source: opengl-game/vulkan-ref.cpp@ 0e09340

feature/imgui-sdl points-test
Last change on this file since 0e09340 was 0e09340, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, detect when the framebuffer is resized

  • Property mode set to 100644
File size: 81.0 KB
Line 
1#define STB_IMAGE_IMPLEMENTATION
2#include "stb_image.h" // TODO: Probably switch to SDL_image
3
4//#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
5
6#define GLM_FORCE_RADIANS
7#define GLM_FORCE_DEPTH_ZERO_TO_ONE
8
9#include <glm/glm.hpp>
10#include <glm/gtc/matrix_transform.hpp>
11
12#include <iostream>
13#include <fstream>
14#include <algorithm>
15#include <vector>
16#include <array>
17#include <set>
18#include <optional>
19#include <chrono>
20
21#include "consts.hpp"
22#include "utils.hpp"
23
24#include "game-gui-sdl.hpp"
25
26using namespace std;
27using namespace glm;
28
29const int SCREEN_WIDTH = 800;
30const int SCREEN_HEIGHT = 600;
31
32const int MAX_FRAMES_IN_FLIGHT = 2;
33
34/*** START OF REFACTORED CODE ***/
35#ifdef NDEBUG
36 const bool enableValidationLayers = false;
37#else
38 const bool enableValidationLayers = true;
39#endif
40
41const vector<const char*> validationLayers = {
42 "VK_LAYER_KHRONOS_validation"
43};
44
45const vector<const char*> deviceExtensions = {
46 VK_KHR_SWAPCHAIN_EXTENSION_NAME
47};
48
49struct QueueFamilyIndices {
50 optional<uint32_t> graphicsFamily;
51 optional<uint32_t> presentFamily;
52
53 bool isComplete() {
54 return graphicsFamily.has_value() && presentFamily.has_value();
55 }
56};
57
58struct SwapChainSupportDetails {
59 VkSurfaceCapabilitiesKHR capabilities;
60 vector<VkSurfaceFormatKHR> formats;
61 vector<VkPresentModeKHR> presentModes;
62};
63/*** END OF REFACTORED CODE ***/
64
65struct Vertex {
66 glm::vec3 pos;
67 glm::vec3 color;
68 glm::vec2 texCoord;
69};
70
71struct OverlayVertex {
72 glm::vec3 pos;
73 glm::vec2 texCoord;
74};
75
76struct UniformBufferObject {
77 alignas(16) mat4 model;
78 alignas(16) mat4 view;
79 alignas(16) mat4 proj;
80};
81
82struct DescriptorInfo {
83 VkDescriptorType type;
84 VkShaderStageFlags stageFlags;
85
86 vector<VkDescriptorBufferInfo>* bufferDataList;
87 VkDescriptorImageInfo* imageData;
88};
89
90struct GraphicsPipelineInfo {
91 VkPipelineLayout pipelineLayout;
92 VkPipeline pipeline;
93
94 VkVertexInputBindingDescription bindingDescription;
95 vector<VkVertexInputAttributeDescription> attributeDescriptions;
96
97 vector<DescriptorInfo> descriptorInfoList;
98
99 VkDescriptorPool descriptorPool;
100 VkDescriptorSetLayout descriptorSetLayout;
101 vector<VkDescriptorSet> descriptorSets;
102
103 size_t numVertices; // Currently unused
104 VkBuffer vertexBuffer;
105 VkDeviceMemory vertexBufferMemory;
106
107 size_t numIndices;
108 VkBuffer indexBuffer;
109 VkDeviceMemory indexBufferMemory;
110};
111
112/*** START OF REFACTORED CODE ***/
113VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
114 const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
115 const VkAllocationCallbacks* pAllocator,
116 VkDebugUtilsMessengerEXT* pDebugMessenger) {
117 auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
118
119 if (func != nullptr) {
120 return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
121 } else {
122 return VK_ERROR_EXTENSION_NOT_PRESENT;
123 }
124}
125
126void DestroyDebugUtilsMessengerEXT(VkInstance instance,
127 VkDebugUtilsMessengerEXT debugMessenger,
128 const VkAllocationCallbacks* pAllocator) {
129 auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
130
131 if (func != nullptr) {
132 func(instance, debugMessenger, pAllocator);
133 }
134}
135
136class VulkanGame {
137 public:
138 void run() {
139 if (initWindow() == RTWO_ERROR) {
140 return;
141 }
142 initVulkan();
143 mainLoop();
144 cleanup();
145 }
146
147 private:
148 GameGui* gui = new GameGui_SDL();
149
150 SDL_version sdlVersion;
151 SDL_Window* window = nullptr;
152 SDL_Renderer* gRenderer = nullptr;
153/*** END OF REFACTORED CODE ***/
154 SDL_Texture* uiOverlay = nullptr;
155
156 TTF_Font* gFont = nullptr;
157 SDL_Texture* uiText = nullptr;
158 SDL_Texture* uiImage = nullptr;
159
160/*** START OF REFACTORED CODE ***/
161 VkInstance instance;
162 VkDebugUtilsMessengerEXT debugMessenger;
163 VkSurfaceKHR surface;
164
165 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
166 VkDevice device;
167
168 VkQueue graphicsQueue;
169 VkQueue presentQueue;
170
171 VkSwapchainKHR swapChain;
172 vector<VkImage> swapChainImages;
173 VkFormat swapChainImageFormat;
174 VkExtent2D swapChainExtent;
175 vector<VkImageView> swapChainImageViews;
176/*** END OF REFACTORED CODE ***/
177 vector<VkFramebuffer> swapChainFramebuffers;
178
179/*** START OF REFACTORED CODE ***/
180 VkRenderPass renderPass;
181/*** END OF REFACTORED CODE ***/
182
183 VkCommandPool commandPool;
184 vector<VkCommandBuffer> commandBuffers;
185
186 // The images and the sampler are used to store data for specific attributes. I probably
187 // want to keep them separate from the GraphicsPipelineInfo objects and start passing
188 // references to them once I start defining uniform and varying attributes in GraphicsPipelineInfo objects
189
190 VkImage depthImage;
191 VkDeviceMemory depthImageMemory;
192 VkImageView depthImageView;
193
194 VkImage textureImage;
195 VkDeviceMemory textureImageMemory;
196 VkImageView textureImageView;
197
198 VkImage overlayImage;
199 VkDeviceMemory overlayImageMemory;
200 VkImageView overlayImageView;
201
202 VkImage sdlOverlayImage;
203 VkDeviceMemory sdlOverlayImageMemory;
204 VkImageView sdlOverlayImageView;
205
206 VkSampler textureSampler;
207
208 // These are currently to store the MVP matrix
209 // I should figure out if it makes sense to use them for other uniforms in the future
210 // If not, I should rename them to better indicate their puprose.
