1 | #ifndef _VULKAN_GAME_H
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2 | #define _VULKAN_GAME_H
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3 |
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4 | #include "game-gui-sdl.hpp"
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5 |
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6 | #ifdef NDEBUG
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7 | const bool ENABLE_VALIDATION_LAYERS = false;
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8 | #else
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9 | const bool ENABLE_VALIDATION_LAYERS = true;
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10 | #endif
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11 |
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12 | class VulkanGame {
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13 | public:
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14 | VulkanGame();
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15 | ~VulkanGame();
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16 |
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17 | void run(int width, int height, unsigned char guiFlags);
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18 |
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19 | private:
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20 | GameGui* gui;
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21 |
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22 | SDL_version sdlVersion;
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23 | SDL_Window* window;
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24 | SDL_Renderer* renderer;
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25 |
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26 | VkInstance instance;
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27 | VkDebugUtilsMessengerEXT debugMessenger;
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28 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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29 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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30 | VkDevice device;
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31 |
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32 | VkQueue graphicsQueue;
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33 | VkQueue presentQueue;
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34 |
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35 | VkSwapchainKHR swapChain;
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36 | vector<VkImage> swapChainImages;
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37 | VkFormat swapChainImageFormat;
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38 | VkExtent2D swapChainExtent;
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39 |
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40 | bool initWindow(int width, int height, unsigned char guiFlags);
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41 | void initVulkan();
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42 | void mainLoop();
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43 | void renderUI();
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44 | void renderScene();
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45 | void cleanup();
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46 |
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47 | void createVulkanInstance(const vector<const char*> &validationLayers);
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48 | void setupDebugMessenger();
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49 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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50 | void createVulkanSurface();
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51 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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52 | bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
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53 | void createLogicalDevice(
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54 | const vector<const char*> validationLayers,
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55 | const vector<const char*>& deviceExtensions);
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56 | void createSwapChain();
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57 | void cleanupSwapChain();
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58 |
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59 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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60 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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61 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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62 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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63 | void* pUserData);
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64 | };
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65 |
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66 | #endif // _VULKAN_GAME_H
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