1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <set>
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6 |
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7 | #include "consts.hpp"
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8 | #include "logger.hpp"
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9 |
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10 | #include "utils.hpp"
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11 |
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12 | using namespace std;
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13 |
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14 | struct UniformBufferObject {
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15 | alignas(16) mat4 model;
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16 | alignas(16) mat4 view;
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17 | alignas(16) mat4 proj;
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18 | };
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19 |
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20 | VulkanGame::VulkanGame() {
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21 | gui = nullptr;
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22 | window = nullptr;
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23 | }
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24 |
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25 | VulkanGame::~VulkanGame() {
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26 | }
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27 |
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28 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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29 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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30 |
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31 | cout << "Vulkan Game" << endl;
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32 |
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33 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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34 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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35 | SDL_GetVersion(&sdlVersion);
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36 |
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37 | // TODO: Refactor the logger api to be more flexible,
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38 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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39 | restart_gl_log();
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40 | gl_log("starting SDL\n%s.%s.%s",
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41 | to_string(sdlVersion.major).c_str(),
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42 | to_string(sdlVersion.minor).c_str(),
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43 | to_string(sdlVersion.patch).c_str());
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44 |
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45 | open_log();
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46 | get_log() << "starting SDL" << endl;
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47 | get_log() <<
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48 | (int)sdlVersion.major << "." <<
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49 | (int)sdlVersion.minor << "." <<
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50 | (int)sdlVersion.patch << endl;
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51 |
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52 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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53 | return;
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54 | }
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55 |
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56 | initVulkan();
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57 | mainLoop();
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58 | cleanup();
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59 |
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60 | close_log();
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61 | }
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62 |
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63 | // TODO: Make some more initi functions, or call this initUI if the
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64 | // amount of things initialized here keeps growing
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65 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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66 | // TODO: Put all fonts, textures, and images in the assets folder
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67 | gui = new GameGui_SDL();
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68 |
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69 | if (gui->init() == RTWO_ERROR) {
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70 | // TODO: Also print these sorts of errors to the log
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71 | cout << "UI library could not be initialized!" << endl;
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72 | cout << gui->getError() << endl;
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73 | return RTWO_ERROR;
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74 | }
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75 |
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76 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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77 | if (window == nullptr) {
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78 | cout << "Window could not be created!" << endl;
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79 | cout << gui->getError() << endl;
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80 | return RTWO_ERROR;
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81 | }
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82 |
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83 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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84 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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85 |
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86 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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87 | if (renderer == nullptr) {
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88 | cout << "Renderer could not be created!" << endl;
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89 | cout << gui->getError() << endl;
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90 | return RTWO_ERROR;
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91 | }
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92 |
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93 | SDL_VERSION(&sdlVersion);
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94 |
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95 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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96 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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97 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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98 | // until the homebrew recipe is updated
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99 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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100 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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101 | gui->getWindowWidth(), gui->getWindowHeight());
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102 | } else {
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103 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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104 | gui->getWindowWidth(), gui->getWindowHeight());
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105 | }
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106 |
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107 | if (uiOverlay == nullptr) {
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108 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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109 | }
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110 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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111 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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112 | }
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113 |
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114 | return RTWO_SUCCESS;
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115 | }
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116 |
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117 | void VulkanGame::initVulkan() {
