Changeset 21de283 in opengl-game
- Timestamp:
- Jul 29, 2017, 9:31:01 PM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- be246ad
- Parents:
- 22b2c37
- Files:
-
- 2 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
.gitignore
r22b2c37 r21de283 13 13 include/ 14 14 lib/ 15 *.dll 15 16 Debug/ 16 17 Release/ -
README.txt
r22b2c37 r21de283 24 24 --------------------------------------- 25 25 26 Download the precompiled 32bit binaries of GLFW, GLEW, and glm (a header-only 27 library). Create lib/ and include/ folders in the root opengl-game directory 28 you cloned. Copy the include/GL/, include/GLFW/, and glm/ folders into your 29 include/ folder and all the files in the lib/ folders of the GLFW and GLEW 30 libraries into your lib/ folder (glm has no lib/ folder). This should be enough 26 Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and 27 include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in 28 the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also 29 copy the .dll files into the root opengl-game directory. This should be enough 31 30 to compile and run the project. 31 32 I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
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