,
|
---|
632 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, 24, 36);
|
---|
633 | }
|
---|
634 |
|
---|
635 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
636 | void VulkanGame::initMatrices() {
|
---|
637 | cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
638 |
|
---|
639 | float cam_yaw = 0.0f;
|
---|
640 | float cam_pitch = -50.0f;
|
---|
641 |
|
---|
642 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
643 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
644 |
|
---|
645 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
646 | mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
|
---|
647 | mat4 view = R_view * T_view;
|
---|
648 |
|
---|
649 | mat4 proj = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
650 | proj[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
651 |
|
---|
652 | object_VP_mats.view = view;
|
---|
653 | object_VP_mats.proj = proj;
|
---|
654 |
|
---|
655 | ship_VP_mats.view = view;
|
---|
656 | ship_VP_mats.proj = proj;
|
---|
657 |
|
---|
658 | asteroid_VP_mats.view = view;
|
---|
659 | asteroid_VP_mats.proj = proj;
|
---|
660 | }
|
---|
661 |
|
---|
662 | void VulkanGame::mainLoop() {
|
---|
663 | UIEvent e;
|
---|
664 | bool quit = false;
|
---|
665 |
|
---|
666 | curTime = SDL_GetPerformanceCounter();
|
---|
667 |
|
---|
668 | while (!quit) {
|
---|
669 |
|
---|
670 | prevTime = curTime;
|
---|
671 | curTime = SDL_GetPerformanceCounter();
|
---|
672 |
|
---|
673 | elapsedTime = (double)((curTime - prevTime) * 1000 / (double)SDL_GetPerformanceFrequency());
|
---|
674 |
|
---|
675 | gui->processEvents();
|
---|
676 |
|
---|
677 | while (gui->pollEvent(&e)) {
|
---|
678 | switch(e.type) {
|
---|
679 | case UI_EVENT_QUIT:
|
---|
680 | cout << "Quit event detected" << endl;
|
---|
681 | quit = true;
|
---|
682 | break;
|
---|
683 | case UI_EVENT_WINDOW:
|
---|
684 | cout << "Window event detected" << endl;
|
---|
685 | // Currently unused
|
---|
686 | break;
|
---|
687 | case UI_EVENT_WINDOWRESIZE:
|
---|
688 | cout << "Window resize event detected" << endl;
|
---|
689 | framebufferResized = true;
|
---|
690 | break;
|
---|
691 | case UI_EVENT_KEYDOWN:
|
---|
692 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
693 | quit = true;
|
---|
694 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
695 | cout << "Adding a plane" << endl;
|
---|
696 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
697 |
|
---|
698 | vkDeviceWaitIdle(device);
|
---|
699 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
700 |
|
---|
701 | addObject(modelObjects, modelPipeline,
|
---|
702 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
703 | {{-0.5f, -0.5f, zOffset}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
704 | {{ 0.5f, -0.5f, zOffset}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
705 | {{ 0.5f, 0.5f, zOffset}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
706 | {{-0.5f, 0.5f, zOffset}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
707 | }), {
|
---|
708 | 0, 1, 2, 2, 3, 0
|
---|
709 | });
|
---|
710 |
|
---|
711 | createCommandBuffers();
|
---|
712 | } else if (e.key.keycode == SDL_SCANCODE_Z) {
|
---|
713 | cout << "Deleting asteroid..." << endl;
|
---|
714 | so_Asteroid.deleted = so_Asteroid.deleted == 0 ? 1 : 0;
|
---|
715 | } else {
|
---|
716 | cout << "Key event detected" << endl;
|
---|
717 | }
|
---|
718 | break;
|
---|
719 | case UI_EVENT_KEYUP:
|
---|
720 | break;
|
---|
721 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
722 | cout << "Mouse button down event detected" << endl;
|
---|
723 | break;
|
---|
724 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
725 | cout << "Mouse button up event detected" << endl;
|
---|
726 | break;
|
---|
727 | case UI_EVENT_MOUSEMOTION:
|
---|
728 | break;
|
---|
729 | case UI_EVENT_UNKNOWN:
|
---|
730 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
731 | break;
|
---|
732 | default:
|
---|
733 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
734 | }
|
---|
735 | }
|
---|
736 |
|
---|
737 | // Check which keys are held down
|
---|
738 |
|
---|
739 | float shipSpeed = 0.0005f;
|
---|
740 | float asteroidSpeed = 0.002f;
|
---|
741 |
|
---|
742 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
743 | transformObject(shipObjects[0], translate(mat4(1.0f), vec3(-shipSpeed * elapsedTime, 0.0f, 0.0f)));
|
---|
744 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
745 | transformObject(shipObjects[0], translate(mat4(1.0f), vec3(shipSpeed * elapsedTime, 0.0f, 0.0f)));
|
---|
746 | }
|
---|
747 |
|
---|
748 | if (gui->keyPressed(SDL_SCANCODE_DOWN)) {
|
---|
749 | transformObject(asteroidObjects[0], translate(mat4(1.0f), vec3(0.0f, 0.0f, asteroidSpeed * elapsedTime)));
|
---|
750 | }
|
---|
751 |
|
---|
752 | renderUI();
|
---|
753 | renderScene();
|
---|
754 | }
|
---|
