source: opengl-game/vulkan-game.hpp@ b6e60b4

feature/imgui-sdl points-test
Last change on this file since b6e60b4 was b6e60b4, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame and openglgame:

  • use int instead of usigned int for width and heights paremters
  • Fix a bug where GUI_FLAGS_WINDOW_FULLSCREEN was being incorrectly checked
  • Print the size of a window after it has been created
  • Property mode set to 100644
File size: 439 bytes
RevLine 
[99d44b2]1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
[e8ebc76]3
[0df3c9a]4#include "game-gui-sdl.hpp"
5
[99d44b2]6class VulkanGame {
[e8ebc76]7 public:
[99d44b2]8 VulkanGame();
9 ~VulkanGame();
[0df3c9a]10
[b6e60b4]11 void run(int width, int height, unsigned char guiFlags);
[0df3c9a]12
13 private:
14 GameGui* gui;
15 SDL_Window* window;
16
[b6e60b4]17 bool initWindow(int width, int height, unsigned char guiFlags);
[0df3c9a]18 void initVulkan();
19 void mainLoop();
20 void cleanup();
[e8ebc76]21};
22
[99d44b2]23#endif // _VULKAN_GAME_H
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