211 // I should also decide if I can use these for all shaders, or if I need a separapte set of buffers for each one
212 vector<VkBuffer> uniformBuffers;
213 vector<VkDeviceMemory> uniformBuffersMemory;
214
215 VkDescriptorImageInfo sceneImageInfo;
216 VkDescriptorImageInfo overlayImageInfo;
217
218 vector<VkDescriptorBufferInfo> uniformBufferInfoList;
219
220 GraphicsPipelineInfo scenePipeline;
221 GraphicsPipelineInfo overlayPipeline;
222
223 vector<VkSemaphore> imageAvailableSemaphores;
224 vector<VkSemaphore> renderFinishedSemaphores;
225 vector<VkFence> inFlightFences;
226
227 size_t currentFrame = 0;
228
229/*** START OF REFACTORED CODE ***/
230 bool framebufferResized = false;
231
232 bool initWindow() {
233 if (gui->init() == RTWO_ERROR) {
234 cout << "UI library could not be initialized!" << endl;
235 cout << SDL_GetError() << endl;
236 return RTWO_ERROR;
237 }
238 cout << "GUI init succeeded" << endl;
239
240 window = (SDL_Window*) gui->createWindow("Vulkan Game", SCREEN_WIDTH, SCREEN_HEIGHT, true);
241 if (window == nullptr) {
242 cout << "Window could not be created!" << endl;
243 return RTWO_ERROR;
244 }
245
246 gRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
247 if (gRenderer == nullptr) {
248 cout << "Renderer could not be created! SDL Error: " << SDL_GetError() << endl;
249 return RTWO_ERROR;
250 }
251/*** END OF REFACTORED CODE ***/
252
253 SDL_VERSION(&sdlVersion);
254
255 // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
256 // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
257 // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
258 // until the homebrew recipe is updated
259 if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
260 uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
261 } else {
262 uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
263 }
264
265 if (uiOverlay == nullptr) {
266 cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
267 }
268 if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
269 cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
270 }
271
272 gFont = TTF_OpenFont("fonts/lazy.ttf", 28);
273 if (gFont == nullptr) {
274 cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
275 return RTWO_ERROR;
276 }
277
278 SDL_Color textColor = { 0, 0, 0 };
279
280 SDL_Surface* textSurface = TTF_RenderText_Solid(gFont, "Great sucess!", textColor);
281 if (textSurface == nullptr) {
282 cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
283 return RTWO_ERROR;
284 }
285
286 uiText = SDL_CreateTextureFromSurface(gRenderer, textSurface);
287 if (uiText == nullptr) {
288 cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
289 SDL_FreeSurface(textSurface);
290 return RTWO_ERROR;
291 }
292
293 SDL_FreeSurface(textSurface);
294
295 // TODO: Load a PNG instead
296 SDL_Surface* uiImageSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
297 if (uiImageSurface == nullptr) {
298 cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
299 return RTWO_ERROR;
300 }
301
302 uiImage = SDL_CreateTextureFromSurface(gRenderer, uiImageSurface);
303 if (uiImage == nullptr) {
304 cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
305 SDL_FreeSurface(uiImageSurface);
306 return RTWO_ERROR;
307 }
308
309 SDL_FreeSurface(uiImageSurface);
310
311 return RTWO_SUCCESS;
312 }
313
314/*** START OF REFACTORED CODE ***/
315 void initVulkan() {
316 createInstance();
317 setupDebugMessenger();
318 createSurface();
319 pickPhysicalDevice();
320 createLogicalDevice();
321 createSwapChain();
322 createImageViews();
323 createRenderPass();
324/*** END OF REFACTORED CODE ***/
325
326 createCommandPool();
327
328 createImageResources("textures/texture.jpg", textureImage, textureImageMemory, textureImageView);
329 createImageResourcesFromSDLTexture(uiOverlay, sdlOverlayImage, sdlOverlayImageMemory, sdlOverlayImageView);
330 createTextureSampler();
331
332 sceneImageInfo = {};
333 sceneImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
334 sceneImageInfo.imageView = textureImageView;
335 sceneImageInfo.sampler = textureSampler;
336
337 overlayImageInfo = {};
338 overlayImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
339 overlayImageInfo.imageView = sdlOverlayImageView;
340 overlayImageInfo.sampler = textureSampler;
341
342 vector<Vertex> sceneVertices = {
343 {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
344 {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
345 {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
346 {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
347
348 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
349 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
350 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
351 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
352 };
353 vector<uint16_t> sceneIndices = {
354 0, 1, 2, 2, 3, 0,
355 4, 5, 6, 6, 7, 4
356 };
357
358 initGraphicsPipelineInfo(scenePipeline,
359 sceneVertices.data(), sizeof(Vertex), sceneVertices.size(),
360 sceneIndices.data(), sizeof(uint16_t), sceneIndices.size());
361
362 addAttributeDescription(scenePipeline, VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
363 addAttributeDescription(scenePipeline, VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
364 addAttributeDescription(scenePipeline, VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
365
366 addDescriptorInfo(scenePipeline, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList, nullptr);
367 addDescriptorInfo(scenePipeline, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr, &sceneImageInfo);
368
369 createDescriptorSetLayout(scenePipeline);
370
371
372 vector<OverlayVertex> overlayVertices = {
373 {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
374 {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
375 {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
376 {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
377 };
378 vector<uint16_t> overlayIndices = {
379 0, 1, 2, 2, 3, 0
380 };
381
382 initGraphicsPipelineInfo(overlayPipeline,
383 overlayVertices.data(), sizeof(OverlayVertex), overlayVertices.size(),
384 overlayIndices.data(), sizeof(uint16_t), overlayIndices.size());
385
386 addAttributeDescription(overlayPipeline, VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
387 addAttributeDescription(overlayPipeline, VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
388
389 addDescriptorInfo(overlayPipeline, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr, &overlayImageInfo);
390
391 createDescriptorSetLayout(overlayPipeline);
392
393 createBufferResources();
394
395 createSyncObjects();
396 }
397
398 void createInstance() {
399 if (enableValidationLayers && !checkValidationLayerSupport()) {
400 throw runtime_error("validation layers requested, but not available!");
401 }
402
403 VkApplicationInfo appInfo = {};
404 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
405 appInfo.pApplicationName = "Vulkan Game";
406 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
407 appInfo.pEngineName = "No Engine";
408 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
409 appInfo.apiVersion = VK_API_VERSION_1_0;
410
411 VkInstanceCreateInfo createInfo = {};
412 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
413 createInfo.pApplicationInfo = &appInfo;
414
415 vector<const char*> extensions = getRequiredExtensions();
416 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
417 createInfo.ppEnabledExtensionNames = extensions.data();
418
419 cout << endl << "Extensions:" << endl;
420 for (const char* extensionName : extensions) {
421 cout << extensionName << endl;
422 }
423 cout << endl;
424
425 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
426 if (enableValidationLayers) {
427 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
428 createInfo.ppEnabledLayerNames = validationLayers.data();
429
430 populateDebugMessengerCreateInfo(debugCreateInfo);
431 createInfo.pNext = &debugCreateInfo;
432 } else {
433 createInfo.enabledLayerCount = 0;
434
435 createInfo.pNext = nullptr;
436 }
437
438 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
439 throw runtime_error("failed to create instance!");
440 }
441 }
442
443 bool checkValidationLayerSupport() {
444 uint32_t layerCount;
445 vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
446
447 vector<VkLayerProperties> availableLayers(layerCount);
448 vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
449
450 for (const char* layerName : validationLayers) {
451 bool layerFound = false;
452
453 for (const auto& layerProperties : availableLayers) {
454 if (strcmp(layerName, layerProperties.layerName) == 0) {
455 layerFound = true;
456 break;
457 }
458 }
459
460 if (!layerFound) {
461 return false;
462 }
463 }
464
465 return true;
466 }
467
468/*** START OF REFACTORED CODE ***/
469 vector<const char*> getRequiredExtensions() {
470 vector<const char*> extensions = gui->getRequiredExtensions();
471
472 if (enableValidationLayers) {
473 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
474 }
475
476 return extensions;
477 }
478
479 void setupDebugMessenger() {
480 if (!enableValidationLayers) return;
481
482 VkDebugUtilsMessengerCreateInfoEXT createInfo;
483 populateDebugMessengerCreateInfo(createInfo);
484
485 if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
486 throw runtime_error("failed to set up debug messenger!");
487 }
488 }
489
490 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