755 |
|
---|
756 | vkDeviceWaitIdle(device);
|
---|
757 | }
|
---|
758 |
|
---|
759 | // TODO: The view and projection mats only need to be updated once.
|
---|
760 | // Create a separate function that can do this once per Vulkan image at the beginning
|
---|
761 | void VulkanGame::updateScene(uint32_t currentImage) {
|
---|
762 | static auto startTime = chrono::high_resolution_clock::now();
|
---|
763 |
|
---|
764 | auto currentTime = chrono::high_resolution_clock::now();
|
---|
765 | float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
|
---|
766 |
|
---|
767 | // TODO: Will need to change this to go through all objects of all pipelines and update their model mats
|
---|
768 |
|
---|
769 | so_Object.model =
|
---|
770 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
771 | rotate(mat4(1.0f), time * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
772 |
|
---|
773 | so_Ship.model = shipObjects[0].model_transform * shipObjects[0].model_base;
|
---|
774 |
|
---|
775 | so_Asteroid.model = asteroidObjects[0].model_transform * asteroidObjects[0].model_base;
|
---|
776 |
|
---|
777 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_scenePipeline[currentImage], 0, object_VP_mats);
|
---|
778 |
|
---|
779 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
780 | VulkanUtils::copyDataToMemory(device, storageBuffersMemory_scenePipeline[currentImage],
|
---|
781 | i, so_Object);
|
---|
782 | }
|
---|
783 |
|
---|
784 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[currentImage], 0, ship_VP_mats);
|
---|
785 |
|
---|
786 | VulkanUtils::copyDataToMemory(device, storageBuffersMemory_shipPipeline[currentImage], 0, so_Ship);
|
---|
787 |
|
---|
788 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[currentImage], 0, asteroid_VP_mats);
|
---|
789 |
|
---|
790 | VulkanUtils::copyDataToMemory(device, storageBuffersMemory_asteroidPipeline[currentImage], 0, so_Asteroid);
|
---|
791 | }
|
---|
792 |
|
---|
793 | void VulkanGame::renderUI() {
|
---|
794 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
|
---|
795 | SDL_RenderClear(renderer);
|
---|
796 |
|
---|
797 | SDL_Rect rect = {280, 220, 100, 100};
|
---|
798 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
---|
799 | SDL_RenderFillRect(renderer, &rect);
|
---|
800 |
|
---|
801 | rect = {10, 10, 0, 0};
|
---|
802 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
803 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
|
---|
804 |
|
---|
805 | rect = {10, 80, 0, 0};
|
---|
806 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
807 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
|
---|
808 |
|
---|
809 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
---|
810 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
|
---|
811 |
|
---|
812 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
|
---|
813 | sdlOverlayImage, graphicsQueue);
|
---|
814 | }
|
---|
815 |
|
---|
816 | void VulkanGame::renderScene() {
|
---|
817 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
|
---|
818 |
|
---|
819 | uint32_t imageIndex;
|
---|
820 |
|
---|
821 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
822 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
823 |
|
---|
824 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
825 | recreateSwapChain();
|
---|
826 | return;
|
---|
827 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
---|
828 | throw runtime_error("failed to acquire swap chain image!");
|
---|
829 | }
|
---|
830 |
|
---|
831 | // TODO: Figure out a more elegant way to only do updates and render the UI once per scene render
|
---|
832 | // Probably move some of the renderScene() code into a higher function that updates the UI, and renders
|
---|
833 | // the UI and scene
|
---|
834 | updateScene(imageIndex);
|
---|
835 |
|
---|
836 | VkSubmitInfo submitInfo = {};
|
---|
837 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
838 |
|
---|
839 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
|
---|
840 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
841 |
|
---|
842 | submitInfo.waitSemaphoreCount = 1;
|
---|
843 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
844 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
845 | submitInfo.commandBufferCount = 1;
|
---|
846 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
847 |
|
---|
848 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
|
---|
849 |
|
---|
850 | submitInfo.signalSemaphoreCount = 1;
|
---|
851 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
852 |
|
---|
853 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
---|
854 |
|
---|
855 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
856 | throw runtime_error("failed to submit draw command buffer!");
|
---|
857 | }
|
---|
858 |
|
---|
859 | VkPresentInfoKHR presentInfo = {};
|
