[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[771b33a] | 4 | #include <glm/glm.hpp>
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[15104a8] | 5 | #include <glm/gtc/matrix_transform.hpp>
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[771b33a] | 6 |
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[0df3c9a] | 7 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 8 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 9 |
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[b794178] | 10 | #include "vulkan-utils.hpp"
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| 11 |
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[15104a8] | 12 | using namespace glm;
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| 13 |
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[2e77b3f] | 14 | #ifdef NDEBUG
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| 15 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 16 | #else
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| 17 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 18 | #endif
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| 19 |
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[b8777b7] | 20 | struct ModelVertex {
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[15104a8] | 21 | vec3 pos;
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| 22 | vec3 color;
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| 23 | vec2 texCoord;
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[771b33a] | 24 | };
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| 25 |
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| 26 | struct OverlayVertex {
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[15104a8] | 27 | vec3 pos;
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| 28 | vec2 texCoord;
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| 29 | };
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| 30 |
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[3782d66] | 31 | struct ShipVertex {
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| 32 | vec3 pos;
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| 33 | vec3 color;
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[06d959f] | 34 | vec3 normal;
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[3782d66] | 35 | };
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| 36 |
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[055750a] | 37 | struct UBO_VP_mats {
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[15104a8] | 38 | alignas(16) mat4 view;
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| 39 | alignas(16) mat4 proj;
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[771b33a] | 40 | };
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| 41 |
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[055750a] | 42 | struct SBO_SceneObject {
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| 43 | alignas(16) mat4 model;
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| 44 | };
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| 45 |
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[99d44b2] | 46 | class VulkanGame {
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[e8ebc76] | 47 | public:
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[34bdf3a] | 48 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 49 | ~VulkanGame();
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[0df3c9a] | 50 |
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[b6e60b4] | 51 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 52 |
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| 53 | private:
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[34bdf3a] | 54 | const int MAX_FRAMES_IN_FLIGHT;
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| 55 |
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[5ab1b20] | 56 | const float NEAR_CLIP = 0.1f;
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| 57 | const float FAR_CLIP = 100.0f;
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| 58 | const float FOV_ANGLE = 67.0f;
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| 59 |
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[15104a8] | 60 | vec3 cam_pos;
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| 61 |
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[055750a] | 62 | UBO_VP_mats object_VP_mats;
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| 63 | SBO_SceneObject so_Object;
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| 64 |
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| 65 | UBO_VP_mats ship_VP_mats;
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| 66 | SBO_SceneObject so_Ship;
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[15104a8] | 67 |
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[0df3c9a] | 68 | GameGui* gui;
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[c559904] | 69 |
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[b8777b7] | 70 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 71 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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[3782d66] | 72 | GraphicsPipeline_Vulkan<ShipVertex> shipPipeline;
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[7d2b0b9] | 73 |
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[c559904] | 74 | SDL_version sdlVersion;
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[b794178] | 75 | SDL_Window* window = nullptr;
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| 76 | SDL_Renderer* renderer = nullptr;
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| 77 |
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| 78 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 79 |
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| 80 | VkInstance instance;
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| 81 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 82 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 83 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 84 | VkDevice device;
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| 85 |
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| 86 | VkQueue graphicsQueue;
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| 87 | VkQueue presentQueue;
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[0df3c9a] | 88 |
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[502bd0b] | 89 | VkSwapchainKHR swapChain;
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| 90 | vector<VkImage> swapChainImages;
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| 91 | VkFormat swapChainImageFormat;
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[603b5bc] | 92 | VkExtent2D swapChainExtent;
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[f94eea9] | 93 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 94 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 95 |
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[6fc24c7] | 96 | VkRenderPass renderPass;
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[fa9fa1c] | 97 | VkCommandPool commandPool;
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[603b5bc] | 98 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 99 |
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[603b5bc] | 100 | VulkanImage depthImage;
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[b794178] | 101 |
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| 102 | VkSampler textureSampler;
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| 103 |
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[055750a] | 104 | // TODO: I should probably rename the uniformBuffer* and storageBuffer*
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| 105 | // variables to better reflect the data they hold
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| 106 |
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| 107 | vector<VkBuffer> uniformBuffers_scenePipeline;
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| 108 | vector<VkDeviceMemory> uniformBuffersMemory_scenePipeline;
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| 109 |
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| 110 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_scenePipeline;
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[b794178] | 111 |
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[055750a] | 112 | vector<VkBuffer> storageBuffers_scenePipeline;