491 createInfo = {};
492 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
493 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
494 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
495 createInfo.pfnUserCallback = debugCallback;
496 }
497
498 void createSurface() {
499 if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
500 throw runtime_error("failed to create window surface!");
501 }
502 }
503
504 void pickPhysicalDevice() {
505 uint32_t deviceCount = 0;
506 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
507
508 if (deviceCount == 0) {
509 throw runtime_error("failed to find GPUs with Vulkan support!");
510 }
511
512 vector<VkPhysicalDevice> devices(deviceCount);
513 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
514
515 cout << endl << "Graphics cards:" << endl;
516 for (const VkPhysicalDevice& device : devices) {
517 if (isDeviceSuitable(device)) {
518 physicalDevice = device;
519 break;
520 }
521 }
522 cout << endl;
523
524 if (physicalDevice == VK_NULL_HANDLE) {
525 throw runtime_error("failed to find a suitable GPU!");
526 }
527 }
528
529 bool isDeviceSuitable(VkPhysicalDevice device) {
530 VkPhysicalDeviceProperties deviceProperties;
531 vkGetPhysicalDeviceProperties(device, &deviceProperties);
532
533 cout << "Device: " << deviceProperties.deviceName << endl;
534
535 QueueFamilyIndices indices = findQueueFamilies(device);
536 bool extensionsSupported = checkDeviceExtensionSupport(device);
537 bool swapChainAdequate = false;
538
539 if (extensionsSupported) {
540 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
541 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
542 }
543
544 VkPhysicalDeviceFeatures supportedFeatures;
545 vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
546
547 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
548 }
549
550 bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
551 uint32_t extensionCount;
552 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
553
554 vector<VkExtensionProperties> availableExtensions(extensionCount);
555 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
556
557 set<string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
558
559 for (const auto& extension : availableExtensions) {
560 requiredExtensions.erase(extension.extensionName);
561 }
562
563 return requiredExtensions.empty();
564 }
565
566 void createLogicalDevice() {
567 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
568
569 vector<VkDeviceQueueCreateInfo> queueCreateInfos;
570 set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()};
571
572 float queuePriority = 1.0f;
573 for (uint32_t queueFamily : uniqueQueueFamilies) {
574 VkDeviceQueueCreateInfo queueCreateInfo = {};
575 queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
576 queueCreateInfo.queueFamilyIndex = queueFamily;
577 queueCreateInfo.queueCount = 1;
578 queueCreateInfo.pQueuePriorities = &queuePriority;
579
580 queueCreateInfos.push_back(queueCreateInfo);
581 }
582
583 VkPhysicalDeviceFeatures deviceFeatures = {};
584 deviceFeatures.samplerAnisotropy = VK_TRUE;
585
586 VkDeviceCreateInfo createInfo = {};
587 createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
588 createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
589 createInfo.pQueueCreateInfos = queueCreateInfos.data();
590
591 createInfo.pEnabledFeatures = &deviceFeatures;
592
593 createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
594 createInfo.ppEnabledExtensionNames = deviceExtensions.data();
595
596 // These fields are ignored by up-to-date Vulkan implementations,
597 // but it's a good idea to set them for backwards compatibility
598 if (enableValidationLayers) {
599 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
600 createInfo.ppEnabledLayerNames = validationLayers.data();
601 } else {
602 createInfo.enabledLayerCount = 0;
603 }
604
605 if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
606 throw runtime_error("failed to create logical device!");
607 }
608
609 vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
610 vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
611 }
612
613 void createSwapChain() {
614 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
615
616 VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
617 VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
618 VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
619
620 uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
621 if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
622 imageCount = swapChainSupport.capabilities.maxImageCount;
623 }
624
625 VkSwapchainCreateInfoKHR createInfo = {};
626 createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
627 createInfo.surface = surface;
628 createInfo.minImageCount = imageCount;
629 createInfo.imageFormat = surfaceFormat.format;
630 createInfo.imageColorSpace = surfaceFormat.colorSpace;
631 createInfo.imageExtent = extent;
632 createInfo.imageArrayLayers = 1;
633 createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
634
635 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
636 uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
637
638 if (indices.graphicsFamily != indices.presentFamily) {
639 createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
640 createInfo.queueFamilyIndexCount = 2;
641 createInfo.pQueueFamilyIndices = queueFamilyIndices;
642 } else {
643 createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
644 createInfo.queueFamilyIndexCount = 0;
645 createInfo.pQueueFamilyIndices = nullptr;
646 }
647
648 createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
649 createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
650 createInfo.presentMode = presentMode;
651 createInfo.clipped = VK_TRUE;
652 createInfo.oldSwapchain = VK_NULL_HANDLE;
653
654 if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
655 throw runtime_error("failed to create swap chain!");
656 }
657
658 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
659 swapChainImages.resize(imageCount);
660 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
661
662 swapChainImageFormat = surfaceFormat.format;
663 swapChainExtent = extent;
664 }
665
666 SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
667 SwapChainSupportDetails details;
668
669 vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
670
671 uint32_t formatCount;
672 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
673
674 if (formatCount != 0) {
675 details.formats.resize(formatCount);
676 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
677 }
678
679 uint32_t presentModeCount;
680 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
681
682 if (presentModeCount != 0) {
683 details.presentModes.resize(presentModeCount);
684 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
685 }
686
687 return details;
688 }
689
690 VkSurfaceFormatKHR chooseSwapSurfaceFormat(const vector<VkSurfaceFormatKHR>& availableFormats) {
691 for (const auto& availableFormat : availableFormats) {
692 if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
693 return availableFormat;
694 }
695 }
696
697 return availableFormats[0];
698 }
699
700 VkPresentModeKHR chooseSwapPresentMode(const vector<VkPresentModeKHR>& availablePresentModes) {
701 VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
702
703 for (const auto& availablePresentMode : availablePresentModes) {
704 if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
705 return availablePresentMode;
706 }
707 else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
708 bestMode = availablePresentMode;
709 }
710 }
711
712 return bestMode;
713 }
714
715 VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
716 if (capabilities.currentExtent.width != numeric_limits<uint32_t>::max()) {
717 return capabilities.currentExtent;
718 } else {
719 VkExtent2D actualExtent = {
720 static_cast<uint32_t>(gui->getWindowWidth()),
721 static_cast<uint32_t>(gui->getWindowHeight())
722 };
723
724 actualExtent.width = std::max(capabilities.minImageExtent.width, std::min(capabilities.maxImageExtent.width, actualExtent.width));
725 actualExtent.height = std::max(capabilities.minImageExtent.height, std::min(capabilities.maxImageExtent.height, actualExtent.height));
726
727 return actualExtent;
728 }
729 }
730
731 void createImageViews() {
732 swapChainImageViews.resize(swapChainImages.size());
733
734 for (size_t i = 0; i < swapChainImages.size(); i++) {
735 swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT);
736 }
737 }
738
739 void createRenderPass() {
740 VkAttachmentDescription colorAttachment = {};
741 colorAttachment.format = swapChainImageFormat;
742 colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
743 colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
744 colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
745 colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
746 colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
747 colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
748 colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
749
750 VkAttachmentReference colorAttachmentRef = {};
751 colorAttachmentRef.attachment = 0;
752 colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
753
754 VkAttachmentDescription depthAttachment = {};
755 depthAttachment.format = findDepthFormat();
756 depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
757 depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