---|
860 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
861 | presentInfo.waitSemaphoreCount = 1;
|
---|
862 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
863 |
|
---|
864 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
865 | presentInfo.swapchainCount = 1;
|
---|
866 | presentInfo.pSwapchains = swapChains;
|
---|
867 | presentInfo.pImageIndices = &imageIndex;
|
---|
868 | presentInfo.pResults = nullptr;
|
---|
869 |
|
---|
870 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
871 |
|
---|
872 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
873 | framebufferResized = false;
|
---|
874 | recreateSwapChain();
|
---|
875 | } else if (result != VK_SUCCESS) {
|
---|
876 | throw runtime_error("failed to present swap chain image!");
|
---|
877 | }
|
---|
878 |
|
---|
879 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
880 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
881 | }
|
---|
882 |
|
---|
883 | void VulkanGame::cleanup() {
|
---|
884 | cleanupSwapChain();
|
---|
885 |
|
---|
886 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
887 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
888 |
|
---|
889 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
890 |
|
---|
891 | modelPipeline.cleanupBuffers();
|
---|
892 | overlayPipeline.cleanupBuffers();
|
---|
893 | shipPipeline.cleanupBuffers();
|
---|
894 | asteroidPipeline.cleanupBuffers();
|
---|
895 |
|
---|
896 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
897 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
898 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
899 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
900 | }
|
---|
901 |
|
---|
902 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
903 | vkDestroyDevice(device, nullptr);
|
---|
904 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
905 |
|
---|
906 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
907 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
908 | }
|
---|
909 |
|
---|
910 | vkDestroyInstance(instance, nullptr);
|
---|
911 |
|
---|
912 | // TODO: Check if any of these functions accept null parameters
|
---|
913 | // If they do, I don't need to check for that
|
---|
914 |
|
---|
915 | if (uiOverlay != nullptr) {
|
---|
916 | SDL_DestroyTexture(uiOverlay);
|
---|
917 | uiOverlay = nullptr;
|
---|
918 | }
|
---|
919 |
|
---|
920 | if (fontSDLTexture != nullptr) {
|
---|
921 | SDL_DestroyTexture(fontSDLTexture);
|
---|
922 | fontSDLTexture = nullptr;
|
---|
923 | }
|
---|
924 |
|
---|
925 | if (imageSDLTexture != nullptr) {
|
---|
926 | SDL_DestroyTexture(imageSDLTexture);
|
---|
927 | imageSDLTexture = nullptr;
|
---|
928 | }
|
---|
929 |
|
---|
930 | TTF_CloseFont(font);
|
---|
931 | font = nullptr;
|
---|
932 |
|
---|
933 | SDL_DestroyRenderer(renderer);
|
---|
934 | renderer = nullptr;
|
---|
935 |
|
---|
936 | gui->destroyWindow();
|
---|
937 | gui->shutdown();
|
---|
938 | delete gui;
|
---|
939 | }
|
---|
940 |
|
---|
941 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
942 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
943 | throw runtime_error("validation layers requested, but not available!");
|
---|
944 | }
|
---|
945 |
|
---|
946 | VkApplicationInfo appInfo = {};
|
---|
947 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
948 | appInfo.pApplicationName = "Vulkan Game";
|
---|
949 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
950 | appInfo.pEngineName = "No Engine";
|
---|
951 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
952 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
953 |
|
---|
954 | VkInstanceCreateInfo createInfo = {};
|
---|
955 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
956 | createInfo.pApplicationInfo = &appInfo;
|
---|
957 |
|
---|
958 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
959 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
960 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
961 | }
|
---|
962 |
|
---|
963 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
964 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
965 |
|
---|
966 | cout << endl << "Extensions:" << endl;
|
---|
967 | for (const char* extensionName : extensions) {
|
---|
968 | cout << extensionName << endl;
|
---|
969 | }
|
---|
970 | cout << endl;
|
---|
971 |
|
---|
972 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
973 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
974 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
975 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
976 |
|
---|
977 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
978 | createInfo.pNext = &debugCreateInfo;
|
---|
979 | } else {
|
---|
980 | createInfo.enabledLayerCount = 0;
|
---|
981 |
|
---|
982 | createInfo.pNext = nullptr;
|
---|
983 | }
|
---|