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118 | const vector<const char*> validationLayers = {
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119 | "VK_LAYER_KHRONOS_validation"
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120 | };
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121 | const vector<const char*> deviceExtensions = {
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122 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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123 | };
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124 |
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125 | createVulkanInstance(validationLayers);
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126 | setupDebugMessenger();
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127 | createVulkanSurface();
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128 | pickPhysicalDevice(deviceExtensions);
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129 | createLogicalDevice(validationLayers, deviceExtensions);
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130 | createSwapChain();
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131 | createImageViews();
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132 | createRenderPass();
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133 | createCommandPool();
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134 |
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135 | createVulkanResources();
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136 |
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137 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(device, renderPass, viewport, sizeof(Vertex)));
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138 |
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139 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
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140 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
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141 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
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142 |
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143 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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144 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
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145 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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146 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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147 |
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148 | graphicsPipelines.back().createDescriptorSetLayout();
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149 | graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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150 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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151 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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152 |
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153 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(device, renderPass, viewport, sizeof(OverlayVertex)));
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154 |
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155 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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156 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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157 |
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158 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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159 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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160 |
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161 | graphicsPipelines.back().createDescriptorSetLayout();
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162 | graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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163 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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164 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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165 |
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166 | cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
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167 | }
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168 |
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169 | void VulkanGame::mainLoop() {
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170 | UIEvent e;
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171 | bool quit = false;
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172 |
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173 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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174 |
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175 | while (!quit) {
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176 | gui->processEvents();
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177 |
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178 | while (gui->pollEvent(&e)) {
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179 | switch(e.type) {
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180 | case UI_EVENT_QUIT:
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181 | cout << "Quit event detected" << endl;
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182 | quit = true;
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183 | break;
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184 | case UI_EVENT_WINDOW:
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185 | cout << "Window event detected" << endl;
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186 | // Currently unused
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187 | break;
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188 | case UI_EVENT_WINDOWRESIZE:
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189 | cout << "Window resize event detected" << endl;
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190 | framebufferResized = true;
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191 | break;
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192 | case UI_EVENT_KEY:
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193 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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194 | quit = true;
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195 | } else {
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196 | cout << "Key event detected" << endl;
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197 | }
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198 | break;
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199 | case UI_EVENT_MOUSEBUTTONDOWN:
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200 | cout << "Mouse button down event detected" << endl;
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201 | break;
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202 | case UI_EVENT_MOUSEBUTTONUP:
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203 | cout << "Mouse button up event detected" << endl;
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204 | break;
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205 | case UI_EVENT_MOUSEMOTION:
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206 | break;
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207 | case UI_EVENT_UNKNOWN:
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208 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
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209 | break;
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210 | default:
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211 | cout << "Unhandled UI event: " << e.type << endl;
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212 | }
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213 | }
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214 |
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215 | renderUI();
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216 | renderScene();
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217 | }
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218 |
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219 | vkDeviceWaitIdle(device);
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220 | }
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221 |
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222 | void VulkanGame::renderUI() {
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223 | SDL_RenderClear(renderer);
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224 | SDL_RenderPresent(renderer);
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225 | }
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226 |
