source: opengl-game/vulkan-utils.hpp@ cf727ca

feature/imgui-sdl points-test
Last change on this file since cf727ca was 055750a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In VulkanGame, use SSBOs in the ship and scene shaders to store per-object data (currently just the model matrix)

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1#ifndef _VULKAN_UTILS_H
2#define _VULKAN_UTILS_H
3
4#include <optional>
5#include <string>
6#include <vector>
7
8#include <vulkan/vulkan.h>
9
10#include <SDL2/SDL.h>
11#include <SDL2/SDL_image.h>
12#include <SDL2/SDL_vulkan.h>
13
14using namespace std;
15
16struct QueueFamilyIndices {
17 optional<uint32_t> graphicsFamily;
18 optional<uint32_t> presentFamily;
19
20 bool isComplete() {
21 return graphicsFamily.has_value() && presentFamily.has_value();
22 }
23};
24
25struct SwapChainSupportDetails {
26 VkSurfaceCapabilitiesKHR capabilities;
27 vector<VkSurfaceFormatKHR> formats;
28 vector<VkPresentModeKHR> presentModes;
29};
30
31struct VulkanImage {
32 VkImage image;
33 VkDeviceMemory imageMemory;
34 VkImageView imageView;
35};
36
37class VulkanUtils {
38 public:
39 static bool checkValidationLayerSupport(const vector<const char*> &validationLayers);
40
41 static VkResult createDebugUtilsMessengerEXT(VkInstance instance,
42 const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
43 const VkAllocationCallbacks* pAllocator,
44 VkDebugUtilsMessengerEXT* pDebugMessenger);
45
46 static void destroyDebugUtilsMessengerEXT(VkInstance instance,
47 VkDebugUtilsMessengerEXT debugMessenger,
48 const VkAllocationCallbacks* pAllocator);
49
50 static QueueFamilyIndices findQueueFamilies(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface);
51 static bool checkDeviceExtensionSupport(VkPhysicalDevice physicalDevice,
52 const vector<const char*>& deviceExtensions);
53 static SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice physicalDevice,
54 VkSurfaceKHR surface);
55 static VkSurfaceFormatKHR chooseSwapSurfaceFormat(const vector<VkSurfaceFormatKHR>& availableFormats);
56 static VkPresentModeKHR chooseSwapPresentMode(const vector<VkPresentModeKHR>& availablePresentModes);
57 static VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, int width, int height);
58 static VkImageView createImageView(VkDevice device, VkImage image, VkFormat format,
59 VkImageAspectFlags aspectFlags);
60 static VkFormat findSupportedFormat(VkPhysicalDevice physicalDevice, const vector<VkFormat>& candidates,
61 VkImageTiling tiling, VkFormatFeatureFlags features);
62 static void createBuffer(VkDevice device, VkPhysicalDevice physicalDevice, VkDeviceSize size,
63 VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer,
64 VkDeviceMemory& bufferMemory);
65 static uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
66 VkMemoryPropertyFlags properties);
67
68 static void createVulkanImageFromFile(VkDevice device, VkPhysicalDevice physicalDevice,
69 VkCommandPool commandPool, string filename, VulkanImage& image, VkQueue graphicsQueue);
70 static void createVulkanImageFromSDLTexture(VkDevice device, VkPhysicalDevice physicalDevice,
71 SDL_Texture* texture, VulkanImage& image);
72 static void populateVulkanImageFromSDLTexture(VkDevice device, VkPhysicalDevice physicalDevice,
73 VkCommandPool commandPool, SDL_Texture* texture, SDL_Renderer* renderer, VulkanImage& image,
74 VkQueue graphicsQueue);
75 static void createDepthImage(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool,
76 VkFormat depthFormat, VkExtent2D extent, VulkanImage& image, VkQueue graphicsQueue);
77 static void createImage(VkDevice device, VkPhysicalDevice physicalDevice, uint32_t width, uint32_t height,
78 VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties,
79 VulkanImage& image);
80
81 static void transitionImageLayout(VkDevice device, VkCommandPool commandPool, VkImage image,
82 VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, VkQueue graphicsQueue);
83 static VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
84 static void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool,
85 VkCommandBuffer commandBuffer, VkQueue graphicsQueue);
86 static void copyBufferToImage(VkDevice device, VkCommandPool commandPool, VkBuffer buffer, VkImage image,
87 uint32_t width, uint32_t height, VkQueue graphicsQueue);
88
89 template<class DataType>
90 static void copyDataToBuffer(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool,
91 const vector<DataType>& srcData, VkBuffer dstBuffer, size_t dstVertexOffset, VkQueue graphicsQueue);
92
93 static void copyBuffer(VkDevice device, VkCommandPool commandPool, VkBuffer srcBuffer, VkBuffer dstBuffer,
94 VkDeviceSize srcOffset, VkDeviceSize dstOffset, VkDeviceSize size, VkQueue graphicsQueue);
95
96 template<class DataType>
97 static void copyDataToMemory(VkDevice device, VkDeviceMemory bufferMemory, const DataType& srcData);
98
99 static bool hasStencilComponent(VkFormat format);
100
101 static void destroyVulkanImage(VkDevice& device, VulkanImage& image);
102};
103
104template<class DataType>
105void VulkanUtils::copyDataToBuffer(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool,
106 const vector<DataType>& srcData, VkBuffer dstBuffer, size_t dstVertexOffset, VkQueue graphicsQueue) {
107 VkDeviceSize srcDataSize = srcData.size() * sizeof(DataType);
108
109 VkBuffer stagingBuffer;
110 VkDeviceMemory stagingBufferMemory;
111 createBuffer(device, physicalDevice, srcDataSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
112 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
113 stagingBuffer, stagingBufferMemory);
114
115 void* data;
116 vkMapMemory(device, stagingBufferMemory, 0, srcDataSize, 0, &data);
117 memcpy(data, srcData.data(), (size_t)srcDataSize);
118 vkUnmapMemory(device, stagingBufferMemory);
119
120 copyBuffer(device, commandPool, stagingBuffer, dstBuffer, 0, dstVertexOffset * sizeof(DataType), srcDataSize,
121 graphicsQueue);
122
123 vkDestroyBuffer(device, stagingBuffer, nullptr);
124 vkFreeMemory(device, stagingBufferMemory, nullptr);
125}
126
127// TODO: Change copyDataToMemory so it can accept offsets for the data source and destination
128template<class DataType>
129void VulkanUtils::copyDataToMemory(VkDevice device, VkDeviceMemory bufferMemory, const DataType& srcData) {
130 void* data;
131 vkMapMemory(device, bufferMemory, 0, sizeof(DataType), 0, &data);
132 memcpy(data, &srcData, sizeof(DataType));
133 vkUnmapMemory(device, bufferMemory);
134}
135
136#endif // _VULKAN_UTILS_H
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