984 |
|
---|
985 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
986 | throw runtime_error("failed to create instance!");
|
---|
987 | }
|
---|
988 | }
|
---|
989 |
|
---|
990 | void VulkanGame::setupDebugMessenger() {
|
---|
991 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
992 |
|
---|
993 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
994 | populateDebugMessengerCreateInfo(createInfo);
|
---|
995 |
|
---|
996 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
997 | throw runtime_error("failed to set up debug messenger!");
|
---|
998 | }
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
1002 | createInfo = {};
|
---|
1003 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
1004 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
1005 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
1006 | createInfo.pfnUserCallback = debugCallback;
|
---|
1007 | }
|
---|
1008 |
|
---|
1009 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
1010 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
1011 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
1012 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
1013 | void* pUserData) {
|
---|
1014 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
1015 |
|
---|
1016 | return VK_FALSE;
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | void VulkanGame::createVulkanSurface() {
|
---|
1020 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
1021 | throw runtime_error("failed to create window surface!");
|
---|
1022 | }
|
---|
1023 | }
|
---|
1024 |
|
---|
1025 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
1026 | uint32_t deviceCount = 0;
|
---|
1027 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
1028 |
|
---|
1029 | if (deviceCount == 0) {
|
---|
1030 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
1034 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
1035 |
|
---|
1036 | cout << endl << "Graphics cards:" << endl;
|
---|
1037 | for (const VkPhysicalDevice& device : devices) {
|
---|
1038 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
1039 | physicalDevice = device;
|
---|
1040 | break;
|
---|
1041 | }
|
---|
1042 | }
|
---|
1043 | cout << endl;
|
---|
1044 |
|
---|
1045 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
1046 | throw runtime_error("failed to find a suitable GPU!");
|
---|
1047 | }
|
---|
1048 | }
|
---|
1049 |
|
---|
1050 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
1051 | const vector<const char*>& deviceExtensions) {
|
---|
1052 | VkPhysicalDeviceProperties deviceProperties;
|
---|
1053 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
1054 |
|
---|
1055 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
1056 |
|
---|
1057 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1058 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
1059 | bool swapChainAdequate = false;
|
---|
1060 |
|
---|
1061 | if (extensionsSupported) {
|
---|
1062 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
1063 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
1064 | }
|
---|
1065 |
|
---|
1066 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
1067 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
1068 |
|
---|
1069 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
1070 | }
|
---|
1071 |
|
---|
1072 | void VulkanGame::createLogicalDevice(
|
---|
1073 | const vector<const char*> validationLayers, const vector<const char*>& deviceExtensions) {
|
---|
1074 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1075 |
|
---|
1076 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
1077 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1078 |
|
---|
1079 | float queuePriority = 1.0f;
|
---|
1080 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
1081 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
1082 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
1083 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
1084 | queueCreateInfo.queueCount = 1;
|
---|
1085 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
1086 |
|
---|
1087 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
1091 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
1092 |
|
---|
1093 | VkDeviceCreateInfo createInfo = {};
|
---|
1094 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
1095 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
1096 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
1097 |
|
---|
1098 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
1099 |
|
---|
1100 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
1101 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
1102 |
|
---|
1103 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
1104 | // but it's a good idea to set them for backwards compatibility
|
---|
