Changes in common/Player.cpp [5806dc2:60017fc] in network-game
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common/Player.cpp
r5806dc2 r60017fc 4 4 #include <sstream> 5 5 #include <cstring> 6 #include <cmath> 6 7 7 8 using namespace std; … … 12 13 this->name = ""; 13 14 this->password = ""; 14 this->pos.x = 0;15 this->pos.y = 0;15 this->pos.x = this->target.x = 0; 16 this->pos.y = this->target.y = 0; 16 17 } 17 18 … … 23 24 this->pos.x = p.pos.x; 24 25 this->pos.y = p.pos.y; 26 this->target.x = p.target.x; 27 this->target.y = p.target.y; 25 28 this->addr = p.addr; 26 29 } … … 31 34 this->name = name; 32 35 this->password = password; 33 this->pos.x = 200;34 this->pos.y = 200;36 this->pos.x = this->target.x = 200; 37 this->pos.y = this->target.y = 200; 35 38 } 36 39 … … 40 43 this->name = name; 41 44 this->password = ""; 42 this->pos.x = 200;43 this->pos.y = 200;45 this->pos.x = this->target.x = 200; 46 this->pos.y = this->target.y = 200; 44 47 this->addr = addr; 45 48 } … … 79 82 this->addr = addr; 80 83 } 84 85 void Player::move(void) { 86 // timeLastMoved 87 // pos 88 // target 89 int speed = 100; // pixels per second 90 91 timespec curTS, diffTS; 92 clock_gettime(CLOCK_REALTIME, &curTS); 93 94 // get time elapsed 95 diffTS.tv_sec = curTS.tv_sec - timeLastUpdated.tv_sec; 96 diffTS.tv_nsec = curTS.tv_nsec - timeLastUpdated.tv_nsec; 97 if (diffTS.tv_nsec < 0) { 98 diffTS.tv_sec -= 1; 99 diffTS.tv_nsec += 1000000000; 100 } 101 102 cout << "elapsed secs: " << diffTS.tv_sec << endl; 103 cout << "elapsed nsecs: " << diffTS.tv_nsec << endl; 104 105 // here we move 100 pixels per second 106 float pixels = 100 * (diffTS.tv_sec+diffTS.tv_nsec/1000000000.0); 107 cout << "We need to move " << pixels << "pixels" << endl; 108 109 double angle = atan2(target.y-pos.y, target.x-pos.x); 110 111 // we just need to check that we don't overjump the target 112 pos.x += cos(angle)*pixels; 113 pos.y += sin(angle)*pixels; 114 115 timeLastUpdated.tv_sec = curTS.tv_sec; 116 timeLastUpdated.tv_nsec = curTS.tv_nsec; 117 }
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