1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "consts.hpp"
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6 | #include "logger.hpp"
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7 |
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8 | #include "vulkan-utils.hpp"
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9 |
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10 | using namespace std;
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11 |
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12 | VulkanGame::VulkanGame() {
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13 | gui = nullptr;
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14 | window = nullptr;
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15 | }
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16 |
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17 | VulkanGame::~VulkanGame() {
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18 | }
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19 |
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20 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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21 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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22 |
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23 | cout << "Vulkan Game" << endl;
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24 |
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25 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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26 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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27 | SDL_GetVersion(&sdlVersion);
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28 |
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29 | // TODO: Refactor the logger api to be more flexible,
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30 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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31 | restart_gl_log();
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32 | gl_log("starting SDL\n%s.%s.%s",
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33 | to_string(sdlVersion.major).c_str(),
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34 | to_string(sdlVersion.minor).c_str(),
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35 | to_string(sdlVersion.patch).c_str());
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36 |
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37 | open_log();
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38 | get_log() << "starting SDL" << endl;
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39 | get_log() <<
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40 | (int)sdlVersion.major << "." <<
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41 | (int)sdlVersion.minor << "." <<
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42 | (int)sdlVersion.patch << endl;
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43 |
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44 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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45 | return;
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46 | }
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47 |
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48 | initVulkan();
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49 | mainLoop();
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50 | cleanup();
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51 |
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52 | close_log();
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53 | }
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54 |
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55 | // TODO: Make some more initi functions, or call this initUI if the
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56 | // amount of things initialized here keeps growing
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57 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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58 | // TODO: Put all fonts, textures, and images in the assets folder
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59 | gui = new GameGui_SDL();
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60 |
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61 | if (gui->init() == RTWO_ERROR) {
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62 | // TODO: Also print these sorts of errors to the log
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63 | cout << "UI library could not be initialized!" << endl;
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64 | cout << gui->getError() << endl;
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65 | return RTWO_ERROR;
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66 | }
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67 |
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68 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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69 | if (window == nullptr) {
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70 | cout << "Window could not be created!" << endl;
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71 | cout << gui->getError() << endl;
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72 | return RTWO_ERROR;
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73 | }
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74 |
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75 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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76 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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77 |
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78 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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79 | if (renderer == nullptr) {
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80 | cout << "Renderer could not be created!" << endl;
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81 | cout << gui->getError() << endl;
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82 | return RTWO_ERROR;
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83 | }
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84 |
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85 | return RTWO_SUCCESS;
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86 | }
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87 |
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88 | void VulkanGame::initVulkan() {
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89 | const vector<const char*> validationLayers = {
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90 | "VK_LAYER_KHRONOS_validation"
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91 | };
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92 |
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93 | createVulkanInstance(validationLayers);
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94 | setupDebugMessenger();
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95 | }
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96 |
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97 | void VulkanGame::mainLoop() {
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98 | UIEvent e;
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99 | bool quit = false;
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100 |
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101 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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102 |
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103 | while (!quit) {
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104 | gui->processEvents();
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105 |
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106 | while (gui->pollEvent(&e)) {
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107 | switch(e.type) {
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108 | case UI_EVENT_QUIT:
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109 | cout << "Quit event detected" << endl;
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110 | quit = true;
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111 | break;
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112 | case UI_EVENT_WINDOW:
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113 | cout << "Window event detected" << endl;
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114 | // Currently unused
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115 | break;
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116 | case UI_EVENT_KEY:
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117 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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118 | quit = true;
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119 | } else {
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120 | cout << "Key event detected" << endl;
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121 | }
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122 | break;
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123 | case UI_EVENT_MOUSEBUTTONDOWN:
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124 | cout << "Mouse button down event detected" << endl;
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125 | break;
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126 | case UI_EVENT_MOUSEBUTTONUP:
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127 | cout << "Mouse button up event detected" << endl;
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128 | break;
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129 | case UI_EVENT_MOUSEMOTION:
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130 | break;
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131 | default:
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132 | cout << "Unhandled UI event: " << e.type << endl;
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133 | }
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134 | }
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135 |
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136 | SDL_RenderClear(renderer);
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137 | SDL_RenderPresent(renderer);
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138 | }
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139 | }
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140 |
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141 | void VulkanGame::cleanup() {
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142 | if (ENABLE_VALIDATION_LAYERS) {
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143 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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144 | }
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145 | vkDestroyInstance(instance, nullptr);
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146 |
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147 | SDL_DestroyRenderer(renderer);
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148 | renderer = nullptr;
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149 |
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150 | gui->destroyWindow();
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151 | gui->shutdown();
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152 | delete gui;
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153 | }
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154 |
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155 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
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156 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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157 | throw runtime_error("validation layers requested, but not available!");
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158 | }
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159 |
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160 | VkApplicationInfo appInfo = {};
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161 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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162 | appInfo.pApplicationName = "Vulkan Game";
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163 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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164 | appInfo.pEngineName = "No Engine";
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165 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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166 | appInfo.apiVersion = VK_API_VERSION_1_0;
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167 |
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168 | VkInstanceCreateInfo createInfo = {};
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169 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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170 | createInfo.pApplicationInfo = &appInfo;
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171 |
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172 | vector<const char*> extensions = gui->getRequiredExtensions();
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173 | if (ENABLE_VALIDATION_LAYERS) {
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174 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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175 | }
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176 |
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177 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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178 | createInfo.ppEnabledExtensionNames = extensions.data();
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179 |
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180 | cout << endl << "Extensions:" << endl;
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181 | for (const char* extensionName : extensions) {
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182 | cout << extensionName << endl;
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183 | }
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184 | cout << endl;
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185 |
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186 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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187 | if (ENABLE_VALIDATION_LAYERS) {
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188 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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189 | createInfo.ppEnabledLayerNames = validationLayers.data();
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190 |
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191 | populateDebugMessengerCreateInfo(debugCreateInfo);
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192 | createInfo.pNext = &debugCreateInfo;
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193 | } else {
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194 | createInfo.enabledLayerCount = 0;
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195 |
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196 | createInfo.pNext = nullptr;
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197 | }
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198 |
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199 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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200 | throw runtime_error("failed to create instance!");
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201 | }
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202 | }
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203 |
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204 | void VulkanGame::setupDebugMessenger() {
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205 | if (!ENABLE_VALIDATION_LAYERS) return;
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206 |
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207 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
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208 | populateDebugMessengerCreateInfo(createInfo);
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209 |
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210 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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211 | throw runtime_error("failed to set up debug messenger!");
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212 | }
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213 | }
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214 |
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215 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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216 | createInfo = {};
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217 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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218 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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219 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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220 | createInfo.pfnUserCallback = debugCallback;
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221 | }
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222 |
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223 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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224 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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225 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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226 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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227 | void* pUserData) {
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228 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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229 |
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230 | return VK_FALSE;
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231 | }
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