1105 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1106 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1107 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1108 | } else {
|
---|
1109 | createInfo.enabledLayerCount = 0;
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
1113 | throw runtime_error("failed to create logical device!");
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
1117 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | void VulkanGame::createSwapChain() {
|
---|
1121 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
1122 |
|
---|
1123 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
1124 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
1125 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
1126 |
|
---|
1127 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
1128 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
1129 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
1133 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
1134 | createInfo.surface = surface;
|
---|
1135 | createInfo.minImageCount = imageCount;
|
---|
1136 | createInfo.imageFormat = surfaceFormat.format;
|
---|
1137 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
1138 | createInfo.imageExtent = extent;
|
---|
1139 | createInfo.imageArrayLayers = 1;
|
---|
1140 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
1141 |
|
---|
1142 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1143 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1144 |
|
---|
1145 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
1146 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
1147 | createInfo.queueFamilyIndexCount = 2;
|
---|
1148 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
1149 | } else {
|
---|
1150 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
1151 | createInfo.queueFamilyIndexCount = 0;
|
---|
1152 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
1153 | }
|
---|
1154 |
|
---|
1155 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
1156 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
1157 | createInfo.presentMode = presentMode;
|
---|
1158 | createInfo.clipped = VK_TRUE;
|
---|
1159 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
1160 |
|
---|
1161 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
1162 | throw runtime_error("failed to create swap chain!");
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
1166 | swapChainImages.resize(imageCount);
|
---|
1167 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
1168 |
|
---|
1169 | swapChainImageFormat = surfaceFormat.format;
|
---|
1170 | swapChainExtent = extent;
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | void VulkanGame::createImageViews() {
|
---|
1174 | swapChainImageViews.resize(swapChainImages.size());
|
---|
1175 |
|
---|
1176 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
1177 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
1178 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
1179 | }
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | void VulkanGame::createRenderPass() {
|
---|
1183 | VkAttachmentDescription colorAttachment = {};
|
---|
1184 | colorAttachment.format = swapChainImageFormat;
|
---|
1185 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1186 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1187 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
1188 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1189 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1190 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1191 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
1192 |
|
---|
1193 | VkAttachmentReference colorAttachmentRef = {};
|
---|
1194 | colorAttachmentRef.attachment = 0;
|
---|
1195 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
1196 |
|
---|
1197 | VkAttachmentDescription depthAttachment = {};
|
---|
1198 | depthAttachment.format = findDepthFormat();
|
---|
1199 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1200 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1201 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1202 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1203 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1204 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1205 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1206 |
|
---|
1207 | VkAttachmentReference depthAttachmentRef = {};
|
---|
1208 | depthAttachmentRef.attachment = 1;
|
---|
1209 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1210 |
|
---|
1211 | VkSubpassDescription subpass = {};
|
---|
1212 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
1213 | subpass.colorAttachmentCount = 1;
|
---|
1214 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
1215 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
1216 |
