Changes in / [581058c:3b1efcc] in network-game
- Location:
- client/Client
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
client/Client/Client.vcxproj
r581058c r3b1efcc 64 64 </ItemDefinitionGroup> 65 65 <ItemGroup> 66 <ClCompile Include="..\..\common\ Message.cpp" />66 <ClCompile Include="..\..\common\message.cpp" /> 67 67 <ClCompile Include="chat.cpp" /> 68 68 <ClCompile Include="Button.cpp" /> … … 73 73 </ItemGroup> 74 74 <ItemGroup> 75 <ClInclude Include="..\..\common\ Compiler.h" />76 <ClInclude Include="..\..\common\ Message.h" />75 <ClInclude Include="..\..\common\compiler.h" /> 76 <ClInclude Include="..\..\common\message.h" /> 77 77 <ClInclude Include="chat.h" /> 78 78 <ClInclude Include="Button.h" /> -
client/Client/Client.vcxproj.filters
r581058c r3b1efcc 31 31 <Filter>Source Files</Filter> 32 32 </ClCompile> 33 <ClCompile Include="..\..\common\message.cpp"> 34 <Filter>Source Files\common</Filter> 35 </ClCompile> 33 36 <ClCompile Include="chat.cpp"> 34 37 <Filter>Source Files</Filter> … … 46 49 <Filter>Source Files</Filter> 47 50 </ClCompile> 48 <ClCompile Include="..\..\common\Message.cpp">49 <Filter>Source Files\common</Filter>50 </ClCompile>51 51 </ItemGroup> 52 52 <ItemGroup> 53 53 <ClInclude Include="chat.h"> 54 54 <Filter>Header Files</Filter> 55 </ClInclude> 56 <ClInclude Include="..\..\common\compiler.h"> 57 <Filter>Header Files\common</Filter> 58 </ClInclude> 59 <ClInclude Include="..\..\common\message.h"> 60 <Filter>Header Files\common</Filter> 55 61 </ClInclude> 56 62 <ClInclude Include="GuiComponent.h"> … … 66 72 <Filter>Header Files</Filter> 67 73 </ClInclude> 68 <ClInclude Include="..\..\common\Compiler.h">69 <Filter>Header Files\common</Filter>70 </ClInclude>71 <ClInclude Include="..\..\common\Message.h">72 <Filter>Header Files\common</Filter>73 </ClInclude>74 74 </ItemGroup> 75 75 </Project> -
client/Client/Window.cpp
r581058c r3b1efcc 8 8 Window::~Window(void) 9 9 { 10 for( unsignedint x=0; x<this->vctGui.size(); x++)10 for(int x=0; x<this->vctGui.size(); x++) 11 11 delete this->vctGui[x]; 12 12 } … … 26 26 al_clear_to_color(al_map_rgb(0, 0, 0)); 27 27 28 for( unsignedint x=0; x<this->vctGui.size(); x++)28 for(int x=0; x<this->vctGui.size(); x++) 29 29 this->vctGui[x]->draw(display); 30 30 } … … 32 32 bool Window::handleEvent(ALLEGRO_EVENT& e) 33 33 { 34 for( unsignedint x=0; x<this->vctGui.size(); x++) {34 for(int x=0; x<this->vctGui.size(); x++) { 35 35 if(this->vctGui[x]->handleEvent(e)) { 36 36 return true;
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