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227 | void VulkanGame::renderScene() {
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228 | }
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229 |
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230 | void VulkanGame::cleanup() {
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231 | cleanupSwapChain();
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232 |
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233 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
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234 | pipeline.cleanupBuffers();
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235 | }
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236 |
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237 | vkDestroyCommandPool(device, commandPool, nullptr);
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238 | vkDestroyDevice(device, nullptr);
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239 | vkDestroySurfaceKHR(instance, surface, nullptr);
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240 |
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241 | if (ENABLE_VALIDATION_LAYERS) {
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242 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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243 | }
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244 |
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245 | vkDestroyInstance(instance, nullptr);
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246 |
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247 | // TODO: Check if any of these functions accept null parameters
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248 | // If they do, I don't need to check for that
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249 |
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250 | if (uiOverlay != nullptr) {
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251 | SDL_DestroyTexture(uiOverlay);
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252 | uiOverlay = nullptr;
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253 | }
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254 |
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255 | SDL_DestroyRenderer(renderer);
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256 | renderer = nullptr;
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257 |
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258 | gui->destroyWindow();
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259 | gui->shutdown();
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260 | delete gui;
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261 | }
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262 |
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263 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
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264 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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265 | throw runtime_error("validation layers requested, but not available!");
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266 | }
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267 |
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268 | VkApplicationInfo appInfo = {};
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269 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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270 | appInfo.pApplicationName = "Vulkan Game";
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271 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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272 | appInfo.pEngineName = "No Engine";
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273 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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274 | appInfo.apiVersion = VK_API_VERSION_1_0;
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275 |
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276 | VkInstanceCreateInfo createInfo = {};
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277 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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278 | createInfo.pApplicationInfo = &appInfo;
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279 |
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280 | vector<const char*> extensions = gui->getRequiredExtensions();
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281 | if (ENABLE_VALIDATION_LAYERS) {
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282 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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283 | }
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284 |
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285 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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286 | createInfo.ppEnabledExtensionNames = extensions.data();
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287 |
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288 | cout << endl << "Extensions:" << endl;
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289 | for (const char* extensionName : extensions) {
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290 | cout << extensionName << endl;
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291 | }
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292 | cout << endl;
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293 |
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294 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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295 | if (ENABLE_VALIDATION_LAYERS) {
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296 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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297 | createInfo.ppEnabledLayerNames = validationLayers.data();
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298 |
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299 | populateDebugMessengerCreateInfo(debugCreateInfo);
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300 | createInfo.pNext = &debugCreateInfo;
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301 | } else {
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302 | createInfo.enabledLayerCount = 0;
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303 |
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304 | createInfo.pNext = nullptr;
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305 | }
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306 |
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307 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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308 | throw runtime_error("failed to create instance!");
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309 | }
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310 | }
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311 |
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312 | void VulkanGame::setupDebugMessenger() {
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313 | if (!ENABLE_VALIDATION_LAYERS) return;
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314 |
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315 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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316 | populateDebugMessengerCreateInfo(createInfo);
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317 |
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318 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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319 | throw runtime_error("failed to set up debug messenger!");
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320 | }
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321 | }
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322 |
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323 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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324 | createInfo = {};
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325 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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326 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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327 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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328 | createInfo.pfnUserCallback = debugCallback;
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329 | }
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330 |
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331 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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332 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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333 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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334 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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335 | void* pUserData) {