758 depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
759 depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
760 depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
761 depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
762 depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
763
764 VkAttachmentReference depthAttachmentRef = {};
765 depthAttachmentRef.attachment = 1;
766 depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
767
768 VkSubpassDescription subpass = {};
769 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
770 subpass.colorAttachmentCount = 1;
771 subpass.pColorAttachments = &colorAttachmentRef;
772 subpass.pDepthStencilAttachment = &depthAttachmentRef;
773
774 VkSubpassDependency dependency = {};
775 dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
776 dependency.dstSubpass = 0;
777 dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
778 dependency.srcAccessMask = 0;
779 dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
780 dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
781
782 array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
783 VkRenderPassCreateInfo renderPassInfo = {};
784 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
785 renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
786 renderPassInfo.pAttachments = attachments.data();
787 renderPassInfo.subpassCount = 1;
788 renderPassInfo.pSubpasses = &subpass;
789 renderPassInfo.dependencyCount = 1;
790 renderPassInfo.pDependencies = &dependency;
791
792 if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
793 throw runtime_error("failed to create render pass!");
794 }
795 }
796/*** END OF REFACTORED CODE ***/
797
798 void initGraphicsPipelineInfo(GraphicsPipelineInfo& info,
799 const void* vertexData, int vertexSize, size_t numVertices,
800 const void* indexData, int indexSize, size_t numIndices) {
801 // Since there is only one array of vertex data, we use binding = 0
802 // I'll probably do that for the foreseeable future
803 // I can calculate the stride myself given info about all the varying attributes
804
805 info.bindingDescription.binding = 0;
806 info.bindingDescription.stride = vertexSize;
807 info.bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
808
809 info.numVertices = numVertices;
810 createVertexBuffer(info, vertexData, vertexSize * numVertices);
811
812 info.numIndices = numIndices;
813 createIndexBuffer(info, indexData, indexSize * numIndices);
814 }
815
816 void addAttributeDescription(GraphicsPipelineInfo& info, VkFormat format, size_t offset) {
817 VkVertexInputAttributeDescription attributeDesc = {};
818
819 attributeDesc.binding = 0;
820 attributeDesc.location = info.attributeDescriptions.size();
821 attributeDesc.format = format;
822 attributeDesc.offset = offset;
823
824 info.attributeDescriptions.push_back(attributeDesc);
825 }
826
827 void addDescriptorInfo(GraphicsPipelineInfo& info, VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData, VkDescriptorImageInfo* imageData) {
828 info.descriptorInfoList.push_back({ type, stageFlags, bufferData, imageData });
829 }
830
831 void createDescriptorSetLayout(GraphicsPipelineInfo& info) {
832 vector<VkDescriptorSetLayoutBinding> bindings(info.descriptorInfoList.size());
833
834 for (size_t i = 0; i < bindings.size(); i++) {
835 bindings[i].binding = i;
836 bindings[i].descriptorCount = 1;
837 bindings[i].descriptorType = info.descriptorInfoList[i].type;
838 bindings[i].stageFlags = info.descriptorInfoList[i].stageFlags;
839 bindings[i].pImmutableSamplers = nullptr;
840 }
841
842 VkDescriptorSetLayoutCreateInfo layoutInfo = {};
843 layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
844 layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
845 layoutInfo.pBindings = bindings.data();
846
847 if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &info.descriptorSetLayout) != VK_SUCCESS) {
848 throw runtime_error("failed to create descriptor set layout!");
849 }
850 }
851
852 void createGraphicsPipeline(string vertShaderFile, string fragShaderFile, GraphicsPipelineInfo& info) {
853 auto vertShaderCode = readFile(vertShaderFile);
854 auto fragShaderCode = readFile(fragShaderFile);
855
856 VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
857 VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
858
859 VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
860 vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
861 vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
862 vertShaderStageInfo.module = vertShaderModule;
863 vertShaderStageInfo.pName = "main";
864
865 VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
866 fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
867 fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
868 fragShaderStageInfo.module = fragShaderModule;
869 fragShaderStageInfo.pName = "main";
870
871 VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
872
873 VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
874 vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
875
876 vertexInputInfo.vertexBindingDescriptionCount = 1;
877 vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(info.attributeDescriptions.size());
878 vertexInputInfo.pVertexBindingDescriptions = &info.bindingDescription;
879 vertexInputInfo.pVertexAttributeDescriptions = info.attributeDescriptions.data();
880
881 VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
882 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
883 inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
884 inputAssembly.primitiveRestartEnable = VK_FALSE;
885
886 VkViewport viewport = {};
887 viewport.x = 0.0f;
888 viewport.y = 0.0f;
889 viewport.width = (float) swapChainExtent.width;
890 viewport.height = (float) swapChainExtent.height;
891 viewport.minDepth = 0.0f;
892 viewport.maxDepth = 1.0f;
893
894 VkRect2D scissor = {};
895 scissor.offset = { 0, 0 };
896 scissor.extent = swapChainExtent;
897
898 VkPipelineViewportStateCreateInfo viewportState = {};
899 viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
900 viewportState.viewportCount = 1;
901 viewportState.pViewports = &viewport;
902 viewportState.scissorCount = 1;
903 viewportState.pScissors = &scissor;
904
905 VkPipelineRasterizationStateCreateInfo rasterizer = {};
906 rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
907 rasterizer.depthClampEnable = VK_FALSE;
908 rasterizer.rasterizerDiscardEnable = VK_FALSE;
909 rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
910 rasterizer.lineWidth = 1.0f;
911 rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
912 rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
913 rasterizer.depthBiasEnable = VK_FALSE;
914
915 VkPipelineMultisampleStateCreateInfo multisampling = {};
916 multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
917 multisampling.sampleShadingEnable = VK_FALSE;
918 multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
919
920 VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
921 colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
922 colorBlendAttachment.blendEnable = VK_TRUE;
923 colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
924 colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
925 colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
926 colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
927 colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
928 colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
929
930 VkPipelineColorBlendStateCreateInfo colorBlending = {};
931 colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
932 colorBlending.logicOpEnable = VK_FALSE;
933 colorBlending.logicOp = VK_LOGIC_OP_COPY;
934 colorBlending.attachmentCount = 1;
935 colorBlending.pAttachments = &colorBlendAttachment;
936 colorBlending.blendConstants[0] = 0.0f;
937 colorBlending.blendConstants[1] = 0.0f;
938 colorBlending.blendConstants[2] = 0.0f;
939 colorBlending.blendConstants[3] = 0.0f;
940
941 VkPipelineDepthStencilStateCreateInfo depthStencil = {};
942 depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
943 depthStencil.depthTestEnable = VK_TRUE;
944 depthStencil.depthWriteEnable = VK_TRUE;
945 depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
946 depthStencil.depthBoundsTestEnable = VK_FALSE;
947 depthStencil.minDepthBounds = 0.0f;
948 depthStencil.maxDepthBounds = 1.0f;
949 depthStencil.stencilTestEnable = VK_FALSE;
950 depthStencil.front = {};
951 depthStencil.back = {};
952
953 VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
954 pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
955 pipelineLayoutInfo.setLayoutCount = 1;
956 pipelineLayoutInfo.pSetLayouts = &info.descriptorSetLayout;
957 pipelineLayoutInfo.pushConstantRangeCount = 0;
958
959 if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &info.pipelineLayout) != VK_SUCCESS) {
960 throw runtime_error("failed to create pipeline layout!");
961 }
962
963 VkGraphicsPipelineCreateInfo pipelineInfo = {};
964 pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
965 pipelineInfo.stageCount = 2;
966 pipelineInfo.pStages = shaderStages;
967 pipelineInfo.pVertexInputState = &vertexInputInfo;
968 pipelineInfo.pInputAssemblyState = &inputAssembly;
969 pipelineInfo.pViewportState = &viewportState;
970 pipelineInfo.pRasterizationState = &rasterizer;
971 pipelineInfo.pMultisampleState = &multisampling;
972 pipelineInfo.pDepthStencilState = &depthStencil;
973 pipelineInfo.pColorBlendState = &colorBlending;
