Changeset 58453c3 in opengl-game for sdl-game.hpp
- Timestamp:
- May 20, 2021, 3:50:12 PM (4 years ago)
- Branches:
- feature/imgui-sdl
- Children:
- 567fa88
- Parents:
- c163d81
- git-author:
- Dmitry Portnoy <dportnoy@…> (05/20/21 15:48:15)
- git-committer:
- Dmitry Portnoy <dportnoy@…> (05/20/21 15:50:12)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
sdl-game.hpp
rc163d81 r58453c3 292 292 BufferSet& set); 293 293 294 // TODO: See if it makes sense to rename this to resizeBufferSet() and use it to resize other types of buffers as well295 // TODO: Remove the need for templating, which is only there so a GraphicsPupeline_Vulkan can be passed in296 294 template<class VertexType, class SSBOType> 297 295 void resizeBufferSet(BufferSet& set, VulkanBuffer<SSBOType>& buffer, … … 378 376 // Assume the SSBO is always the 2nd binding 379 377 // TODO: Figure out a way to make this more flexible 380 pipeline.updateDescriptorInfo(1, &set.infoSet, swapChainImages );378 pipeline.updateDescriptorInfo(1, &set.infoSet, swapChainImages.size()); 381 379 } 382 380
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