source: opengl-game/vulkan-game.hpp@ 6fc24c7

feature/imgui-sdl points-test
Last change on this file since 6fc24c7 was 6fc24c7, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, add code to create a render pass

  • Property mode set to 100644
File size: 2.1 KB
Line 
1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
3
4#include "game-gui-sdl.hpp"
5
6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
12class VulkanGame {
13 public:
14 VulkanGame();
15 ~VulkanGame();
16
17 void run(int width, int height, unsigned char guiFlags);
18
19 private:
20 GameGui* gui;
21
22 SDL_version sdlVersion;
23 SDL_Window* window;
24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
34
35 VkSwapchainKHR swapChain;
36 vector<VkImage> swapChainImages;
37 VkFormat swapChainImageFormat;
38 VkExtent2D swapChainExtent;
39 vector<VkImageView> swapChainImageViews;
40 VkRenderPass renderPass;
41
42 bool initWindow(int width, int height, unsigned char guiFlags);
43 void initVulkan();
44 void mainLoop();
45 void renderUI();
46 void renderScene();
47 void cleanup();
48
49 void createVulkanInstance(const vector<const char*> &validationLayers);
50 void setupDebugMessenger();
51 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
52 void createVulkanSurface();
53 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
54 bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
55 void createLogicalDevice(
56 const vector<const char*> validationLayers,
57 const vector<const char*>& deviceExtensions);
58 void createSwapChain();
59 void createImageViews();
60 void createRenderPass();
61 VkFormat findDepthFormat();
62
63 void cleanupSwapChain();
64
65 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
66 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
67 VkDebugUtilsMessageTypeFlagsEXT messageType,
68 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
69 void* pUserData);
70};
71
72#endif // _VULKAN_GAME_H
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