974 pipelineInfo.pDynamicState = nullptr;
975 pipelineInfo.layout = info.pipelineLayout;
976 pipelineInfo.renderPass = renderPass;
977 pipelineInfo.subpass = 0;
978 pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
979 pipelineInfo.basePipelineIndex = -1;
980
981 if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &info.pipeline) != VK_SUCCESS) {
982 throw runtime_error("failed to create graphics pipeline!");
983 }
984
985 vkDestroyShaderModule(device, vertShaderModule, nullptr);
986 vkDestroyShaderModule(device, fragShaderModule, nullptr);
987 }
988
989 VkShaderModule createShaderModule(const vector<char>& code) {
990 VkShaderModuleCreateInfo createInfo = {};
991 createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
992 createInfo.codeSize = code.size();
993 createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
994
995 VkShaderModule shaderModule;
996 if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
997 throw runtime_error("failed to create shader module!");
998 }
999
1000 return shaderModule;
1001 }
1002
1003 void createFramebuffers() {
1004 swapChainFramebuffers.resize(swapChainImageViews.size());
1005
1006 for (size_t i = 0; i < swapChainImageViews.size(); i++) {
1007 array <VkImageView, 2> attachments = {
1008 swapChainImageViews[i],
1009 depthImageView
1010 };
1011
1012 VkFramebufferCreateInfo framebufferInfo = {};
1013 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
1014 framebufferInfo.renderPass = renderPass;
1015 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
1016 framebufferInfo.pAttachments = attachments.data();
1017 framebufferInfo.width = swapChainExtent.width;
1018 framebufferInfo.height = swapChainExtent.height;
1019 framebufferInfo.layers = 1;
1020
1021 if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
1022 throw runtime_error("failed to create framebuffer!");
1023 }
1024 }
1025 }
1026
1027 void createCommandPool() {
1028 QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
1029
1030 VkCommandPoolCreateInfo poolInfo = {};
1031 poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1032 poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
1033 poolInfo.flags = 0;
1034
1035 if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
1036 throw runtime_error("failed to create graphics command pool!");
1037 }
1038 }
1039
1040/*** START OF REFACTORED CODE ***/
1041 QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
1042 QueueFamilyIndices indices;
1043
1044 uint32_t queueFamilyCount = 0;
1045 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
1046
1047 vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
1048 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
1049
1050 int i = 0;
1051 for (const auto& queueFamily : queueFamilies) {
1052 if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
1053 indices.graphicsFamily = i;
1054 }
1055
1056 VkBool32 presentSupport = false;
1057 vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
1058
1059 if (queueFamily.queueCount > 0 && presentSupport) {
1060 indices.presentFamily = i;
1061 }
1062
1063 if (indices.isComplete()) {
1064 break;
1065 }
1066
1067 i++;
1068 }
1069
1070 return indices;
1071 }
1072/*** END OF REFACTORED CODE ***/
1073
1074 void createDepthResources() {
1075 VkFormat depthFormat = findDepthFormat();
1076
1077 createImage(swapChainExtent.width, swapChainExtent.height, depthFormat, VK_IMAGE_TILING_OPTIMAL,
1078 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage, depthImageMemory);
1079 depthImageView = createImageView(depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
1080
1081 transitionImageLayout(depthImage, depthFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
1082 }
1083
1084/*** START OF REFACTORED CODE ***/
1085 VkFormat findDepthFormat() {
1086 return findSupportedFormat(
1087 { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
1088 VK_IMAGE_TILING_OPTIMAL,
1089 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
1090 );
1091 }
1092
1093 VkFormat findSupportedFormat(const vector<VkFormat>& candidates, VkImageTiling tiling,
1094 VkFormatFeatureFlags features) {
1095 for (VkFormat format : candidates) {
1096 VkFormatProperties props;
1097 vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
1098
1099 if (tiling == VK_IMAGE_TILING_LINEAR &&
1100 (props.linearTilingFeatures & features) == features) {
1101 return format;
1102 } else if (tiling == VK_IMAGE_TILING_OPTIMAL &&
1103 (props.optimalTilingFeatures & features) == features) {
1104 return format;
1105 }
1106 }
1107
1108 throw runtime_error("failed to find supported format!");
1109 }
1110/*** END OF REFACTORED CODE ***/
1111
1112 bool hasStencilComponent(VkFormat format) {
1113 return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
1114 }
1115
1116 void createImageResources(string filename, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1117 int texWidth, texHeight, texChannels;
1118
1119 stbi_uc* pixels = stbi_load(filename.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
1120 VkDeviceSize imageSize = texWidth * texHeight * 4;
1121
1122 if (!pixels) {
1123 throw runtime_error("failed to load texture image!");
1124 }
1125
1126 VkBuffer stagingBuffer;
1127 VkDeviceMemory stagingBufferMemory;
1128
1129 createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1130 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1131 stagingBuffer, stagingBufferMemory);
1132
1133 void* data;
1134
1135 vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
1136 memcpy(data, pixels, static_cast<size_t>(imageSize));
1137 vkUnmapMemory(device, stagingBufferMemory);
1138
1139 stbi_image_free(pixels);
1140
1141 createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1142 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1143 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1144
1145 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1146 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
1147 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1148
1149 vkDestroyBuffer(device, stagingBuffer, nullptr);
1150 vkFreeMemory(device, stagingBufferMemory, nullptr);
1151
1152 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1153 }
1154
1155 void createImageResourcesFromSDLTexture(SDL_Texture* texture, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1156 int a, w, h;
1157
1158 // I only need this here for the width and height, which are constants, so just use those instead
1159 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1160
1161 createImage(w, h, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1162 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1163 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1164
1165 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1166 }
1167
1168 void populateImageFromSDLTexture(SDL_Texture* texture, VkImage& image) {
1169 int a, w, h;
1170
1171 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1172
1173 VkDeviceSize imageSize = w * h * 4;
1174 unsigned char* pixels = new unsigned char[imageSize];
1175
1176 SDL_RenderReadPixels(gRenderer, nullptr, SDL_PIXELFORMAT_ABGR8888, pixels, w * 4);
1177
1178 VkBuffer stagingBuffer;
1179 VkDeviceMemory stagingBufferMemory;
1180
1181 createBuffer(imageSize,
1182 VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1183 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
1184 stagingBuffer, stagingBufferMemory);
1185
1186 void* data;
1187
1188 vkMapMemory(device, stagingBufferMemory, 0, VK_WHOLE_SIZE, 0, &data);
1189 memcpy(data, pixels, static_cast<size_t>(imageSize));
1190
1191 VkMappedMemoryRange mappedMemoryRange = {};
1192 mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
1193 mappedMemoryRange.memory = stagingBufferMemory;
1194 mappedMemoryRange.offset = 0;
1195 mappedMemoryRange.size = VK_WHOLE_SIZE;
1196
1197 // TODO: Should probably check that the function succeeded
1198 vkFlushMappedMemoryRanges(device, 1, &mappedMemoryRange);
1199 vkUnmapMemory(device, stagingBufferMemory);
1200
1201 delete[] pixels;
1202
1203 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1204 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(w), static_cast<uint32_t>(h));
1205 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1206
1207 vkDestroyBuffer(device, stagingBuffer, nullptr);
1208 vkFreeMemory(device, stagingBufferMemory, nullptr);
1209 }
1210
1211 void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
1212 VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
1213 VkImageCreateInfo imageInfo = {};
1214 imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
1215 imageInfo.imageType = VK_IMAGE_TYPE_2D;
1216 imageInfo.extent.width = width;
1217 imageInfo.extent.height = height;
1218 imageInfo.extent.depth = 1;
1219 imageInfo.mipLevels = 1;
1220 imageInfo.arrayLayers = 1;
1221 imageInfo.format = format;
1222 imageInfo.tiling = tiling;
1223 imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
1224 imageInfo.usage = usage;
1225 imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
1226 imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1227
1228 if (vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS) {
1229 throw runtime_error("failed to create image!");
1230 }
1231
1232 VkMemoryRequirements memRequirements;
1233 vkGetImageMemoryRequirements(device, image, &memRequirements);
1234
1235 VkMemoryAllocateInfo allocInfo = {};
1236 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1237 allocInfo.allocationSize = memRequirements.size;