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| 113 | vector<VkDeviceMemory> storageBuffersMemory_scenePipeline;
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| 114 |
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| 115 | vector<VkDescriptorBufferInfo> storageBufferInfoList_scenePipeline;
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[f97c5e7] | 116 |
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[3782d66] | 117 | vector<VkBuffer> uniformBuffers_shipPipeline;
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| 118 | vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline;
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| 119 |
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| 120 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline;
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| 121 |
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[055750a] | 122 | vector<VkBuffer> storageBuffers_shipPipeline;
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| 123 | vector<VkDeviceMemory> storageBuffersMemory_shipPipeline;
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| 124 |
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| 125 | vector<VkDescriptorBufferInfo> storageBufferInfoList_shipPipeline;
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| 126 |
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[b794178] | 127 | VulkanImage floorTextureImage;
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| 128 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 129 |
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| 130 | VulkanImage sdlOverlayImage;
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| 131 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 132 |
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[1f25a71] | 133 | TTF_Font* font;
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| 134 | SDL_Texture* fontSDLTexture;
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| 135 |
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| 136 | SDL_Texture* imageSDLTexture;
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| 137 |
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[34bdf3a] | 138 | vector<VkSemaphore> imageAvailableSemaphores;
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| 139 | vector<VkSemaphore> renderFinishedSemaphores;
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| 140 | vector<VkFence> inFlightFences;
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| 141 |
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[87c8f1a] | 142 | size_t currentFrame;
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| 143 |
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| 144 | bool framebufferResized;
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[0e09340] | 145 |
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[b6e60b4] | 146 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 147 | void initVulkan();
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[f97c5e7] | 148 | void initGraphicsPipelines();
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[15104a8] | 149 | void initMatrices();
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[0df3c9a] | 150 | void mainLoop();
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[8e02b6b] | 151 | void updateScene(uint32_t currentImage);
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[a0c5f28] | 152 | void renderUI();
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| 153 | void renderScene();
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[0df3c9a] | 154 | void cleanup();
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[c1d9b2a] | 155 |
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| 156 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 157 | void setupDebugMessenger();
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| 158 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 159 | void createVulkanSurface();
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[fe5c3ba] | 160 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 161 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 162 | void createLogicalDevice(
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| 163 | const vector<const char*> validationLayers,
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| 164 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 165 | void createSwapChain();
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[f94eea9] | 166 | void createImageViews();
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[6fc24c7] | 167 | void createRenderPass();
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| 168 | VkFormat findDepthFormat();
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[fa9fa1c] | 169 | void createCommandPool();
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[603b5bc] | 170 | void createImageResources();
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| 171 |
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[b794178] | 172 | void createTextureSampler();
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[603b5bc] | 173 | void createFramebuffers();
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| 174 | void createCommandBuffers();
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[34bdf3a] | 175 | void createSyncObjects();
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[f94eea9] | 176 |
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[06d959f] | 177 | template<class VertexType>
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| 178 | vector<VertexType> addVertexNormals(vector<VertexType> vertices);
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| 179 |
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[055750a] | 180 | void createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
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| 181 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList);
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[f97c5e7] | 182 |
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[d2d9286] | 183 | void recreateSwapChain();
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| 184 |
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[c1c2021] | 185 | void cleanupSwapChain();
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[c1d9b2a] | 186 |
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| 187 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 188 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 189 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 190 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 191 | void* pUserData);
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[e8ebc76] | 192 | };
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| 193 |
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[06d959f] | 194 | template<class VertexType>
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| 195 | vector<VertexType> VulkanGame::addVertexNormals(vector<VertexType> vertices) {
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| 196 | for (unsigned int i = 0; i < vertices.size(); i += 3) {
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| 197 | vec3 p1 = vertices[i].pos;
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| 198 | vec3 p2 = vertices[i+1].pos;
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| 199 | vec3 p3 = vertices[i+2].pos;
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| 200 |
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| 201 | vec3 normal = normalize(cross(p2 - p1, p3 - p1));
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| 202 | normal.z = -normal.z;
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| 203 |
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| 204 | // Add the same normal for all 3 vertices
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| 205 | vertices[i].normal = normal;
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| 206 | vertices[i+1].normal = normal;
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| 207 | vertices[i+2].normal = normal;
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| 208 | }
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| 209 |
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| 210 | return vertices;
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| 211 | }
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| 212 |
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[99d44b2] | 213 | #endif // _VULKAN_GAME_H |
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