feature/imgui-sdl
points-test
Last change
on this file since 2e77b3f was 2e77b3f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Move the debug status output from the main functions to the openglgame and vulkangame classes
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Property mode
set to
100644
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File size:
562 bytes
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1 | #ifndef _VULKAN_GAME_H
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2 | #define _VULKAN_GAME_H
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3 |
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4 | #include "game-gui-sdl.hpp"
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5 |
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6 | #ifdef NDEBUG
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7 | const bool ENABLE_VALIDATION_LAYERS = false;
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8 | #else
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9 | const bool ENABLE_VALIDATION_LAYERS = true;
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10 | #endif
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11 |
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12 | class VulkanGame {
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13 | public:
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14 | VulkanGame();
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15 | ~VulkanGame();
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16 |
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17 | void run(int width, int height, unsigned char guiFlags);
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18 |
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19 | private:
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20 | GameGui* gui;
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21 | SDL_Window* window;
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22 |
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23 | bool initWindow(int width, int height, unsigned char guiFlags);
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24 | void initVulkan();
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25 | void mainLoop();
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26 | void cleanup();
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27 | };
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28 |
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29 | #endif // _VULKAN_GAME_H
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