Changeset 0424bd8 in opengl-game
- Timestamp:
- Mar 7, 2018, 1:52:19 AM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- a5b5e95
- Parents:
- d12d003
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
OpenGLGame.sln
rd12d003 r0424bd8 1 1 2 2 Microsoft Visual Studio Solution File, Format Version 12.00 3 # Visual Studio 1 44 VisualStudioVersion = 1 4.0.25420.13 # Visual Studio 15 4 VisualStudioVersion = 15.0.26430.14 5 5 MinimumVisualStudioVersion = 10.0.40219.1 6 6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGLGame", "OpenGLGame.vcxproj", "{592F30FE-3B41-4EE6-A544-23F924C8A1C0}" -
OpenGLGame.vcxproj
rd12d003 r0424bd8 65 65 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 66 66 <LinkIncremental>true</LinkIncremental> 67 <IncludePath> C:\Users\dportnoy\Desktop\opengl-game\include;D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>68 <LibraryPath> C:\Users\dportnoy\Desktop\opengl-game\lib;D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>67 <IncludePath>include;$(IncludePath)</IncludePath> 68 <LibraryPath>lib;$(LibraryPath)</LibraryPath> 69 69 </PropertyGroup> 70 70 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 71 71 <LinkIncremental>true</LinkIncremental> 72 <IncludePath> D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>73 <LibraryPath> D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>72 <IncludePath>include;$(IncludePath)</IncludePath> 73 <LibraryPath>lib;$(LibraryPath)</LibraryPath> 74 74 </PropertyGroup> 75 75 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> … … 98 98 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 99 99 <ClCompile> 100 <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE; %(PreprocessorDefinitions)</PreprocessorDefinitions>100 <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> 101 101 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 102 102 <WarningLevel>Level3</WarningLevel> -
mygame.cpp
rd12d003 r0424bd8 1 #include <stdio.h>2 #include <stdlib.h>3 4 #include <iostream>5 using namespace std;6 7 1 #include <GL/glew.h> 8 9 2 #include <GLFW/glfw3.h> 10 GLFWwindow* window;11 3 12 4 #include <glm/glm.hpp> 13 5 #include <glm/gtc/matrix_transform.hpp> 14 using namespace glm; 6 7 #include <cstdio> 8 #include <cstdlib> 9 #include <iostream> 10 11 GLFWwindow* window; 15 12 16 13 #include "common/shader.hpp" 17 14 #include "common/controls.hpp" 15 16 using namespace std; 17 using namespace glm; 18 18 19 19 int main(int argc, char* argv[]) {
Note:
See TracChangeset
for help on using the changeset viewer.