|
---|
1217 | VkSubpassDependency dependency = {};
|
---|
1218 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
1219 | dependency.dstSubpass = 0;
|
---|
1220 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1221 | dependency.srcAccessMask = 0;
|
---|
1222 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1223 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
1224 |
|
---|
1225 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
1226 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
1227 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
1228 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1229 | renderPassInfo.pAttachments = attachments.data();
|
---|
1230 | renderPassInfo.subpassCount = 1;
|
---|
1231 | renderPassInfo.pSubpasses = &subpass;
|
---|
1232 | renderPassInfo.dependencyCount = 1;
|
---|
1233 | renderPassInfo.pDependencies = &dependency;
|
---|
1234 |
|
---|
1235 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
1236 | throw runtime_error("failed to create render pass!");
|
---|
1237 | }
|
---|
1238 | }
|
---|
1239 |
|
---|
1240 | VkFormat VulkanGame::findDepthFormat() {
|
---|
1241 | return VulkanUtils::findSupportedFormat(
|
---|
1242 | physicalDevice,
|
---|
1243 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
1244 | VK_IMAGE_TILING_OPTIMAL,
|
---|
1245 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
1246 | );
|
---|
1247 | }
|
---|
1248 |
|
---|
1249 | void VulkanGame::createCommandPool() {
|
---|
1250 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
1251 |
|
---|
1252 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1253 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1254 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
1255 | poolInfo.flags = 0;
|
---|
1256 |
|
---|
1257 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
1258 | throw runtime_error("failed to create graphics command pool!");
|
---|
1259 | }
|
---|
1260 | }
|
---|
1261 |
|
---|
1262 | void VulkanGame::createImageResources() {
|
---|
1263 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
1264 | depthImage, graphicsQueue);
|
---|
1265 |
|
---|
1266 | createTextureSampler();
|
---|
1267 |
|
---|
1268 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
1269 | floorTextureImage, graphicsQueue);
|
---|
1270 |
|
---|
1271 | floorTextureImageDescriptor = {};
|
---|
1272 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1273 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
1274 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
1275 |
|
---|
1276 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
1277 |
|
---|
1278 | sdlOverlayImageDescriptor = {};
|
---|
1279 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1280 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
1281 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | void VulkanGame::createTextureSampler() {
|
---|
1285 | VkSamplerCreateInfo samplerInfo = {};
|
---|
1286 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
1287 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
1288 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
1289 |
|
---|
1290 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1291 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1292 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1293 |
|
---|
1294 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
1295 | samplerInfo.maxAnisotropy = 16;
|
---|
1296 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
1297 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
1298 | samplerInfo.compareEnable = VK_FALSE;
|
---|
1299 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
1300 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
1301 | samplerInfo.mipLodBias = 0.0f;
|
---|
1302 | samplerInfo.minLod = 0.0f;
|
---|
1303 | samplerInfo.maxLod = 0.0f;
|
---|
1304 |
|
---|
1305 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
1306 | throw runtime_error("failed to create texture sampler!");
|
---|
1307 | }
|
---|
1308 | }
|
---|
1309 |
|
---|
1310 | void VulkanGame::createFramebuffers() {
|
---|
1311 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
1312 |
|
---|
1313 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
1314 | array<VkImageView, 2> attachments = {
|
---|
1315 | swapChainImageViews[i],
|
---|
1316 | depthImage.imageView
|
---|
1317 | };
|
---|
1318 |
|
---|
1319 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
1320 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
1321 | framebufferInfo.renderPass = renderPass;
|
---|
1322 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1323 | framebufferInfo.pAttachments = attachments.data();
|
---|
1324 | framebufferInfo.width = swapChainExtent.width;
|
---|
1325 | framebufferInfo.height = swapChainExtent.height;
|
---|
1326 | framebufferInfo.layers = 1;