1238 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1239
1240 if (vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
1241 throw runtime_error("failed to allocate image memory!");
1242 }
1243
1244 vkBindImageMemory(device, image, imageMemory, 0);
1245 }
1246
1247 void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
1248 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1249
1250 VkImageMemoryBarrier barrier = {};
1251 barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
1252 barrier.oldLayout = oldLayout;
1253 barrier.newLayout = newLayout;
1254 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1255 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1256 barrier.image = image;
1257
1258 if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1259 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1260
1261 if (hasStencilComponent(format)) {
1262 barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
1263 }
1264 } else {
1265 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1266 }
1267
1268 barrier.subresourceRange.baseMipLevel = 0;
1269 barrier.subresourceRange.levelCount = 1;
1270 barrier.subresourceRange.baseArrayLayer = 0;
1271 barrier.subresourceRange.layerCount = 1;
1272
1273 VkPipelineStageFlags sourceStage;
1274 VkPipelineStageFlags destinationStage;
1275
1276 if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
1277 barrier.srcAccessMask = 0;
1278 barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1279
1280 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1281 destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1282 } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
1283 barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1284 barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
1285
1286 sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1287 destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
1288 } else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1289 barrier.srcAccessMask = 0;
1290 barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
1291
1292 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1293 destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
1294 } else {
1295 throw invalid_argument("unsupported layout transition!");
1296 }
1297
1298 vkCmdPipelineBarrier(
1299 commandBuffer,
1300 sourceStage, destinationStage,
1301 0,
1302 0, nullptr,
1303 0, nullptr,
1304 1, &barrier
1305 );
1306
1307 endSingleTimeCommands(commandBuffer);
1308 }
1309
1310 void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
1311 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1312
1313 VkBufferImageCopy region = {};
1314 region.bufferOffset = 0;
1315 region.bufferRowLength = 0;
1316 region.bufferImageHeight = 0;
1317 region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1318 region.imageSubresource.mipLevel = 0;
1319 region.imageSubresource.baseArrayLayer = 0;
1320 region.imageSubresource.layerCount = 1;
1321 region.imageOffset = { 0, 0, 0 };
1322 region.imageExtent = { width, height, 1 };
1323
1324 vkCmdCopyBufferToImage(
1325 commandBuffer,
1326 buffer,
1327 image,
1328 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1329 1,
1330 &region
1331 );
1332
1333 endSingleTimeCommands(commandBuffer);
1334 }
1335
1336/*** START OF REFACTORED CODE ***/
1337 VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags) {
1338 VkImageViewCreateInfo viewInfo = {};
1339 viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1340 viewInfo.image = image;
1341 viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
1342 viewInfo.format = format;
1343
1344 viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
1345 viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
1346 viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
1347 viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
1348
1349 viewInfo.subresourceRange.aspectMask = aspectFlags;
1350 viewInfo.subresourceRange.baseMipLevel = 0;
1351 viewInfo.subresourceRange.levelCount = 1;
1352 viewInfo.subresourceRange.baseArrayLayer = 0;
1353 viewInfo.subresourceRange.layerCount = 1;
1354
1355 VkImageView imageView;
1356 if (vkCreateImageView(device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
1357 throw runtime_error("failed to create texture image view!");
1358 }
1359
1360 return imageView;
1361 }
1362/*** END OF REFACTORED CODE ***/
1363
1364 void createTextureSampler() {
1365 VkSamplerCreateInfo samplerInfo = {};
1366 samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
1367 samplerInfo.magFilter = VK_FILTER_LINEAR;
1368 samplerInfo.minFilter = VK_FILTER_LINEAR;
1369
1370 samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1371 samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1372 samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1373
1374 samplerInfo.anisotropyEnable = VK_TRUE;
1375 samplerInfo.maxAnisotropy = 16;
1376 samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
1377 samplerInfo.unnormalizedCoordinates = VK_FALSE;
1378 samplerInfo.compareEnable = VK_FALSE;
1379 samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
1380 samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
1381 samplerInfo.mipLodBias = 0.0f;
1382 samplerInfo.minLod = 0.0f;
1383 samplerInfo.maxLod = 0.0f;
1384
1385 if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
1386 throw runtime_error("failed to create texture sampler!");
1387 }
1388 }
1389
1390 void createVertexBuffer(GraphicsPipelineInfo& info, const void* vertexData, VkDeviceSize bufferSize) {
1391 VkBuffer stagingBuffer;
1392 VkDeviceMemory stagingBufferMemory;
1393 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1394 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1395 stagingBuffer, stagingBufferMemory);
1396
1397 void* data;
1398 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1399 memcpy(data, vertexData, (size_t) bufferSize);
1400 vkUnmapMemory(device, stagingBufferMemory);
1401
1402 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
1403 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, info.vertexBuffer, info.vertexBufferMemory);
1404
1405 copyBuffer(stagingBuffer, info.vertexBuffer, bufferSize);
1406
1407 vkDestroyBuffer(device, stagingBuffer, nullptr);
1408 vkFreeMemory(device, stagingBufferMemory, nullptr);
1409 }
1410
1411 void createIndexBuffer(GraphicsPipelineInfo& info, const void* indexData, VkDeviceSize bufferSize) {
1412 VkBuffer stagingBuffer;
1413 VkDeviceMemory stagingBufferMemory;
1414 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1415 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1416 stagingBuffer, stagingBufferMemory);
1417
1418 void* data;
1419 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1420 memcpy(data, indexData, (size_t) bufferSize);
1421 vkUnmapMemory(device, stagingBufferMemory);
1422
1423 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
1424 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, info.indexBuffer, info.indexBufferMemory);
1425
1426 copyBuffer(stagingBuffer, info.indexBuffer, bufferSize);
1427
1428 vkDestroyBuffer(device, stagingBuffer, nullptr);
1429 vkFreeMemory(device, stagingBufferMemory, nullptr);
1430 }
1431
1432 void createUniformBuffers() {
1433 VkDeviceSize bufferSize = sizeof(UniformBufferObject);
1434
1435 uniformBuffers.resize(swapChainImages.size());
1436 uniformBuffersMemory.resize(swapChainImages.size());
1437 uniformBufferInfoList.resize(swapChainImages.size());
1438
1439 for (size_t i = 0; i < swapChainImages.size(); i++) {
1440 createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
1441 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1442 uniformBuffers[i], uniformBuffersMemory[i]);
1443
1444 uniformBufferInfoList[i].buffer = uniformBuffers[i];
1445 uniformBufferInfoList[i].offset = 0;
1446 uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
1447 }
1448 }
1449
1450 void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
1451 VkBufferCreateInfo bufferInfo = {};
1452 bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
1453 bufferInfo.size = size;
1454 bufferInfo.usage = usage;
1455 bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1456
1457 if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
1458 throw runtime_error("failed to create buffer!");
1459 }
1460
1461 VkMemoryRequirements memRequirements;
1462 vkGetBufferMemoryRequirements(device, buffer, &memRequirements);
1463
1464 VkMemoryAllocateInfo allocInfo = {};
1465 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1466 allocInfo.allocationSize = memRequirements.size;
1467 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1468
1469 if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
1470 throw runtime_error("failed to allocate buffer memory!");
1471 }
1472
1473 vkBindBufferMemory(device, buffer, bufferMemory, 0);
1474 }
1475
1476 void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
1477 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1478
1479 VkBufferCopy copyRegion = {};
1480 copyRegion.size = size;
1481 vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);
1482
1483 endSingleTimeCommands(commandBuffer);
1484 }
1485
1486 VkCommandBuffer beginSingleTimeCommands() {
1487 VkCommandBufferAllocateInfo allocInfo = {};
1488 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1489 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1490 allocInfo.commandPool = commandPool;
