feature/imgui-sdl
points-test
Last change
on this file since c1d9b2a was c1d9b2a, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
In vulkangame, create a Vulkan instance and enable the Vulkan debug extension, and move the code that clears the screen to black into the main loop.
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Property mode
set to
100644
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File size:
1.2 KB
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1 | #ifndef _VULKAN_GAME_H
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2 | #define _VULKAN_GAME_H
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3 |
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4 | #include "game-gui-sdl.hpp"
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5 |
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6 | #ifdef NDEBUG
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7 | const bool ENABLE_VALIDATION_LAYERS = false;
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8 | #else
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9 | const bool ENABLE_VALIDATION_LAYERS = true;
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10 | #endif
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11 |
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12 | class VulkanGame {
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13 | public:
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14 | VulkanGame();
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15 | ~VulkanGame();
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16 |
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17 | void run(int width, int height, unsigned char guiFlags);
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18 |
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19 | private:
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20 | GameGui* gui;
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21 |
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22 | SDL_version sdlVersion;
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23 | SDL_Window* window;
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24 | SDL_Renderer* renderer;
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25 |
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26 | VkInstance instance;
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27 | VkDebugUtilsMessengerEXT debugMessenger;
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28 |
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29 | bool initWindow(int width, int height, unsigned char guiFlags);
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30 | void initVulkan();
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31 | void mainLoop();
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32 | void cleanup();
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33 |
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34 | void createVulkanInstance(const vector<const char*> &validationLayers);
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35 | void setupDebugMessenger();
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36 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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37 |
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38 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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39 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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40 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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41 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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42 | void* pUserData);
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43 | };
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44 |
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45 | #endif // _VULKAN_GAME_H
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