|
---|
1327 |
|
---|
1328 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
1329 | throw runtime_error("failed to create framebuffer!");
|
---|
1330 | }
|
---|
1331 | }
|
---|
1332 | }
|
---|
1333 |
|
---|
1334 | void VulkanGame::createCommandBuffers() {
|
---|
1335 | commandBuffers.resize(swapChainImages.size());
|
---|
1336 |
|
---|
1337 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
1338 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
1339 | allocInfo.commandPool = commandPool;
|
---|
1340 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
1341 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
1342 |
|
---|
1343 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
1344 | throw runtime_error("failed to allocate command buffers!");
|
---|
1345 | }
|
---|
1346 |
|
---|
1347 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
1348 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1349 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1350 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
1351 | beginInfo.pInheritanceInfo = nullptr;
|
---|
1352 |
|
---|
1353 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
1354 | throw runtime_error("failed to begin recording command buffer!");
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1358 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1359 | renderPassInfo.renderPass = renderPass;
|
---|
1360 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
1361 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1362 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1363 |
|
---|
1364 | array<VkClearValue, 2> clearValues = {};
|
---|
1365 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
1366 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1367 |
|
---|
1368 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1369 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1370 |
|
---|
1371 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1372 |
|
---|
1373 | modelPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1374 | shipPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1375 | asteroidPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1376 |
|
---|
1377 | // Always render this pipeline last
|
---|
1378 | overlayPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
1379 |
|
---|
1380 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
1381 |
|
---|
1382 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
1383 | throw runtime_error("failed to record command buffer!");
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 | }
|
---|
1387 |
|
---|
1388 | void VulkanGame::createSyncObjects() {
|
---|
1389 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1390 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1391 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
1392 |
|
---|
1393 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1394 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1395 |
|
---|
1396 | VkFenceCreateInfo fenceInfo = {};
|
---|
1397 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1398 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1399 |
|
---|
1400 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
1401 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
1402 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
1403 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
1404 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
1405 | }
|
---|
1406 | }
|
---|
1407 | }
|
---|
1408 |
|
---|
1409 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
1410 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
1411 | buffers.resize(swapChainImages.size());
|
---|
1412 | buffersMemory.resize(swapChainImages.size());
|
---|
1413 | bufferInfoList.resize(swapChainImages.size());
|
---|
1414 |
|
---|
1415 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
1416 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
1417 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
1418 | buffers[i], buffersMemory[i]);
|
---|
1419 |
|
---|
1420 | bufferInfoList[i].buffer = buffers[i];
|
---|
1421 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
1422 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
1423 | }
|
---|
1424 | }
|
---|
1425 |
|
---|
1426 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
1427 | void VulkanGame::recreateSwapChain() {
|
---|
1428 | cout << "Recreating swap chain" << endl;
|
---|
1429 | gui->refreshWindowSize();
|
---|
1430 |
|
---|
1431 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
1432 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
1433 | SDL_WaitEvent(nullptr);
|
---|
1434 | gui->refreshWindowSize();
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | vkDeviceWaitIdle(device);
|
---|
1438 |
|
---|
1439 | cleanupSwapChain();