1491 allocInfo.commandBufferCount = 1;
1492
1493 VkCommandBuffer commandBuffer;
1494 vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
1495
1496 VkCommandBufferBeginInfo beginInfo = {};
1497 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1498 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
1499
1500 vkBeginCommandBuffer(commandBuffer, &beginInfo);
1501
1502 return commandBuffer;
1503 }
1504
1505 void endSingleTimeCommands(VkCommandBuffer commandBuffer) {
1506 vkEndCommandBuffer(commandBuffer);
1507
1508 VkSubmitInfo submitInfo = {};
1509 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1510 submitInfo.commandBufferCount = 1;
1511 submitInfo.pCommandBuffers = &commandBuffer;
1512
1513 vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
1514 vkQueueWaitIdle(graphicsQueue);
1515
1516 vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
1517 }
1518
1519 uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
1520 VkPhysicalDeviceMemoryProperties memProperties;
1521 vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
1522
1523 for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
1524 if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
1525 return i;
1526 }
1527 }
1528
1529 throw runtime_error("failed to find suitable memory type!");
1530 }
1531
1532 void createDescriptorPool(GraphicsPipelineInfo& info) {
1533 vector<VkDescriptorPoolSize> poolSizes(info.descriptorInfoList.size());
1534
1535 for (size_t i = 0; i < poolSizes.size(); i++) {
1536 poolSizes[i].type = info.descriptorInfoList[i].type;
1537 poolSizes[i].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1538 }
1539
1540 VkDescriptorPoolCreateInfo poolInfo = {};
1541 poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1542 poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
1543 poolInfo.pPoolSizes = poolSizes.data();
1544 poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
1545
1546 if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &info.descriptorPool) != VK_SUCCESS) {
1547 throw runtime_error("failed to create descriptor pool!");
1548 }
1549 }
1550
1551 void createDescriptorSets(GraphicsPipelineInfo& info) {
1552 vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), info.descriptorSetLayout);
1553
1554 VkDescriptorSetAllocateInfo allocInfo = {};
1555 allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
1556 allocInfo.descriptorPool = info.descriptorPool;
1557 allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
1558 allocInfo.pSetLayouts = layouts.data();
1559
1560 info.descriptorSets.resize(swapChainImages.size());
1561 if (vkAllocateDescriptorSets(device, &allocInfo, info.descriptorSets.data()) != VK_SUCCESS) {
1562 throw runtime_error("failed to allocate descriptor sets!");
1563 }
1564
1565 for (size_t i = 0; i < swapChainImages.size(); i++) {
1566 vector<VkWriteDescriptorSet> descriptorWrites(info.descriptorInfoList.size());
1567
1568 for (size_t j = 0; j < descriptorWrites.size(); j++) {
1569 descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1570 descriptorWrites[j].dstSet = info.descriptorSets[i];
1571 descriptorWrites[j].dstBinding = j;
1572 descriptorWrites[j].dstArrayElement = 0;
1573 descriptorWrites[j].descriptorType = info.descriptorInfoList[j].type;
1574 descriptorWrites[j].descriptorCount = 1;
1575 descriptorWrites[j].pBufferInfo = nullptr;
1576 descriptorWrites[j].pImageInfo = nullptr;
1577 descriptorWrites[j].pTexelBufferView = nullptr;
1578
1579 switch (descriptorWrites[j].descriptorType) {
1580 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
1581 descriptorWrites[j].pBufferInfo = &(*info.descriptorInfoList[j].bufferDataList)[i];
1582 break;
1583 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
1584 descriptorWrites[j].pImageInfo = info.descriptorInfoList[j].imageData;
1585 break;
1586 default:
1587 cout << "Unknown descriptor type: " << descriptorWrites[j].descriptorType << endl;
1588 }
1589 }
1590
1591 vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
1592 }
1593 }
1594
1595 void createCommandBuffers() {
1596 commandBuffers.resize(swapChainFramebuffers.size());
1597
1598 VkCommandBufferAllocateInfo allocInfo = {};
1599 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1600 allocInfo.commandPool = commandPool;
1601 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1602 allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
1603
1604 if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
1605 throw runtime_error("failed to allocate command buffers!");
1606 }
1607
1608 for (size_t i = 0; i < commandBuffers.size(); i++) {
1609 VkCommandBufferBeginInfo beginInfo = {};
1610 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1611 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
1612 beginInfo.pInheritanceInfo = nullptr;
1613
1614 if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
1615 throw runtime_error("failed to begin recording command buffer!");
1616 }
1617
1618 VkRenderPassBeginInfo renderPassInfo = {};
1619 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
1620 renderPassInfo.renderPass = renderPass;
1621 renderPassInfo.framebuffer = swapChainFramebuffers[i];
1622 renderPassInfo.renderArea.offset = { 0, 0 };
1623 renderPassInfo.renderArea.extent = swapChainExtent;
1624
1625 array<VkClearValue, 2> clearValues = {};
1626 clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
1627 clearValues[1].depthStencil = { 1.0f, 0 };
1628
1629 renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
1630 renderPassInfo.pClearValues = clearValues.data();
1631
1632 vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
1633
1634 createGraphicsPipelineCommands(scenePipeline, i);
1635 createGraphicsPipelineCommands(overlayPipeline, i);
1636
1637 vkCmdEndRenderPass(commandBuffers[i]);
1638
1639 if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
1640 throw runtime_error("failed to record command buffer!");
1641 }
1642 }
1643 }
1644
1645 void createGraphicsPipelineCommands(GraphicsPipelineInfo& info, uint32_t currentImage) {
1646 vkCmdBindPipeline(commandBuffers[currentImage], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
1647 vkCmdBindDescriptorSets(commandBuffers[currentImage], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipelineLayout, 0, 1,
1648 &info.descriptorSets[currentImage], 0, nullptr);
1649
1650 VkBuffer vertexBuffers[] = { info.vertexBuffer };
1651 VkDeviceSize offsets[] = { 0 };
1652 vkCmdBindVertexBuffers(commandBuffers[currentImage], 0, 1, vertexBuffers, offsets);
1653
1654 vkCmdBindIndexBuffer(commandBuffers[currentImage], info.indexBuffer, 0, VK_INDEX_TYPE_UINT16);
1655
1656 vkCmdDrawIndexed(commandBuffers[currentImage], static_cast<uint32_t>(info.numIndices), 1, 0, 0, 0);
1657 }
1658
1659 void createSyncObjects() {
1660 imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1661 renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1662 inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
1663
1664 VkSemaphoreCreateInfo semaphoreInfo = {};
1665 semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
1666
1667 VkFenceCreateInfo fenceInfo = {};
1668 fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
1669 fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
1670
1671 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1672 if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
1673 vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
1674 vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
1675 throw runtime_error("failed to create synchronization objects for a frame!");
1676 }
1677 }
1678 }
1679
1680/*** START OF REFACTORED CODE ***/
1681 void mainLoop() {
1682 // TODO: Create some generic event-handling functions in game-gui-*
1683 SDL_Event e;
1684 bool quit = false;
1685
1686 while (!quit) {
1687 while (SDL_PollEvent(&e)) {
1688 if (e.type == SDL_QUIT) {
1689 quit = true;
1690 }
1691 if (e.type == SDL_KEYDOWN) {
1692 if (e.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
1693 quit = true;
1694 }
1695 }
1696 if (e.type == SDL_MOUSEBUTTONDOWN) {
1697 quit = true;
1698 }
1699 if (e.type == SDL_WINDOWEVENT) {
1700 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
1701 e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
1702 framebufferResized = true;
1703 }
1704 }
1705 }
1706
1707 drawUI();
1708
1709 drawFrame();
1710 }
1711
1712 vkDeviceWaitIdle(device);
1713 }
1714
1715 void drawFrame() {
1716/*** END OF REFACTORED CODE ***/
1717 vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
1718
1719 uint32_t imageIndex;
1720
1721 VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
1722 imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
1723
1724 if (result == VK_ERROR_OUT_OF_DATE_KHR) {
1725 recreateSwapChain();
1726 return;
1727 } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
1728 throw runtime_error("failed to acquire swap chain image!");
1729 }
1730
1731 updateUniformBuffer(imageIndex);
1732
1733 VkSubmitInfo submitInfo = {};
1734 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1735
1736 VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
1737 VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
1738
1739 submitInfo.waitSemaphoreCount = 1;
1740 submitInfo.pWaitSemaphores = waitSemaphores;
1741 submitInfo.pWaitDstStageMask = waitStages;
1742 submitInfo.commandBufferCount = 1;
1743 submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
1744
1745 VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
1746
