source: opengl-game/vulkan-game.hpp@ 502bd0b

feature/imgui-sdl points-test
Last change on this file since 502bd0b was 502bd0b, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

In vulkangame, add code to create a swap chain

  • Property mode set to 100644
File size: 2.0 KB
Line 
1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
3
4#include "game-gui-sdl.hpp"
5
6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
12class VulkanGame {
13 public:
14 VulkanGame();
15 ~VulkanGame();
16
17 void run(int width, int height, unsigned char guiFlags);
18
19 private:
20 GameGui* gui;
21
22 SDL_version sdlVersion;
23 SDL_Window* window;
24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
34
35 VkSwapchainKHR swapChain;
36 vector<VkImage> swapChainImages;
37 VkFormat swapChainImageFormat;
38 VkExtent2D swapChainExtent;
39
40 bool initWindow(int width, int height, unsigned char guiFlags);
41 void initVulkan();
42 void mainLoop();
43 void renderUI();
44 void renderScene();
45 void cleanup();
46
47 void createVulkanInstance(const vector<const char*> &validationLayers);
48 void setupDebugMessenger();
49 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
50 void createVulkanSurface();
51 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
52 bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
53 void createLogicalDevice(
54 const vector<const char*> validationLayers,
55 const vector<const char*>& deviceExtensions);
56 void createSwapChain();
57 void cleanupSwapChain();
58
59 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
60 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
61 VkDebugUtilsMessageTypeFlagsEXT messageType,
62 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
63 void* pUserData);
64};
65
66#endif // _VULKAN_GAME_H
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