|
---|
1440 |
|
---|
1441 | createSwapChain();
|
---|
1442 | createImageViews();
|
---|
1443 | createRenderPass();
|
---|
1444 |
|
---|
1445 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
1446 | depthImage, graphicsQueue);
|
---|
1447 | createFramebuffers();
|
---|
1448 |
|
---|
1449 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1450 | uniformBuffers_scenePipeline, uniformBuffersMemory_scenePipeline, uniformBufferInfoList_scenePipeline);
|
---|
1451 | createBufferSet(10 * sizeof(SBO_SceneObject), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
1452 | storageBuffers_scenePipeline, storageBuffersMemory_scenePipeline, storageBufferInfoList_scenePipeline);
|
---|
1453 |
|
---|
1454 | modelPipeline.updateRenderPass(renderPass);
|
---|
1455 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
1456 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
1457 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
1458 |
|
---|
1459 | overlayPipeline.updateRenderPass(renderPass);
|
---|
1460 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
1461 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
1462 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
1463 |
|
---|
1464 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1465 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
1466 | createBufferSet(10 * sizeof(SBO_SceneObject), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
1467 | storageBuffers_shipPipeline, storageBuffersMemory_shipPipeline, storageBufferInfoList_shipPipeline);
|
---|
1468 |
|
---|
1469 | shipPipeline.updateRenderPass(renderPass);
|
---|
1470 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
1471 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
1472 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
1473 |
|
---|
1474 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
1475 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
1476 | createBufferSet(10 * sizeof(SBO_Asteroid), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
1477 | storageBuffers_asteroidPipeline, storageBuffersMemory_asteroidPipeline, storageBufferInfoList_asteroidPipeline);
|
---|
1478 |
|
---|
1479 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
1480 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
1481 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
1482 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
1483 |
|
---|
1484 | createCommandBuffers();
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | void VulkanGame::cleanupSwapChain() {
|
---|
1488 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
1489 |
|
---|
1490 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
1491 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
1492 | }
|
---|
1493 |
|
---|
1494 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
1495 |
|
---|
1496 | modelPipeline.cleanup();
|
---|
1497 | overlayPipeline.cleanup();
|
---|
1498 | shipPipeline.cleanup();
|
---|
1499 | asteroidPipeline.cleanup();
|
---|
1500 |
|
---|
1501 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
1502 |
|
---|
1503 | for (VkImageView imageView : swapChainImageViews) {
|
---|
1504 | vkDestroyImageView(device, imageView, nullptr);
|
---|
1505 | }
|
---|
1506 |
|
---|
1507 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
1508 |
|
---|
1509 | for (size_t i = 0; i < uniformBuffers_scenePipeline.size(); i++) {
|
---|
1510 | vkDestroyBuffer(device, uniformBuffers_scenePipeline[i], nullptr);
|
---|
1511 | vkFreeMemory(device, uniformBuffersMemory_scenePipeline[i], nullptr);
|
---|
1512 | }
|
---|
1513 |
|
---|
1514 | for (size_t i = 0; i < storageBuffers_scenePipeline.size(); i++) {
|
---|
1515 | vkDestroyBuffer(device, storageBuffers_scenePipeline[i], nullptr);
|
---|
1516 | vkFreeMemory(device, storageBuffersMemory_scenePipeline[i], nullptr);
|
---|
1517 | }
|
---|
1518 |
|
---|
1519 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
1520 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
1521 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
1522 | }
|
---|
1523 |
|
---|
1524 | for (size_t i = 0; i < storageBuffers_shipPipeline.size(); i++) {
|
---|
1525 | vkDestroyBuffer(device, storageBuffers_shipPipeline[i], nullptr);
|
---|
1526 | vkFreeMemory(device, storageBuffersMemory_shipPipeline[i], nullptr);
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
1530 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
1531 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
1532 | }
|
---|
1533 |
|
---|
1534 | for (size_t i = 0; i < storageBuffers_asteroidPipeline.size(); i++) {
|
---|
1535 | vkDestroyBuffer(device, storageBuffers_asteroidPipeline[i], nullptr);
|
---|
1536 | vkFreeMemory(device, storageBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
1537 | }
|
---|
1538 | }
|
---|