1747 submitInfo.signalSemaphoreCount = 1;
1748 submitInfo.pSignalSemaphores = signalSemaphores;
1749
1750 vkResetFences(device, 1, &inFlightFences[currentFrame]);
1751
1752 if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
1753 throw runtime_error("failed to submit draw command buffer!");
1754 }
1755
1756 VkPresentInfoKHR presentInfo = {};
1757 presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1758 presentInfo.waitSemaphoreCount = 1;
1759 presentInfo.pWaitSemaphores = signalSemaphores;
1760
1761 VkSwapchainKHR swapChains[] = { swapChain };
1762 presentInfo.swapchainCount = 1;
1763 presentInfo.pSwapchains = swapChains;
1764 presentInfo.pImageIndices = &imageIndex;
1765 presentInfo.pResults = nullptr;
1766
1767 result = vkQueuePresentKHR(presentQueue, &presentInfo);
1768
1769 if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
1770 framebufferResized = false;
1771 recreateSwapChain();
1772 } else if (result != VK_SUCCESS) {
1773 throw runtime_error("failed to present swap chain image!");
1774 }
1775
1776 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1777 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1778/*** START OF REFACTORED CODE ***/
1779 }
1780
1781 void drawUI() {
1782/*** END OF REFACTORED CODE ***/
1783 // TODO: Since I currently don't use any other render targets,
1784 // I may as well set this once before the render loop
1785 SDL_SetRenderTarget(gRenderer, uiOverlay);
1786
1787 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0x00);
1788 SDL_RenderClear(gRenderer);
1789
1790 SDL_Rect rect;
1791
1792 rect = {280, 220, 100, 100};
1793 SDL_SetRenderDrawColor(gRenderer, 0x00, 0xFF, 0x00, 0xFF);
1794 SDL_RenderFillRect(gRenderer, &rect);
1795 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x9F, 0x9F, 0xFF);
1796
1797 rect = {10, 10, 0, 0};
1798 SDL_QueryTexture(uiText, nullptr, nullptr, &(rect.w), &(rect.h));
1799 SDL_RenderCopy(gRenderer, uiText, nullptr, &rect);
1800
1801 rect = {10, 80, 0, 0};
1802 SDL_QueryTexture(uiImage, nullptr, nullptr, &(rect.w), &(rect.h));
1803 SDL_RenderCopy(gRenderer, uiImage, nullptr, &rect);
1804
1805 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0xFF, 0xFF);
1806 SDL_RenderDrawLine(gRenderer, 50, 5, 150, 500);
1807
1808 populateImageFromSDLTexture(uiOverlay, sdlOverlayImage);
1809/*** START OF REFACTORED CODE ***/
1810 }
1811/*** END OF REFACTORED CODE ***/
1812
1813 void updateUniformBuffer(uint32_t currentImage) {
1814 static auto startTime = chrono::high_resolution_clock::now();
1815
1816 auto currentTime = chrono::high_resolution_clock::now();
1817 float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
1818
1819 UniformBufferObject ubo = {};
1820 ubo.model = rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
1821 ubo.view = lookAt(glm::vec3(0.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
1822 ubo.proj = perspective(radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
1823 ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
1824
1825 void* data;
1826 vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
1827 memcpy(data, &ubo, sizeof(ubo));
1828 vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
1829 }
1830
1831 void recreateSwapChain() {
1832 gui->refreshWindowSize();
1833
1834 while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
1835 (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
1836 SDL_WaitEvent(nullptr);
1837 gui->refreshWindowSize();
1838 }
1839
1840 vkDeviceWaitIdle(device);
1841
1842 cleanupSwapChain();
1843
1844 createSwapChain();
1845 createImageViews();
1846 createRenderPass();
1847
1848 createBufferResources();
1849 }
1850
1851 void createBufferResources() {
1852 createDepthResources();
1853 createFramebuffers();
1854 createUniformBuffers();
1855
1856 createGraphicsPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv", scenePipeline);
1857 createDescriptorPool(scenePipeline);
1858 createDescriptorSets(scenePipeline);
1859
1860 createGraphicsPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv", overlayPipeline);
1861 createDescriptorPool(overlayPipeline);
1862 createDescriptorSets(overlayPipeline);
1863
1864 createCommandBuffers();
1865 }
1866
1867/*** START OF REFACTORED CODE ***/
1868 void cleanup() {
1869 cleanupSwapChain();
1870/*** END OF REFACTORED CODE ***/
1871
1872 vkDestroySampler(device, textureSampler, nullptr);
1873
1874 vkDestroyImageView(device, textureImageView, nullptr);
1875 vkDestroyImage(device, textureImage, nullptr);
1876 vkFreeMemory(device, textureImageMemory, nullptr);
1877
1878 vkDestroyImageView(device, overlayImageView, nullptr);
1879 vkDestroyImage(device, overlayImage, nullptr);
1880 vkFreeMemory(device, overlayImageMemory, nullptr);
1881
1882 vkDestroyImageView(device, sdlOverlayImageView, nullptr);
1883 vkDestroyImage(device, sdlOverlayImage, nullptr);
1884 vkFreeMemory(device, sdlOverlayImageMemory, nullptr);
1885
1886 cleanupPipelineBuffers(scenePipeline);
1887 cleanupPipelineBuffers(overlayPipeline);
1888
1889 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1890 vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
1891 vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
1892 vkDestroyFence(device, inFlightFences[i], nullptr);
1893 }
1894
1895 vkDestroyCommandPool(device, commandPool, nullptr);
1896/*** START OF REFACTORED CODE ***/
1897 vkDestroyDevice(device, nullptr);
1898 vkDestroySurfaceKHR(instance, surface, nullptr);
1899
1900 if (enableValidationLayers) {
1901 DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
1902 }
1903
1904 vkDestroyInstance(instance, nullptr);
1905/*** END OF REFACTORED CODE ***/
1906
1907 // TODO: Check if any of these functions accept null parameters
1908 // If they do, I don't need to check for that
1909
1910 if (uiOverlay != nullptr) {
1911 SDL_DestroyTexture(uiOverlay);
1912 uiOverlay = nullptr;
1913 }
1914
1915 TTF_CloseFont(gFont);
1916 gFont = nullptr;
1917
1918 if (uiText != nullptr) {
1919 SDL_DestroyTexture(uiText);
1920 uiText = nullptr;
1921 }
1922
1923 if (uiImage != nullptr) {
1924 SDL_DestroyTexture(uiImage);
1925 uiImage = nullptr;
1926 }
1927
1928/*** START OF REFACTORED CODE ***/
1929 SDL_DestroyRenderer(gRenderer);
1930 gRenderer = nullptr;
1931
1932 gui->destroyWindow();
1933 gui->shutdown();
1934 delete gui;
1935 }
1936
1937 void cleanupSwapChain() {
1938/*** END OF REFACTORED CODE ***/
1939 vkDestroyImageView(device, depthImageView, nullptr);
1940 vkDestroyImage(device, depthImage, nullptr);
1941 vkFreeMemory(device, depthImageMemory, nullptr);
1942
1943 for (auto framebuffer : swapChainFramebuffers) {
1944 vkDestroyFramebuffer(device, framebuffer, nullptr);
1945 }
1946
1947 vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
1948
1949 cleanupPipeline(scenePipeline);
1950 cleanupPipeline(overlayPipeline);
1951
1952/*** START OF REFACTORED CODE ***/
1953 vkDestroyRenderPass(device, renderPass, nullptr);
1954
1955 for (auto imageView : swapChainImageViews) {
1956 vkDestroyImageView(device, imageView, nullptr);
1957 }
1958
1959 vkDestroySwapchainKHR(device, swapChain, nullptr);
1960/*** END OF REFACTORED CODE ***/
1961
1962 for (size_t i = 0; i < swapChainImages.size(); i++) {
1963 vkDestroyBuffer(device, uniformBuffers[i], nullptr);
1964 vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
1965 }
1966/*** START OF REFACTORED CODE ***/
1967 }
1968/*** END OF REFACTORED CODE ***/
1969
1970 void cleanupPipeline(GraphicsPipelineInfo& pipeline) {
1971 vkDestroyPipeline(device, pipeline.pipeline, nullptr);
1972 vkDestroyDescriptorPool(device, pipeline.descriptorPool, nullptr);
1973 vkDestroyPipelineLayout(device, pipeline.pipelineLayout, nullptr);
1974 }
1975
1976 void cleanupPipelineBuffers(GraphicsPipelineInfo& pipeline) {
1977 vkDestroyDescriptorSetLayout(device, pipeline.descriptorSetLayout, nullptr);
1978
1979 vkDestroyBuffer(device, pipeline.vertexBuffer, nullptr);
1980 vkFreeMemory(device, pipeline.vertexBufferMemory, nullptr);
1981 vkDestroyBuffer(device, pipeline.indexBuffer, nullptr);
1982 vkFreeMemory(device, pipeline.indexBufferMemory, nullptr);
1983 }
1984
1985 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
1986 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
1987 VkDebugUtilsMessageTypeFlagsEXT messageType,
1988 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
1989 void* pUserData) {
1990 cerr << "validation layer: " << pCallbackData->pMessage << endl;
1991
1992 return VK_FALSE;
1993 }
1994
1995 static vector<char> readFile(const string& filename) {
1996 ifstream file(filename, ios::ate | ios::binary);
1997
1998 if (!file.is_open()) {
1999 throw runtime_error("failed to open file!");
2000 }
2001
2002 size_t fileSize = (size_t) file.tellg();
2003 vector<char> buffer(fileSize);
2004
2005 file.seekg(0);
2006 file.read(buffer.data(), fileSize);
2007
2008 file.close();
2009
2010 return buffer;
2011 }
2012};
2013
2014/*** START OF REFACTORED CODE ***/
2015int main(int argc, char* argv[]) {
2016
2017#ifdef NDEBUG
2018 cout << "DEBUGGING IS OFF" << endl;
2019#else
2020 cout << "DEBUGGING IS ON" << endl;
2021#endif
2022
2023 cout << "Starting Vulkan game..." << endl;
2024
2025 VulkanGame game;
2026
2027 try {
2028 game.run();
2029 } catch (const exception& e) {
2030 cerr << e.what() << endl;
2031 return EXIT_FAILURE;
2032 }
2033
2034 cout << "Finished running the game" << endl;
2035
2036 return EXIT_SUCCESS;
2037}
2038/*** END OF REFACTORED CODE ***/
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