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336 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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337 |
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338 | return VK_FALSE;
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339 | }
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340 |
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341 | void VulkanGame::createVulkanSurface() {
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342 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
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343 | throw runtime_error("failed to create window surface!");
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344 | }
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345 | }
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346 |
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347 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
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348 | uint32_t deviceCount = 0;
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349 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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350 |
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351 | if (deviceCount == 0) {
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352 | throw runtime_error("failed to find GPUs with Vulkan support!");
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353 | }
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354 |
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355 | vector<VkPhysicalDevice> devices(deviceCount);
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356 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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357 |
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358 | cout << endl << "Graphics cards:" << endl;
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359 | for (const VkPhysicalDevice& device : devices) {
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360 | if (isDeviceSuitable(device, deviceExtensions)) {
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361 | physicalDevice = device;
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362 | break;
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363 | }
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364 | }
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365 | cout << endl;
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366 |
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367 | if (physicalDevice == VK_NULL_HANDLE) {
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368 | throw runtime_error("failed to find a suitable GPU!");
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369 | }
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370 | }
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371 |
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372 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
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373 | const vector<const char*>& deviceExtensions) {
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374 | VkPhysicalDeviceProperties deviceProperties;
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375 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
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376 |
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377 | cout << "Device: " << deviceProperties.deviceName << endl;
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378 |
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379 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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380 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
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381 | bool swapChainAdequate = false;
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382 |
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383 | if (extensionsSupported) {
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384 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
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385 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
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386 | }
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387 |
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388 | VkPhysicalDeviceFeatures supportedFeatures;
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389 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
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390 |
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391 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
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392 | }
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393 |
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394 | void VulkanGame::createLogicalDevice(
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395 | const vector<const char*> validationLayers,
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396 | const vector<const char*>& deviceExtensions) {
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397 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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398 |
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399 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
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400 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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401 |
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402 | float queuePriority = 1.0f;
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403 | for (uint32_t queueFamily : uniqueQueueFamilies) {
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404 | VkDeviceQueueCreateInfo queueCreateInfo = {};
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405 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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406 | queueCreateInfo.queueFamilyIndex = queueFamily;
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407 | queueCreateInfo.queueCount = 1;
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408 | queueCreateInfo.pQueuePriorities = &queuePriority;
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409 |
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410 | queueCreateInfoList.push_back(queueCreateInfo);
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411 | }
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412 |
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413 | VkPhysicalDeviceFeatures deviceFeatures = {};
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414 | deviceFeatures.samplerAnisotropy = VK_TRUE;
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415 |
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416 | VkDeviceCreateInfo createInfo = {};
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417 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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418 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
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419 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
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420 |
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421 | createInfo.pEnabledFeatures = &deviceFeatures;
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422 |
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423 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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424 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
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425 |
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426 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
427 | // but it's a good idea to set them for backwards compatibility
|
---|
428 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
429 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
430 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
431 | } else {
|
---|
432 | createInfo.enabledLayerCount = 0;
|
---|
433 | }
|
---|
434 |
|
---|
435 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
436 | throw runtime_error("failed to create logical device!");
|
---|
437 | }
|
---|
438 |
|
---|
439 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
440 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
441 | }
|
---|
442 |
|
---|
443 | void VulkanGame::createSwapChain() {
|
---|
444 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
445 |
|
---|
446 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
447 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
448 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
449 |
|
---|
450 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
451 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
452 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
453 | }
|
---|
454 |
|
---|
455 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
456 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
457 | createInfo.surface = surface;
|
---|
458 | createInfo.minImageCount = imageCount;
|
---|
459 | createInfo.imageFormat = surfaceFormat.format;
|
---|
460 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
461 | createInfo.imageExtent = extent;
|
---|
462 | createInfo.imageArrayLayers = 1;
|
---|
463 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
464 |
|
---|
465 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
466 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
467 |
|
---|
468 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
469 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
470 | createInfo.queueFamilyIndexCount = 2;
|
---|
471 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
472 | } else {
|
---|
473 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
474 | createInfo.queueFamilyIndexCount = 0;
|
---|
475 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
476 | }
|
---|
477 |
|
---|
478 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
479 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
480 | createInfo.presentMode = presentMode;
|
---|
481 | createInfo.clipped = VK_TRUE;
|
---|
482 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
483 |
|
---|
484 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
485 | throw runtime_error("failed to create swap chain!");
|
---|
486 | }
|
---|
487 |
|
---|
488 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
489 | swapChainImages.resize(imageCount);
|
---|
490 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
491 |
|
---|
492 | swapChainImageFormat = surfaceFormat.format;
|
---|
493 | viewport = { 0, 0, (int)extent.width, (int)extent.height };
|
---|
494 | }
|
---|
495 |
|
---|
496 | void VulkanGame::createImageViews() {
|
---|
497 | swapChainImageViews.resize(swapChainImages.size());
|
---|
498 |
|
---|
499 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
500 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
501 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
502 | }
|
---|
503 | }
|
---|
504 |
|
---|
505 | void VulkanGame::createRenderPass() {
|
---|
506 | VkAttachmentDescription colorAttachment = {};
|
---|
507 | colorAttachment.format = swapChainImageFormat;
|
---|
508 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
509 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
510 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
511 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
512 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
513 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
514 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
515 |
|
---|
516 | VkAttachmentReference colorAttachmentRef = {};
|
---|
517 | colorAttachmentRef.attachment = 0;
|
---|
518 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
519 |
|
---|
520 | VkAttachmentDescription depthAttachment = {};
|
---|
521 | depthAttachment.format = findDepthFormat();
|
---|
522 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
523 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
524 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
525 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
526 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
527 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
528 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
529 |
|
---|
530 | VkAttachmentReference depthAttachmentRef = {};
|
---|
531 | depthAttachmentRef.attachment = 1;
|
---|
532 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
533 |
|
---|
534 | VkSubpassDescription subpass = {};
|
---|
535 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
536 | subpass.colorAttachmentCount = 1;
|
---|
537 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
538 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
539 |
|
---|
540 | VkSubpassDependency dependency = {};
|
---|
541 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
542 | dependency.dstSubpass = 0;
|
---|
543 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
544 | dependency.srcAccessMask = 0;
|
---|
545 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
546 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
547 |
|
---|
548 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
549 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
550 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
551 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
552 | renderPassInfo.pAttachments = attachments.data();
|
---|
553 | renderPassInfo.subpassCount = 1;
|
---|
554 | renderPassInfo.pSubpasses = &subpass;
|
---|
555 | renderPassInfo.dependencyCount = 1;
|
---|
556 | renderPassInfo.pDependencies = &dependency;
|
---|
557 |
|
---|
558 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
559 | throw runtime_error("failed to create render pass!");
|
---|
560 | }
|
---|
561 | }
|
---|
562 |
|
---|
563 | VkFormat VulkanGame::findDepthFormat() {
|
---|
564 | return VulkanUtils::findSupportedFormat(
|
---|
565 | physicalDevice,
|
---|
566 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
567 | VK_IMAGE_TILING_OPTIMAL,
|
---|
568 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
569 | );
|
---|
570 | }
|
---|
571 |
|
---|
572 | void VulkanGame::createCommandPool() {
|
---|
573 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
574 |
|
---|
575 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
576 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
577 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
578 | poolInfo.flags = 0;
|
---|
579 |
|
---|
580 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
581 | throw runtime_error("failed to create graphics command pool!");
|
---|
582 | }
|
---|
583 | }
|
---|
584 |
|
---|
585 | void VulkanGame::createVulkanResources() {
|
---|
586 | createTextureSampler();
|
---|
587 | createUniformBuffers();
|
---|
588 |
|
---|
589 | // TODO: Make sure that Vulkan complains about these images not being destroyed and then destroy them
|
---|
590 |
|
---|
591 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
592 | floorTextureImage, graphicsQueue);
|
---|
593 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
594 |
|
---|
595 | floorTextureImageDescriptor = {};
|
---|
596 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
597 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
598 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
599 |
|
---|
600 | sdlOverlayImageDescriptor = {};
|
---|
601 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
602 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
603 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
604 | }
|
---|
605 |
|
---|
606 | void VulkanGame::createTextureSampler() {
|
---|
607 | VkSamplerCreateInfo samplerInfo = {};
|
---|
608 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
609 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
610 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
611 |
|
---|
612 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
613 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
614 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
615 |
|
---|
616 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
617 | samplerInfo.maxAnisotropy = 16;
|
---|
618 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
619 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
620 | samplerInfo.compareEnable = VK_FALSE;
|
---|
621 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
622 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
623 | samplerInfo.mipLodBias = 0.0f;
|
---|
624 | samplerInfo.minLod = 0.0f;
|
---|
625 | samplerInfo.maxLod = 0.0f;
|
---|
626 |
|
---|
627 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
628 | throw runtime_error("failed to create texture sampler!");
|
---|
629 | }
|
---|
630 | }
|
---|
631 |
|
---|
632 | void VulkanGame::createUniformBuffers() {
|
---|
633 | VkDeviceSize bufferSize = sizeof(UniformBufferObject);
|
---|
634 |
|
---|
635 | uniformBuffers.resize(swapChainImages.size());
|
---|
636 | uniformBuffersMemory.resize(swapChainImages.size());
|
---|
637 | uniformBufferInfoList.resize(swapChainImages.size());
|
---|
638 |
|
---|
639 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
640 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
641 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
642 | uniformBuffers[i], uniformBuffersMemory[i]);
|
---|
643 |
|
---|
644 | uniformBufferInfoList[i].buffer = uniformBuffers[i];
|
---|
645 | uniformBufferInfoList[i].offset = 0;
|
---|
646 | uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
|
---|
647 | }
|
---|
648 | }
|
---|
649 |
|
---|
650 | void VulkanGame::cleanupSwapChain() {
|
---|
651 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
652 | pipeline.cleanup();
|
---|
653 | }
|
---|
654 |
|
---|
655 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
656 |
|
---|
657 | for (VkImageView imageView : swapChainImageViews) {
|
---|
658 | vkDestroyImageView(device, imageView, nullptr);
|
---|
659 | }
|
---|
660 |
|
---|
661 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
662 | }
|
---|